mirror of https://github.com/axmolengine/axmol.git
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_bu_fix
This commit is contained in:
commit
67423e0dd2
3
AUTHORS
3
AUTHORS
|
@ -903,6 +903,9 @@ Developers:
|
|||
|
||||
billtt
|
||||
Fixed a bug that Node::setScale(float) may not work properly
|
||||
|
||||
Teivaz
|
||||
Custom uniform search optimization
|
||||
|
||||
Retired Core Developers:
|
||||
WenSheng Yang
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
cocos2d-x-3.2 ???
|
||||
[NEW] GLProgramState: can use uniform location to get/set uniform values
|
||||
[NEW] HttpClient: added sendImmediate()
|
||||
[NEW] Label: support setting line height and additional kerning of label that not using system font
|
||||
[NEW] Lua-binding: Animation3D supported
|
||||
|
|
|
@ -995,6 +995,8 @@
|
|||
299754F5193EC95400A54AC3 /* ObjectFactory.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 299754F2193EC95400A54AC3 /* ObjectFactory.cpp */; };
|
||||
299754F6193EC95400A54AC3 /* ObjectFactory.h in Headers */ = {isa = PBXBuildFile; fileRef = 299754F3193EC95400A54AC3 /* ObjectFactory.h */; };
|
||||
299754F7193EC95400A54AC3 /* ObjectFactory.h in Headers */ = {isa = PBXBuildFile; fileRef = 299754F3193EC95400A54AC3 /* ObjectFactory.h */; };
|
||||
29BDBA53195D597A003225C9 /* UIDeprecated.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 29BDBA52195D597A003225C9 /* UIDeprecated.cpp */; };
|
||||
29BDBA54195D597A003225C9 /* UIDeprecated.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 29BDBA52195D597A003225C9 /* UIDeprecated.cpp */; };
|
||||
29CB8F4C1929D1BB00C841D6 /* UILayoutManager.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 29CB8F4A1929D1BB00C841D6 /* UILayoutManager.cpp */; };
|
||||
29CB8F4D1929D1BB00C841D6 /* UILayoutManager.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 29CB8F4A1929D1BB00C841D6 /* UILayoutManager.cpp */; };
|
||||
29CB8F4E1929D1BB00C841D6 /* UILayoutManager.h in Headers */ = {isa = PBXBuildFile; fileRef = 29CB8F4B1929D1BB00C841D6 /* UILayoutManager.h */; };
|
||||
|
@ -2311,6 +2313,7 @@
|
|||
2986667918B1B079000E39CA /* CCTweenFunction.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CCTweenFunction.h; sourceTree = "<group>"; };
|
||||
299754F2193EC95400A54AC3 /* ObjectFactory.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = ObjectFactory.cpp; path = ../base/ObjectFactory.cpp; sourceTree = "<group>"; };
|
||||
299754F3193EC95400A54AC3 /* ObjectFactory.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = ObjectFactory.h; path = ../base/ObjectFactory.h; sourceTree = "<group>"; };
|
||||
29BDBA52195D597A003225C9 /* UIDeprecated.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = UIDeprecated.cpp; sourceTree = "<group>"; };
|
||||
29CB8F4A1929D1BB00C841D6 /* UILayoutManager.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = UILayoutManager.cpp; sourceTree = "<group>"; };
|
||||
29CB8F4B1929D1BB00C841D6 /* UILayoutManager.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = UILayoutManager.h; sourceTree = "<group>"; };
|
||||
29E99D1C1957BA7000046604 /* CocoLoader.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CocoLoader.cpp; sourceTree = "<group>"; };
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||||
|
@ -4030,6 +4033,7 @@
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|||
isa = PBXGroup;
|
||||
children = (
|
||||
29080DEB191B82CE0066F8DF /* UIDeprecated.h */,
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||||
29BDBA52195D597A003225C9 /* UIDeprecated.cpp */,
|
||||
2905FA1318CF08D100240AA3 /* UIWidget.cpp */,
|
||||
2905FA1418CF08D100240AA3 /* UIWidget.h */,
|
||||
50E6D30C18DADB5D0051CA34 /* CCProtectedNode.cpp */,
|
||||
|
@ -6360,6 +6364,7 @@
|
|||
503DD8F71926B0DB00CD74DD /* CCIMEDispatcher.cpp in Sources */,
|
||||
1AD71EB1180E26E600808F54 /* Bone.cpp in Sources */,
|
||||
1AD71EB5180E26E600808F54 /* BoneData.cpp in Sources */,
|
||||
29BDBA53195D597A003225C9 /* UIDeprecated.cpp in Sources */,
|
||||
1AD71EB9180E26E600808F54 /* CCSkeleton.cpp in Sources */,
|
||||
50ABBE751925AB6F00A911A9 /* CCEventListenerTouch.cpp in Sources */,
|
||||
1AD71EBD180E26E600808F54 /* CCSkeletonAnimation.cpp in Sources */,
|
||||
|
@ -6855,6 +6860,7 @@
|
|||
50ABBD5D1925AB0000A911A9 /* Vec3.cpp in Sources */,
|
||||
50ABC0121926664800A911A9 /* CCGLViewProtocol.cpp in Sources */,
|
||||
50ABC0021926664800A911A9 /* CCLock.cpp in Sources */,
|
||||
29BDBA54195D597A003225C9 /* UIDeprecated.cpp in Sources */,
|
||||
