Merge pull request #3912 from dumganhar/iss2823-jsb-remote-debugger-sp23

issue #2823: [JSB] Support remote debugging JSB project by FireFox.
This commit is contained in:
James Chen 2013-10-10 02:17:31 -07:00
commit 643e8fa23e
26 changed files with 5338 additions and 905 deletions

View File

@ -1 +1 @@
3959af89b6bbc8fb982769d22d2591991107d6e5
8ad5afb135018cfa93b3aee4dddbea24f0ef9b9e

View File

@ -95,7 +95,7 @@ fi
done
# copy bindings/*.js into assets' root
cp -f "$BINDINGS_JS_ROOT"/*.js "$APP_ANDROID_ROOT"/assets
cp -rf "$BINDINGS_JS_ROOT"/* "$APP_ANDROID_ROOT"/assets
# copy icons (if they exist)
file="$APP_ANDROID_ROOT"/assets/Icon-72.png

View File

@ -129,6 +129,10 @@ bool AppDelegate::applicationDidFinishLaunching()
sc->start();
#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
sc->enableDebugger();
#endif
js_log("RUNNING Main");
auto pEngine = ScriptingCore::getInstance();
ScriptEngineManager::getInstance()->setScriptEngine(pEngine);

View File

@ -102,7 +102,7 @@ mkdir "$APP_ANDROID_ROOT"/assets
cp -rf "$RESROUCE_ROOT"/* "$APP_ANDROID_ROOT"/assets
# copy bindings/*.js into assets' root
cp -f "$BINDINGS_JS_ROOT"/*.js "$APP_ANDROID_ROOT"/assets
cp -rf "$BINDINGS_JS_ROOT"/* "$APP_ANDROID_ROOT"/assets
echo "Using prebuilt externals"
echo

View File

@ -111,6 +111,10 @@ bool AppDelegate::applicationDidFinishLaunching()
sc->start();
#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
sc->enableDebugger();
#endif
js_log("RUNNING Main");
auto pEngine = ScriptingCore::getInstance();
ScriptEngineManager::getInstance()->setScriptEngine(pEngine);

View File

@ -102,7 +102,7 @@ mkdir "$APP_ANDROID_ROOT"/assets
cp -rf "$RESROUCE_ROOT"/* "$APP_ANDROID_ROOT"/assets
# copy bindings/*.js into assets' root
cp -f "$BINDINGS_JS_ROOT"/*.js "$APP_ANDROID_ROOT"/assets
cp -rf "$BINDINGS_JS_ROOT"/* "$APP_ANDROID_ROOT"/assets
echo "Using prebuilt externals"

View File

@ -40,6 +40,8 @@ bool AppDelegate::applicationDidFinishLaunching()
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
FileUtils::getInstance()->addSearchPath("js");
ScriptingCore* sc = ScriptingCore::getInstance();
sc->addRegisterCallback(register_all_cocos2dx);
sc->addRegisterCallback(register_all_cocos2dx_extension);
@ -52,13 +54,14 @@ bool AppDelegate::applicationDidFinishLaunching()
sc->start();
#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
sc->enableDebugger();
#endif
auto pEngine = ScriptingCore::getInstance();
ScriptEngineManager::getInstance()->setScriptEngine(pEngine);
#if JSB_ENABLE_DEBUGGER
ScriptingCore::getInstance()->runScript("main.debug.js");
#else
ScriptingCore::getInstance()->runScript("MoonWarriors-jsb.js");
#endif
return true;
}

View File

@ -104,7 +104,7 @@ cp -rf "$RESROUCE_ROOT"/../src "$APP_ANDROID_ROOT"/assets
cp "$RESROUCE_ROOT"/../*.js "$APP_ANDROID_ROOT"/assets
# copy bindings/*.js into assets' root
cp -f "$BINDINGS_JS_ROOT"/*.js "$APP_ANDROID_ROOT"/assets
cp -rf "$BINDINGS_JS_ROOT"/* "$APP_ANDROID_ROOT"/assets
echo "Using prebuilt externals"

View File

@ -41,6 +41,9 @@ bool AppDelegate::applicationDidFinishLaunching()
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
FileUtils::getInstance()->addSearchPath("res");
FileUtils::getInstance()->addSearchPath("js");
ScriptingCore* sc = ScriptingCore::getInstance();
sc->addRegisterCallback(register_all_cocos2dx);
sc->addRegisterCallback(register_all_cocos2dx_extension);
@ -55,7 +58,9 @@ bool AppDelegate::applicationDidFinishLaunching()
sc->start();
FileUtils::getInstance()->addSearchPath("res");
#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
sc->enableDebugger();
#endif
auto pEngine = ScriptingCore::getInstance();
ScriptEngineManager::getInstance()->setScriptEngine(pEngine);

View File

@ -102,7 +102,7 @@ cp -rf "$APP_ROOT"/../Shared/tests/* "$APP_ANDROID_ROOT"/assets
# copy bindings/*.js into assets' root
cp -f "$BINDINGS_JS_ROOT"/* "$APP_ANDROID_ROOT"/assets
cp -rf "$BINDINGS_JS_ROOT"/* "$APP_ANDROID_ROOT"/assets
echo "Using prebuilt externals"
echo

View File

@ -50,6 +50,10 @@ bool AppDelegate::applicationDidFinishLaunching()
sc->start();
#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
sc->enableDebugger();
#endif
auto pEngine = ScriptingCore::getInstance();
ScriptEngineManager::getInstance()->setScriptEngine(pEngine);
ScriptingCore::getInstance()->runScript("boot-jsb.js");

View File

@ -101,7 +101,7 @@ mkdir "$APP_ANDROID_ROOT"/assets
cp -rf "$RESROUCE_ROOT"/* "$APP_ANDROID_ROOT"/assets
# copy bindings/*.js into assets' root
cp -f "$BINDINGS_JS_ROOT"/*.js "$APP_ANDROID_ROOT"/assets
cp -rf "$BINDINGS_JS_ROOT"/* "$APP_ANDROID_ROOT"/assets
echo "Using prebuilt externals"
echo

View File

@ -1 +1 @@
381c282bed409f4b41a82505460d4d6c84ba70ab
036581b6dd46245d778816a7258c42ea68c06959

