input event refactor. console enabled for wp8

This commit is contained in:
Dale Stammen 2014-04-19 10:12:34 -07:00
parent d235539b39
commit 6646e6c860
2 changed files with 52 additions and 80 deletions

View File

@ -78,7 +78,7 @@
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\curl\include\wp8;$(EngineRoot)external\curl\include\wp8\curl;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WP8;_LIB;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
@ -93,7 +93,7 @@
</Link>
<Lib>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>zlib.lib;libpng.lib;libjpeg.lib;libtiff.lib;freetype.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>zlib.lib;libpng.lib;libjpeg.lib;libtiff.lib;freetype.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(EngineRoot)external\wp8-specific\zlib\prebuilt\$(Platform);$(EngineRoot)external\png\prebuilt\wp8\$(Platform);$(EngineRoot)external\jpeg\prebuilt\wp8\$(Platform);$(EngineRoot)external\tiff\prebuilt\wp8\$(Platform);$(EngineRoot)external\freetype2\prebuilt\wp8\$(Platform);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Lib>
</ItemDefinitionGroup>
@ -103,7 +103,7 @@
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\curl\include\wp8;$(EngineRoot)external\curl\include\wp8\curl;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WP8;_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
@ -118,17 +118,17 @@
</Link>
<Lib>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>zlib.lib;libpng.lib;libjpeg.lib;libtiff.lib;freetype.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>zlib.lib;libpng.lib;libjpeg.lib;libtiff.lib;freetype.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(EngineRoot)external\wp8-specific\zlib\prebuilt\$(Platform);$(EngineRoot)external\png\prebuilt\wp8\$(Platform);$(EngineRoot)external\jpeg\prebuilt\wp8\$(Platform);$(EngineRoot)external\tiff\prebuilt\wp8\$(Platform);$(EngineRoot)external\freetype2\prebuilt\wp8\$(Platform);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<ClCompile>
<PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\curl\include\wp8;$(EngineRoot)external\curl\include\wp8\curl;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WP8;_LIB;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
@ -144,21 +144,20 @@
</Link>
<Lib>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>zlib.lib;libpng.lib;libjpeg.lib;libtiff.lib;freetype.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>zlib.lib;libpng.lib;libjpeg.lib;libtiff.lib;freetype.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(EngineRoot)external\wp8-specific\zlib\prebuilt\$(Platform);$(EngineRoot)external\png\prebuilt\wp8\$(Platform);$(EngineRoot)external\jpeg\prebuilt\wp8\$(Platform);$(EngineRoot)external\tiff\prebuilt\wp8\$(Platform);$(EngineRoot)external\freetype2\prebuilt\wp8\$(Platform);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<ClCompile>
<PreprocessorDefinitions>_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\curl\include\wp8;$(EngineRoot)external\curl\include\wp8\curl;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WP8;_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles>
</ForcedIncludeFiles>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
<CompileAs>CompileAsCpp</CompileAs>
</ClCompile>
@ -171,7 +170,7 @@
</Link>
<Lib>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>zlib.lib;libpng.lib;libjpeg.lib;libtiff.lib;freetype.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>zlib.lib;libpng.lib;libjpeg.lib;libtiff.lib;freetype.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(EngineRoot)external\wp8-specific\zlib\prebuilt\$(Platform);$(EngineRoot)external\png\prebuilt\wp8\$(Platform);$(EngineRoot)external\jpeg\prebuilt\wp8\$(Platform);$(EngineRoot)external\tiff\prebuilt\wp8\$(Platform);$(EngineRoot)external\freetype2\prebuilt\wp8\$(Platform);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Lib>