50FCEBAC18C72017004AD434 /* PageViewReader.cpp in Sources */,
|
||||
1A8C598C180E930E00EF57C3 /* CCActionFrame.cpp in Sources */,
|
||||
1A8C5990180E930E00EF57C3 /* CCActionFrameEasing.cpp in Sources */,
|
||||
|
|
|
@ -309,7 +309,8 @@ bool GLProgramState::init(GLProgram* glprogram)
|
|||
|
||||
for(auto &uniform : _glprogram->_userUniforms) {
|
||||
UniformValue value(&uniform.second, _glprogram);
|
||||
_uniforms[uniform.first] = value;
|
||||
_uniforms[uniform.second.location] = value;
|
||||
_uniformsByName[uniform.first] = uniform.second.location;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -329,9 +330,9 @@ void GLProgramState::apply(const Mat4& modelView)
|
|||
CCASSERT(_glprogram, "invalid glprogram");
|
||||
if(_uniformAttributeValueDirty)
|
||||
{
|
||||
for(auto& uniformValue : _uniforms)
|
||||
for(auto& uniformLocation : _uniformsByName)
|
||||
{
|
||||
uniformValue.second._uniform = _glprogram->getUniform(uniformValue.first);
|
||||
_uniforms[uniformLocation.second]._uniform = _glprogram->getUniform(uniformLocation.first);
|
||||
}
|
||||
|
||||
_vertexAttribsFlags = 0;
|
||||
|
@ -377,11 +378,19 @@ void GLProgramState::setGLProgram(GLProgram *glprogram)
|
|||
}
|
||||
}
|
||||
|
||||
UniformValue* GLProgramState::getUniformValue(GLint uniformLocation)
|
||||
{
|
||||
const auto itr = _uniforms.find(uniformLocation);
|
||||
if (itr != _uniforms.end())
|
||||
return &itr->second;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
UniformValue* GLProgramState::getUniformValue(const std::string &name)
|
||||
{
|
||||
const auto itr = _uniforms.find(name);
|
||||
if( itr != _uniforms.end())
|
||||
return &itr->second;
|
||||
const auto itr = _uniformsByName.find(name);
|
||||
if (itr != _uniformsByName.end())
|
||||
return &_uniforms[itr->second];
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
@ -431,6 +440,15 @@ void GLProgramState::setUniformCallback(const std::string &uniformName, const st
|
|||
CCLOG("cocos2d: warning: Uniform not found: %s", uniformName.c_str());
|
||||
}
|
||||
|
||||
void GLProgramState::setUniformCallback(GLint uniformLocation, const std::function<void(GLProgram*, Uniform*)> &callback)
|
||||
{
|
||||
auto v = getUniformValue(uniformLocation);
|
||||
if (v)
|
||||
v->setCallback(callback);
|
||||
else
|
||||
CCLOG("cocos2d: warning: Uniform at location not found: %i", uniformLocation);
|
||||
}
|
||||
|
||||
void GLProgramState::setUniformFloat(const std::string &uniformName, float value)
|
||||
{
|
||||
auto v = getUniformValue(uniformName);
|
||||
|
@ -440,6 +458,15 @@ void GLProgramState::setUniformFloat(const std::string &uniformName, float value
|
|||
CCLOG("cocos2d: warning: Uniform not found: %s", uniformName.c_str());
|
||||
}
|
||||
|
||||
void GLProgramState::setUniformFloat(GLint uniformLocation, float value)
|
||||
{
|
||||
auto v = getUniformValue(uniformLocation);
|
||||
if (v)
|
||||
v->setFloat(value);
|
||||
else
|
||||
CCLOG("cocos2d: warning: Uniform at location not found: %i", uniformLocation);
|
||||
}
|
||||
|
||||
void GLProgramState::setUniformInt(const std::string &uniformName, int value)
|
||||
{
|
||||
auto v = getUniformValue(uniformName);
|
||||
|
@ -449,6 +476,16 @@ void GLProgramState::setUniformInt(const std::string &uniformName, int value)
|
|||
CCLOG("cocos2d: warning: Uniform not found: %s", uniformName.c_str());
|
||||
}
|
||||
|
||||
void GLProgramState::setUniformInt(GLint uniformLocation, int value)
|
||||
{
|
||||
auto v = getUniformValue(uniformLocation);
|
||||
if (v)
|
||||
v->setInt(value);
|
||||
else
|
||||
CCLOG("cocos2d: warning: Uniform at location not found: %i", uniformLocation);
|
||||
|
||||
}
|
||||
|
||||
void GLProgramState::setUniformVec2(const std::string &uniformName, const Vec2& value)
|
||||
{
|
||||
auto v = getUniformValue(uniformName);
|
||||
|
@ -458,6 +495,15 @@ void GLProgramState::setUniformVec2(const std::string &uniformName, const Vec2&
|
|||
CCLOG("cocos2d: warning: Uniform not found: %s", uniformName.c_str());
|
||||
}
|
||||
|
||||
void GLProgramState::setUniformVec2(GLint uniformLocation, const Vec2& value)
|
||||
{
|
||||
auto v = getUniformValue(uniformLocation);
|
||||
if (v)
|
||||
v->setVec2(value);
|
||||
else
|
||||
CCLOG("cocos2d: warning: Uniform at location not found: %i", uniformLocation);
|
||||
}
|
||||
|
||||
void GLProgramState::setUniformVec3(const std::string &uniformName, const Vec3& value)
|
||||
{
|
||||
auto v = getUniformValue(uniformName);
|
||||
|
