mirror of https://github.com/axmolengine/axmol.git
Fix ComponentJS proxy management issue in JSB
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ca45f9f69d
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64276bd664
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@ -5770,6 +5770,41 @@ void js_register_cocos2dx_AutoPolygon(JSContext *cx, JS::HandleObject global) {
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jsb_register_class<cocos2d::AutoPolygon>(cx, jsb_cocos2d_AutoPolygon_class, proto, JS::NullPtr());
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}
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// ComponentJS controls the native js proxy itself, must be bound manually
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bool js_cocos2dx_ComponentJS_create(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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bool ok = true;
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if (argc == 1) {
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std::string arg0;
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ok &= jsval_to_std_string(cx, args.get(0), &arg0);
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JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_ComponentJS_create : Error processing arguments");
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auto ret = cocos2d::ComponentJS::create(arg0);
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JS::RootedObject jsret(cx, static_cast<JSObject*>(ret->getScriptObject()));
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args.rval().set(OBJECT_TO_JSVAL(jsret));
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return true;
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}
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JS_ReportError(cx, "js_cocos2dx_ComponentJS_create : wrong number of arguments");
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return false;
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}
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static bool js_cocos2dx_ComponentJS_ctor(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
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bool ok = true;
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std::string arg0;
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ok &= jsval_to_std_string(cx, args.get(0), &arg0);
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JSB_PRECONDITION2(ok, cx, false, "js_cocos2d_ComponentJS_ctor : Error processing arguments");
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cocos2d::ComponentJS *nobj = new (std::nothrow) cocos2d::ComponentJS(arg0);
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// autorelease it
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nobj->autorelease();
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bool isFound = false;
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if (JS_HasProperty(cx, obj, "_ctor", &isFound) && isFound)
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ScriptingCore::getInstance()->executeFunctionWithOwner(OBJECT_TO_JSVAL(obj), "_ctor", args);
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args.rval().setUndefined();
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return true;
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}
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bool js_cocos2dx_ComponentJS_getScriptObject(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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@ -6034,8 +6069,12 @@ void register_cocos2dx_js_core(JSContext* cx, JS::HandleObject global)
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tmpObj.set(jsb_cocos2d_ClippingNode_prototype);
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JS_DefineFunction(cx, tmpObj, "init", js_cocos2dx_ClippingNode_init, 0, JSPROP_ENUMERATE | JSPROP_PERMANENT);
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JS_GetProperty(cx, ccObj, "ComponentJS", &tmpVal);
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tmpObj = tmpVal.toObjectOrNull();
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JS_DefineFunction(cx, tmpObj, "create", js_cocos2dx_ComponentJS_create, 1, JSPROP_READONLY | JSPROP_PERMANENT);
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tmpObj.set(jsb_cocos2d_ComponentJS_prototype);
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JS_DefineFunction(cx, tmpObj, "getScriptObject", js_cocos2dx_ComponentJS_getScriptObject, 0, JSPROP_ENUMERATE | JSPROP_PERMANENT);
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JS_DefineFunction(cx, tmpObj, "ctor", js_cocos2dx_ComponentJS_ctor, 1, JSPROP_ENUMERATE | JSPROP_PERMANENT);
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JS_DefineFunction(cx, ccObj, "glEnableVertexAttribs", js_cocos2dx_ccGLEnableVertexAttribs, 1, JSPROP_READONLY | JSPROP_PERMANENT);
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JS_DefineFunction(cx, ccObj, "pAdd", js_cocos2dx_ccpAdd, 1, JSPROP_READONLY | JSPROP_PERMANENT);
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@ -66,25 +66,15 @@ ComponentJS::ComponentJS(const std::string& scriptFileName)
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JS::RootedValue protoValue(cx);
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JS_GetProperty(cx, classObj, "prototype", &protoValue);
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TypeTest<ComponentJS> t;
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js_type_class_t *typeClass = nullptr;
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std::string typeName = t.s_name();
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auto typeMapIter = _js_global_type_map.find(typeName);
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CCASSERT(typeMapIter != _js_global_type_map.end(), "Can't find the class type!");
