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@ -31,32 +31,32 @@ For discussion please visit http://box2d.org/forum
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// These include files constitute the main Box2D API
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#include <Common/b2Settings.h>
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#include "Common/b2Settings.h"
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#include <Collision/Shapes/b2CircleShape.h>
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#include <Collision/Shapes/b2PolygonShape.h>
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#include "Collision/Shapes/b2CircleShape.h"
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#include "Collision/Shapes/b2PolygonShape.h"
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#include <Collision/b2BroadPhase.h>
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#include <Collision/b2Distance.h>
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#include <Collision/b2DynamicTree.h>
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#include <Collision/b2TimeOfImpact.h>
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#include "Collision/b2BroadPhase.h"
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#include "Collision/b2Distance.h"
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#include "Collision/b2DynamicTree.h"
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#include "Collision/b2TimeOfImpact.h"
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#include <Dynamics/b2Body.h>
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#include <Dynamics/b2Fixture.h>
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#include <Dynamics/b2WorldCallbacks.h>
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#include <Dynamics/b2TimeStep.h>
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#include <Dynamics/b2World.h>
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#include "Dynamics/b2Body.h"
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#include "Dynamics/b2Fixture.h"
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#include "Dynamics/b2WorldCallbacks.h"
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#include "Dynamics/b2TimeStep.h"
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#include "Dynamics/b2World.h"
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#include <Dynamics/Contacts/b2Contact.h>
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#include "Dynamics/Contacts/b2Contact.h"
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#include <Dynamics/Joints/b2DistanceJoint.h>
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#include <Dynamics/Joints/b2FrictionJoint.h>
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#include <Dynamics/Joints/b2GearJoint.h>
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#include <Dynamics/Joints/b2LineJoint.h>
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#include <Dynamics/Joints/b2MouseJoint.h>
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#include <Dynamics/Joints/b2PrismaticJoint.h>
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#include <Dynamics/Joints/b2PulleyJoint.h>
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#include <Dynamics/Joints/b2RevoluteJoint.h>
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#include <Dynamics/Joints/b2WeldJoint.h>
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#include "Dynamics/Joints/b2DistanceJoint.h"
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#include "Dynamics/Joints/b2FrictionJoint.h"
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#include "Dynamics/Joints/b2GearJoint.h"
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#include "Dynamics/Joints/b2LineJoint.h"
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#include "Dynamics/Joints/b2MouseJoint.h"
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#include "Dynamics/Joints/b2PrismaticJoint.h"
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#include "Dynamics/Joints/b2PulleyJoint.h"
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#include "Dynamics/Joints/b2RevoluteJoint.h"
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#include "Dynamics/Joints/b2WeldJoint.h"
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#endif
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