@ -467,6 +513,15 @@ void GLProgramState::setUniformVec3(const std::string &uniformName, const Vec3&
|
|||
CCLOG("cocos2d: warning: Uniform not found: %s", uniformName.c_str());
|
||||
}
|
||||
|
||||
void GLProgramState::setUniformVec3(GLint uniformLocation, const Vec3& value)
|
||||
{
|
||||
auto v = getUniformValue(uniformLocation);
|
||||
if (v)
|
||||
v->setVec3(value);
|
||||
else
|
||||
CCLOG("cocos2d: warning: Uniform at location not found: %i", uniformLocation);
|
||||
}
|
||||
|
||||
void GLProgramState::setUniformVec4(const std::string &uniformName, const Vec4& value)
|
||||
{
|
||||
auto v = getUniformValue(uniformName);
|
||||
|
@ -476,6 +531,15 @@ void GLProgramState::setUniformVec4(const std::string &uniformName, const Vec4&
|
|||
CCLOG("cocos2d: warning: Uniform not found: %s", uniformName.c_str());
|
||||
}
|
||||
|
||||
void GLProgramState::setUniformVec4(GLint uniformLocation, const Vec4& value)
|
||||
{
|
||||
auto v = getUniformValue(uniformLocation);
|
||||
if (v)
|
||||
v->setVec4(value);
|
||||
else
|
||||
CCLOG("cocos2d: warning: Uniform at location not found: %i", uniformLocation);
|
||||
}
|
||||
|
||||
void GLProgramState::setUniformMat4(const std::string &uniformName, const Mat4& value)
|
||||
{
|
||||
auto v = getUniformValue(uniformName);
|
||||
|
@ -485,6 +549,15 @@ void GLProgramState::setUniformMat4(const std::string &uniformName, const Mat4&
|
|||
CCLOG("cocos2d: warning: Uniform not found: %s", uniformName.c_str());
|
||||
}
|
||||
|
||||
void GLProgramState::setUniformMat4(GLint uniformLocation, const Mat4& value)
|
||||
{
|
||||
auto v = getUniformValue(uniformLocation);
|
||||
if (v)
|
||||
v->setMat4(value);
|
||||
else
|
||||
CCLOG("cocos2d: warning: Uniform at location not found: %i", uniformLocation);
|
||||
}
|
||||
|
||||
// Textures
|
||||
|
||||
void GLProgramState::setUniformTexture(const std::string &uniformName, Texture2D *texture)
|
||||
|
@ -493,6 +566,12 @@ void GLProgramState::setUniformTexture(const std::string &uniformName, Texture2D
|
|||
setUniformTexture(uniformName, texture->getName());
|
||||
}
|
||||
|
||||
void GLProgramState::setUniformTexture(GLint uniformLocation, Texture2D *texture)
|
||||
{
|
||||
CCASSERT(texture, "Invalid texture");
|
||||
setUniformTexture(uniformLocation, texture->getName());
|
||||
}
|
||||
|
||||
void GLProgramState::setUniformTexture(const std::string &uniformName, GLuint textureId)
|
||||
{
|
||||
auto v = getUniformValue(uniformName);
|
||||
|
@ -514,5 +593,25 @@ void GLProgramState::setUniformTexture(const std::string &uniformName, GLuint te
|
|||
}
|
||||
}
|
||||
|
||||
void GLProgramState::setUniformTexture(GLint uniformLocation, GLuint textureId)
|
||||
{
|
||||
auto v = getUniformValue(uniformLocation);
|
||||
if (v)
|
||||
{
|
||||
if (_boundTextureUnits.find(v->_uniform->name) != _boundTextureUnits.end())
|
||||
{
|
||||
v->setTexture(textureId, _boundTextureUnits[v->_uniform->name]);
|
||||
}
|
||||
else
|
||||
{
|
||||
v->setTexture(textureId, _textureUnitIndex);
|
||||
_boundTextureUnits[v->_uniform->name] = _textureUnitIndex++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CCLOG("cocos2d: warning: Uniform at location not found: %i", uniformLocation);
|
||||
}
|
||||
}
|
||||
|
||||
NS_CC_END
|
||||
|
|
|
@ -179,7 +179,17 @@ public:
|
|||
void setUniformCallback(const std::string &uniformName, const std::function<void(GLProgram*, Uniform*)> &callback);
|
||||
void setUniformTexture(const std::string &uniformName, Texture2D *texture);
|
||||
void setUniformTexture(const std::string &uniformName, GLuint textureId);
|
||||
|
||||
|
||||
void setUniformInt(GLint uniformLocation, int value);
|
||||
void setUniformFloat(GLint uniformLocation, float value);
|
||||
void setUniformVec2(GLint uniformLocation, const Vec2& value);
|
||||
void setUniformVec3(GLint uniformLocation, const Vec3& value);
|
||||
void setUniformVec4(GLint uniformLocation, const Vec4& value);
|
||||
void setUniformMat4(GLint uniformLocation, const Mat4& value);
|
||||
void setUniformCallback(GLint uniformLocation, const std::function<void(GLProgram*, Uniform*)> &callback);
|
||||
void setUniformTexture(GLint uniformLocation, Texture2D *texture);
|
||||
void setUniformTexture(GLint uniformLocation, GLuint textureId);
|
||||
|
||||
protected:
|
||||
GLProgramState();
|
||||
~GLProgramState();
|
||||
|
@ -187,9 +197,11 @@ protected:
|
|||
void resetGLProgram();
|
||||
VertexAttribValue* getVertexAttribValue(const std::string &attributeName);
|
||||
