mirror of https://github.com/axmolengine/axmol.git
Merge pull request #7131 from samuele3hu/v3_lua_fix
Add Lua binding for Animation3D and Animate3D ,and add related test case.
This commit is contained in:
commit
6394c62c40
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@ -66,6 +66,8 @@ LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../external/lua/tolua \
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$(LOCAL_PATH)/../../editor-support/cocosbuilder \
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$(LOCAL_PATH)/../../editor-support/cocosbuilder \
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$(LOCAL_PATH)/../../editor-support/cocostudio \
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$(LOCAL_PATH)/../../editor-support/cocostudio \
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$(LOCAL_PATH)/../../ui \
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$(LOCAL_PATH)/../../ui \
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$(LOCAL_PATH)/../../2d \
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$(LOCAL_PATH)/../../3d \
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$(LOCAL_PATH)/auto \
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$(LOCAL_PATH)/auto \
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$(LOCAL_PATH)/manual \
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$(LOCAL_PATH)/manual \
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$(LOCAL_PATH)/manual/platform/android \
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$(LOCAL_PATH)/manual/platform/android \
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@ -33,6 +33,8 @@ include_directories(
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../../editor-support/cocostudio
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../../editor-support/cocostudio
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../../editor-support/spine
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../../editor-support/spine
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../../ui
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../../ui
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../../2d
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../../3d
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../../../external/lua/lua
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../../../external/lua/lua
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../../../external/lua/tolua
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../../../external/lua/tolua
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../../../external/xxtea
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../../../external/xxtea
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@ -889,7 +889,7 @@
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PRODUCT_NAME = "$(TARGET_NAME)";
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PRODUCT_NAME = "$(TARGET_NAME)";
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SDKROOT = macosx;
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SDKROOT = macosx;
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SKIP_INSTALL = YES;
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SKIP_INSTALL = YES;
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USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../../.. $(SRCROOT)/../../.. $(SRCROOT)/../../../base $(SRCROOT)/../../../2d $(SRCROOT)/../../../deprecated $(SRCROOT)/../../../physics $(SRCROOT)/../../../math/kazmath $(SRCROOT)/../../../2d/platform $(SRCROOT)/../../../audio/include $(SRCROOT)/../../../editor-support $(SRCROOT)/../../../editor-support/spine $(SRCROOT)/../../../editor-support/cocostudio $(SRCROOT)/../../../editor-support/cocosbuilder $(SRCROOT)/../../../ui $(SRCROOT)/../../../storage $(SRCROOT)/../../../../extensions $(SRCROOT)/../../../../external $(SRCROOT)/../../../../external/chipmunk/include/chipmunk $(SRCROOT)/../../../../external/lua $(SRCROOT)/../../../../external/lua/luajit/include $(SRCROOT)/../../../../external/lua/tolua";
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USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../../.. $(SRCROOT)/../../.. $(SRCROOT)/../../../base $(SRCROOT)/../../../3d $(SRCROOT)/../../../2d $(SRCROOT)/../../../deprecated $(SRCROOT)/../../../physics $(SRCROOT)/../../../math/kazmath $(SRCROOT)/../../../2d/platform $(SRCROOT)/../../../audio/include $(SRCROOT)/../../../editor-support $(SRCROOT)/../../../editor-support/spine $(SRCROOT)/../../../editor-support/cocostudio $(SRCROOT)/../../../editor-support/cocosbuilder $(SRCROOT)/../../../ui $(SRCROOT)/../../../storage $(SRCROOT)/../../../../extensions $(SRCROOT)/../../../../external $(SRCROOT)/../../../../external/chipmunk/include/chipmunk $(SRCROOT)/../../../../external/lua $(SRCROOT)/../../../../external/lua/luajit/include $(SRCROOT)/../../../../external/lua/tolua";
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};
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};
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name = Debug;
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name = Debug;
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};
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};
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@ -922,7 +922,7 @@
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PRODUCT_NAME = "$(TARGET_NAME)";
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PRODUCT_NAME = "$(TARGET_NAME)";
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SDKROOT = macosx;
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SDKROOT = macosx;
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SKIP_INSTALL = YES;
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SKIP_INSTALL = YES;
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USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../../.. $(SRCROOT)/../../.. $(SRCROOT)/../../../base $(SRCROOT)/../../../2d $(SRCROOT)/../../../deprecated $(SRCROOT)/../../../physics $(SRCROOT)/../../../math/kazmath $(SRCROOT)/../../../2d/platform $(SRCROOT)/../../../audio/include $(SRCROOT)/../../../editor-support $(SRCROOT)/../../../editor-support/spine $(SRCROOT)/../../../editor-support/cocostudio $(SRCROOT)/../../../editor-support/cocosbuilder $(SRCROOT)/../../../ui $(SRCROOT)/../../../storage $(SRCROOT)/../../../../extensions $(SRCROOT)/../../../../external $(SRCROOT)/../../../../external/chipmunk/include/chipmunk $(SRCROOT)/../../../../external/lua $(SRCROOT)/../../../../external/lua/luajit/include $(SRCROOT)/../../../../external/lua/tolua";
