mirror of https://github.com/axmolengine/axmol.git
fix compiler warning
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50ab5783d5
commit
677cf00355
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@ -289,7 +289,7 @@ void Armature::removeBone(Bone *bone, bool recursion)
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CCASSERT(bone != nullptr, "bone must be added to the bone dictionary!");
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bone->setArmature(nullptr);
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bone->removeFromParent();
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bone->removeFromParent(recursion);
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if (_topBoneList->containsObject(bone))
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{
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@ -322,16 +322,19 @@ void Bone::addChildBone(Bone *child)
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}
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}
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void Bone::removeChildBone(Bone *bone)
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void Bone::removeChildBone(Bone *bone, bool recursion)
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{
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if (_children && _children->getIndexOfObject(bone) != UINT_MAX )
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{
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Array *ccbones = bone->_children;
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for(auto object : *ccbones)
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if(recursion)
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{
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Bone *ccBone = (Bone *)object;
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bone->removeChildBone(ccBone);
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Array *ccbones = bone->_children;
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for(auto object : *ccbones)
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{
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Bone *ccBone = (Bone *)object;
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bone->removeChildBone(ccBone, recursion);
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}
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}
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bone->setParentBone(nullptr);
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@ -342,11 +345,11 @@ void Bone::removeChildBone(Bone *bone)
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}
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}
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void Bone::removeFromParent()
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void Bone::removeFromParent(bool recursion)
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{
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if (nullptr != _parentBone)
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{
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_parentBone->removeChildBone(this);
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_parentBone->removeChildBone(this, recursion);
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}
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}
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@ -112,16 +112,18 @@ public:
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*/
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Bone *getParentBone();
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using Node::removeFromParent;
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/**
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* Remove itself from its parent.
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* @param recursion whether or not to remove childBone's display
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*/
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void removeFromParent();
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void removeFromParent(bool recursion);
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/**
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* Removes a child Bone
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* @param bone the bone you want to remove
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*/
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void removeChildBone(Bone *bone);
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void removeChildBone(Bone *bone, bool recursion);
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void update(float delta) override;
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@ -146,13 +146,13 @@ void DisplayManager::addDisplay(Node *display, int index)
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for (int i = _decoDisplayList->count()-2; i>=0; i--)
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{
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DecorativeDisplay *dd = static_cast<DecorativeDisplay*>(_decoDisplayList->objectAtIndex(i));
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SpriteDisplayData *spriteDisplayData = static_cast<SpriteDisplayData*>(dd->getDisplayData());
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if (spriteDisplayData)
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DecorativeDisplay *dd = static_cast<DecorativeDisplay*>(_decoDisplayList->getObjectAtIndex(i));
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SpriteDisplayData *sdd = static_cast<SpriteDisplayData*>(dd->getDisplayData());
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if (sdd)
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{
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find = true;
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skin->setSkinData(spriteDisplayData->skinData);
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static_cast<SpriteDisplayData*>(displayData)->skinData = spriteDisplayData->skinData;
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skin->setSkinData(sdd->skinData);
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static_cast<SpriteDisplayData*>(displayData)->skinData = sdd->skinData;
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break;
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}
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}
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