UniformValue* getUniformValue(const std::string &uniformName);
|
||||
UniformValue* getUniformValue(GLint uniformLocation);
|
||||
|
||||
bool _uniformAttributeValueDirty;
|
||||
std::unordered_map<std::string, UniformValue> _uniforms;
|
||||
std::unordered_map<std::string, GLint> _uniformsByName;
|
||||
std::unordered_map<GLint, UniformValue> _uniforms;
|
||||
std::unordered_map<std::string, VertexAttribValue> _attributes;
|
||||
std::unordered_map<std::string, int> _boundTextureUnits;
|
||||
|
||||
|
|
|
@ -9,62 +9,90 @@
|
|||
--
|
||||
-- overload function: setUniformTexture(string, cc.Texture2D)
|
||||
--
|
||||
-- overload function: setUniformTexture(int, cc.Texture2D)
|
||||
--
|
||||
-- overload function: setUniformTexture(int, unsigned int)
|
||||
--
|
||||
-- @function [parent=#GLProgramState] setUniformTexture
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
-- @param #cc.Texture2D texture2d
|
||||
-- @param #int int
|
||||
-- @param #unsigned int int
|
||||
|
||||
--------------------------------
|
||||
-- @function [parent=#GLProgramState] setUniformMat4
|
||||
-- overload function: setUniformMat4(int, mat4_table)
|
||||
--
|
||||
-- overload function: setUniformMat4(string, mat4_table)
|
||||
--
|
||||
-- @function [parent=#GLProgramState] setUniformMat4
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
-- @param #mat4_table mat4
|
||||
|
||||
|
||||
--------------------------------
|
||||
-- @function [parent=#GLProgramState] getUniformCount
|
||||
-- @param self
|
||||
-- @return long#long ret (return value: long)
|
||||
|
||||
--------------------------------
|
||||
-- @function [parent=#GLProgramState] setUniformFloat
|
||||
-- overload function: setUniformFloat(int, float)
|
||||
--
|
||||
-- overload function: setUniformFloat(string, float)
|
||||
--
|
||||
-- @function [parent=#GLProgramState] setUniformFloat
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
-- @param #float float
|
||||
|
||||
|
||||
--------------------------------
|
||||
-- @function [parent=#GLProgramState] setUniformVec3
|
||||
-- overload function: setUniformVec3(int, vec3_table)
|
||||
--
|
||||
-- overload function: setUniformVec3(string, vec3_table)
|
||||
--
|
||||
-- @function [parent=#GLProgramState] setUniformVec3
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
-- @param #vec3_table vec3
|
||||
|
||||
|
||||
--------------------------------
|
||||
-- @function [parent=#GLProgramState] setGLProgram
|
||||
-- @param self
|
||||
-- @param #cc.GLProgram glprogram
|
||||
|
||||
--------------------------------
|
||||
-- @function [parent=#GLProgramState] setUniformVec4
|
||||
-- overload function: setUniformVec4(int, vec4_table)
|
||||
--
|
||||
-- overload function: setUniformVec4(string, vec4_table)
|
||||
--
|
||||
-- @function [parent=#GLProgramState] setUniformVec4
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
-- @param #vec4_table vec4
|
||||
|
||||
|
||||
--------------------------------
|
||||
-- @function [parent=#GLProgramState] getVertexAttribCount
|
||||
-- @param self
|
||||
-- @return long#long ret (return value: long)
|
||||
|
||||
--------------------------------
|
||||
-- @function [parent=#GLProgramState] setUniformInt
|
||||
-- overload function: setUniformInt(int, int)
|
||||
--
|
||||
-- overload function: setUniformInt(string, int)
|
||||
--
|
||||
-- @function [parent=#GLProgramState] setUniformInt
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
-- @param #int int
|
||||
|
||||
|
||||
--------------------------------
|
||||
-- @function [parent=#GLProgramState] setUniformVec2
|
||||
-- overload function: setUniformVec2(int, vec2_table)
|
||||
--
|
||||
-- overload function: setUniformVec2(string, vec2_table)
|
||||
--
|
||||
-- @function [parent=#GLProgramState] setUniformVec2
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
-- @param #vec2_table vec2
|
||||
|
||||
|
||||
--------------------------------
|
||||
-- @function [parent=#GLProgramState] getVertexAttribsFlags
|
||||
-- @param self
|
||||
|
|
|
@ -9783,6 +9783,36 @@ int lua_cocos2dx_GLProgramState_setUniformTexture(lua_State* tolua_S)
|
|||
}
|
||||
}while(0);
|
||||
ok = true;
|
||||
do{
|
||||
if (argc == 2) {
|
||||
int arg0;
|
||||
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0);
|
||||
|
||||
if (!ok) { break; }
|
||||
cocos2d::Texture2D* arg1;
|
||||
ok &= luaval_to_object<cocos2d::Texture2D>(tolua_S, 3, "cc.Texture2D",&arg1);
|
||||
|
||||
if (!ok) { break; }
|
||||