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typeClass = typeMapIter->second;
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mozilla::Maybe<JS::PersistentRootedObject> *jsObj = new mozilla::Maybe<JS::PersistentRootedObject>();
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js_type_class_t *typeClass = js_get_type_from_native<cocos2d::ComponentJS>(this);
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JS::RootedObject proto(cx, protoValue.toObjectOrNull());
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JS::RootedObject parent(cx, typeClass->proto.ref());
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jsObj->construct(cx);
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JS::RootedObject obj(cx, JS_NewObject(cx, theClass, proto, parent));
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jsObj->ref() = obj;
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// Unbind current proxy binding
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js_proxy_t* jsproxy = js_get_or_create_proxy<ComponentJS>(cx, this);
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JS::RemoveObjectRoot(cx, &jsproxy->obj);
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jsb_remove_proxy(jsb_get_native_proxy(this), jsproxy);
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// link the native object with the javascript object
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jsb_new_proxy(this, jsObj->ref());
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@ -95,6 +85,17 @@ ComponentJS::ComponentJS(const std::string& scriptFileName)
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ComponentJS::~ComponentJS()
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{
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mozilla::Maybe<JS::PersistentRootedObject>* jsObj = static_cast<mozilla::Maybe<JS::PersistentRootedObject>*>(_jsObj);
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if (jsObj && !jsObj->empty())
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{
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// Remove proxy
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js_proxy_t* jsproxy = jsb_get_js_proxy(jsObj->ref());
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if (jsproxy)
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{
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js_proxy_t* nproxy = jsb_get_native_proxy(jsproxy->ptr);
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jsb_remove_proxy(nproxy, jsproxy);
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}
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}
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// Delete rooted object
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if (jsObj != nullptr)
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{
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delete jsObj;
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@ -104,7 +105,14 @@ ComponentJS::~ComponentJS()
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void* ComponentJS::getScriptObject() const
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{
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mozilla::Maybe<JS::PersistentRootedObject>* jsObj = static_cast<mozilla::Maybe<JS::PersistentRootedObject>*>(_jsObj);
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return jsObj->ref().get();
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if (jsObj && !jsObj->empty())
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{
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return jsObj->ref().get();
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}
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else
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{
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return nullptr;
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}
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}
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void ComponentJS::update(float delta)
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@ -2771,29 +2771,30 @@ cc.GLProgram.prototype.setUniformLocationWithMatrix2fv = function(){
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var tempArray = Array.prototype.slice.call(arguments);
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tempArray = Array.prototype.concat.call(tempArray, 2);
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this.setUniformLocationWithMatrixfvUnion.apply(this, tempArray);
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}
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};
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cc.GLProgram.prototype.setUniformLocationWithMatrix3fv = function(){
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var tempArray = Array.prototype.slice.call(arguments);
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tempArray = Array.prototype.concat.call(tempArray, 3);
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this.setUniformLocationWithMatrixfvUnion.apply(this, tempArray);
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}
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};
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cc.GLProgram.prototype.setUniformLocationWithMatrix4fv = function(){
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var tempArray = Array.prototype.slice.call(arguments);
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tempArray = Array.prototype.concat.call(tempArray, 4);
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this.setUniformLocationWithMatrixfvUnion.apply(this, tempArray);
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}
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};
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//
