mirror of https://github.com/axmolengine/axmol.git
issue #2771: edit physics effect with all bodies and fix some bugs
This commit is contained in:
parent
d0d8694091
commit
66d1bbd89f
|
@ -476,30 +476,6 @@ void Layer::onTouchesCancelled(const std::vector<Touch*>& pTouches, Event *pEven
|
|||
CC_UNUSED_PARAM(pEvent);
|
||||
}
|
||||
|
||||
|
||||
#ifdef CC_USE_PHYSICS
|
||||
void Layer::addChild(Node* child)
|
||||
{
|
||||
Node::addChild(child);
|
||||
}
|
||||
|
||||
void Layer::addChild(Node* child, int zOrder)
|
||||
{
|
||||
Node::addChild(child, zOrder);
|
||||
}
|
||||
|
||||
void Layer::addChild(Node* child, int zOrder, int tag)
|
||||
{
|
||||
Node::addChild(child, zOrder, tag);
|
||||
|
||||
if (this->getParent() &&
|
||||
dynamic_cast<Scene*>(this->getParent()) != nullptr)
|
||||
{
|
||||
dynamic_cast<Scene*>(this->getParent())->addChildToPhysicsWorld(child);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// LayerRGBA
|
||||
LayerRGBA::LayerRGBA()
|
||||
: _displayedOpacity(255)
|
||||
|
|
|
@ -180,12 +180,6 @@ public:
|
|||
*/
|
||||
virtual void onEnterTransitionDidFinish() override;
|
||||
|
||||
#ifdef CC_USE_PHYSICS
|
||||
virtual void addChild(Node* child) override;
|
||||
virtual void addChild(Node* child, int zOrder) override;
|
||||
virtual void addChild(Node* child, int zOrder, int tag) override;
|
||||
#endif // CC_USE_PHYSICS
|
||||
|
||||
protected:
|
||||
void addTouchListener();
|
||||
|
||||
|
|
|
@ -43,6 +43,7 @@ THE SOFTWARE.
|
|||
#include "CCEventDispatcher.h"
|
||||
#include "CCEvent.h"
|
||||
#include "CCEventTouch.h"
|
||||
#include "CCScene.h"
|
||||
|
||||
#ifdef CC_USE_PHYSICS
|
||||
#include "CCPhysicsBody.h"
|
||||
|
@ -627,6 +628,17 @@ void Node::addChild(Node *child, int zOrder, int tag)
|
|||
|
||||
this->insertChild(child, zOrder);
|
||||
|
||||
#ifdef CC_USE_PHYSICS
|
||||
for (Node* node = this->getParent(); node != nullptr; node = node->getParent())
|
||||
{
|
||||
if (dynamic_cast<Scene*>(node) != nullptr)
|
||||
{
|
||||
(dynamic_cast<Scene*>(node))->addChildToPhysicsWorld(child);
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
child->_tag = tag;
|
||||
|
||||
child->setParent(this);
|
||||
|
@ -1392,10 +1404,12 @@ void Node::setPhysicsBody(PhysicsBody* body)
|
|||
{
|
||||
if (_physicsBody != nullptr)
|
||||
{
|
||||
_physicsBody->_owner = nullptr;
|
||||
_physicsBody->release();
|
||||
}
|
||||
|
||||
_physicsBody = body;
|
||||
_physicsBody->_owner = this;
|
||||
_physicsBody->retain();
|
||||
_physicsBody->setPosition(getPosition());
|
||||
_physicsBody->setRotation(getRotation());