</ItemDefinitionGroup>
@ -207,6 +206,8 @@
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</ForcedIncludeFiles>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\base\atitc.cpp" />
<ClCompile Include="..\base\CCAffineTransform.cpp" />
@ -668,11 +669,32 @@
<ClCompile Include="platform\winrt\CCPrecompiledShaders.cpp" />
<ClCompile Include="platform\winrt\CCStdC.cpp" />
<ClCompile Include="platform\winrt\CCWinRTUtils.cpp" />
<ClCompile Include="platform\winrt\inet_ntop_winrt.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
<CallingConvention Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Cdecl</CallingConvention>
<CallingConvention Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Cdecl</CallingConvention>
<CallingConvention Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Cdecl</CallingConvention>
<CallingConvention Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Cdecl</CallingConvention>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">pch.h</ForcedIncludeFiles>
</ClCompile>
<ClCompile Include="platform\winrt\InputEvent.cpp" />
<ClCompile Include="platform\winrt\pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<MultiProcessorCompilation Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</MultiProcessorCompilation>
<MultiProcessorCompilation Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</MultiProcessorCompilation>
<MultiProcessorCompilation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</MultiProcessorCompilation>
<MultiProcessorCompilation Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</MultiProcessorCompilation>
</ClCompile>
<ClCompile Include="platform\winrt\sha1.cpp" />
<ClCompile Include="platform\wp8\CCGLView.cpp" />
@ -685,7 +707,6 @@
<ClCompile Include="renderer\CCQuadCommand.cpp" />
<ClCompile Include="renderer\CCRenderCommand.cpp" />
<ClCompile Include="renderer\CCRenderer.cpp" />
<ClCompile Include="renderer\CCRenderMaterial.cpp" />
<ClCompile Include="TGAlib.cpp" />
<ClCompile Include="TransformUtils.cpp" />
<ClCompile Include="ZipUtils.cpp" />
@ -826,23 +847,7 @@
<ClInclude Include="CCScheduler.h" />
<ClInclude Include="CCScriptSupport.h" />
<ClInclude Include="CCShaderCache.h" />
<ClInclude Include="ccShaderEx_SwitchMask_frag.h" />
<ClInclude Include="ccShaders.h" />
<ClInclude Include="ccShader_PositionColorLengthTexture_frag.h" />
<ClInclude Include="ccShader_PositionColorLengthTexture_vert.h" />
<ClInclude Include="ccShader_PositionColor_frag.h" />
<ClInclude Include="ccShader_PositionColor_vert.h" />
<ClInclude Include="ccShader_PositionTextureA8Color_frag.h" />
<ClInclude Include="ccShader_PositionTextureA8Color_vert.h" />
<ClInclude Include="ccShader_PositionTextureColorAlphaTest_frag.h" />
<ClInclude Include="ccShader_PositionTextureColor_frag.h" />
<ClInclude Include="ccShader_PositionTextureColor_vert.h" />
<ClInclude Include="ccShader_PositionTexture_frag.h" />
<ClInclude Include="ccShader_PositionTexture_uColor_frag.h" />
<ClInclude Include="ccShader_PositionTexture_uColor_vert.h" />
<ClInclude Include="ccShader_PositionTexture_vert.h" />
<ClInclude Include="ccShader_Position_uColor_frag.h" />
<ClInclude Include="ccShader_Position_uColor_vert.h" />
<ClInclude Include="CCSprite.h" />
<ClInclude Include="CCSpriteBatchNode.h" />
<ClInclude Include="CCSpriteFrame.h" />
@ -884,6 +889,9 @@
<ClInclude Include="platform\winrt\CCPrecompiledShaders.h" />
<ClInclude Include="platform\winrt\CCStdC.h" />
<ClInclude Include="platform\winrt\CCWinRTUtils.h" />
<ClInclude Include="platform\winrt\inet_ntop_winrt.h" />
<ClInclude Include="platform\winrt\InputEvent.h" />
<ClInclude Include="platform\winrt\InputEventTypes.h" />
<ClInclude Include="platform\winrt\pch.h" />
<ClInclude Include="platform\winrt\sha1.h" />
<ClInclude Include="platform\wp8\CCGLView.h" />