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USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../../.. $(SRCROOT)/../../.. $(SRCROOT)/../../../base $(SRCROOT)/../../../3d $(SRCROOT)/../../../2d $(SRCROOT)/../../../deprecated $(SRCROOT)/../../../physics $(SRCROOT)/../../../math/kazmath $(SRCROOT)/../../../2d/platform $(SRCROOT)/../../../audio/include $(SRCROOT)/../../../editor-support $(SRCROOT)/../../../editor-support/spine $(SRCROOT)/../../../editor-support/cocostudio $(SRCROOT)/../../../editor-support/cocosbuilder $(SRCROOT)/../../../ui $(SRCROOT)/../../../storage $(SRCROOT)/../../../../extensions $(SRCROOT)/../../../../external $(SRCROOT)/../../../../external/chipmunk/include/chipmunk $(SRCROOT)/../../../../external/lua $(SRCROOT)/../../../../external/lua/luajit/include $(SRCROOT)/../../../../external/lua/tolua";
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VALIDATE_PRODUCT = YES;
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VALIDATE_PRODUCT = YES;
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};
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};
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name = Release;
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name = Release;
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@ -188,7 +188,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\audio\include;$(EngineRoot)extensions;$(EngineRoot)extensions\network;$(EngineRoot)external;$(EngineRoot)external\libwebsockets\win32\include;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\lua\luajit\include;$(EngineRoot)external\lua;$(EngineRoot)cocos\scripting\lua-bindings\auto;$(EngineRoot)cocos\scripting\lua-bindings\manual;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\audio\include;$(EngineRoot)extensions;$(EngineRoot)extensions\network;$(EngineRoot)external;$(EngineRoot)external\libwebsockets\win32\include;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\lua\luajit\include;$(EngineRoot)external\lua;$(EngineRoot)cocos\scripting\lua-bindings\auto;$(EngineRoot)cocos\scripting\lua-bindings\manual;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\3d;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>false</MinimalRebuild>
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@ -220,7 +220,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\..\..\external\lua\luajit\prebuilt\win32\*.*" "$
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<ClCompile>
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<ClCompile>
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<Optimization>MinSpace</Optimization>
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<Optimization>MinSpace</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\audio\include;$(EngineRoot)extensions;$(EngineRoot)extensions\network;$(EngineRoot)external;$(EngineRoot)external\libwebsockets\win32\include;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\lua\luajit\include;$(EngineRoot)external\lua;$(EngineRoot)cocos\scripting\lua-bindings\auto;$(EngineRoot)cocos\scripting\lua-bindings\manual;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\audio\include;$(EngineRoot)extensions;$(EngineRoot)extensions\network;$(EngineRoot)external;$(EngineRoot)external\libwebsockets\win32\include;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\lua\luajit\include;$(EngineRoot)external\lua;$(EngineRoot)cocos\scripting\lua-bindings\auto;$(EngineRoot)cocos\scripting\lua-bindings\manual;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\3d;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;LIBLUA_EXPORTS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;LIBLUA_EXPORTS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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@ -22,7 +22,7 @@ function Sprite3DBasicTest.addNewSpriteWithCoords(parent,x,y)
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parent:addChild(sprite)
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parent:addChild(sprite)
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sprite:setPosition(cc.p(x,y))
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sprite:setPosition(cc.p(x,y))
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local random = math.random(0, 1)
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local random = math.random()
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local action = nil
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local action = nil
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if random < 0.2 then
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if random < 0.2 then
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action = cc.ScaleBy:create(3,2)
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action = cc.ScaleBy:create(3,2)
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@ -58,6 +58,59 @@ function Sprite3DBasicTest.create()
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return layer
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return layer
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end
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end
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----------------------------------------
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----Sprite3DWithSkinTest
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----------------------------------------
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local Sprite3DWithSkinTest = {}
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Sprite3DWithSkinTest.__index = Sprite3DWithSkinTest
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function Sprite3DWithSkinTest.onTouchesEnd(touches, event)
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for i = 1,table.getn(touches) do
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local location = touches[i]:getLocation()
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Sprite3DWithSkinTest.addNewSpriteWithCoords(Helper.currentLayer, location.x, location.y )
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end
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end
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function Sprite3DWithSkinTest.addNewSpriteWithCoords(parent,x,y)
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local sprite = cc.Sprite3D:create("Sprite3DTest/girl.c3t")
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sprite:setRotation3D({x = -90.0, y = 0.0, z = 0.0})
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sprite:setPosition(cc.p(x, y))
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parent:addChild(sprite)