View File

@ -59,9 +59,8 @@ static string outData;
static vector<string> g_queue;
static std::mutex g_qMutex;
static std::mutex g_rwMutex;
static bool vmLock = false;
static jsval frame = JSVAL_NULL, script = JSVAL_NULL;
static int clientSocket = -1;
static unsigned long s_nestedLoopLevel = 0;
// server entry point for the bg thread
static void serverEntryPoint(void);
@ -193,14 +192,18 @@ void ScriptingCore::executeJSFunctionWithThisObj(jsval thisObj,
}
void js_log(const char *format, ...) {
if (_js_log_buf == NULL) {
if (_js_log_buf == NULL)
{
_js_log_buf = (char *)calloc(sizeof(char), kMaxLogLen+1);
_js_log_buf[kMaxLogLen] = '\0';
}
va_list vl;
va_start(vl, format);
int len = vsnprintf(_js_log_buf, kMaxLogLen, format, vl);
va_end(vl);
if (len) {
if (len > 0)
{
CCLOG("JS: %s\n", _js_log_buf);
}
}
@ -392,7 +395,6 @@ JSBool ScriptingCore::evalString(const char *string, jsval *outVal, const char *
global = global_;
JSScript* script = JS_CompileScript(cx, global, string, strlen(string), filename, 1);
if (script) {
// JSAutoCompartment ac(cx, global);
JSAutoCompartment ac(cx, global);
JSBool evaluatedOK = JS_ExecuteScript(cx, global, script, outVal);
if (JS_FALSE == evaluatedOK) {
@ -406,9 +408,6 @@ JSBool ScriptingCore::evalString(const char *string, jsval *outVal, const char *
void ScriptingCore::start() {
// for now just this
this->createGlobalContext();
#if JSB_ENABLE_DEBUGGER
this->enableDebugger();
#endif //JSB_ENABLE_DEBUGGER
}
void ScriptingCore::addRegisterCallback(sc_register_sth callback) {
@ -476,9 +475,7 @@ void ScriptingCore::createGlobalContext() {
//JS_SetGCZeal(this->cx_, 2, JS_DEFAULT_ZEAL_FREQ);
#endif
this->global_ = NewGlobalObject(cx_);
#if JSB_ENABLE_DEBUGGER
JS_SetDebugMode(cx_, JS_TRUE);
#endif
for (std::vector<sc_register_sth>::iterator it = registrationList.begin(); it != registrationList.end(); it++) {
sc_register_sth callback = *it;
callback(this->cx_, this->global_);
@ -500,6 +497,8 @@ JSBool ScriptingCore::runScript(const char *path, JSObject* global, JSContext* c
if (!path) {
return false;
}
cocos2d::FileUtils *futil = cocos2d::FileUtils::getInstance();
std::string fullPath = futil->fullPathForFilename(path);
if (global == NULL) {
@ -516,9 +515,10 @@ JSBool ScriptingCore::runScript(const char *path, JSObject* global, JSContext* c
// a) check jsc file first
std::string byteCodePath = RemoveFileExt(std::string(path)) + BYTE_CODE_FILE_EXT;
unsigned long length = 0;
void *data = futil->getFileData(byteCodePath.c_str(),
unsigned char* data = futil->getFileData(byteCodePath.c_str(),
"rb",
&length);
if (data) {
script = JS_DecodeScript(cx, data, length, NULL, NULL);
CC_SAFE_DELETE_ARRAY(data);
@ -650,9 +650,10 @@ JSBool ScriptingCore::executeScript(JSContext *cx, uint32_t argc, jsval *vp)
if (argc == 2 && argv[1].isString()) {
JSString* globalName = JSVAL_TO_STRING(argv[1]);
JSStringWrapper name(globalName);
js::RootedObject* rootedGlobal = globals[name];
if (rootedGlobal) {
res = ScriptingCore::getInstance()->runScript(path, rootedGlobal->get());
// js::RootedObject* rootedGlobal = globals[name];
JSObject* debugObj = ScriptingCore::getInstance()->getDebugGlobal();
if (debugObj) {
res = ScriptingCore::getInstance()->runScript(path, debugObj);
} else {
JS_ReportError(cx, "Invalid global object: %s", (char*)name);
return JS_FALSE;
@ -930,6 +931,8 @@ JSBool ScriptingCore::executeFunctionWithOwner(jsval owner, const char *name, ui
do
{
JSAutoCompartment ac(cx, obj);
if (JS_HasProperty(cx, obj, name, &hasAction) && hasAction) {
if (!JS_GetProperty(cx, obj, name, &temp_retval)) {
break;
@ -938,7 +941,6 @@ JSBool ScriptingCore::executeFunctionWithOwner(jsval owner, const char *name, ui
break;
}
JSAutoCompartment ac(cx, obj);
if (retVal) {
bRet = JS_CallFunctionName(cx, obj, name, argc, vp, retVal);
}
@ -1100,6 +1102,8 @@ int ScriptingCore::sendEvent(ScriptEvent* evt)
if (NULL == evt)
return 0;
JSAutoCompartment ac(cx_, global_);
switch (evt->type)
{
case kNodeEvent:
@ -1199,7 +1203,7 @@ JSBool jsval_to_long_long(JSContext *cx, jsval vp, long long* r) {
}
JSBool jsval_to_std_string(JSContext *cx, jsval v, std::string* ret) {
JSString *tmp = v.isString() ? JS_ValueToString(cx, v) : NULL;
JSString *tmp = JS_ValueToString(cx, v);
JSB_PRECONDITION3(tmp, cx, JS_FALSE, "Error processing arguments");
JSStringWrapper str(tmp);
@ -1736,14 +1740,24 @@ jsval long_long_to_jsval(JSContext* cx, long long v) {
return OBJECT_TO_JSVAL(tmp);
}
jsval std_string_to_jsval(JSContext* cx, const std::string& v) {
return c_string_to_jsval(cx, v.c_str());
jsval std_string_to_jsval(JSContext* cx, const std::string& v)
{
return c_string_to_jsval(cx, v.c_str(), v.size());
}
jsval c_string_to_jsval(JSContext* cx, const char* v, size_t length /* = -1 */) {
if (v == NULL) {
jsval c_string_to_jsval(JSContext* cx, const char* v, size_t length /* = -1 */)
{
if (v == NULL)
{
return JSVAL_NULL;
}
if (0 == length)
{
auto emptyStr = JS_NewStringCopyZ(cx, "");
return STRING_TO_JSVAL(emptyStr);
}
jsval ret = JSVAL_NULL;
int utf16_size = 0;
jschar* strUTF16 = (jschar*)cc_utf8_to_utf16(v, length, &utf16_size);
@ -1902,40 +1916,251 @@ jsval FontDefinition_to_jsval(JSContext* cx, const FontDefinition& t)
#pragma mark - Debug
void SimpleRunLoop::update(float dt) {
std::lock_guard<std::mutex> lk(g_qMutex);
void SimpleRunLoop::update(float dt)
{
g_qMutex.lock();
size_t size = g_queue.size();
g_qMutex.unlock();
while (g_queue.size() > 0) {
while (size > 0)
{
g_qMutex.lock();
vector<string>::iterator first = g_queue.begin();
string str = *first;
ScriptingCore::getInstance()->debugProcessInput(str);
g_queue.erase(first);
size = g_queue.size();
g_qMutex.unlock();
ScriptingCore::getInstance()->debugProcessInput(str);
}
}
void ScriptingCore::debugProcessInput(string str) {
JSAutoCompartment ac(cx_, debugGlobal_);
JSString* jsstr = JS_NewStringCopyZ(cx_, str.c_str());
jsval argv[3] = {
STRING_TO_JSVAL(jsstr),
frame,
script
jsval argv[] = {
STRING_TO_JSVAL(jsstr)
};
jsval outval;
JSAutoCompartment ac(cx_, debugGlobal_);
JS_CallFunctionName(cx_, debugGlobal_, "processInput", 3, argv, &outval);
JS_CallFunctionName(cx_, debugGlobal_, "processInput", 1, argv, &outval);
}
void ScriptingCore::enableDebugger() {
if (debugGlobal_ == NULL) {
static bool NS_ProcessNextEvent()
{
g_qMutex.lock();
size_t size = g_queue.size();
g_qMutex.unlock();
while (size > 0)
{
g_qMutex.lock();
vector<string>::iterator first = g_queue.begin();
string str = *first;
g_queue.erase(first);
size = g_queue.size();
g_qMutex.unlock();
ScriptingCore::getInstance()->debugProcessInput(str);
}
// std::this_thread::yield();
std::this_thread::sleep_for(std::chrono::milliseconds(10));
return true;
}
JSBool JSBDebug_enterNestedEventLoop(JSContext* cx, unsigned argc, jsval* vp)
{
enum {
NS_OK = 0,
NS_ERROR_UNEXPECTED
};
#define NS_SUCCEEDED(v) ((v) == NS_OK)
int rv = NS_OK;
uint32_t nestLevel = ++s_nestedLoopLevel;
while (NS_SUCCEEDED(rv) && s_nestedLoopLevel >= nestLevel) {
if (!NS_ProcessNextEvent())
rv = NS_ERROR_UNEXPECTED;
}
CCASSERT(s_nestedLoopLevel <= nestLevel,
"nested event didn't unwind properly");
JS_SET_RVAL(cx, vp, UINT_TO_JSVAL(s_nestedLoopLevel));
return JS_TRUE;
}
JSBool JSBDebug_exitNestedEventLoop(JSContext* cx, unsigned argc, jsval* vp)
{
if (s_nestedLoopLevel > 0) {
--s_nestedLoopLevel;
} else {
JS_SET_RVAL(cx, vp, UINT_TO_JSVAL(0));
return JS_TRUE;
}
JS_SET_RVAL(cx, vp, UINT_TO_JSVAL(s_nestedLoopLevel));
return JS_TRUE;
}
JSBool JSBDebug_getEventLoopNestLevel(JSContext* cx, unsigned argc, jsval* vp)
{
JS_SET_RVAL(cx, vp, UINT_TO_JSVAL(s_nestedLoopLevel));
return JS_TRUE;
}
//#pragma mark - Debugger
static void _clientSocketWriteAndClearString(std::string& s)
{
::send(clientSocket, s.c_str(), s.length(), 0);
s.clear();
}
static void processInput(string data) {
std::lock_guard<std::mutex> lk(g_qMutex);
g_queue.push_back(data);
}
static void clearBuffers() {
std::lock_guard<std::mutex> lk(g_rwMutex);
// only process input if there's something and we're not locked
if (inData.length() > 0) {
processInput(inData);
inData.clear();
}
if (outData.length() > 0) {
_clientSocketWriteAndClearString(outData);
}
}
static void serverEntryPoint(void)
{
// start a server, accept the connection and keep reading data from it
struct addrinfo hints, *result = nullptr, *rp = nullptr;
int s = 0;
memset(&hints, 0, sizeof(struct addrinfo));
hints.ai_family = AF_INET; // IPv4
hints.ai_socktype = SOCK_STREAM; // TCP stream sockets
hints.ai_flags = AI_PASSIVE; // fill in my IP for me
stringstream portstr;
portstr << JSB_DEBUGGER_PORT;
int err = 0;
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
WSADATA wsaData;
err = WSAStartup(MAKEWORD(2, 2),&wsaData);
#endif
if ((err = getaddrinfo(NULL, portstr.str().c_str(), &hints, &result)) != 0) {
LOGD("getaddrinfo error : %s\n", gai_strerror(err));
}
for (rp = result; rp != NULL; rp = rp->ai_next) {
if ((s = socket(rp->ai_family, rp->ai_socktype, 0)) < 0) {
continue;
}
int optval = 1;
if ((setsockopt(s, SOL_SOCKET, SO_REUSEADDR, (char*)&optval, sizeof(optval))) < 0) {
close(s);
TRACE_DEBUGGER_SERVER("debug server : error setting socket option SO_REUSEADDR");
return;
}
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
if ((setsockopt(s, SOL_SOCKET, SO_NOSIGPIPE, &optval, sizeof(optval))) < 0) {
close(s);
TRACE_DEBUGGER_SERVER("debug server : error setting socket option SO_NOSIGPIPE");
return;
}
#endif //(CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
if ((::bind(s, rp->ai_addr, rp->ai_addrlen)) == 0) {
break;
}
close(s);
s = -1;
}
if (s < 0 || rp == NULL) {
TRACE_DEBUGGER_SERVER("debug server : error creating/binding socket");
return;
}
freeaddrinfo(result);
listen(s, 1);
while (true) {
clientSocket = accept(s, NULL, NULL);
if (clientSocket < 0)
{
TRACE_DEBUGGER_SERVER("debug server : error on accept");
return;
}
else
{
// read/write data
TRACE_DEBUGGER_SERVER("debug server : client connected");
inData = "connected";
// process any input, send any output
clearBuffers();
char buf[1024] = {0};
int readBytes = 0;
while ((readBytes = ::recv(clientSocket, buf, sizeof(buf), 0)) > 0)
{
buf[readBytes] = '\0';
// TRACE_DEBUGGER_SERVER("debug server : received command >%s", buf);
// no other thread is using this
inData.append(buf);
// process any input, send any output
clearBuffers();
} // while(read)
close(clientSocket);
}
} // while(true)
}
JSBool JSBDebug_BufferWrite(JSContext* cx, unsigned argc, jsval* vp)
{
if (argc == 1) {
jsval* argv = JS_ARGV(cx, vp);
JSStringWrapper strWrapper(argv[0]);
// this is safe because we're already inside a lock (from clearBuffers)
outData.append(strWrapper.get());
_clientSocketWriteAndClearString(outData);
}
return JS_TRUE;
}
void ScriptingCore::enableDebugger()
{
JS_SetDebugMode(cx_, JS_TRUE);
if (debugGlobal_ == NULL)
{
JSAutoCompartment ac0(cx_, global_);
debugGlobal_ = NewGlobalObject(cx_, true);
JS_WrapObject(cx_, &debugGlobal_);
JSAutoCompartment ac(cx_, debugGlobal_);
// these are used in the debug program
JS_DefineFunction(cx_, debugGlobal_, "log", ScriptingCore::log, 0, JSPROP_READONLY | JSPROP_PERMANENT);
JS_DefineFunction(cx_, debugGlobal_, "_bufferWrite", JSBDebug_BufferWrite, 1, JSPROP_READONLY | JSPROP_PERMANENT);
JS_DefineFunction(cx_, debugGlobal_, "_bufferRead", JSBDebug_BufferRead, 0, JSPROP_READONLY | JSPROP_PERMANENT);
JS_DefineFunction(cx_, debugGlobal_, "_lockVM", JSBDebug_LockExecution, 2, JSPROP_READONLY | JSPROP_PERMANENT);
JS_DefineFunction(cx_, debugGlobal_, "_unlockVM", JSBDebug_UnlockExecution, 0, JSPROP_READONLY | JSPROP_PERMANENT);
JS_DefineFunction(cx_, debugGlobal_, "_enterNestedEventLoop", JSBDebug_enterNestedEventLoop, 0, JSPROP_READONLY | JSPROP_PERMANENT);
JS_DefineFunction(cx_, debugGlobal_, "_exitNestedEventLoop", JSBDebug_exitNestedEventLoop, 0, JSPROP_READONLY | JSPROP_PERMANENT);
JS_DefineFunction(cx_, debugGlobal_, "_getEventLoopNestLevel", JSBDebug_getEventLoopNestLevel, 0, JSPROP_READONLY | JSPROP_PERMANENT);
runScript("jsb_debugger.js", debugGlobal_);
@ -1946,10 +2171,8 @@ void ScriptingCore::enableDebugger() {
if (!ok) {
JS_ReportPendingException(cx_);
}
// define the start debugger function
JS_DefineFunction(cx_, global_, "startDebugger", JSBDebug_StartDebugger, 3, JSPROP_READONLY | JSPROP_PERMANENT);
// start bg thread
// start bg thread
auto t = std::thread(&serverEntryPoint);
t.detach();
@ -1958,36 +2181,6 @@ void ScriptingCore::enableDebugger() {
}
}
JSBool jsStartDebugger(JSContext* cx, unsigned argc, jsval* vp)
{
JSObject* debugGlobal = ScriptingCore::getInstance()->getDebugGlobal();
if (argc >= 2) {
jsval* argv = JS_ARGV(cx, vp);
jsval out;
JS_WrapObject(cx, &debugGlobal);
JSAutoCompartment ac(cx, debugGlobal);
JS_CallFunctionName(cx, debugGlobal, "_startDebugger", argc, argv, &out);
return JS_TRUE;
}
return JS_FALSE;
}
JSBool jsGetScript(JSContext* cx, unsigned argc, jsval* vp)
{
jsval* argv = JS_ARGV(cx, vp);
if (argc == 1 && argv[0].isString()) {
JSString* str = argv[0].toString();
JSStringWrapper wrapper(str);
JSScript* script = filename_script[(char *)wrapper];
if (script) {
JS_SET_RVAL(cx, vp, OBJECT_TO_JSVAL((JSObject*)script));
} else {
JS_SET_RVAL(cx, vp, JSVAL_NULL);
}
}
return JS_TRUE;
}
JSObject* NewGlobalObject(JSContext* cx, bool debug)
{
JSObject* glob = JS_NewGlobalObject(cx, &global_class, NULL);
@ -2057,191 +2250,6 @@ void jsb_remove_proxy(js_proxy_t* nativeProxy, js_proxy_t* jsProxy)
JS_REMOVE_PROXY(nativeProxy, jsProxy);
}
//#pragma mark - Debugger
JSBool JSBDebug_StartDebugger(JSContext* cx, unsigned argc, jsval* vp)
{
JSObject* debugGlobal = ScriptingCore::getInstance()->getDebugGlobal();
if (argc >= 2) {
jsval* argv = JS_ARGV(cx, vp);
jsval out;
JS_WrapObject(cx, &debugGlobal);
JSAutoCompartment ac(cx, debugGlobal);
JS_CallFunctionName(cx, debugGlobal, "_startDebugger", argc, argv, &out);
return JS_TRUE;
}
return JS_FALSE;
}
JSBool JSBDebug_BufferRead(JSContext* cx, unsigned argc, jsval* vp)
{
if (argc == 0) {
JSString* str;
// this is safe because we're already inside a lock (from clearBuffers)
if (vmLock) {
g_rwMutex.lock();
}
str = JS_NewStringCopyZ(cx, inData.c_str());
inData.clear();
if (vmLock) {
g_rwMutex.unlock();
}
JS_SET_RVAL(cx, vp, STRING_TO_JSVAL(str));
} else {
JS_SET_RVAL(cx, vp, JSVAL_NULL);
}
return JS_TRUE;
}
static void _clientSocketWriteAndClearString(std::string& s) {
#if JSB_DEBUGGER_OUTPUT_STDOUT
write(STDOUT_FILENO, s.c_str(), s.length());
#endif
write(clientSocket, s.c_str(), s.length());
s.clear();
}
JSBool JSBDebug_BufferWrite(JSContext* cx, unsigned argc, jsval* vp)
{
if (argc == 1) {
jsval* argv = JS_ARGV(cx, vp);
JSStringWrapper strWrapper(argv[0]);
// this is safe because we're already inside a lock (from clearBuffers)
outData.append(strWrapper.get());
_clientSocketWriteAndClearString(outData);
}
return JS_TRUE;
}
// this should lock the execution of the running thread, waiting for a signal
JSBool JSBDebug_LockExecution(JSContext* cx, unsigned argc, jsval* vp)
{
if (argc == 2) {
printf("locking vm\n");
jsval* argv = JS_ARGV(cx, vp);
frame = argv[0];
script = argv[1];
vmLock = true;
while (vmLock) {
// try to read the input, if there's anything
g_qMutex.lock();
while (g_queue.size() > 0) {
vector<string>::iterator first = g_queue.begin();
string str = *first;
ScriptingCore::getInstance()->debugProcessInput(str);
g_queue.erase(first);
}
g_qMutex.unlock();
std::this_thread::yield();
}
printf("vm unlocked\n");
frame = JSVAL_NULL;
script = JSVAL_NULL;
return JS_TRUE;
}
JS_ReportError(cx, "invalid call to _lockVM");
return JS_FALSE;
}
JSBool JSBDebug_UnlockExecution(JSContext* cx, unsigned argc, jsval* vp)
{
vmLock = false;
return JS_TRUE;
}
static void processInput(string data) {
std::lock_guard<std::mutex> lk(g_qMutex);
g_queue.push_back(string(data));
}
static void clearBuffers() {
std::lock_guard<std::mutex> lk(g_rwMutex);
// only process input if there's something and we're not locked
if (inData.length() > 0) {
processInput(inData);
inData.clear();
}
if (outData.length() > 0) {
_clientSocketWriteAndClearString(outData);
}
}
static void serverEntryPoint(void)
{
// start a server, accept the connection and keep reading data from it
struct addrinfo hints, *result, *rp;
int s;
memset(&hints, 0, sizeof(struct addrinfo));
hints.ai_family = AF_INET; // IPv4
hints.ai_socktype = SOCK_STREAM; // TCP stream sockets
hints.ai_flags = AI_PASSIVE; // fill in my IP for me
stringstream portstr;
portstr << JSB_DEBUGGER_PORT;
int err;
if ((err = getaddrinfo(NULL, portstr.str().c_str(), &hints, &result)) != 0) {
LOGD("getaddrinfo error : %s\n", gai_strerror(err));
}
for (rp = result; rp != NULL; rp = rp->ai_next) {
if ((s = socket(rp->ai_family, rp->ai_socktype, 0)) < 0) {
continue;
}
int optval = 1;
if ((setsockopt(s, SOL_SOCKET, SO_REUSEADDR, (char*)&optval, sizeof(optval))) < 0) {
close(s);
TRACE_DEBUGGER_SERVER("debug server : error setting socket option SO_REUSEADDR");
return;
}
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
if ((setsockopt(s, SOL_SOCKET, SO_NOSIGPIPE, &optval, sizeof(optval))) < 0) {
close(s);
TRACE_DEBUGGER_SERVER("debug server : error setting socket option SO_NOSIGPIPE");
return;
}
#endif //(CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
if ((::bind(s, rp->ai_addr, rp->ai_addrlen)) == 0) {
break;
}
close(s);
s = -1;
}
if (s < 0 || rp == NULL) {
TRACE_DEBUGGER_SERVER("debug server : error creating/binding socket");
return;
}
freeaddrinfo(result);
listen(s, 1);
while (true) {
clientSocket = accept(s, NULL, NULL);
if (clientSocket < 0)
{
TRACE_DEBUGGER_SERVER("debug server : error on accept");
return;
} else {
// read/write data
TRACE_DEBUGGER_SERVER("debug server : client connected");
char buf[256];
int readBytes;
while ((readBytes = read(clientSocket, buf, 256)) > 0) {
buf[readBytes] = '\0';
TRACE_DEBUGGER_SERVER("debug server : received command >%s", buf);
// no other thread is using this
inData.append(buf);
// process any input, send any output
clearBuffers();
} // while(read)
close(clientSocket);
}
} // while(true)
}
static Color3B getColorFromJSObject(JSContext *cx, JSObject *colorObject)
{
jsval jsr;

