mirror of https://github.com/axmolengine/axmol.git
[cmake] Rename BUILD_LUA_LIBS to AX_ENABLE_EXT_LUA
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@ -45,16 +45,16 @@ include(PreventInSourceBuilds)
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# works before build libcocos2d
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include(CocosBuildSet)
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option(BUILD_TESTS "Build cpp & lua tests" ON)
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option(AX_BUILD_TESTS "Build cpp & lua tests" ON)
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set(BUILD_LUA_LIBS ON)
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set(AX_ENABLE_EXT_LUA ON)
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add_subdirectory(${ADXE_ROOT_PATH}/core ${ENGINE_BINARY_PATH}/adxe/core)
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# prevent tests project to build "adxe/core" again
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set(BUILD_ENGINE_DONE ON)
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if(BUILD_TESTS)
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if(AX_BUILD_TESTS)
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# add cpp-template-default into project(adxe) for tmp test
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add_subdirectory(${ADXE_ROOT_PATH}/templates/cpp-template-default ${ENGINE_BINARY_PATH}/tests/HelloCpp)
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@ -66,9 +66,9 @@ if(BUILD_TESTS)
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add_subdirectory(${ADXE_ROOT_PATH}/tests/fairygui-tests ${ENGINE_BINARY_PATH}/tests/fairygui-tests)
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endif()
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if(BUILD_LUA_LIBS)
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if(AX_ENABLE_EXT_LUA)
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add_subdirectory(${ADXE_ROOT_PATH}/templates/lua-template-default ${ENGINE_BINARY_PATH}/tests/HelloLua)
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add_subdirectory(${ADXE_ROOT_PATH}/tests/lua-tests/project ${ENGINE_BINARY_PATH}/tests/lua-test)
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endif(BUILD_LUA_LIBS)
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endif(AX_ENABLE_EXT_LUA)
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endif()
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@ -162,7 +162,7 @@ function(copy_thirdparty_dlls cocos_target destDir)
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# list(APPEND DEPENDENCIES ${INTERFACE_LINK_LIBRARIES})
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# endif()
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if(BUILD_LUA_LIBS) # TODO: rename to AX_ENABLE_EXT_LUA
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if(AX_ENABLE_EXT_LUA)
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list(APPEND DEPENDENCIES ${LUA_ENGINE})
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list(APPEND DEPENDENCIES tolua)
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endif()
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@ -29,7 +29,7 @@ message(STATUS "PYTHON_PATH:" ${PYTHON_COMMAND})
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message(STATUS "COCOS_COMMAND_PATH:" ${COCOS_COMMAND})
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message(STATUS "HOST_SYSTEM:" ${CMAKE_HOST_SYSTEM_NAME})
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# the default behavior of build module
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option(BUILD_LUA_LIBS "Build lua libraries" OFF)
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option(AX_ENABLE_EXT_LUA "Build lua libraries" OFF)
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# hold the extensions list to auto link to app
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set(CC_EXTENSION_LIBS "" CACHE INTERNAL "extensions for auto link to target application")
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@ -27,7 +27,7 @@
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# this CMakeLists is to generate Cocos2d-x Engine Library
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# build adxe
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# build adxelua if BUILD_LUA_LIBS=ON
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# build adxelua if AX_ENABLE_EXT_LUA=ON
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# The version number
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set(ADXE_VERSION 1.0)
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@ -149,7 +149,7 @@ set_target_properties(${ADXE_CORE_LIB}
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)
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## Lua bindings lib
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# if(BUILD_LUA_LIBS)
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# if(AX_ENABLE_EXT_LUA)
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# add_subdirectory(${ADXE_ROOT_PATH}/extensions/scripting/lua-bindings ${ENGINE_BINARY_PATH}/core/lua-bindings)
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# endif()
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@ -117,7 +117,7 @@ if(AX_ENABLE_EXT_COCOSTUDIO)
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endif()
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endif()
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if(BUILD_LUA_LIBS) # TODO: rename to AX_ENABLE_EXT_LUA
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if(AX_ENABLE_EXT_LUA)
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add_subdirectory(scripting/lua-bindings)
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endif()
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@ -33,7 +33,7 @@ set(SOURCE
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#~ implot/implot_demo.cpp
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)
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#~ if(BUILD_LUA_LIBS)
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#~ if(AX_ENABLE_EXT_LUA)
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#~ include_directories(
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#~ lua-bindings
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#~ ${ADXE_ROOT_PATH}/thirdparty/lua/luajit/include
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@ -52,7 +52,7 @@ if(NOT DEFINED BUILD_ENGINE_DONE) # to test HelloLua into root project
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set(CMAKE_MODULE_PATH ${ADXE_ROOT_PATH}/cmake/Modules/)
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include(CocosBuildSet)
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set(BUILD_LUA_LIBS ON)
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set(AX_ENABLE_EXT_LUA ON)
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add_subdirectory(${ADXE_ROOT_PATH}/core ${ENGINE_BINARY_PATH}/adxe/core)
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endif()
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@ -20,7 +20,7 @@ if(NOT DEFINED BUILD_ENGINE_DONE)
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set(CMAKE_MODULE_PATH ${ADXE_ROOT_PATH}/cmake/Modules/)
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include(CocosBuildSet)
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set(BUILD_LUA_LIBS ON)
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set(AX_ENABLE_EXT_LUA ON)
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add_subdirectory(${ADXE_ROOT_PATH}/core ${ENGINE_BINARY_PATH}/adxe/core)
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endif()
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@ -66,7 +66,8 @@ add_library(thirdparty STATIC empty.cpp)
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# header only libs
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target_include_directories(thirdparty
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INTERFACE "robin-map/include"
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INTERFACE "fmt/include"
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INTERFACE "robin-map/include"
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)
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if (ANDROID)
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@ -207,7 +208,7 @@ if(AX_WITH_ASTC)
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endif(AX_WITH_ASTC)
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# use lua/js specific libs by property to prevent conflict
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if(BUILD_LUA_LIBS)
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if(AX_ENABLE_EXT_LUA)
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add_subdirectory(lua/${AX_LUA_ENGINE})
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add_subdirectory(lua/tolua)
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add_subdirectory(lua/lua-cjson)
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@ -335,11 +336,6 @@ if(AX_WITH_KCP)
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target_compile_definitions(thirdparty PUBLIC YASIO_HAVE_KCP=1)
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endif()
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# fmt-lib
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add_subdirectory(fmt)
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target_link_libraries(thirdparty fmt-header-only)
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configure_target_outdir(fmt)
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# put "thirdparty" into thirdparty folder, too
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configure_target_outdir(thirdparty)
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