|
||||
|
|
|
@ -136,14 +136,8 @@ void Scene::addChildToPhysicsWorld(Node* child)
|
|||
std::function<void(Object*)> addToPhysicsWorldFunc = nullptr;
|
||||
addToPhysicsWorldFunc = [this, &addToPhysicsWorldFunc](Object* child) -> void
|
||||
{
|
||||
if (dynamic_cast<SpriteBatchNode*>(child) != nullptr)
|
||||
{
|
||||
Object* subChild = nullptr;
|
||||
CCARRAY_FOREACH((dynamic_cast<SpriteBatchNode*>(child))->getChildren(), subChild)
|
||||
{
|
||||
addToPhysicsWorldFunc(subChild);
|
||||
}
|
||||
}else if (dynamic_cast<Node*>(child) != nullptr)
|
||||
|
||||
if (dynamic_cast<Node*>(child) != nullptr)
|
||||
{
|
||||
Node* node = dynamic_cast<Node*>(child);
|
||||
|
||||
|
@ -151,20 +145,16 @@ void Scene::addChildToPhysicsWorld(Node* child)
|
|||
{
|
||||
_physicsWorld->addBody(node->getPhysicsBody());
|
||||
}
|
||||
|
||||
Object* subChild = nullptr;
|
||||
CCARRAY_FOREACH(node->getChildren(), subChild)
|
||||
{
|
||||
addToPhysicsWorldFunc(subChild);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if(dynamic_cast<Layer*>(child) != nullptr)
|
||||
{
|
||||
Object* subChild = nullptr;
|
||||
CCARRAY_FOREACH(child->getChildren(), subChild)
|
||||
{
|
||||
addToPhysicsWorldFunc(subChild);
|
||||
}
|
||||
}else
|
||||
{
|
||||
addToPhysicsWorldFunc(child);
|
||||
}
|
||||
addToPhysicsWorldFunc(child);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -87,7 +87,7 @@ protected:
|
|||
PhysicsWorld* _physicsWorld;
|
||||
#endif // CC_USE_PHYSICS
|
||||
|
||||
friend class Layer;
|
||||
friend class Node;
|
||||
friend class SpriteBatchNode;
|
||||
};
|
||||
|
||||
|
|
|
@ -182,17 +182,6 @@ void SpriteBatchNode::addChild(Node *child, int zOrder, int tag)
|
|||
Node::addChild(child, zOrder, tag);
|
||||
|
||||
appendChild(sprite);
|
||||
|
||||
|
||||
if (this->getParent() &&
|
||||
dynamic_cast<Layer*>(this->getParent()) != nullptr)
|
||||
{
|
||||
if (this->getParent()->getParent() &&
|
||||
dynamic_cast<Scene*>(this->getParent()->getParent()))
|
||||
{
|
||||
dynamic_cast<Scene*>(this->getParent()->getParent())->addChildToPhysicsWorld(child);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// override reorderChild
|
||||
|
|
|
@ -44,7 +44,7 @@ class PhysicsJoint;
|
|||
class PhysicsBodyInfo;
|
||||
|
||||
|
||||
const PhysicsMaterial PHYSICSBODY_MATERIAL_DEFAULT(1.0f, 1.0f, 1.0f);
|
||||
const PhysicsMaterial PHYSICSBODY_MATERIAL_DEFAULT(0.01f, 0.5f, 0.5f);
|
||||
|
||||
/**
|
||||
* A body affect by physics.
|
||||
|
@ -152,7 +152,7 @@ public:
|
|||
/*
|
||||
* @brief get the sprite the body set to.