View File

@ -245,14 +245,6 @@ jsval ccaffinetransform_to_jsval(JSContext* cx, const AffineTransform& t);
jsval FontDefinition_to_jsval(JSContext* cx, const FontDefinition& t);
JSObject* NewGlobalObject(JSContext* cx, bool debug = false);
JSBool jsStartDebugger(JSContext* cx, unsigned argc, jsval* vp);
JSBool jsGetScript(JSContext* cx, unsigned argc, jsval* vp);
JSBool JSBDebug_StartDebugger(JSContext* cx, unsigned argc, jsval* vp);
JSBool JSBDebug_BufferRead(JSContext* cx, unsigned argc, jsval* vp);
JSBool JSBDebug_BufferWrite(JSContext* cx, unsigned argc, jsval* vp);
JSBool JSBDebug_LockExecution(JSContext* cx, unsigned argc, jsval* vp);
JSBool JSBDebug_UnlockExecution(JSContext* cx, unsigned argc, jsval* vp);
// just a simple utility to avoid mem leaking when using JSString
class JSStringWrapper

View File

@ -1 +1 @@
db6aaa41d0756117258eebb759cd6420f66071e0
ceb78008acf831592a416d7dfa85a9dfd0ddae75

View File

@ -0,0 +1,133 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
function utf16to8(str) {
var out, i, len, c;
out = "";
len = str.length;
for(i = 0; i < len; i++)
{
c = str.charCodeAt(i);
if ((c >= 0x0001) && (c <= 0x007F))
{
out += str.charAt(i);
}
else if (c > 0x07FF)
{
out += String.fromCharCode(0xE0 | ((c >> 12) & 0x0F));
out += String.fromCharCode(0x80 | ((c >> 6) & 0x3F));
out += String.fromCharCode(0x80 | ((c >> 0) & 0x3F));
}
else
{
out += String.fromCharCode(0xC0 | ((c >> 6) & 0x1F));
out += String.fromCharCode(0x80 | ((c >> 0) & 0x3F));
}
}
return out;
}
function utf8to16(str) {
var out, i, len, c;
var char2, char3;
out = "";
len = str.length;
i = 0;
while(i < len) { c = str.charCodeAt(i++); switch(c >> 4)
{
case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7:
// 0xxxxxxx
out += str.charAt(i-1);
break;
case 12: case 13:
// 110x xxxx 10xx xxxx
char2 = str.charCodeAt(i++);
out += String.fromCharCode(((c & 0x1F) << 6) | (char2 & 0x3F));
break;
case 14:
// 1110 xxxx 10xx xxxx 10xx xxxx
char2 = str.charCodeAt(i++);
char3 = str.charCodeAt(i++);
out += String.fromCharCode(((c & 0x0F) << 12) |
((char2 & 0x3F) << 6) |
((char3 & 0x3F) << 0));
break;
}
}
return out;
}
var dump = function(msg) {
log(msg);
};
/* General utilities used throughout devtools. */
/* Turn the error e into a string, without fail. */
this.safeErrorString = function safeErrorString(aError) {
try {
var s = aError.toString();
if (typeof s === "string")
return s;
} catch (ee) { }
return "<failed trying to find error description>";
}
/**
* Report that |aWho| threw an exception, |aException|.
*/
this.reportException = function reportException(aWho, aException) {
let msg = aWho + " threw an exception: " + safeErrorString(aException);
if (aException.stack) {
msg += "\nCall stack:\n" + aException.stack;
}
dump(msg + "\n");
// if (Components.utils.reportError) {
// /*
// * Note that the xpcshell test harness registers an observer for
// * console messages, so when we're running tests, this will cause
// * the test to quit.
// */
// Components.utils.reportError(msg);
// }
}
/**
* Given a handler function that may throw, return an infallible handler
* function that calls the fallible handler, and logs any exceptions it
* throws.
*
* @param aHandler function
* A handler function, which may throw.
* @param aName string
* A name for aHandler, for use in error messages. If omitted, we use
* aHandler.name.
*
* (SpiderMonkey does generate good names for anonymous functions, but we
* don't have a way to get at them from JavaScript at the moment.)
*/
this.makeInfallible = function makeInfallible(aHandler, aName) {
if (!aName)
aName = aHandler.name;
return function (/* arguments */) {
try {
return aHandler.apply(this, arguments);
} catch (ex) {
let who = "Handler function";
if (aName) {
who += " " + aName;
}
reportException(who, ex);
}
}
}

View File

@ -0,0 +1,12 @@
Remote Debugging By Using FireFox
=================================
Requirement
-----------
* Firefox: From v24
How To Use
----------
TO BE DONE ...

View File

@ -0,0 +1,329 @@
/* -*- tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
/* Root actor for the remote debugging protocol. */
/**
* Methods shared between RootActor and BrowserTabActor.
*/
/**
* Populate |this._extraActors| as specified by |aFactories|, reusing whatever
* actors are already there. Add all actors in the final extra actors table to
* |aPool|.
*
* The root actor and the tab actor use this to instantiate actors that other
* parts of the browser have specified with DebuggerServer.addTabActor antd
* DebuggerServer.addGlobalActor.
*
* @param aFactories
* An object whose own property names are the names of properties to add to
* some reply packet (say, a tab actor grip or the "listTabs" response
* form), and whose own property values are actor constructor functions, as
* documented for addTabActor and addGlobalActor.
*
* @param this
* The BrowserRootActor or BrowserTabActor with which the new actors will
* be associated. It should support whatever API the |aFactories|
* constructor functions might be interested in, as it is passed to them.
* For the sake of CommonCreateExtraActors itself, it should have at least
* the following properties:
*
* - _extraActors
* An object whose own property names are factory table (and packet)
* property names, and whose values are no-argument actor constructors,
* of the sort that one can add to an ActorPool.
*
* - conn
* The DebuggerServerConnection in which the new actors will participate.
*
* - actorID
* The actor's name, for use as the new actors' parentID.
*/
function CommonCreateExtraActors(aFactories, aPool) {
// Walk over global actors added by extensions.
for (let name in aFactories) {
let actor = this._extraActors[name];
if (!actor) {
actor = aFactories[name].bind(null, this.conn, this);
actor.prototype = aFactories[name].prototype;
actor.parentID = this.actorID;
this._extraActors[name] = actor;
}
aPool.addActor(actor);
}
}
/**
* Append the extra actors in |this._extraActors|, constructed by a prior call
* to CommonCreateExtraActors, to |aObject|.
*
* @param aObject
* The object to which the extra actors should be added, under the
* property names given in the |aFactories| table passed to
* CommonCreateExtraActors.
*
* @param this
* The BrowserRootActor or BrowserTabActor whose |_extraActors| table we
* should use; see above.
*/
function CommonAppendExtraActors(aObject) {
for (let name in this._extraActors) {
let actor = this._extraActors[name];
aObject[name] = actor.actorID;
}
}
/**
* Create a remote debugging protocol root actor.
*
* @param aConnection
* The DebuggerServerConnection whose root actor we are constructing.
*
* @param aParameters
* The properties of |aParameters| provide backing objects for the root
* actor's requests; if a given property is omitted from |aParameters|, the
* root actor won't implement the corresponding requests or notifications.
* Supported properties:
*
* - tabList: a live list (see below) of tab actors. If present, the
* new root actor supports the 'listTabs' request, providing the live
* list's elements as its tab actors, and sending 'tabListChanged'
* notifications when the live list's contents change. One actor in
* this list must have a true '.selected' property.
*
* - globalActorFactories: an object |A| describing further actors to
* attach to the 'listTabs' reply. This is the type accumulated by
* DebuggerServer.addGlobalActor. For each own property |P| of |A|,
* the root actor adds a property named |P| to the 'listTabs'
* reply whose value is the name of an actor constructed by
* |A[P]|.
*
* - onShutdown: a function to call when the root actor is disconnected.
*
* Instance properties:
*
* - applicationType: the string the root actor will include as the
* "applicationType" property in the greeting packet. By default, this
* is "browser".
*
* Live lists:
*
* A "live list", as used for the |tabList|, is an object that presents a
* list of actors, and also notifies its clients of changes to the list. A
* live list's interface is two properties:
*
* - iterator: a method that returns an iterator. A for-of loop will call
* this method to obtain an iterator for the loop, so if LL is
* a live list, one can simply write 'for (i of LL) ...'.
*
* - onListChanged: a handler called, with no arguments, when the set of
* values the iterator would produce has changed since the last
* time 'iterator' was called. This may only be set to null or a
* callable value (one for which the typeof operator returns
* 'function'). (Note that the live list will not call the
* onListChanged handler until the list has been iterated over
* once; if nobody's seen the list in the first place, nobody
* should care if its contents have changed!)
*
* When the list changes, the list implementation should ensure that any
* actors yielded in previous iterations whose referents (tabs) still exist
* get yielded again in subsequent iterations. If the underlying referent
* is the same, the same actor should be presented for it.
*
* The root actor registers an 'onListChanged' handler on the appropriate
* list when it may need to send the client 'tabListChanged' notifications,
* and is careful to remove the handler whenever it does not need to send
* such notifications (including when it is disconnected). This means that
* live list implementations can use the state of the handler property (set
* or null) to install and remove observers and event listeners.
*
* Note that, as the only way for the root actor to see the members of the
* live list is to begin an iteration over the list, the live list need not
* actually produce any actors until they are reached in the course of
* iteration: alliterative lazy live lists.
*/
function RootActor(aConnection, aParameters) {
this.conn = aConnection;
this._parameters = aParameters;
this._onTabListChanged = this.onTabListChanged.bind(this);
this._extraActors = {};
}
RootActor.prototype = {
constructor: RootActor,
applicationType: "browser",
/**
* Return a 'hello' packet as specified by the Remote Debugging Protocol.
*/
sayHello: function() {
return {
from: "root",
applicationType: this.applicationType,
/* This is not in the spec, but it's used by tests. */
testConnectionPrefix: this.conn.prefix,
traits: {
sources: true
}
};
},
/**
* Disconnects the actor from the browser window.
*/
disconnect: function() {
/* Tell the live lists we aren't watching any more. */
if (this._parameters.tabList) {
this._parameters.tabList.onListChanged = null;
}
if (typeof this._parameters.onShutdown === 'function') {
this._parameters.onShutdown();
}
this._extraActors = null;
},
/* The 'listTabs' request and the 'tabListChanged' notification. */
/**
* Handles the listTabs request. The actors will survive until at least
* the next listTabs request.
*/
onListTabs: function() {
let tabList = this._parameters.tabList;
if (!tabList) {
return { from: "root", error: "noTabs",
message: "This root actor has no browser tabs." };
}
/*
* Walk the tab list, accumulating the array of tab actors for the
* reply, and moving all the actors to a new ActorPool. We'll
* replace the old tab actor pool with the one we build here, thus
* retiring any actors that didn't get listed again, and preparing any
* new actors to receive packets.
*/
let newActorPool = new ActorPool(this.conn);
let tabActorList = [];
let selected;
for (let tabActor of tabList) {
if (tabActor.selected) {
selected = tabActorList.length;
}
tabActor.parentID = this.actorID;
newActorPool.addActor(tabActor);
tabActorList.push(tabActor);
}
/* DebuggerServer.addGlobalActor support: create actors. */
this._createExtraActors(this._parameters.globalActorFactories, newActorPool);
/*
* Drop the old actorID -> actor map. Actors that still mattered were
* added to the new map; others will go away.
*/
if (this._tabActorPool) {
this.conn.removeActorPool(this._tabActorPool);
}
this._tabActorPool = newActorPool;
this.conn.addActorPool(this._tabActorPool);
let reply = {
"from": "root",
"selected": selected || 0,
"tabs": [actor.grip() for (actor of tabActorList)]
};
/* DebuggerServer.addGlobalActor support: name actors in 'listTabs' reply. */
this._appendExtraActors(reply);
/*
* Now that we're actually going to report the contents of tabList to
* the client, we're responsible for letting the client know if it
* changes.
*/
tabList.onListChanged = this._onTabListChanged;
return reply;
},
onTabListChanged: function () {
this.conn.send({ from:"root", type:"tabListChanged" });
/* It's a one-shot notification; no need to watch any more. */
this._parameters.tabList.onListChanged = null;
},
/* This is not in the spec, but it's used by tests. */
onEcho: (aRequest) => aRequest,
/* Support for DebuggerServer.addGlobalActor. */
_createExtraActors: CommonCreateExtraActors,
_appendExtraActors: CommonAppendExtraActors,
/* ThreadActor hooks. */
/**
* Prepare to enter a nested event loop by disabling debuggee events.
*/
preNest: function() {
// Disable events in all open windows.
let e = windowMediator.getEnumerator(null);
while (e.hasMoreElements()) {
let win = e.getNext();
let windowUtils = win.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsIDOMWindowUtils);
windowUtils.suppressEventHandling(true);
windowUtils.suspendTimeouts();
}
},
/**
* Prepare to exit a nested event loop by enabling debuggee events.
*/
postNest: function(aNestData) {
// Enable events in all open windows.
let e = windowMediator.getEnumerator(null);
while (e.hasMoreElements()) {
let win = e.getNext();
let windowUtils = win.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsIDOMWindowUtils);
windowUtils.resumeTimeouts();
windowUtils.suppressEventHandling(false);
}
},
/* ChromeDebuggerActor hooks. */
/**
* Add the specified actor to the default actor pool connection, in order to
* keep it alive as long as the server is. This is used by breakpoints in the
* thread and chrome debugger actors.
*
* @param actor aActor
* The actor object.
*/
addToParentPool: function(aActor) {
this.conn.addActor(aActor);
},
/**
* Remove the specified actor from the default actor pool.
*
* @param BreakpointActor aActor
* The actor object.
*/
removeFromParentPool: function(aActor) {
this.conn.removeActor(aActor);
}
}
RootActor.prototype.requestTypes = {
"listTabs": RootActor.prototype.onListTabs,
"echo": RootActor.prototype.onEcho
};

