Merge pull request #5246 from samuele3hu/developBug

issue #3863:Rename the lua binding of the `registerScriptHandler` and  `unregisterScriptHandler` of the SkeletonAnimation
This commit is contained in:
James Chen 2014-01-26 07:02:02 -08:00
commit 64e289d665
2 changed files with 6 additions and 6 deletions

View File

@ -148,7 +148,7 @@ tolua_lerror:
#endif
}
int tolua_Cocos2d_CCSkeletonAnimation_registerScriptHandler00(lua_State* tolua_S)
int tolua_Cocos2d_CCSkeletonAnimation_registerSpineEventHandler00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
@ -170,12 +170,12 @@ int tolua_Cocos2d_CCSkeletonAnimation_registerScriptHandler00(lua_State* tolua_S
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'registerScriptHandler'.",&tolua_err);
tolua_error(tolua_S,"#ferror in function 'registerSpineEventHandler'.",&tolua_err);
return 0;
#endif
}
int tolua_Cocos2d_CCSkeletonAnimation_unregisterScriptHandler00(lua_State* tolua_S)
int tolua_Cocos2d_CCSkeletonAnimation_unregisterSpineEventHandler00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
@ -322,8 +322,8 @@ static void extendCCSkeletonAnimation(lua_State* L)
if (lua_istable(L,-1))
{
tolua_function(L, "create", lua_cocos2dx_CCSkeletonAnimation_createWithFile);
tolua_function(L, "registerScriptHandler", tolua_Cocos2d_CCSkeletonAnimation_registerScriptHandler00);
tolua_function(L, "unregisterScriptHandler", tolua_Cocos2d_CCSkeletonAnimation_unregisterScriptHandler00);
tolua_function(L, "registerSpineEventHandler", tolua_Cocos2d_CCSkeletonAnimation_registerSpineEventHandler00);
tolua_function(L, "unregisterSpineEventHandler", tolua_Cocos2d_CCSkeletonAnimation_unregisterSpineEventHandler00);
tolua_function(L, "setBlendFunc", tolua_spine_SkeletoneAnimation_setBlendFunc);
tolua_function(L, "setTimeScale", tolua_Cocos2d_CCSkeletonAnimation_setTimeScale00);
tolua_function(L, "setDebugSlots", tolua_Cocos2d_CCSkeletonAnimation_setDebugSlots00);

View File

@ -26,7 +26,7 @@ SpineTestLayer1 = function()
spineboy:addAnimation(0, 'walk', true)
spineboy:addAnimation(0, 'jump', true, 4)
spineboy:registerScriptHandler(function(event)
spineboy:registerSpineEventHandler(function(event)
if event.type == 'start' then
print(string.format("[spine] %d start: %s",
event.trackIndex,