cobj->setUniformTexture(arg0, arg1);
|
||||
return 0;
|
||||
}
|
||||
}while(0);
|
||||
ok = true;
|
||||
do{
|
||||
if (argc == 2) {
|
||||
int arg0;
|
||||
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0);
|
||||
|
||||
if (!ok) { break; }
|
||||
unsigned int arg1;
|
||||
ok &= luaval_to_uint32(tolua_S, 3,&arg1);
|
||||
|
||||
if (!ok) { break; }
|
||||
cobj->setUniformTexture(arg0, arg1);
|
||||
return 0;
|
||||
}
|
||||
}while(0);
|
||||
ok = true;
|
||||
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "setUniformTexture",argc, 2);
|
||||
return 0;
|
||||
|
||||
|
@ -9798,40 +9828,52 @@ int lua_cocos2dx_GLProgramState_setUniformMat4(lua_State* tolua_S)
|
|||
int argc = 0;
|
||||
cocos2d::GLProgramState* cobj = nullptr;
|
||||
bool ok = true;
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
tolua_Error tolua_err;
|
||||
#endif
|
||||
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
if (!tolua_isusertype(tolua_S,1,"cc.GLProgramState",0,&tolua_err)) goto tolua_lerror;
|
||||
#endif
|
||||
|
||||
cobj = (cocos2d::GLProgramState*)tolua_tousertype(tolua_S,1,0);
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
if (!cobj)
|
||||
if (!cobj)
|
||||
{
|
||||
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_GLProgramState_setUniformMat4'", nullptr);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
argc = lua_gettop(tolua_S)-1;
|
||||
if (argc == 2)
|
||||
{
|
||||
std::string arg0;
|
||||
cocos2d::Mat4 arg1;
|
||||
do{
|
||||
if (argc == 2) {
|
||||
int arg0;
|
||||
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0);
|
||||
|
||||
ok &= luaval_to_std_string(tolua_S, 2,&arg0);
|
||||
if (!ok) { break; }
|
||||
cocos2d::Mat4 arg1;
|
||||
ok &= luaval_to_mat4(tolua_S, 3, &arg1);
|
||||
|
||||
ok &= luaval_to_mat4(tolua_S, 3, &arg1);
|
||||
if(!ok)
|
||||
if (!ok) { break; }
|
||||
cobj->setUniformMat4(arg0, arg1);
|
||||
return 0;
|
||||
cobj->setUniformMat4(arg0, arg1);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}while(0);
|
||||
ok = true;
|
||||
do{
|
||||
if (argc == 2) {
|
||||
std::string arg0;
|
||||
ok &= luaval_to_std_string(tolua_S, 2,&arg0);
|
||||
|
||||
if (!ok) { break; }
|
||||
cocos2d::Mat4 arg1;
|
||||
ok &= luaval_to_mat4(tolua_S, 3, &arg1);
|
||||
|
||||
if (!ok) { break; }
|
||||
cobj->setUniformMat4(arg0, arg1);
|
||||
return 0;
|
||||
}
|
||||
}while(0);
|
||||
ok = true;
|
||||
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "setUniformMat4",argc, 2);
|
||||
return 0;
|
||||
|
||||
|
@ -9891,40 +9933,52 @@ int lua_cocos2dx_GLProgramState_setUniformFloat(lua_State* tolua_S)
|
|||
int argc = 0;
|
||||
cocos2d::GLProgramState* cobj = nullptr;
|
||||
bool ok = true;
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
tolua_Error tolua_err;
|
||||
#endif
|
||||
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
if (!tolua_isusertype(tolua_S,1,"cc.GLProgramState",0,&tolua_err)) goto tolua_lerror;
|
||||
#endif
|
||||
|
||||
cobj = (cocos2d::GLProgramState*)tolua_tousertype(tolua_S,1,0);
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
if (!cobj)
|
||||
if (!cobj)
|
||||
{
|
||||
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_GLProgramState_setUniformFloat'", nullptr);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
argc = lua_gettop(tolua_S)-1;
|
||||
if (argc == 2)
|
||||
{
|
||||
std::string arg0;
|
||||
double arg1;
|
||||
do{
|
||||
if (argc == 2) {
|
||||
int arg0;
|
||||
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0);
|
||||
|
||||
ok &= luaval_to_std_string(tolua_S, 2,&arg0);
|
||||
if (!ok) { break; }
|
||||
double arg1;
|
||||
ok &= luaval_to_number(tolua_S, 3,&arg1);
|
||||
|
||||
ok &= luaval_to_number(tolua_S, 3,&arg1);
|
||||
if(!ok)
|
||||
if (!ok) { break; }
|
||||
cobj->setUniformFloat(arg0, arg1);
|
||||
return 0;
|
||||
cobj->setUniformFloat(arg0, arg1);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}while(0);
|
||||
ok = true;
|
||||
do{
|
||||
if (argc == 2) {
|
||||
std::string arg0;
|
||||
ok &= luaval_to_std_string(tolua_S, 2,&arg0);
|
||||
|
||||
if (!ok) { break; }
|
||||
double arg1;
|
||||
ok &= luaval_to_number(tolua_S, 3,&arg1);
|
||||
|
||||
if (!ok) { break; }
|
||||
cobj->setUniformFloat(arg0, arg1);
|
||||
return 0;
|
||||
}
|
||||
}while(0);
|
||||
ok = true;
|
||||
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "setUniformFloat",argc, 2);
|
||||
return 0;
|
||||
|
||||
|
@ -9940,40 +9994,52 @@ int lua_cocos2dx_GLProgramState_setUniformVec3(lua_State* tolua_S)
|
|||
int argc = 0;
|