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,294 @@
/* vim:set ts=2 sw=2 sts=2 expandtab */
/*jshint undef: true es5: true node: true browser: true devel: true
forin: true latedef: false */
/*global define: true, Cu: true, __URI__: true */
//;(function(id, factory) { // Module boilerplate :(
// if (typeof(define) === 'function') { // RequireJS
// define(factory);
// } else if (typeof(require) === 'function') { // CommonJS
// factory.call(this, require, exports, module);
// } else if (String(this).indexOf('BackstagePass') >= 0) { // JSM
// this[factory.name] = {};
// try {
// this.console = this['Components'].utils
// .import('resource://gre/modules/devtools/Console.jsm', {}).console;
// }
// catch (ex) {
// // Avoid failures on different toolkit configurations.
// }
// factory(function require(uri) {
// var imports = {};
// this['Components'].utils.import(uri, imports);
// return imports;
// }, this[factory.name], { uri: __URI__, id: id });
// this.EXPORTED_SYMBOLS = [factory.name];
// } else { // Browser or alike
// var globals = this;
// factory(function require(id) {
// return globals[id];
// }, (globals[id] = {}), { uri: document.location.href + '#' + id, id: id });
// }
//}).call(this, 'promise/core', function Promise(require, exports, module) {
'use strict';
var exports = exports || {};
//module.metadata = {
// "stability": "unstable"
//};
/**
* Internal utility: Wraps given `value` into simplified promise, successfully
* fulfilled to a given `value`. Note the result is not a complete promise
* implementation, as its method `then` does not returns anything.
*/
function fulfilled(value) {
return { then: function then(fulfill) { fulfill(value); } };
}
/**
* Internal utility: Wraps given input into simplified promise, pre-rejected
* with a given `reason`. Note the result is not a complete promise
* implementation, as its method `then` does not returns anything.
*/
function rejected(reason) {
return { then: function then(fulfill, reject) { reject(reason); } };
}
/**
* Internal utility: Returns `true` if given `value` is a promise. Value is
* assumed to be a promise if it implements method `then`.
*/
function isPromise(value) {
return value && typeof(value.then) === 'function';
}
/**
* Creates deferred object containing fresh promise & methods to either resolve
* or reject it. The result is an object with the following properties:
* - `promise` Eventual value representation implementing CommonJS [Promises/A]
* (http://wiki.commonjs.org/wiki/Promises/A) API.
* - `resolve` Single shot function that resolves enclosed `promise` with a
* given `value`.
* - `reject` Single shot function that rejects enclosed `promise` with a given
* `reason`.
*
* An optional `prototype` argument is used as a prototype of the returned
* `promise` allowing one to implement additional API. If prototype is not
* passed then it falls back to `Object.prototype`.
*
* ## Example
*
* function fetchURI(uri, type) {
* var deferred = defer();
* var request = new XMLHttpRequest();
* request.open("GET", uri, true);
* request.responseType = type;
* request.onload = function onload() {
* deferred.resolve(request.response);
* }
* request.onerror = function(event) {
* deferred.reject(event);
* }
* request.send();
*
* return deferred.promise;
* }
*/
function defer(prototype) {
// Define FIFO queue of observer pairs. Once promise is resolved & all queued
// observers are forwarded to `result` and variable is set to `null`.
var observers = [];
// Promise `result`, which will be assigned a resolution value once promise
// is resolved. Note that result will always be assigned promise (or alike)
// object to take care of propagation through promise chains. If result is
// `null` promise is not resolved yet.
var result = null;
prototype = (prototype || prototype === null) ? prototype : Object.prototype;
// Create an object implementing promise API.
var promise = Object.create(prototype, {
then: { value: function then(onFulfill, onError) {
var deferred = defer(prototype);
function resolve(value) {
// If `onFulfill` handler is provided resolve `deferred.promise` with
// result of invoking it with a resolution value. If handler is not
// provided propagate value through.
try {
deferred.resolve(onFulfill ? onFulfill(value) : value);
}
// `onFulfill` may throw exception in which case resulting promise
// is rejected with thrown exception.
catch(error) {
if (exports._reportErrors && typeof(console) === 'object')
console.error(error);
// Note: Following is equivalent of `deferred.reject(error)`,
// we use this shortcut to reduce a stack.
deferred.resolve(rejected(error));
}
}
function reject(reason) {
try {
if (onError) deferred.resolve(onError(reason));
else deferred.resolve(rejected(reason));
}
catch(error) {
if (exports._reportErrors && typeof(console) === 'object')
console.error(error);
deferred.resolve(rejected(error));
}
}
// If enclosed promise (`this.promise`) observers queue is still alive
// enqueue a new observer pair into it. Note that this does not
// necessary means that promise is pending, it may already be resolved,
// but we still have to queue observers to guarantee an order of
// propagation.
if (observers) {
observers.push({ resolve: resolve, reject: reject });
}
// Otherwise just forward observer pair right to a `result` promise.
else {
result.then(resolve, reject);
}
return deferred.promise;
}}
})
var deferred = {
promise: promise,
/**
* Resolves associated `promise` to a given `value`, unless it's already
* resolved or rejected. Note that resolved promise is not necessary a
* successfully fulfilled. Promise may be resolved with a promise `value`
* in which case `value` promise's fulfillment / rejection will propagate
* up to a promise resolved with `value`.
*/
resolve: function resolve(value) {
if (!result) {
// Store resolution `value` in a `result` as a promise, so that all
// the subsequent handlers can be simply forwarded to it. Since
// `result` will be a promise all the value / error propagation will
// be uniformly taken care of.
result = isPromise(value) ? value : fulfilled(value);
// Forward already registered observers to a `result` promise in the
// order they were registered. Note that we intentionally dequeue
// observer at a time until queue is exhausted. This makes sure that
// handlers registered as side effect of observer forwarding are
// queued instead of being invoked immediately, guaranteeing FIFO
// order.
while (observers.length) {
var observer = observers.shift();
result.then(observer.resolve, observer.reject);
}
// Once `observers` queue is exhausted we `null`-ify it, so that
// new handlers are forwarded straight to the `result`.
observers = null;
}
},
/**
* Rejects associated `promise` with a given `reason`, unless it's already
* resolved / rejected. This is just a (better performing) convenience
* shortcut for `deferred.resolve(reject(reason))`.
*/
reject: function reject(reason) {
// Note that if promise is resolved that does not necessary means that it
// is successfully fulfilled. Resolution value may be a promise in which
// case its result propagates. In other words if promise `a` is resolved
// with promise `b`, `a` is either fulfilled or rejected depending
// on weather `b` is fulfilled or rejected. Here `deferred.promise` is
// resolved with a promise pre-rejected with a given `reason`, there for
// `deferred.promise` is rejected with a given `reason`. This may feel
// little awkward first, but doing it this way greatly simplifies
// propagation through promise chains.
deferred.resolve(rejected(reason));
}
};
return deferred;
}
exports.defer = defer;
/**
* Returns a promise resolved to a given `value`. Optionally a second
* `prototype` argument may be provided to be used as a prototype for the
* returned promise.
*/
function resolve(value, prototype) {
var deferred = defer(prototype);
deferred.resolve(value);
return deferred.promise;
}
exports.resolve = resolve;
/**
* Returns a promise rejected with a given `reason`. Optionally a second
* `prototype` argument may be provided to be used as a prototype for the
* returned promise.
*/
function reject(reason, prototype) {
var deferred = defer(prototype);
deferred.reject(reason);
return deferred.promise;
}
exports.reject = reject;
var promised = (function() {
// Note: Define shortcuts and utility functions here in order to avoid
// slower property accesses and unnecessary closure creations on each
// call of this popular function.
var call = Function.call;
var concat = Array.prototype.concat;
// Utility function that does following:
// execute([ f, self, args...]) => f.apply(self, args)
function execute(args) { return call.apply(call, args) }
// Utility function that takes promise of `a` array and maybe promise `b`
// as arguments and returns promise for `a.concat(b)`.
function promisedConcat(promises, unknown) {
return promises.then(function(values) {
return resolve(unknown).then(function(value) {
return values.concat([ value ]);
});
});
}
return function promised(f, prototype) {
/**
Returns a wrapped `f`, which when called returns a promise that resolves to
`f(...)` passing all the given arguments to it, which by the way may be
promises. Optionally second `prototype` argument may be provided to be used
a prototype for a returned promise.
## Example
var promise = promised(Array)(1, promise(2), promise(3))
promise.then(console.log) // => [ 1, 2, 3 ]
**/
return function promised() {
// create array of [ f, this, args... ]
return concat.apply([ f, this ], arguments).
// reduce it via `promisedConcat` to get promised array of fulfillments
reduce(promisedConcat, resolve([], prototype)).
// finally map that to promise of `f.apply(this, args...)`
then(execute);
};
}
})();
exports.promised = promised;
//
var all = promised(Array);
exports.all = all;
//
//});