|
||||
*/
|
||||
inline Sprite* getOwner() const { return _owner; }
|
||||
inline Node* getOwner() const { return _owner; }
|
||||
|
||||
inline void setCategoryBitmask(int bitmask) { _categoryBitmask = bitmask; }
|
||||
inline int getCategoryBitmask() const { return _categoryBitmask; }
|
||||
|
@ -261,7 +261,7 @@ protected:
|
|||
virtual ~PhysicsBody();
|
||||
|
||||
protected:
|
||||
Sprite* _owner;
|
||||
Node* _owner;
|
||||
std::vector<PhysicsJoint*> _joints;
|
||||
Array* _shapes;
|
||||
PhysicsWorld* _world;
|
||||
|
|
|
@ -41,6 +41,7 @@
|
|||
#include "box2d/CCPhysicsShapeInfo.h"
|
||||
#include "chipmunk/CCPhysicsHelper.h"
|
||||
#include "box2d/CCPhysicsHelper.h"
|
||||
#include "CCNode.h"
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
||||
|
@ -149,6 +150,11 @@ PhysicsBodyInfo* PhysicsJoint::bodyInfo(PhysicsBody* body) const
|
|||
return body->_info;
|
||||
}
|
||||
|
||||
Node* PhysicsJoint::bodyOwner(PhysicsBody* body) const
|
||||
{
|
||||
return body->_owner;
|
||||
}
|
||||
|
||||
|
||||
void PhysicsJoint::setCollisionEnable(bool enable)
|
||||
{
|
||||
|
@ -182,6 +188,9 @@ bool PhysicsJointFixed::init(PhysicsBody* a, PhysicsBody* b, const Point& anchr)
|
|||
{
|
||||
CC_BREAK_IF(!PhysicsJoint::init(a, b));
|
||||
|
||||
bodyOwner(a)->setPosition(anchr);
|
||||
bodyOwner(b)->setPosition(anchr);
|
||||
|
||||
// add a pivot joint to fixed two body together
|
||||
cpConstraint* joint = cpPivotJointNew(bodyInfo(a)->body, bodyInfo(b)->body,
|
||||
PhysicsHelper::point2cpv(anchr));
|
||||
|
@ -219,7 +228,6 @@ bool PhysicsJointPin::init(PhysicsBody *a, PhysicsBody *b, const Point& anchr)
|
|||
do
|
||||
{
|
||||
CC_BREAK_IF(!PhysicsJoint::init(a, b));
|
||||
|
||||
cpConstraint* joint = cpPivotJointNew(bodyInfo(a)->body, bodyInfo(b)->body,
|
||||
PhysicsHelper::point2cpv(anchr));
|
||||
|
||||
|
@ -227,7 +235,7 @@ bool PhysicsJointPin::init(PhysicsBody *a, PhysicsBody *b, const Point& anchr)
|
|||
|
||||
_info->add(joint);
|
||||
|
||||
setCollisionEnable(false);
|
||||
//setCollisionEnable(false);
|
||||
|
||||
return true;
|
||||
} while (false);
|
||||
|
@ -235,6 +243,16 @@ bool PhysicsJointPin::init(PhysicsBody *a, PhysicsBody *b, const Point& anchr)
|
|||
return false;
|
||||
}
|
||||
|
||||
void PhysicsJointPin::setMaxForce(float force)
|
||||
{
|
||||
_info->joints.front()->maxForce = PhysicsHelper::float2cpfloat(force);
|
||||
}
|
||||
|
||||
float PhysicsJointPin::getMaxForce()
|
||||
{
|
||||
return PhysicsHelper::cpfloat2float(_info->joints.front()->maxForce);
|
||||
}
|
||||
|
||||
PhysicsJointSliding* PhysicsJointSliding::create(PhysicsBody* a, PhysicsBody* b, const Point& grooveA, const Point& grooveB, const Point& anchr)
|
||||
{
|
||||
PhysicsJointSliding* joint = new PhysicsJointSliding();
|
||||
|
|
|
@ -63,6 +63,7 @@ protected:
|
|||
* PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. so this method is use for subclasses to catch the bodyInfo from PhysicsBody.