||||
cocos2d::GLProgramState* cobj = nullptr;
|
||||
bool ok = true;
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
tolua_Error tolua_err;
|
||||
#endif
|
||||
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
if (!tolua_isusertype(tolua_S,1,"cc.GLProgramState",0,&tolua_err)) goto tolua_lerror;
|
||||
#endif
|
||||
|
||||
cobj = (cocos2d::GLProgramState*)tolua_tousertype(tolua_S,1,0);
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
if (!cobj)
|
||||
if (!cobj)
|
||||
{
|
||||
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_GLProgramState_setUniformVec3'", nullptr);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
argc = lua_gettop(tolua_S)-1;
|
||||
if (argc == 2)
|
||||
{
|
||||
std::string arg0;
|
||||
cocos2d::Vec3 arg1;
|
||||
do{
|
||||
if (argc == 2) {
|
||||
int arg0;
|
||||
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0);
|
||||
|
||||
ok &= luaval_to_std_string(tolua_S, 2,&arg0);
|
||||
if (!ok) { break; }
|
||||
cocos2d::Vec3 arg1;
|
||||
ok &= luaval_to_vec3(tolua_S, 3, &arg1);
|
||||
|
||||
ok &= luaval_to_vec3(tolua_S, 3, &arg1);
|
||||
if(!ok)
|
||||
if (!ok) { break; }
|
||||
cobj->setUniformVec3(arg0, arg1);
|
||||
return 0;
|
||||
cobj->setUniformVec3(arg0, arg1);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}while(0);
|
||||
ok = true;
|
||||
do{
|
||||
if (argc == 2) {
|
||||
std::string arg0;
|
||||
ok &= luaval_to_std_string(tolua_S, 2,&arg0);
|
||||
|
||||
if (!ok) { break; }
|
||||
cocos2d::Vec3 arg1;
|
||||
ok &= luaval_to_vec3(tolua_S, 3, &arg1);
|
||||
|
||||
if (!ok) { break; }
|
||||
cobj->setUniformVec3(arg0, arg1);
|
||||
return 0;
|
||||
}
|
||||
}while(0);
|
||||
ok = true;
|
||||
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "setUniformVec3",argc, 2);
|
||||
return 0;
|
||||
|
||||
|
@ -10035,40 +10101,52 @@ int lua_cocos2dx_GLProgramState_setUniformVec4(lua_State* tolua_S)
|
|||
int argc = 0;
|
||||
cocos2d::GLProgramState* cobj = nullptr;
|
||||
bool ok = true;
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
tolua_Error tolua_err;
|
||||
#endif
|
||||
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
if (!tolua_isusertype(tolua_S,1,"cc.GLProgramState",0,&tolua_err)) goto tolua_lerror;
|
||||
#endif
|
||||
|
||||
cobj = (cocos2d::GLProgramState*)tolua_tousertype(tolua_S,1,0);
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
if (!cobj)
|
||||
if (!cobj)
|
||||
{
|
||||
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_GLProgramState_setUniformVec4'", nullptr);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
argc = lua_gettop(tolua_S)-1;
|
||||
if (argc == 2)
|
||||
{
|
||||
std::string arg0;
|
||||
cocos2d::Vec4 arg1;
|
||||
do{
|
||||
if (argc == 2) {
|
||||
int arg0;
|
||||
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0);
|
||||
|
||||
ok &= luaval_to_std_string(tolua_S, 2,&arg0);
|
||||
if (!ok) { break; }
|
||||
cocos2d::Vec4 arg1;
|
||||
ok &= luaval_to_vec4(tolua_S, 3, &arg1);
|
||||
|
||||
ok &= luaval_to_vec4(tolua_S, 3, &arg1);
|
||||
if(!ok)
|
||||
if (!ok) { break; }
|
||||
cobj->setUniformVec4(arg0, arg1);
|
||||
return 0;
|
||||
cobj->setUniformVec4(arg0, arg1);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}while(0);
|
||||
ok = true;
|
||||
do{
|
||||
if (argc == 2) {
|
||||
std::string arg0;
|
||||
ok &= luaval_to_std_string(tolua_S, 2,&arg0);
|
||||
|
||||
if (!ok) { break; }
|
||||
cocos2d::Vec4 arg1;
|
||||
ok &= luaval_to_vec4(tolua_S, 3, &arg1);
|
||||
|
||||
if (!ok) { break; }
|
||||
cobj->setUniformVec4(arg0, arg1);
|
||||
return 0;
|
||||
}
|
||||
}while(0);
|
||||
ok = true;
|
||||
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "setUniformVec4",argc, 2);
|
||||
return 0;
|
||||
|
||||
|
@ -10128,40 +10206,52 @@ int lua_cocos2dx_GLProgramState_setUniformInt(lua_State* tolua_S)
|
|||
int argc = 0;
|
||||
cocos2d::GLProgramState* cobj = nullptr;
|
||||
bool ok = true;
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
tolua_Error tolua_err;
|
||||
#endif
|
||||
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
if (!tolua_isusertype(tolua_S,1,"cc.GLProgramState",0,&tolua_err)) goto tolua_lerror;
|
||||
#endif
|
||||
|
||||
cobj = (cocos2d::GLProgramState*)tolua_tousertype(tolua_S,1,0);
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
if (!cobj)
|
||||
if (!cobj)
|
||||
{
|
||||
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_GLProgramState_setUniformInt'", nullptr);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
argc = lua_gettop(tolua_S)-1;