View File

@ -0,0 +1,928 @@
/* -*- Mode: javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
/**
* Toolkit glue for the remote debugging protocol, loaded into the
* debugging global.
*/
//const Ci = Components.interfaces;
//const Cc = Components.classes;
//const CC = Components.Constructor;
//const Cu = Components.utils;
//const Cr = Components.results;
//const DBG_STRINGS_URI = "chrome://global/locale/devtools/debugger.properties";
//
//Cu.import("resource://gre/modules/Services.jsm");
//Cu.import("resource://gre/modules/XPCOMUtils.jsm");
//let wantLogging = Services.prefs.getBoolPref("devtools.debugger.log");
//
//Cu.import("resource://gre/modules/jsdebugger.jsm");
//addDebuggerToGlobal(this);
//
//Cu.import("resource://gre/modules/commonjs/sdk/core/promise.js");
//const { defer, resolve, reject, all } = Promise;
//
//Cu.import("resource://gre/modules/devtools/SourceMap.jsm");
//
//loadSubScript.call(this, "resource://gre/modules/devtools/DevToolsUtils.js");
let wantLogging = true;
let debuggerServer = null;
function dumpn(str) {
if (wantLogging) {
log("DBG-SERVER: " + str + "\n");
}
}
function dbg_assert(cond, e) {
if (!cond) {
log("assert >>>> " + cond.toString());
return e;
}
}
function XPCInspector() {
this.exitNestedEventLoop = _exitNestedEventLoop;
this.enterNestedEventLoop = _enterNestedEventLoop;
this.eventLoopNestLevel = _getEventLoopNestLevel;
}
//loadSubScript.call(this, "resource://gre/modules/devtools/server/transport.js");
// XPCOM constructors
// const ServerSocket = CC("@mozilla.org/network/server-socket;1",
// "nsIServerSocket",
// "initSpecialConnection");
function ServerSocket(aPort, flags, c){
this.asyncListen = function(server){
log("asyncListen....");
debuggerServer = server;
};
};
var gRegisteredModules = Object.create(null);
/**
* The ModuleAPI object is passed to modules loaded using the
* DebuggerServer.registerModule() API. Modules can use this
* object to register actor factories.
* Factories registered through the module API will be removed
* when the module is unregistered or when the server is
* destroyed.
*/
function ModuleAPI() {
let activeTabActors = new Set();
let activeGlobalActors = new Set();
return {
// See DebuggerServer.addGlobalActor for a description.
addGlobalActor: function(factory, name) {
DebuggerServer.addGlobalActor(factory, name);
activeGlobalActors.add(factory);
},
// See DebuggerServer.removeGlobalActor for a description.
removeGlobalActor: function(factory) {
DebuggerServer.removeGlobalActor(factory);
activeGlobalActors.delete(factory);
},
// See DebuggerServer.addTabActor for a description.
addTabActor: function(factory, name) {
DebuggerServer.addTabActor(factory, name);
activeTabActors.add(factory);
},
// See DebuggerServer.removeTabActor for a description.
removeTabActor: function(factory) {
DebuggerServer.removeTabActor(factory);
activeTabActors.delete(factory);
},
// Destroy the module API object, unregistering any
// factories registered by the module.
destroy: function() {
for (let factory of activeTabActors) {
DebuggerServer.removeTabActor(factory);
}
activeTabActors = null;
for (let factory of activeGlobalActors) {
DebuggerServer.removeGlobalActor(factory);
}
activeGlobalActors = null;
}
}
};
/***
* Public API
*/
var DebuggerServer = {
_listener: null,
_initialized: false,
_transportInitialized: false,
xpcInspector: null,
_transport: null,
// Number of currently open TCP connections.
_socketConnections: 0,
// Map of global actor names to actor constructors provided by extensions.
globalActorFactories: {},
// Map of tab actor names to actor constructors provided by extensions.
tabActorFactories: {},
LONG_STRING_LENGTH: 10000,
LONG_STRING_INITIAL_LENGTH: 1000,
LONG_STRING_READ_LENGTH: 1000,
/**
* A handler function that prompts the user to accept or decline the incoming
* connection.
*/
_allowConnection: null,
/**
* Prompt the user to accept or decline the incoming connection. This is the
* default implementation that products embedding the debugger server may
* choose to override.
*
* @return true if the connection should be permitted, false otherwise
*/
_defaultAllowConnection: function DS__defaultAllowConnection() {
// let title = L10N.getStr("remoteIncomingPromptTitle");
// let msg = L10N.getStr("remoteIncomingPromptMessage");
// let disableButton = L10N.getStr("remoteIncomingPromptDisable");
// let prompt = Services.prompt;
// let flags = prompt.BUTTON_POS_0 * prompt.BUTTON_TITLE_OK +
// prompt.BUTTON_POS_1 * prompt.BUTTON_TITLE_CANCEL +
// prompt.BUTTON_POS_2 * prompt.BUTTON_TITLE_IS_STRING +
// prompt.BUTTON_POS_1_DEFAULT;
// let result = prompt.confirmEx(null, title, msg, flags, null, null,
// disableButton, null, { value: false });
// if (result == 0) {
// return true;
// }
// if (result == 2) {
// DebuggerServer.closeListener(true);
// Services.prefs.setBoolPref("devtools.debugger.remote-enabled", false);
// }
// return false;
return true;
},
/**
* Initialize the debugger server.
*
* @param function aAllowConnectionCallback
* The embedder-provider callback, that decides whether an incoming
* remote protocol conection should be allowed or refused.
*/
init: function DS_init(aAllowConnectionCallback) {
if (this.initialized) {
return;
}
this.xpcInspector = new XPCInspector();//Cc["@mozilla.org/jsinspector;1"].getService(Ci.nsIJSInspector);
this.initTransport(aAllowConnectionCallback);
this.addActors("resource://gre/modules/devtools/server/actors/root.js");
this._initialized = true;
},
/**
* Initialize the debugger server's transport variables. This can be
* in place of init() for cases where the jsdebugger isn't needed.
*
* @param function aAllowConnectionCallback
* The embedder-provider callback, that decides whether an incoming
* remote protocol conection should be allowed or refused.
*/
initTransport: function DS_initTransport(aAllowConnectionCallback) {
if (this._transportInitialized) {
return;
}
this._connections = {};
this._nextConnID = 0;
this._transportInitialized = true;
this._allowConnection = aAllowConnectionCallback ?
aAllowConnectionCallback :
this._defaultAllowConnection;
},
get initialized() this._initialized,
/**
* Performs cleanup tasks before shutting down the debugger server, if no
* connections are currently open. Such tasks include clearing any actor
* constructors added at runtime. This method should be called whenever a
* debugger server is no longer useful, to avoid memory leaks. After this
* method returns, the debugger server must be initialized again before use.
*/
destroy: function DS_destroy() {
if (!this._initialized) {
return;
}
for (let connID of Object.getOwnPropertyNames(this._connections)) {
this._connections[connID].close();
}
for (let id of Object.getOwnPropertyNames(gRegisteredModules)) {
let mod = gRegisteredModules[id];
mod.module.unregister(mod.api);
}
gRegisteredModules = {};
this.closeListener();
this.globalActorFactories = {};
this.tabActorFactories = {};
delete this._allowConnection;
this._transportInitialized = false;
this._initialized = false;
dumpn("Debugger server is shut down.");
},
/**
* Load a subscript into the debugging global.
*
* @param aURL string A url that will be loaded as a subscript into the
* debugging global. The user must load at least one script
* that implements a createRootActor() function to create the
* server's root actor.
*/
addActors: function DS_addActors(aURL) {
//loadSubScript.call(this, aURL);
},
/**
* Register a CommonJS module with the debugger server.
* @param id string
* The ID of a CommonJS module. This module must export
* 'register' and 'unregister' functions.
*/
registerModule: function(id) {
if (id in gRegisteredModules) {
throw new Error("Tried to register a module twice: " + id + "\n");
}
let moduleAPI = ModuleAPI();
let {devtools} = Cu.import("resource://gre/modules/devtools/Loader.jsm", {});
let mod = devtools.require(id);
mod.register(moduleAPI);
gRegisteredModules[id] = { module: mod, api: moduleAPI };
},
/**
* Returns true if a module id has been registered.
*/
isModuleRegistered: function(id) {
return (id in gRegisteredModules);
},
/**
* Unregister a previously-loaded CommonJS module from the debugger server.
*/
unregisterModule: function(id) {
let mod = gRegisteredModules[id];
if (!mod) {
throw new Error("Tried to unregister a module that was not previously registered.");
}
mod.module.unregister(mod.api);
mod.api.destroy();
delete gRegisteredModules[id];
},
/**
* Install Firefox-specific actors.
*/
addBrowserActors: function DS_addBrowserActors() {
this.addActors("resource://gre/modules/devtools/server/actors/webbrowser.js");
this.addActors("resource://gre/modules/devtools/server/actors/script.js");
this.addGlobalActor(this.ChromeDebuggerActor, "chromeDebugger");
this.addActors("resource://gre/modules/devtools/server/actors/webconsole.js");
this.addActors("resource://gre/modules/devtools/server/actors/gcli.js");
if ("nsIProfiler" in Ci)
this.addActors("resource://gre/modules/devtools/server/actors/profiler.js");
this.addActors("resource://gre/modules/devtools/server/actors/styleeditor.js");
this.addActors("resource://gre/modules/devtools/server/actors/webapps.js");
this.registerModule("devtools/server/actors/inspector");
},
/**
* Listens on the given port for remote debugger connections.
*
* @param aPort int
* The port to listen on.
*/
openListener: function DS_openListener(aPort) {
// if (!Services.prefs.getBoolPref("devtools.debugger.remote-enabled")) {
// return false;
// }
this._checkInit();
// Return early if the server is already listening.
if (this._listener) {
return true;
}
// let flags = Ci.nsIServerSocket.KeepWhenOffline;
// A preference setting can force binding on the loopback interface.
// if (Services.prefs.getBoolPref("devtools.debugger.force-local")) {
// flags |= Ci.nsIServerSocket.LoopbackOnly;
// }
let flags = 0;
try {
let socket = new ServerSocket(aPort, flags, 4);
socket.asyncListen(this);
this._listener = socket;
} catch (e) {
dumpn("Could not start debugging listener on port " + aPort + ": " + e);
throw "Cr.NS_ERROR_NOT_AVAILABLE";
}
this._socketConnections++;
return true;
},
/**
* Close a previously-opened TCP listener.
*
* @param aForce boolean [optional]
* If set to true, then the socket will be closed, regardless of the
* number of open connections.
*/
closeListener: function DS_closeListener(aForce) {
if (!this._listener || this._socketConnections == 0) {
return false;
}
// Only close the listener when the last connection is closed, or if the
// aForce flag is passed.
if (--this._socketConnections == 0 || aForce) {
this._listener.close();
this._listener = null;
this._socketConnections = 0;
}
return true;
},
/**
* Creates a new connection to the local debugger speaking over a fake
* transport. This connection results in straightforward calls to the onPacket
* handlers of each side.
*
* @returns a client-side DebuggerTransport for communicating with
* the newly-created connection.
*/
connectPipe: function DS_connectPipe() {
this._checkInit();
let serverTransport = new LocalDebuggerTransport;
let clientTransport = new LocalDebuggerTransport(serverTransport);
serverTransport.other = clientTransport;
let connection = this._onConnection(serverTransport);
// I'm putting this here because I trust you.
//
// There are times, when using a local connection, when you're going
// to be tempted to just get direct access to the server. Resist that
// temptation! If you succumb to that temptation, you will make the
// fine developers that work on Fennec and Firefox OS sad. They're
// professionals, they'll try to act like they understand, but deep
// down you'll know that you hurt them.
//
// This reference allows you to give in to that temptation. There are
// times this makes sense: tests, for example, and while porting a
// previously local-only codebase to the remote protocol.
//
// But every time you use this, you will feel the shame of having
// used a property that starts with a '_'.
clientTransport._serverConnection = connection;
return clientTransport;
},
// nsIServerSocketListener implementation
onSocketAccepted:
makeInfallible(function DS_onSocketAccepted(aSocket, aTransport) {
if (!this._allowConnection()) {
return;
}
dumpn("New debugging connection on " + aTransport.host + ":" + aTransport.port);
let input = aTransport.openInputStream(0, 0, 0);
let output = aTransport.openOutputStream(0, 0, 0);
let transport = new DebuggerTransport(input, output);
DebuggerServer._onConnection(transport);
}, "DebuggerServer.onSocketAccepted"),
onStopListening: function DS_onStopListening(aSocket, status) {