|
||||
*/
|
||||
PhysicsBodyInfo* bodyInfo(PhysicsBody* body) const;
|
||||
Node* bodyOwner(PhysicsBody* body) const;
|
||||
|
||||
protected:
|
||||
PhysicsBody* _bodyA;
|
||||
|
@ -82,7 +83,7 @@ protected:
|
|||
class PhysicsJointFixed : public PhysicsJoint
|
||||
{
|
||||
public:
|
||||
PhysicsJointFixed* create(PhysicsBody* a, PhysicsBody* b, const Point& anchr);
|
||||
static PhysicsJointFixed* create(PhysicsBody* a, PhysicsBody* b, const Point& anchr);
|
||||
|
||||
protected:
|
||||
bool init(PhysicsBody* a, PhysicsBody* b, const Point& anchr);
|
||||
|
@ -98,7 +99,7 @@ protected:
|
|||
class PhysicsJointSliding : public PhysicsJoint
|
||||
{
|
||||
public:
|
||||
PhysicsJointSliding* create(PhysicsBody* a, PhysicsBody* b, const Point& grooveA, const Point& grooveB, const Point& anchr);
|
||||
static PhysicsJointSliding* create(PhysicsBody* a, PhysicsBody* b, const Point& grooveA, const Point& grooveB, const Point& anchr);
|
||||
|
||||
protected:
|
||||
bool init(PhysicsBody* a, PhysicsBody* b, const Point& grooveA, const Point& grooveB, const Point& anchr);
|
||||
|
@ -153,6 +154,9 @@ class PhysicsJointPin : public PhysicsJoint
|
|||
public:
|
||||
static PhysicsJointPin* create(PhysicsBody* a, PhysicsBody* b, const Point& anchr);
|
||||
|
||||
void setMaxForce(float force);
|
||||
float getMaxForce();
|
||||
|
||||
protected:
|
||||
bool init(PhysicsBody* a, PhysicsBody* b, const Point& anchr);
|
||||
|
||||
|
|
|
@ -57,7 +57,7 @@ typedef struct PhysicsMaterial
|
|||
{}
|
||||
}PhysicsMaterial;
|
||||
|
||||
const PhysicsMaterial PHYSICSSHAPE_MATERIAL_DEFAULT(0.0f, 1.0f, 1.0f);
|
||||
const PhysicsMaterial PHYSICSSHAPE_MATERIAL_DEFAULT(0.0f, 0.5f, 0.5f);
|
||||
|
||||
/**
|
||||
* @brief A shape for body. You do not create PhysicsWorld objects directly, instead, you can view PhysicsBody to see how to create it.
|
||||
|
|
|
@ -524,7 +524,7 @@ int PhysicsWorld::collisionBeginCallback(PhysicsContact& contact)
|
|||
|
||||
if (!joint->isCollisionEnable())
|
||||
{
|
||||
PhysicsBody* body = joint->getBodyA() == bodyA ? bodyB : bodyA;
|
||||
PhysicsBody* body = joint->getBodyA() == bodyA ? joint->getBodyB() : joint->getBodyA();
|
||||
|
||||
if (body == bodyB)
|
||||
{
|
||||
|
|
|
@ -10,6 +10,7 @@ namespace
|
|||
CL(PhysicsDemoPlink),
|
||||
CL(PhysicsDemoClickAdd),
|
||||
CL(PhysicsDemoRayCast),
|
||||
CL(PhysicsDemoJoints),
|
||||
};
|
||||
|
||||
static int sceneIdx=-1;
|
||||
|
@ -51,6 +52,7 @@ namespace
|
|||
}
|
||||
|
||||
static const Color4F STATIC_COLOR(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
static const int DRAG_BODYS_TAG = 100;
|
||||
}
|
||||
|
||||
|
||||
|
@ -378,7 +380,7 @@ bool PhysicsDemo::onTouchBegan(Touch* touch, Event* event)
|
|||
{
|
||||
shape = dynamic_cast<PhysicsShape*>(obj);
|
||||
|
||||
if (shape->getTag() == 1)
|
||||
if (shape->getTag() == DRAG_BODYS_TAG)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
@ -392,7 +394,8 @@ bool PhysicsDemo::onTouchBegan(Touch* touch, Event* event)
|
|||
mouse->getPhysicsBody()->setDynamic(false);
|
||||
mouse->setPosition(location);
|
||||
this->addChild(mouse);
|
||||
PhysicsJoint* joint = PhysicsJointPin::create(mouse->getPhysicsBody(), shape->getBody(), location);
|
||||
PhysicsJointPin* joint = PhysicsJointPin::create(mouse->getPhysicsBody(), shape->getBody(), location);
|
||||
joint->setMaxForce(5000.0f);
|
||||
_scene->getPhysicsWorld()->addJoint(joint);
|
||||
_mouses.insert(std::make_pair(touch->getID(), mouse));
|
||||
|
||||
|
@ -492,7 +495,7 @@ void PhysicsDemoPyramidStack::onEnter()
|
|||
{
|
||||
