mirror of https://github.com/axmolengine/axmol.git
add isVisibleByVisitingCamera check when visit
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@ -271,7 +271,7 @@ void ProtectedNode::reorderProtectedChild(cocos2d::Node *child, int localZOrder)
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void ProtectedNode::visit(Renderer* renderer, const Mat4 &parentTransform, uint32_t parentFlags)
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{
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// quick return if not visible. children won't be drawn.
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if (!_visible)
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if (!_visible || !isVisitableByVisitingCamera())
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{
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return;
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}
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@ -236,7 +236,7 @@ void Widget::onExit()
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void Widget::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
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{
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if (_visible)
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if (_visible || !isVisitableByVisitingCamera())
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{
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adaptRenderers();
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ProtectedNode::visit(renderer, parentTransform, parentFlags);
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@ -579,7 +579,7 @@ void ScrollView::onAfterDraw()
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void ScrollView::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
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{
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// quick return if not visible
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if (!isVisible())
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if (!isVisible() || !isVisitableByVisitingCamera())
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{
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return;
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}
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