dumpn("onStopListening, status: " + status);
},
/**
* Raises an exception if the server has not been properly initialized.
*/
_checkInit: function DS_checkInit() {
if (!this._transportInitialized) {
throw "DebuggerServer has not been initialized.";
}
if (!this.createRootActor) {
throw "Use DebuggerServer.addActors() to add a root actor implementation.";
}
},
/**
* Create a new debugger connection for the given transport. Called
* after connectPipe() or after an incoming socket connection.
*/
_onConnection: function DS_onConnection(aTransport) {
log("DebuggerServer._onConnection....");
this._transport = aTransport;
let connID = "conn" + this._nextConnID++ + '.';
let conn = new DebuggerServerConnection(connID, aTransport);
this._connections[connID] = conn;
// Create a root actor for the connection and send the hello packet.
conn.rootActor = this.createRootActor(conn);
conn.addActor(conn.rootActor);
aTransport.send(conn.rootActor.sayHello());
aTransport.ready();
return conn;
},
/**
* Remove the connection from the debugging server.
*/
_connectionClosed: function DS_connectionClosed(aConnection) {
delete this._connections[aConnection.prefix];
},
// DebuggerServer extension API.
/**
* Registers handlers for new tab-scoped request types defined dynamically.
* This is used for example by add-ons to augment the functionality of the tab
* actor. Note that the name or actorPrefix of the request type is not allowed
* to clash with existing protocol packet properties, like 'title', 'url' or
* 'actor', since that would break the protocol.
*
* @param aFunction function
* The constructor function for this request type. This expects to be
* called as a constructor (i.e. with 'new'), and passed two
* arguments: the DebuggerServerConnection, and the BrowserTabActor
* with which it will be associated.
*
* @param aName string [optional]
* The name of the new request type. If this is not present, the
* actorPrefix property of the constructor prototype is used.
*/
addTabActor: function DS_addTabActor(aFunction, aName) {
let name = aName ? aName : aFunction.prototype.actorPrefix;
if (["title", "url", "actor"].indexOf(name) != -1) {
throw Error(name + " is not allowed");
}
if (DebuggerServer.tabActorFactories.hasOwnProperty(name)) {
throw Error(name + " already exists");
}
DebuggerServer.tabActorFactories[name] = aFunction;
},
/**
* Unregisters the handler for the specified tab-scoped request type.
* This may be used for example by add-ons when shutting down or upgrading.
*
* @param aFunction function
* The constructor function for this request type.
*/
removeTabActor: function DS_removeTabActor(aFunction) {
for (let name in DebuggerServer.tabActorFactories) {
let handler = DebuggerServer.tabActorFactories[name];
if (handler.name == aFunction.name) {
delete DebuggerServer.tabActorFactories[name];
}
}
},
/**
* Registers handlers for new browser-scoped request types defined
* dynamically. This is used for example by add-ons to augment the
* functionality of the root actor. Note that the name or actorPrefix of the
* request type is not allowed to clash with existing protocol packet
* properties, like 'from', 'tabs' or 'selected', since that would break the
* protocol.
*
* @param aFunction function
* The constructor function for this request type. This expects to be
* called as a constructor (i.e. with 'new'), and passed two
* arguments: the DebuggerServerConnection, and the BrowserRootActor
* with which it will be associated.
*
* @param aName string [optional]
* The name of the new request type. If this is not present, the
* actorPrefix property of the constructor prototype is used.
*/
addGlobalActor: function DS_addGlobalActor(aFunction, aName) {
let name = aName ? aName : aFunction.prototype.actorPrefix;
if (["from", "tabs", "selected"].indexOf(name) != -1) {
throw Error(name + " is not allowed");
}
if (DebuggerServer.globalActorFactories.hasOwnProperty(name)) {
throw Error(name + " already exists");
}
DebuggerServer.globalActorFactories[name] = aFunction;
},
/**
* Unregisters the handler for the specified browser-scoped request type.
* This may be used for example by add-ons when shutting down or upgrading.
*
* @param aFunction function
* The constructor function for this request type.
*/
removeGlobalActor: function DS_removeGlobalActor(aFunction) {
for (let name in DebuggerServer.globalActorFactories) {
let handler = DebuggerServer.globalActorFactories[name];
if (handler.name == aFunction.name) {
delete DebuggerServer.globalActorFactories[name];
}
}
}
};
/**
* Construct an ActorPool.
*
* ActorPools are actorID -> actor mapping and storage. These are
* used to accumulate and quickly dispose of groups of actors that
* share a lifetime.
*/
function ActorPool(aConnection)
{
this.conn = aConnection;
this._cleanups = {};
this._actors = {};
}
ActorPool.prototype = {
/**
* Add an actor to the actor pool. If the actor doesn't have an ID,
* allocate one from the connection.
*
* @param aActor object
* The actor implementation. If the object has a
* 'disconnect' property, it will be called when the actor
* pool is cleaned up.
*/
addActor: function AP_addActor(aActor) {
aActor.conn = this.conn;
if (!aActor.actorID) {
let prefix = aActor.actorPrefix;
if (typeof aActor == "function") {
prefix = aActor.prototype.actorPrefix;
}
aActor.actorID = this.conn.allocID(prefix || undefined);
}
if (aActor.registeredPool) {
aActor.registeredPool.removeActor(aActor);
}
aActor.registeredPool = this;
this._actors[aActor.actorID] = aActor;
if (aActor.disconnect) {
this._cleanups[aActor.actorID] = aActor;
}
},
get: function AP_get(aActorID) {
return this._actors[aActorID];
},
has: function AP_has(aActorID) {
return aActorID in this._actors;
},
/**
* Returns true if the pool is empty.
*/
isEmpty: function AP_isEmpty() {
return Object.keys(this._actors).length == 0;
},
/**
* Remove an actor from the actor pool.
*/
removeActor: function AP_remove(aActor) {
delete this._actors[aActor.actorID];
delete this._cleanups[aActor.actorID];
},
/**
* Match the api expected by the protocol library.
*/
unmanage: function(aActor) {
return this.removeActor(aActor);
},
/**
* Run all actor cleanups.
*/
cleanup: function AP_cleanup() {
for each (let actor in this._cleanups) {
actor.disconnect();
}
this._cleanups = {};
}
}
/**
* Creates a DebuggerServerConnection.
*
* Represents a connection to this debugging global from a client.
* Manages a set of actors and actor pools, allocates actor ids, and
* handles incoming requests.
*
* @param aPrefix string
* All actor IDs created by this connection should be prefixed
* with aPrefix.
* @param aTransport transport
* Packet transport for the debugging protocol.
*/
function DebuggerServerConnection(aPrefix, aTransport)
{
this._prefix = aPrefix;
this._transport = aTransport;
this._transport.hooks = this;
this._nextID = 1;
this._actorPool = new ActorPool(this);
this._extraPools = [];
}
DebuggerServerConnection.prototype = {
_prefix: null,
get prefix() { return this._prefix },
_transport: null,
get transport() { return this._transport },
close: function() {
this._transport.close();
},
send: function DSC_send(aPacket) {
this.transport.send(aPacket);
},
allocID: function DSC_allocID(aPrefix) {
return this.prefix + (aPrefix || '') + this._nextID++;
},
/**
* Add a map of actor IDs to the connection.
*/
addActorPool: function DSC_addActorPool(aActorPool) {
this._extraPools.push(aActorPool);
},
/**
* Remove a previously-added pool of actors to the connection.
*
* @param ActorPool aActorPool
* The ActorPool instance you want to remove.
* @param boolean aCleanup
* True if you want to disconnect each actor from the pool, false
* otherwise.
*/
removeActorPool: function DSC_removeActorPool(aActorPool, aCleanup) {
let index = this._extraPools.lastIndexOf(aActorPool);
if (index > -1) {
let pool = this._extraPools.splice(index, 1);
if (aCleanup) {
pool.map(function(p) { p.cleanup(); });
}
}
},
/**
* Add an actor to the default actor pool for this connection.
*/
addActor: function DSC_addActor(aActor) {
this._actorPool.addActor(aActor);
},
/**
* Remove an actor to the default actor pool for this connection.
*/
removeActor: function DSC_removeActor(aActor) {
this._actorPool.removeActor(aActor);
},
/**
* Match the api expected by the protocol library.
*/
unmanage: function(aActor) {
return this.removeActor(aActor);
},
/**
* Look up an actor implementation for an actorID. Will search
* all the actor pools registered with the connection.
*
* @param aActorID string
* Actor ID to look up.
*/
getActor: function DSC_getActor(aActorID) {
let pool = this.poolFor(aActorID);
if (pool) {
return pool.get(aActorID);
}
if (aActorID === "root") {
return this.rootActor;
}
return null;
},
poolFor: function DSC_actorPool(aActorID) {
if (this._actorPool && this._actorPool.has(aActorID)) {
return this._actorPool;
}
for (let pool of this._extraPools) {
if (pool.has(aActorID)) {
return pool;
}
}
return null;
},
_unknownError: function DSC__unknownError(aPrefix, aError) {
let errorString = safeErrorString(aError);
errorString += "\n" + aError.stack;
// Cu.reportError(errorString);
dumpn(errorString);
return {
error: "unknownError",
message: (aPrefix + "': " + errorString)
};
},
// Transport hooks.
/**
* Called by DebuggerTransport to dispatch incoming packets as appropriate.
*
* @param aPacket object
* The incoming packet.
*/
onPacket: function DSC_onPacket(aPacket) {
let actor = this.getActor(aPacket.to);
if (!actor) {
this.transport.send({ from: aPacket.to ? aPacket.to : "root",
error: "noSuchActor" });
return;
}
// Dyamically-loaded actors have to be created lazily.
if (typeof actor == "function") {
let instance;
try {
instance = new actor();
} catch (e) {
this.transport.send(this._unknownError(
"Error occurred while creating actor '" + actor.name,
e));
}
instance.parentID = actor.parentID;
// We want the newly-constructed actor to completely replace the factory
// actor. Reusing the existing actor ID will make sure ActorPool.addActor
// does the right thing.
instance.actorID = actor.actorID;
actor.registeredPool.addActor(instance);
actor = instance;
}
var ret = null;
// log("actor.requestTypes: "+actor.requestTypes+", cb: "+actor.requestTypes[aPacket.type]);
// Dispatch the request to the actor.
if (actor.requestTypes && actor.requestTypes[aPacket.type]) {
try {
this.currentPacket = aPacket;
ret = actor.requestTypes[aPacket.type].bind(actor)(aPacket, this);
} catch(e) {
this.transport.send(this._unknownError(
"error occurred while processing '" + aPacket.type,
e));
} finally {
delete this.currentPacket;
}
} else {
ret = { error: "unrecognizedPacketType",
message: ('Actor "' + actor.actorID +
'" does not recognize the packet type "' +
aPacket.type + '"') };
}
if (!ret) {
// This should become an error once we've converted every user
// of this to promises in bug 794078.
return;
}
resolve(ret)
.then(null, (e) => {
return this._unknownError(
"error occurred while processing '" + aPacket.type,
e);
})
.then(function (aResponse) {
if (!aResponse.from) {
aResponse.from = aPacket.to;
}
return aResponse;
})
.then(this.transport.send.bind(this.transport));
},
/**
* Called by DebuggerTransport when the underlying stream is closed.
*
* @param aStatus nsresult
* The status code that corresponds to the reason for closing
* the stream.
*/
onClosed: function DSC_onClosed(aStatus) {
dumpn("Cleaning up connection.");
this._actorPool.cleanup();
this._actorPool = null;
this._extraPools.map(function(p) { p.cleanup(); });
this._extraPools = null;
DebuggerServer._connectionClosed(this);
},
/*
* Debugging helper for inspecting the state of the actor pools.
*/
_dumpPools: function DSC_dumpPools() {
dumpn("/-------------------- dumping pools:");
if (this._actorPool) {
dumpn("--------------------- actorPool actors: " +
uneval(Object.keys(this._actorPool._actors)));
}
for each (let pool in this._extraPools)
dumpn("--------------------- extraPool actors: " +
uneval(Object.keys(pool._actors)));
},
/*
* Debugging helper for inspecting the state of an actor pool.
*/
_dumpPool: function DSC_dumpPools(aPool) {
dumpn("/-------------------- dumping pool:");
dumpn("--------------------- actorPool actors: " +
uneval(Object.keys(aPool._actors)));
}
};
/**
* Localization convenience methods.
*/
// let L10N = {
// /**
// * L10N shortcut function.
// *
// * @param string aName
// * @return string
// */
// getStr: function L10N_getStr(aName) {
// return this.stringBundle.GetStringFromName(aName);
// }
// };
// XPCOMUtils.defineLazyGetter(L10N, "stringBundle", function() {
// return Services.strings.createBundle(DBG_STRINGS_URI);
// });