auto sp = addGrossiniAtPosition(VisibleRect::bottom() + Point((i/2 - j) * 11, (14 - i) * 23 + 100), 0.2f);
|
||||
|
||||
sp->getPhysicsBody()->setTag(1);
|
||||
sp->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -741,15 +744,74 @@ std::string PhysicsDemoRayCast::title()
|
|||
}
|
||||
|
||||
|
||||
PhysicsDemoJoints::PhysicsDemoJoints()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void PhysicsDemoJoints::onEnter()
|
||||
{
|
||||
PhysicsDemo::onEnter();
|
||||
|
||||
setTouchEnabled(true);
|
||||
setTouchMode(Touch::DispatchMode::ONE_BY_ONE);
|
||||
|
||||
_scene->getPhysicsWorld()->setGravity(Point::ZERO);
|
||||
//_scene->getPhysicsWorld()->setGravity(Point::ZERO);
|
||||
|
||||
float width = (VisibleRect::getVisibleRect().size.width - 10) / 4;
|
||||
float height = (VisibleRect::getVisibleRect().size.height - 50) / 4;
|
||||
|
||||
Node* node = Node::create();
|
||||
PhysicsBody* box = PhysicsBody::create();
|
||||
node->setPhysicsBody(box);
|
||||
box->setDynamic(false);
|
||||
node->setPosition(Point::ZERO);
|
||||
|
||||
this->addChild(node);
|
||||
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
for (int j = 0; j < 4; ++j)
|
||||
{
|
||||
Point offset(VisibleRect::leftBottom().x + 5 + j * width + width/2, VisibleRect::leftBottom().y + 50 + i * height + height/2);
|
||||
box->addShape(PhysicsShapeEdgeBox::create(Size(width, height), PHYSICSSHAPE_MATERIAL_DEFAULT, 1, offset));
|
||||
|
||||
switch (i*4 + j)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
auto sp1 = makeBall(offset.x - 30, offset.y, 10);
|
||||
sp1->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
||||
auto sp2 = makeBall(offset.x + 30, offset.y, 10);
|
||||
sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
||||
|
||||
PhysicsJointPin* joint = PhysicsJointPin::create(sp1->getPhysicsBody(), sp2->getPhysicsBody(), offset);
|
||||
_scene->getPhysicsWorld()->addJoint(joint);
|
||||
|
||||
this->addChild(sp1);
|
||||
this->addChild(sp2);
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
|
||||
auto sp1 = makeBall(offset.x - 30, offset.y, 10);
|
||||
sp1->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
||||
auto sp2 = makeBox(offset.x + 30, offset.y, Size(30, 10));
|
||||
sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
||||
|
||||
PhysicsJointFixed* joint = PhysicsJointFixed::create(sp1->getPhysicsBody(), sp2->getPhysicsBody(), offset);
|
||||
_scene->getPhysicsWorld()->addJoint(joint);
|
||||
|
||||
this->addChild(sp1);
|
||||
this->addChild(sp2);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string PhysicsDemoJoints::title()
|
||||
|
|
|
@ -39,9 +39,9 @@ public:
|
|||
void toggleDebugCallback(Object* sender);
|
||||
|
||||
Sprite* addGrossiniAtPosition(Point p, float scale = 1.0);
|
||||
Sprite* makeBall(float x, float y, float radius, PhysicsMaterial material = PhysicsMaterial(1.0f, 1.0f, 1.0f));
|
||||
Sprite* makeBox(float x, float y, Size size, PhysicsMaterial material = PhysicsMaterial(1.0f, 1.0f, 1.0f));
|
||||
Sprite* makeTriangle(float x, float y, Size size, PhysicsMaterial material = PhysicsMaterial(1.0f, 1.0f, 1.0f));
|
||||
Sprite* makeBall(float x, float y, float radius, PhysicsMaterial material = PHYSICSBODY_MATERIAL_DEFAULT);
|
||||
Sprite* makeBox(float x, float y, Size size, PhysicsMaterial material = PHYSICSBODY_MATERIAL_DEFAULT);
|
||||
Sprite* makeTriangle(float x, float y, Size size, PhysicsMaterial material = PHYSICSBODY_MATERIAL_DEFAULT);
|
||||
|
||||
bool onTouchBegan(Touch* touch, Event* event) override;
|
||||
void onTouchMoved(Touch* touch, Event* event) override;
|
||||
|
|
Loading…
Reference in New Issue