View File

@ -501,9 +501,6 @@
<ClCompile Include="renderer\CCRenderer.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\CCRenderMaterial.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\CCBatchCommand.cpp">
<Filter>renderer</Filter>
</ClCompile>
@ -616,6 +613,12 @@
<ClCompile Include="..\deprecated\CCString.cpp">
<Filter>deprecated</Filter>
</ClCompile>
<ClCompile Include="platform\winrt\InputEvent.cpp">
<Filter>platform\winrt</Filter>
</ClCompile>
<ClCompile Include="platform\winrt\inet_ntop_winrt.cpp">
<Filter>platform\winrt</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\physics\CCPhysicsBody.h">
@ -861,51 +864,6 @@
<ClInclude Include="..\base\s3tc.h">
<Filter>platform</Filter>
</ClInclude>
<ClInclude Include="ccShader_Position_uColor_frag.h">
<Filter>shaders</Filter>
</ClInclude>
<ClInclude Include="ccShader_Position_uColor_vert.h">
<Filter>shaders</Filter>
</ClInclude>
<ClInclude Include="ccShader_PositionColor_frag.h">
<Filter>shaders</Filter>
</ClInclude>
<ClInclude Include="ccShader_PositionColor_vert.h">
<Filter>shaders</Filter>
</ClInclude>
<ClInclude Include="ccShader_PositionColorLengthTexture_frag.h">
<Filter>shaders</Filter>
</ClInclude>
<ClInclude Include="ccShader_PositionColorLengthTexture_vert.h">
<Filter>shaders</Filter>
</ClInclude>
<ClInclude Include="ccShader_PositionTexture_frag.h">
<Filter>shaders</Filter>
</ClInclude>
<ClInclude Include="ccShader_PositionTexture_uColor_frag.h">
<Filter>shaders</Filter>
</ClInclude>
<ClInclude Include="ccShader_PositionTexture_uColor_vert.h">
<Filter>shaders</Filter>
</ClInclude>
<ClInclude Include="ccShader_PositionTexture_vert.h">
<Filter>shaders</Filter>
</ClInclude>
<ClInclude Include="ccShader_PositionTextureA8Color_frag.h">
<Filter>shaders</Filter>
</ClInclude>
<ClInclude Include="ccShader_PositionTextureA8Color_vert.h">
<Filter>shaders</Filter>
</ClInclude>
<ClInclude Include="ccShader_PositionTextureColor_frag.h">
<Filter>shaders</Filter>
</ClInclude>
<ClInclude Include="ccShader_PositionTextureColor_vert.h">
<Filter>shaders</Filter>
</ClInclude>
<ClInclude Include="ccShader_PositionTextureColorAlphaTest_frag.h">
<Filter>shaders</Filter>
</ClInclude>
<ClInclude Include="CCGLProgram.h">
<Filter>shaders</Filter>
</ClInclude>
@ -915,9 +873,6 @@
<ClInclude Include="CCShaderCache.h">
<Filter>shaders</Filter>
</ClInclude>
<ClInclude Include="ccShaderEx_SwitchMask_frag.h">
<Filter>shaders</Filter>
</ClInclude>
<ClInclude Include="ccShaders.h">
<Filter>shaders</Filter>
</ClInclude>
@ -1244,5 +1199,14 @@
<ClInclude Include="..\deprecated\CCString.h">
<Filter>deprecated</Filter>
</ClInclude>
<ClInclude Include="platform\winrt\InputEvent.h">
<Filter>platform\winrt</Filter>
</ClInclude>
<ClInclude Include="platform\winrt\InputEventTypes.h">
<Filter>platform\winrt</Filter>
</ClInclude>
<ClInclude Include="platform\winrt\inet_ntop_winrt.h">
<Filter>platform\winrt</Filter>
</ClInclude>
</ItemGroup>
</Project>