|
||||
if (argc == 2)
|
||||
{
|
||||
std::string arg0;
|
||||
int arg1;
|
||||
do{
|
||||
if (argc == 2) {
|
||||
int arg0;
|
||||
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0);
|
||||
|
||||
ok &= luaval_to_std_string(tolua_S, 2,&arg0);
|
||||
if (!ok) { break; }
|
||||
int arg1;
|
||||
ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1);
|
||||
|
||||
ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1);
|
||||
if(!ok)
|
||||
if (!ok) { break; }
|
||||
cobj->setUniformInt(arg0, arg1);
|
||||
return 0;
|
||||
cobj->setUniformInt(arg0, arg1);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}while(0);
|
||||
ok = true;
|
||||
do{
|
||||
if (argc == 2) {
|
||||
std::string arg0;
|
||||
ok &= luaval_to_std_string(tolua_S, 2,&arg0);
|
||||
|
||||
if (!ok) { break; }
|
||||
int arg1;
|
||||
ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1);
|
||||
|
||||
if (!ok) { break; }
|
||||
cobj->setUniformInt(arg0, arg1);
|
||||
return 0;
|
||||
}
|
||||
}while(0);
|
||||
ok = true;
|
||||
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "setUniformInt",argc, 2);
|
||||
return 0;
|
||||
|
||||
|
@ -10177,40 +10267,52 @@ int lua_cocos2dx_GLProgramState_setUniformVec2(lua_State* tolua_S)
|
|||
int argc = 0;
|
||||
cocos2d::GLProgramState* cobj = nullptr;
|
||||
bool ok = true;
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
tolua_Error tolua_err;
|
||||
#endif
|
||||
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
if (!tolua_isusertype(tolua_S,1,"cc.GLProgramState",0,&tolua_err)) goto tolua_lerror;
|
||||
#endif
|
||||
|
||||
cobj = (cocos2d::GLProgramState*)tolua_tousertype(tolua_S,1,0);
|
||||
|
||||
#if COCOS2D_DEBUG >= 1
|
||||
if (!cobj)
|
||||
if (!cobj)
|
||||
{
|
||||
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_GLProgramState_setUniformVec2'", nullptr);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
argc = lua_gettop(tolua_S)-1;
|
||||
if (argc == 2)
|
||||
{
|
||||
std::string arg0;
|
||||
cocos2d::Vec2 arg1;
|
||||
do{
|
||||
if (argc == 2) {
|
||||
int arg0;
|
||||
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0);
|
||||
|
||||
ok &= luaval_to_std_string(tolua_S, 2,&arg0);
|
||||
if (!ok) { break; }
|
||||
cocos2d::Vec2 arg1;
|
||||
ok &= luaval_to_vec2(tolua_S, 3, &arg1);
|
||||
|
||||
ok &= luaval_to_vec2(tolua_S, 3, &arg1);
|
||||
if(!ok)
|
||||
if (!ok) { break; }
|
||||
cobj->setUniformVec2(arg0, arg1);
|
||||
return 0;
|
||||
cobj->setUniformVec2(arg0, arg1);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}while(0);
|
||||
ok = true;
|
||||
do{
|
||||
if (argc == 2) {
|
||||
std::string arg0;
|
||||
ok &= luaval_to_std_string(tolua_S, 2,&arg0);
|
||||
|
||||
if (!ok) { break; }
|
||||
cocos2d::Vec2 arg1;
|
||||
ok &= luaval_to_vec2(tolua_S, 3, &arg1);
|
||||
|
||||
if (!ok) { break; }
|
||||
cobj->setUniformVec2(arg0, arg1);
|
||||
return 0;
|
||||
}
|
||||
}while(0);
|
||||
ok = true;
|
||||
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "setUniformVec2",argc, 2);
|
||||
return 0;
|
||||
|
||||
|
|
|
@ -29,7 +29,8 @@ CCProtectedNode.cpp \
|
|||
UIHBox.cpp \
|
||||
UIVBox.cpp \
|
||||
UIRelativeBox.cpp \
|
||||
UIVideoPlayerAndroid.cpp
|
||||
UIVideoPlayerAndroid.cpp \
|
||||
UIDeprecated.cpp \
|
||||
|
||||
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/.. \
|
||||
$(LOCAL_PATH)/../editor-support
|
||||
|
|
|
@ -22,5 +22,6 @@ set(COCOS_UI_SRC
|
|||
ui/UITextField.cpp
|
||||
ui/UIVBox.cpp
|
||||
ui/UIWidget.cpp
|
||||
ui/UIDeprecated.cpp
|
||||
)
|
||||
|
||||
|
|
|
@ -0,0 +1,33 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#include "ui/UIDeprecated.h"
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
||||
namespace ui {
|
||||
|
||||
const Margin MarginZero = Margin::ZERO ;
|
||||
|
||||
}}
|
|
@ -26,6 +26,12 @@
|
|||
#define cocos2d_libs_UIDeprecated_h
|
||||
|
||||
#include "base/CCPlatformMacros.h"
|
||||
#include "ui/UIWidget.h"
|
||||
#include "ui/UILayout.h"
|
||||
#include "ui/UIListView.h"
|
||||
#include "ui/UILoadingBar.h"
|
||||
#include "ui/UIPageView.h"
|
||||
#include "ui/UIRichText.h"
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
||||
|
@ -147,7 +153,7 @@ CC_DEPRECATED_ATTRIBUTE typedef LoadingBar::Direction LoadingBarType;
|
|||
CC_DEPRECATED_ATTRIBUTE typedef PageView::TouchDirection PVTouchDir;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef RichElement::Type RichElementType;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ScrollView::Direction SCROLLVIEW_DIR;
|