View File

@ -0,0 +1,288 @@
/* -*- Mode: javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
// Components.utils.import("resource://gre/modules/NetUtil.jsm");
/**
* An adapter that handles data transfers between the debugger client and
* server. It can work with both nsIPipe and nsIServerSocket transports so
* long as the properly created input and output streams are specified.
*
* @param aInput nsIInputStream
* The input stream.
* @param aOutput nsIAsyncOutputStream
* The output stream.
*
* Given a DebuggerTransport instance dt:
* 1) Set dt.hooks to a packet handler object (described below).
* 2) Call dt.ready() to begin watching for input packets.
* 3) Send packets as you please, and handle incoming packets passed to
* hook.onPacket.
* 4) Call dt.close() to close the connection, and disengage from the event
* loop.
*
* A packet handler object is an object with two methods:
*
* - onPacket(packet) - called when we have received a complete packet.
* |Packet| is the parsed form of the packet --- a JavaScript value, not
* a JSON-syntax string.
*
* - onClosed(status) - called when the connection is closed. |Status| is
* an nsresult, of the sort passed to nsIRequestObserver.
*
* Data is transferred as a JSON packet serialized into a string, with the
* string length prepended to the packet, followed by a colon
* ([length]:[packet]). The contents of the JSON packet are specified in
* the Remote Debugging Protocol specification.
*/
this.DebuggerTransport = function DebuggerTransport(aInput, aOutput)
{
this._input = aInput;
this._output = aOutput;
this._converter = null;//Cc["@mozilla.org/intl/scriptableunicodeconverter"]
// .createInstance(Ci.nsIScriptableUnicodeConverter);
// this._converter.charset = "UTF-8";
this._outgoing = "";
this._incoming = "";
this.hooks = null;
}
DebuggerTransport.prototype = {
/**
* Transmit a packet.
*
* This method returns immediately, without waiting for the entire
* packet to be transmitted, registering event handlers as needed to
* transmit the entire packet. Packets are transmitted in the order
* they are passed to this method.
*/
send: function DT_send(aPacket) {
// TODO (bug 709088): remove pretty printing when the protocol is done.
let data = JSON.stringify(aPacket, null, 2);
// data = this._converter.ConvertFromUnicode(data);
let data_for_len = utf16to8(data);
this._outgoing = data_for_len.length + ':' + data;
this._flushOutgoing();
},
/**
* Close the transport.
*/
close: function DT_close() {
this._input.close();
this._output.close();
},
/**
* Flush the outgoing stream.
*/
_flushOutgoing: function DT_flushOutgoing() {
if (this._outgoing.length > 0) {
// var threadManager = Cc["@mozilla.org/thread-manager;1"].getService();
// this._output.asyncWait(this, 0, 0, threadManager.currentThread);
log("outgoing: " + this._outgoing);//.substring(0, 200));
_bufferWrite(this._outgoing);
}
},
onOutputStreamReady:
makeInfallible(function DT_onOutputStreamReady(aStream) {
let written = 0;
try {
written = aStream.write(this._outgoing, this._outgoing.length);
} catch(e if e.result == Components.results.NS_BASE_STREAM_CLOSED) {
dumpn("Connection closed.");
this.close();
return;
}
this._outgoing = this._outgoing.slice(written);
this._flushOutgoing();
}, "DebuggerTransport.prototype.onOutputStreamReady"),
/**
* Initialize the input stream for reading. Once this method has been
* called, we watch for packets on the input stream, and pass them to
* this.hook.onPacket.
*/
ready: function DT_ready() {
// let pump = Cc["@mozilla.org/network/input-stream-pump;1"]
// .createInstance(Ci.nsIInputStreamPump);
// pump.init(this._input, -1, -1, 0, 0, false);
// pump.asyncRead(this, null);
},
// nsIStreamListener
onStartRequest:
makeInfallible(function DT_onStartRequest(aRequest, aContext) {},
"DebuggerTransport.prototype.onStartRequest"),
onStopRequest:
makeInfallible(function DT_onStopRequest(aRequest, aContext, aStatus) {
this.close();
if (this.hooks) {
this.hooks.onClosed(aStatus);
this.hooks = null;
}
}, "DebuggerTransport.prototype.onStopRequest"),
onDataAvailable: makeInfallible(function DT_onDataAvailable (incoming)
// makeInfallible(function DT_onDataAvailable(aRequest, aContext,
// aStream, aOffset, aCount)
{
this._incoming = incoming;//+= NetUtil.readInputStreamToString(aStream,
// aStream.available());
while (this._processIncoming()) {};
}, "DebuggerTransport.prototype.onDataAvailable"),
/**
* Process incoming packets. Returns true if a packet has been received, either
* if it was properly parsed or not. Returns false if the incoming stream does
* not contain a full packet yet. After a proper packet is parsed, the dispatch
* handler DebuggerTransport.hooks.onPacket is called with the packet as a
* parameter.
*/
_processIncoming: function DT__processIncoming() {
// Well this is ugly.
let sep = this._incoming.indexOf(':');
if (sep < 0) {
return false;
}
let count = parseInt(this._incoming.substring(0, sep));
if (this._incoming.length - (sep + 1) < count) {
// Don't have a complete request yet.
return false;
}
// We have a complete request, pluck it out of the data and parse it.
this._incoming = this._incoming.substring(sep + 1);
let packet = this._incoming.substring(0, count);
this._incoming = this._incoming.substring(count);
try {
// packet = this._converter.ConvertToUnicode(packet);
packet = utf8to16(packet);
var parsed = JSON.parse(packet);
} catch(e) {
let msg = "Error parsing incoming packet: " + packet + " (" + e + " - " + e.stack + ")";
// if (Cu.reportError) {
// Cu.reportError(msg);
// }
dump(msg + "\n");
return true;
}
dumpn("Got: " + packet);
let self = this;
// Services.tm.currentThread.dispatch(makeInfallible(function() {
self.hooks.onPacket(parsed);
// }, "DebuggerTransport instance's this.hooks.onPacket"), 0);
return true;
}
}
/**
* An adapter that handles data transfers between the debugger client and
* server when they both run in the same process. It presents the same API as
* DebuggerTransport, but instead of transmitting serialized messages across a
* connection it merely calls the packet dispatcher of the other side.
*
* @param aOther LocalDebuggerTransport
* The other endpoint for this debugger connection.
*
* @see DebuggerTransport
*/
this.LocalDebuggerTransport = function LocalDebuggerTransport(aOther)
{
this.other = aOther;
this.hooks = null;
/*
* A packet number, shared between this and this.other. This isn't used
* by the protocol at all, but it makes the packet traces a lot easier to
* follow.
*/
this._serial = this.other ? this.other._serial : { count: 0 };
}
LocalDebuggerTransport.prototype = {
/**
* Transmit a message by directly calling the onPacket handler of the other
* endpoint.
*/
send: function LDT_send(aPacket) {
let serial = this._serial.count++;
if (wantLogging) {
if (aPacket.to) {
dumpn("Packet " + serial + " sent to " + uneval(aPacket.to));
} else if (aPacket.from) {
dumpn("Packet " + serial + " sent from " + uneval(aPacket.from));
}
}
this._deepFreeze(aPacket);
let other = this.other;
if (other) {
Services.tm.currentThread.dispatch(makeInfallible(function() {
// Avoid the cost of JSON.stringify() when logging is disabled.
if (wantLogging) {
dumpn("Received packet " + serial + ": " + JSON.stringify(aPacket, null, 2));
}
if (other.hooks) {
other.hooks.onPacket(aPacket);
}
}, "LocalDebuggerTransport instance's this.other.hooks.onPacket"), 0);
}
},
/**
* Close the transport.
*/
close: function LDT_close() {
if (this.other) {
// Remove the reference to the other endpoint before calling close(), to
// avoid infinite recursion.
let other = this.other;
delete this.other;
other.close();
}
if (this.hooks) {
this.hooks.onClosed();
this.hooks = null;
}
},
/**
* An empty method for emulating the DebuggerTransport API.
*/
ready: function LDT_ready() {},
/**
* Helper function that makes an object fully immutable.
*/
_deepFreeze: function LDT_deepFreeze(aObject) {
Object.freeze(aObject);
for (let prop in aObject) {
// Freeze the properties that are objects, not on the prototype, and not
// already frozen. Note that this might leave an unfrozen reference
// somewhere in the object if there is an already frozen object containing
// an unfrozen object.
if (aObject.hasOwnProperty(prop) && typeof aObject === "object" &&
!Object.isFrozen(aObject)) {
this._deepFreeze(o[prop]);
}
}
}
};