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// Script Component
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//
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cc._ComponentJS = cc.ComponentJS;
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cc._ComponentJS.extend = cc.Class.extend;
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cc.ComponentJS = function (filename) {
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var comp = cc._ComponentJS.create(filename);
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var res = comp.getScriptObject();
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return res;
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}
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};
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cc.ComponentJS.extend = function (prop) {
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return cc._ComponentJS.extend(prop);
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};
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@ -31,7 +31,7 @@ replace_headers = CCComponentJS.h::component/CCComponentJS.h
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classes = New.* Sprite SpriteBatchNode SpriteFrame SpriteFrameCache Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn ReverseTime Animate AnimationFrame Animation AnimationCache Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* RemoveSelf Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* TMX.* CallFunc CallFuncN RenderTexture GridAction Grid3DAction Grid3D TiledGrid3D GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Lens3D Ripple3D PageTurn3D ShakyTiles3D ShatteredTiles3D WavesTiles3D JumpTiles3D Speed ActionManager Set SimpleAudioEngine Scheduler Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram GLProgramCache Application ClippingNode MotionStreak TextFieldTTF GLViewProtocol GLView Component ComponentContainer __NodeRGBA __LayerRGBA SAXParser Event(?!.*(Physics).*).* Device Configuration ProtectedNode GLProgramState Image .*Light$ AsyncTaskPool Properties Material Technique RenderState Pass ComponentJS
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classes_need_extend = Node __NodeRGBA Layer.* Sprite SpriteBatchNode SpriteFrame Menu MenuItem.* Scene DrawNode Component .*Action.* GridBase Grid3D TiledGrid3D MotionStreak ParticleBatchNode ParticleSystem TextFieldTTF RenderTexture TileMapAtlas TMXLayer TMXTiledMap TMXMapInfo TransitionScene ProgressTimer ParallaxNode Label.* GLProgram Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn ReverseTime Animate AnimationFrame Animation AnimationCache Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* Orbit.* Follow.* Bezier.* Hide CallFunc CallFuncN ComponentJS
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classes_need_extend = Node __NodeRGBA Layer.* Sprite SpriteBatchNode SpriteFrame Menu MenuItem.* Scene DrawNode Component .*Action.* GridBase Grid3D TiledGrid3D MotionStreak ParticleBatchNode ParticleSystem TextFieldTTF RenderTexture TileMapAtlas TMXLayer TMXTiledMap TMXMapInfo TransitionScene ProgressTimer ParallaxNode Label.* GLProgram Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn ReverseTime Animate AnimationFrame Animation AnimationCache Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* Orbit.* Follow.* Bezier.* Hide CallFunc CallFuncN
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# what should we skip? in the format ClassName::[function function]
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# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
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@ -140,7 +140,7 @@ skip = Node::[^setPosition$ setGLServerState description getUserObject .*UserDat
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Camera::[unproject isVisibleInFrustum],
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ClippingNode::[init],
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RenderState::[setStateBlock],
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ComponentJS::[getScriptObject update]
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ComponentJS::[create getScriptObject update]
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rename_functions = SpriteFrameCache::[addSpriteFramesWithFile=addSpriteFrames getSpriteFrameByName=getSpriteFrame],
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MenuItemFont::[setFontNameObj=setFontName setFontSizeObj=setFontSize getFontSizeObj=getFontSize getFontNameObj=getFontName],
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@ -186,7 +186,7 @@ base_classes_to_skip = Ref Clonable
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# classes that create no constructor
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# Set is special and we will use a hand-written constructor
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abstract_classes = Action FiniteTimeAction ActionInterval ActionEase EaseRateAction EaseElastic EaseBounce ActionInstant GridAction Grid3DAction TiledGrid3DAction Director SpriteFrameCache TransitionEaseScene Set SimpleAudioEngine FileUtils Application GLViewProtocol GLView ComponentContainer SAXParser Configuration EventListener BaseLight AsyncTaskPool
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abstract_classes = Action FiniteTimeAction ActionInterval ActionEase EaseRateAction EaseElastic EaseBounce ActionInstant GridAction Grid3DAction TiledGrid3DAction Director SpriteFrameCache TransitionEaseScene Set SimpleAudioEngine FileUtils Application GLViewProtocol GLView ComponentContainer SAXParser Configuration EventListener BaseLight AsyncTaskPool ComponentJS
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# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
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script_control_cpp = no
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