||||
|
||||
CC_DEPRECATED_ATTRIBUTE extern const Margin MarginZero;
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -29,6 +29,8 @@ NS_CC_BEGIN
|
|||
|
||||
namespace ui {
|
||||
|
||||
const Margin Margin::ZERO = Margin(0,0,0,0);
|
||||
|
||||
Margin::Margin(void) : left(0), top(0), right(0), bottom(0)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -52,9 +52,11 @@ public:
|
|||
Margin& operator= (const Margin& other);
|
||||
void setMargin(float l, float t, float r, float b);
|
||||
bool equals(const Margin& target) const;
|
||||
|
||||
static const Margin ZERO;
|
||||
|
||||
};
|
||||
|
||||
const Margin MarginZero = Margin();
|
||||
|
||||
/**
|
||||
* @js NA
|
||||
|
|
|
@ -149,7 +149,7 @@ void ListView::remedyLayoutParameter(Widget *item)
|
|||
}
|
||||
if (getIndex(item) == 0)
|
||||
{
|
||||
defaultLp->setMargin(MarginZero);
|
||||
defaultLp->setMargin(Margin::ZERO);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -161,7 +161,7 @@ void ListView::remedyLayoutParameter(Widget *item)
|
|||
{
|
||||
if (getIndex(item) == 0)
|
||||
{
|
||||
llp->setMargin(MarginZero);
|
||||
llp->setMargin(Margin::ZERO);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -204,7 +204,7 @@ void ListView::remedyLayoutParameter(Widget *item)
|
|||
}
|
||||
if (getIndex(item) == 0)
|
||||
{
|
||||
defaultLp->setMargin(MarginZero);
|
||||
defaultLp->setMargin(Margin::ZERO);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -216,7 +216,7 @@ void ListView::remedyLayoutParameter(Widget *item)
|
|||
{
|
||||
if (getIndex(item) == 0)
|
||||
{
|
||||
llp->setMargin(MarginZero);
|
||||
llp->setMargin(Margin::ZERO);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
<ClInclude Include="..\CocosGUI.h" />
|
||||
<ClInclude Include="..\UIButton.h" />
|
||||
<ClInclude Include="..\UICheckBox.h" />
|
||||
<ClInclude Include="..\UIDeprecated.h" />
|
||||
<ClInclude Include="..\UIHBox.h" />
|
||||
<ClInclude Include="..\UIHelper.h" />
|
||||
<ClInclude Include="..\UIImageView.h" />
|
||||
|
@ -40,6 +41,7 @@
|
|||
<ClCompile Include="..\CocosGUI.cpp" />
|
||||
<ClCompile Include="..\UIButton.cpp" />
|
||||
<ClCompile Include="..\UICheckBox.cpp" />
|
||||
<ClCompile Include="..\UIDeprecated.cpp" />
|
||||
<ClCompile Include="..\UIHBox.cpp" />
|
||||
<ClCompile Include="..\UIHelper.cpp" />
|
||||
<ClCompile Include="..\UIImageView.cpp" />
|
||||
|
|
|
@ -87,6 +87,9 @@
|
|||
<ClInclude Include="..\UILayoutManager.h">
|
||||
<Filter>Layouts</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\UIDeprecated.h">
|
||||
<Filter>System</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\UIScrollView.cpp">
|
||||
|
@ -158,5 +161,8 @@
|
|||
<ClCompile Include="..\UILayoutManager.cpp">
|
||||
<Filter>Layouts</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\UIDeprecated.cpp">
|
||||
<Filter>System</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
|
@ -184,6 +184,7 @@
|
|||
<ClInclude Include="..\..\ui\UITextField.h" />
|
||||
<ClInclude Include="..\..\ui\UIVBox.h" />
|
||||
<ClInclude Include="..\..\ui\UIWidget.h" />
|
||||
<ClInclude Include="..\UIDeprecated.h" />
|
||||
<ClInclude Include="..\UIHBox.h" />
|
||||
<ClInclude Include="..\UILayoutManager.h" />
|
||||
<ClInclude Include="..\UIRelativeBox.h" />
|
||||
|
@ -209,8 +210,9 @@
|
|||
<ClCompile Include="..\..\ui\UITextField.cpp" />
|
||||
<ClCompile Include="..\..\ui\UIVBox.cpp" />
|
||||
<ClCompile Include="..\..\ui\UIWidget.cpp" />
|
||||
<ClCompile Include="..\UIDeprecated.cpp" />
|
||||
<ClCompile Include="..\UIHBox.cpp" />
|
||||
<ClCompile Include="..\UILayoutManager.cpp" />
|
||||
<ClCompile Include="..\UIRelativeBox.cpp" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
|
@ -84,6 +84,9 @@
|
|||
<ClInclude Include="..\UILayoutManager.h">
|
||||
<Filter>Layouts</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\UIDeprecated.h">
|
||||
<Filter>System</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\ui\UILayout.cpp">
|
||||
|
@ -155,5 +158,8 @@
|
|||
<ClCompile Include="..\UILayoutManager.cpp">
|
||||
<Filter>Layouts</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\UIDeprecated.cpp">
|
||||
<Filter>System</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
|
@ -957,6 +957,7 @@
|
|||
"cocos/ui/UIButton.h",
|
||||
"cocos/ui/UICheckBox.cpp",
|
||||
"cocos/ui/UICheckBox.h",
|
||||
"cocos/ui/UIDeprecated.cpp",
|
||||
"cocos/ui/UIDeprecated.h",
|
||||
"cocos/ui/UIHBox.cpp",
|
||||
"cocos/ui/UIHBox.h",
|
||||
|
|
Loading…
Reference in New Issue