View File

@ -1,628 +1,135 @@
dbg = {};
dbg.log = log;
require('debugger/DevToolsUtils.js', "debug");
require('debugger/core/promise.js', "debug");
require('debugger/transport.js', "debug");
require('debugger/actors/root.js', "debug");
require('debugger/actors/script.js', "debug");
require('debugger/main.js', "debug");
var textCommandProcessor = {};
var globalDebuggee = null;
textCommandProcessor.break = function (str) {
var md = str.match(/^b(reak)?\s+([^:]+):(\d+)/);
if (!md) {
return ({commandname : "break",
success : false,
stringResult : "command could not be parsed"});
function TestTabActor(aConnection, aGlobal)
{
this.conn = aConnection;
this._global = aGlobal;
this._threadActor = new ThreadActor(this, this._global);
this.conn.addActor(this._threadActor);
this._attached = false;
}
var scripts = dbg.scripts[md[2]],
tmpScript = null;
if (scripts) {
var breakLine = parseInt(md[3], 10),
off = -1;
for (var n=0; n < scripts.length; n++) {
offsets = scripts[n].getLineOffsets(breakLine);
if (offsets.length > 0) {
off = offsets[0];
tmpScript = scripts[n];
break;
}
}
if (off >= 0) {
tmpScript.setBreakpoint(off, breakpointHandler);
return ({commandname : "break",
success : true,
jsfilename : md[2],
breakpointlinenumber : breakLine});
} else {
return ({commandname : "break",
success : false,
stringResult : "no valid offsets at that line"});
}
} else {
return ({commandname : "break",
success : false,
jsfilename : md[2],
stringResult : "Invalid script name"});
}
}
TestTabActor.prototype = {
constructor: TestTabActor,
actorPrefix: "TestTabActor",
textCommandProcessor.info = function (str) {
var report = "";
grip: function() {
return { actor: this.actorID, title: "Hello Cocos2d-X JSB", url: "http://cocos2d-x.org" };
},
var md = str.match(/^info\s+(\S+)/);
if (md) {
report += "info - NYI";
report += "\nmd[0] = " + md[0];
report += "\nmd[1] = " + md[1];
onAttach: function(aRequest) {
this._attached = true;
return { type: "tabAttached", threadActor: this._threadActor.actorID };
},
return ({commandname : "info",
success : true,
stringResult : report});
} else {
return ({commandname : "info",
success : false,
stringResult : report});
}
onDetach: function(aRequest) {
if (!this._attached) {
return { "error":"wrongState" };
}
return { type: "detached" };
},
textCommandProcessor.clear = function (str) {
var report = "";
// Hooks for use by TestTabActors.
addToParentPool: function(aActor) {
this.conn.addActor(aActor);
},
report += "clearing all breakpoints";
dbg.dbg.clearAllBreakpoints();
return ({commandname : "clear",
success : true,
stringResult : report});
}
textCommandProcessor.scripts = function (str) {
var report = "List of available scripts\n";
report += Object.keys(dbg.scripts).join("\n");
return ({commandname : "scripts",
success : true,
stringResult : report});
}
textCommandProcessor.step = function (str, frame, script) {
if (frame) {
dbg.breakLine = script.getOffsetLine(frame.offset) + 1;
frame.onStep = function () {
stepFunction(frame, frame.script);
return undefined;
};
stop = true;
_unlockVM();
return ({commandname : "step",
success : true,
stringResult : ""});
} else {
return ({commandname : "step",
success : false,
stringResult : ""});
}
}
textCommandProcessor.continue = function (str, frame, script) {
if (frame) {
frame.onStep = undefined;
dbg.breakLine = 0;
}
stop = true;
_unlockVM();
return ({commandname : "continue",
success : true,
stringResult : ""});
}
textCommandProcessor.deval = function (str, frame, script) {
// debugger eval
var md = str.match(/^deval\s+(.+)/);
if (md[1]) {
try {
var devalReturn = eval(md[1]);
if (devalReturn) {
var stringreport = debugObject(devalReturn, true);
return ({commandname : "deval",
success : true,
stringResult : stringreport});
}
} catch (e) {
return ({commandname : "deval",
success : false,
stringResult : "exception:\n" + e.message});
}
} else {
return ({commandname : "deval",
success : false,
stringResult : "could not parse script to evaluate"});
}
}
textCommandProcessor.eval = function (str, frame, script) {
if (!frame) {
return ({commandname : "eval",
success : false,
stringResult : "no frame to eval in"});
}
var stringToEval = str.substring(4);
if (stringToEval) {
try {
var evalResult = frame['eval']("JSON.stringify(eval(" + stringToEval + "));");
if (evalResult && evalResult['return']) {
var stringreport = evalResult['return'];
// var stringreport = debugObject(evalResult['return']);
return ({commandname : "eval",
success : true,
stringResult : stringreport});
} else if (evalResult && evalResult['throw']) {
return ({commandname : "eval",
success : false,
stringResult : "got exception: " + evalResult['throw'].message});
} else {
return ({commandname : "eval",
success : false,
stringResult : "invalid return from eval"});
}
} catch (e) {
dbg.log("exception = " + e);
return ({commandname : "eval",
success : false,
stringResult : "Exception : " + e});
}
}
}
textCommandProcessor.line = function (str, frame, script) {
if (frame) {
try {
return ({commandname : "line",
success : true,
stringResult : script.getOffsetLine(frame.offset)});
} catch (e) {
return ({commandname : "line",
success : false,
stringResult : "exception " + e});
}
}
return ({commandname : "line",
success : false,
// probably entering script
stringResult : "NOLINE"});
}
textCommandProcessor.backtrace = function (str, frame, script) {
if (!frame) {
return ({commandname : "backtrace",
success : false,
stringResult : "no valid frame"});
}
var result = "";
var cur = frame,
stack = [cur.script.url + ":" + cur.script.getOffsetLine(cur.offset)];
while ((cur = cur.older)) {
stack.push(cur.script.url + ":" + cur.script.getOffsetLine(cur.offset));
}
result += stack.join("\n");
return ({commandname : "backtrace",
success : true,
stringResult : result});
}
textCommandProcessor.uiresponse = function (str) {
var subcommandstring = (str.substring("uiresponse".length)).replace(/\s+/g, '');
var response = "";
switch (subcommandstring) {
case "json":
dbg.responder = jsonResponder;
response += "DEBUGGER UI : responding with json messages";
break;
case "plaintext":
dbg.responder = textResponder;
response += "DEBUGGER UI : responding with plaintext messages";
break;
}
// note : we return an empty string
// dbg.log(response);
return ({commandname : "uiresponse",
success : true,
stringResult : ""});
}
textCommandProcessor.help = function () {
_printHelp();
return ({commandname : "help",
success : true,
stringResult : ""});
}
textCommandProcessor.getCommandProcessor = function (str) {
// break
var md = str.match(/[a-z]*/);
if (!md) {
return null;
}
switch (md[0]) {
case "b" :
case "break" :
return textCommandProcessor.break;
case "info" :
return textCommandProcessor.info;
case "clear" :
return textCommandProcessor.clear;
case "scripts" :
return textCommandProcessor.scripts;
case "s" :
case "step" :
return textCommandProcessor.step;
case "c" :
case "continue" :
return textCommandProcessor.continue;
case "deval" :
return textCommandProcessor.deval;
case "eval" :
return textCommandProcessor.eval;
case "line" :
return textCommandProcessor.line;
case "bt" :
return textCommandProcessor.backtrace;
case "uiresponse" :
return textCommandProcessor.uiresponse;
case "help" :
return textCommandProcessor.help;
default :
return null;
}
}
// JSON output
var jsonResponder = {};
jsonResponder.write = function (str) {
_bufferWrite(str);
_bufferWrite("\n");
_bufferWrite(String.fromCharCode(23));
}
jsonResponder.onBreakpoint = function (filename, linenumber) {
var response = {"from" : "server",
"why" : "onBreakpoint",
"data" : {"jsfilename" : filename,
"linenumber" : linenumber}};
this.write(JSON.stringify(response));
}
jsonResponder.onStep = function (filename, linenumber) {
var response = {"from" : "server",
"why" : "onStep",
"data" : {"jsfilename" : filename,
"linenumber" : linenumber}};
this.write(JSON.stringify(response));
}
jsonResponder.commandResponse = function (commandresult) {
var response = {"from" : "server",
"why" : "commandresponse",
"data" : commandresult};
this.write(JSON.stringify(response));
}
jsonResponder.commandNotFound = function () {
// do nothing
}
// Plain Old Text output
var textResponder = {};
textResponder.write = function (str) {
_bufferWrite(str);
_bufferWrite("\n");
_bufferWrite(String.fromCharCode(23));
}
textResponder.onBreakpoint = function (filename, linenumber) {
var shortFilename = filename.substring(filename.lastIndexOf("/") + 1);
var response = "Breakpoint hit at " + shortFilename + " line number : " + linenumber;
this.write(response);
}
textResponder.onStep = function (filename, linenumber) {
var shortFilename = filename.substring(filename.lastIndexOf("/") + 1);
var response = "Stopped at " + shortFilename + " line number : " + linenumber;
this.write(response);
}
textResponder.commandResponse = function (commandresult) {
var response = "";
try {
switch (commandresult.commandname) {
case "break" :
if (!commandresult.success) {
response += "ERROR : " + commandresult.stringResult;
}
break;
case "info" :
if (!commandresult.success) {
response += "ERROR : " + commandresult.stringResult;
}
break;
case "clear" :
break;
case "scripts" :
if (true === commandresult.success) {
response += commandresult.stringResult;
}
break;
case "step" :
if (!commandresult.success) {
response += "ERROR : step failed " + commandresult.stringResult;
}
break;
case "continue" :
if (!commandresult.success) {
response += "ERROR : continue failed " + commandresult.stringResult;
}
break;
case "deval" :
if (true === commandresult.success) {
response += commandresult.stringResult;
} else {
response += "ERROR : deval failed " + commandresult.stringResult;
}
break;
case "eval" :
if (true === commandresult.success) {
response += commandresult.stringResult;
} else {
response += "ERROR : eval failed " + commandresult.stringResult;
}
break;
case "line" :
if (true === commandresult.success) {
response += commandresult.stringResult;
} else {
response += "ERROR : " + commandresult.stringResult;
}
break;
case "backtrace" :
if (true === commandresult.success) {
response += commandresult.stringResult;
} else {
response += "ERROR : " + commandresult.stringResult;
}
break;
case "help" :
break;
}
} catch (e) {
response += "\nException logging response " + e;
}
this.write(response);
}
textResponder.commandNotFound = function () {
_printCommandNotFound();
}
var breakpointHandler = {
hit: function (frame) {
try {
dbg.responder.onBreakpoint(frame.script.url, frame.script.getOffsetLine(frame.offset));
} catch (e) {
dbg.log("exception " + e);
}
var script = frame.script;
_lockVM(frame, frame.script);
removeFromParentPool: function(aActor) {
this.conn.removeActor(aActor);
}
};
var stepFunction = function (frame, script) {
if (dbg.breakLine > 0) {
var curLine = script.getOffsetLine(frame.offset);
if (curLine < dbg.breakLine) {
return;
} else {
try {
dbg.responder.onStep(frame.script.url, frame.script.getOffsetLine(frame.offset));
} catch (e) {
dbg.log("exception " + e);
TestTabActor.prototype.requestTypes = {
"attach": TestTabActor.prototype.onAttach,
"detach": TestTabActor.prototype.onDetach
};
function TestTabList(aConnection) {
this.conn = aConnection;
// An array of actors for each global added with
// DebuggerServer.addTestGlobal.
this._tabActors = [];
// A pool mapping those actors' names to the actors.
this._tabActorPool = new ActorPool(aConnection);
// for (let global of gTestGlobals) {
let actor = new TestTabActor(aConnection, globalDebuggee);
actor.selected = false;
this._tabActors.push(actor);
this._tabActorPool.addActor(actor);
// }
if (this._tabActors.length > 0) {
this._tabActors[0].selected = true;
}
_lockVM(frame, script);
// dbg.breakLine = 0;
// frame.onStep = undefined;
aConnection.addActorPool(this._tabActorPool);
}
TestTabList.prototype = {
constructor: TestTabList,
iterator: function() {
for (let actor of this._tabActors) {
yield actor;
}
} else {
dbg.log("invalid state onStep");
}
};
var debugObject = function (r, isNormal) {
var stringres = "";
try {
stringres += "* " + (typeof r) + "\n";
if (typeof r != "object") {
stringres += "~> " + r + "\n";
} else {
var props;
if (isNormal) {
props = Object.keys(r);
} else {
props = r.getOwnPropertyNames();
}
for (k in props) {
var desc = r.getOwnPropertyDescriptor(props[k]);
stringres += "~> " + props[k] + " = ";
if (desc.value) {
stringres += "" + desc.value;
} else if (desc.get) {
stringres += "" + desc.get();
} else {
stringres += "undefined (no value or getter)";
}
stringres += "\n";
}
}
return stringres;
} catch (e) {
return ("Exception when accessing object properties = " + e);
}
}
dbg.breakLine = 0;
this.processInput = function (inputstr, frame, script) {
var command_func;
var command_return;
var commands_array = [];
var _command;
var i;
this.processInput = function (inputstr) {
if (!inputstr) {
return;
}
// remove Carriage Return's
inputstr = inputstr.replace(/\r+/, "");
if (inputstr === "connected")
{
// split into an array using Line Feed as the delimiter
commands_array = inputstr.split("\n");
DebuggerServer.createRootActor = (conn => {
return new RootActor(conn, { tabList: new TestTabList(conn) });
});
DebuggerServer.init(() => true);
DebuggerServer.openListener(5086);
// trace the commands received
// dbg.log("received " + commands_array.length + " commands:");
// for (i = 0; i < commands_array.length; i++) {
// if (i in commands_array) {
// dbg.log("~~~ commandstring =" + commands_array[i]);
// dbg.log(" commandstring.length = " + commands_array[i].length);
// }
// }
for (i = 0; i < commands_array.length; i++) {
if (i in commands_array) {
_command = commands_array[i];
if (_command === "") {
// dbg.log("Empty input. Ignoring.");
} else {
// dbg.log(_command);
command_func = dbg.getCommandProcessor(_command);
if (!command_func) {
dbg.log("did not find a command processor!");
dbg.responder.commandNotFound();
} else {
try {
command_return = command_func(_command, frame, script);
if (true === command_return.success) {
dbg.responder.commandResponse(command_return);
} else {
dbg.log("command failed. return value = " + command_return.stringResult);
dbg.responder.commandResponse(command_return);
}
} catch (e) {
dbg.log("Exception in command processing. e =\n" + e + "\n");
var _output = {success : false,
commandname : command_func.name,
stringResult : e};
dbg.responder.commandResponse(_output);
}
}
}
}
}
if (debuggerServer && debuggerServer.onSocketAccepted)
{
var aTransport = {
host: "127.0.0.1",
port: 5086,
openInputStream: function() {
return {
close: function(){}
};
},
openOutputStream: function() {
return {
close: function(){},
write: function(){},
asyncWait: function(){}
};
},
};
_printCommandNotFound = function() {
var str = "ERROR : command not found!\n";
_bufferWrite(str);
};
_printHelp = function() {
var help = "break filename:numer\tAdds a breakpoint at a given filename and line number\n" +
"clear\tClear all breakpoints\n" +
"c / continue\tContinues the execution\n" +
"s / step\tStep\n" +
"bt\tBacktrace\n" +
"scripts\tShow the scripts\n" +
"line\tShows current line\n" +
"eval js_command\tEvaluates JS code\n" +
"deval js_command\tEvaluates JS Debugger command\n" +
"uiresponse [json|plaintext] Switch between JSON and plaintext output from the debugger\n";
_bufferWrite(help);
};
dbg.scripts = [];
dbg.onNewScript = function (script) {
// skip if the url is this script
var last = script.url.split("/").pop();
var children = script.getChildScripts(),
arr = [script].concat(children);
/**
* just dumping all the offsets from the scripts
for (var i in arr) {
dbg.log("script: " + arr[i].url);
for (var start=arr[i].startLine, j=start; j < start+arr[i].lineCount; j++) {
var offsets = arr[i].getLineOffsets(j);
dbg.log(" off: " + offsets.join(",") + "; line: " + j);
debuggerServer.onSocketAccepted(null, aTransport);
}
return;
}
*/
dbg.scripts[last] = arr;
};
dbg.onError = function (frame, report) {
if (dbg.socket && report) {
_socketWrite(dbg.socket, "!! exception @ " + report.file + ":" + report.line);
if (DebuggerServer && DebuggerServer._transport && DebuggerServer._transport.onDataAvailable)
{
DebuggerServer._transport.onDataAvailable(inputstr);
}
dbg.log("!! exception");
};
this._prepareDebugger = function (global) {
var tmp = new Debugger(global);
tmp.onNewScript = dbg.onNewScript;
tmp.onDebuggerStatement = dbg.onDebuggerStatement;
tmp.onError = dbg.onError;
dbg.dbg = tmp;
// use the text command processor at startup
dbg.getCommandProcessor = textCommandProcessor.getCommandProcessor;
// use the text responder at startup
dbg.responder = textResponder;
globalDebuggee = global;
};
this._startDebugger = function (global, files, startFunc) {
// dbg.log("[DBG] starting debug session");
for (var i in files) {
try {
global['eval']("require('" + files[i] + "');");
} catch (e) {
dbg.log("[DBG] error evaluating file: " + files[i]);
}
}
// dbg.log("[DBG] all files required");
if (startFunc) {
// dbg.log("executing start func: " + startFunc);
global['eval'](startFunc);
}
// beginDebug();
}

View File

@ -1,19 +0,0 @@
/**
* bootstrap for the debugger. You can test to see if the debugger is loaded by checking the type of
* `startDebugger`. If that function is defined, then you should call it with the global object,
* which at this point is `this`, the array of files that you need to load (usually is just your
* main javascript), and the function that needs to be called to start your game, as a string.
* If the `startDebugger` function is not defined, then you just require your files and start your
* game :)
*/
var files = ['MoonWarriors-jsb.js'];
if (typeof startDebugger !== "undefined") {
cc.log("**** will start debugger ****");
startDebugger(this, files);
} else {
cc.log("**** no debugger loaded ****");
for (var i in files) {
require(files[i]);
}
// run();
}

View File

@ -137,13 +137,6 @@
#define JSB_INCLUDE_COCOSDENSHION 1
#endif // JSB_INCLUDE_COCOSDENSHION
/** @def JSB_ENABLE_DEBUGGER
Set this to 1 to enable the debugger
*/
#ifndef JSB_ENABLE_DEBUGGER
#define JSB_ENABLE_DEBUGGER 0
#endif // JSB_ENABLE_DEBUGGER
#if JSB_ENABLE_DEBUGGER
#define JSB_ENSURE_AUTOCOMPARTMENT(cx, obj) \
JSAutoCompartment ac(cx, obj)