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local animation = cc.Animation3D:getOrCreate("Sprite3DTest/girl.c3t")
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if nil ~= animation then
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local animate = cc.Animate3D:create(animation)
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if math.random() < (1/3) then
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animate:setPlayBack(true)
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end
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local rand2 = math.random()
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if rand2 < 1/3 then
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animate:setSpeed(animate:getSpeed() + math.random())
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elseif rand2 < 2/3 then
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animate:setSpeed(animate:getSpeed() - 0.5 * math.random())
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end
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sprite:runAction(cc.RepeatForever:create(animate))
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end
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end
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function Sprite3DWithSkinTest.create()
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local layer = cc.Layer:create()
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Helper.initWithLayer(layer)
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Helper.titleLabel:setString("Testing Sprite3D for animation from c3t")
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Helper.subtitleLabel:setString("Tap screen to add more sprite3D")
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local listener = cc.EventListenerTouchAllAtOnce:create()
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listener:registerScriptHandler(Sprite3DWithSkinTest.onTouchesEnd,cc.Handler.EVENT_TOUCHES_ENDED )
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local eventDispatcher = layer:getEventDispatcher()
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eventDispatcher:addEventListenerWithSceneGraphPriority(listener, layer)
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Sprite3DWithSkinTest.addNewSpriteWithCoords(layer, size.width / 2, size.height / 2)
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return layer
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end
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function Sprite3DTest()
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function Sprite3DTest()
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local scene = cc.Scene:create()
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local scene = cc.Scene:create()
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@ -65,6 +118,7 @@ function Sprite3DTest()
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Helper.createFunctionTable =
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Helper.createFunctionTable =
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{
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{
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Sprite3DBasicTest.create,
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Sprite3DBasicTest.create,
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Sprite3DWithSkinTest.create,
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}
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}
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scene:addChild(Sprite3DBasicTest.create())
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scene:addChild(Sprite3DBasicTest.create())
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@ -22,7 +22,7 @@ cxxgenerator_headers =
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extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s
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extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s
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# what headers to parse
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# what headers to parse
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headers = %(cocosdir)s/cocos/cocos2d.h %(cocosdir)s/cocos/audio/include/SimpleAudioEngine.h %(cocosdir)s/cocos/ui/CCProtectedNode.h
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headers = %(cocosdir)s/cocos/cocos2d.h %(cocosdir)s/cocos/audio/include/SimpleAudioEngine.h %(cocosdir)s/cocos/ui/CCProtectedNode.h %(cocosdir)s/cocos/3d/CCAnimation3D.h %(cocosdir)s/cocos/3d/CCAnimate3D.h
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# what classes to produce code for. You can use regular expressions here. When testing the regular
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# what classes to produce code for. You can use regular expressions here. When testing the regular
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# expression, it will be enclosed in "^$", like this: "^Menu*$".
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# expression, it will be enclosed in "^$", like this: "^Menu*$".
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@ -127,7 +127,9 @@ skip = Node::[setGLServerState description getUserObject .*UserData getGLServerS
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LabelTTF::[*],
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LabelTTF::[*],
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LabelBMFont::[*],
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LabelBMFont::[*],
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Mesh::[create],
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Mesh::[create],
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Sprite3D::[getSkin]
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Sprite3D::[getSkin],
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Animation3D::[getBoneCurveByName],
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Animation3DCache::[*]
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rename_functions = SpriteFrameCache::[addSpriteFramesWithFile=addSpriteFrames getSpriteFrameByName=getSpriteFrame],
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rename_functions = SpriteFrameCache::[addSpriteFramesWithFile=addSpriteFrames getSpriteFrameByName=getSpriteFrame],
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ProgressTimer::[setReverseProgress=setReverseDirection],
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ProgressTimer::[setReverseProgress=setReverseDirection],
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