A few more minor documentation changes. OK, enough for today! :-)

This commit is contained in:
Donald Alan Morrison 2012-09-15 15:12:28 -07:00
parent 216ebab0e1
commit 6816fb94fc
3 changed files with 18 additions and 18 deletions

View File

@ -142,7 +142,7 @@ public:
/** The scheduled method will be called every 'interval' seconds.
If paused is YES, then it won't be called until it is resumed.
If 'interval' is 0, it will be called every frame, but if so, it recommended to use 'scheduleUpdateForTarget:' instead.
If 'interval' is 0, it will be called every frame, but if so, it's recommended to use 'scheduleUpdateForTarget:' instead.
If the selector is already scheduled, then only the interval parameter will be updated without re-scheduling it again.
repeat let the action be repeated repeat + 1 times, use kCCRepeatForever to let the action run continuously
delay is the amount of time the action will wait before it'll start

View File

@ -234,7 +234,7 @@ public:
public:
/** creates the action with a set boundary,
It will work with no boundary if @param rect is equal to CCRectZero.
@deprecated: Please use create(CCNode*, const CCRect&) intead. This interface will be deprecated sooner or later.
@deprecated: Please use create(CCNode*, const CCRect&) instead. This interface will be deprecated sooner or later.
*/
CC_DEPRECATED_ATTRIBUTE static CCFollow* actionWithTarget(CCNode *pFollowedNode, const CCRect& rect = CCRectZero);
/** creates the action with a set boundary,

View File

@ -26,7 +26,7 @@
* THE SOFTWARE.
*
*
* Orignal code by Radu Gruian: http://www.codeproject.com/Articles/30838/Overhauser-Catmull-Rom-Splines-for-Camera-Animatio.So
* Original code by Radu Gruian: http://www.codeproject.com/Articles/30838/Overhauser-Catmull-Rom-Splines-for-Camera-Animatio.So
*
* Adapted to cocos2d-x by Vit Valentin
*
@ -96,12 +96,12 @@ CCPointArray::CCPointArray() :m_pControlPoints(NULL){}
void CCPointArray::addControlPoint(CCPoint controlPoint)
{
// should create a new object of CCPoint
// because developer always use this function like this
// should create a new object: CCPoint
// because developers are accustomed to using
// addControlPoint(ccp(x, y))
// passing controlPoint is a temple object
// and CCArray::addObject() will retain the passing object, so it
// should be an object created in heap
// which assumes controlPoint is a temporary struct
// but CCArray::addObject() will retain the passed object, so temp
// should be an object created in the heap.
CCPoint *temp = new CCPoint(controlPoint.x, controlPoint.y);
m_pControlPoints->addObject(temp);
temp->release();
@ -109,12 +109,12 @@ void CCPointArray::addControlPoint(CCPoint controlPoint)
void CCPointArray::insertControlPoint(CCPoint &controlPoint, unsigned int index)
{
// should create a new object of CCPoint
// because developer always use this function like this
// should create a new object: CCPoint
// because developers are accustomed to using
// insertControlPoint(ccp(x, y))
// passing controlPoint is a temple object
// and CCArray::insertObject() will retain the passing object, so it
// should be an object created in heap
// which assumes controlPoint is a temporary struct
// but CCArray::insertObject() will retain the passed object, so temp
// should be an object created in the heap.
CCPoint *temp = new CCPoint(controlPoint.x, controlPoint.y);
m_pControlPoints->insertObject(temp, index);
temp->release();
@ -130,12 +130,12 @@ CCPoint CCPointArray::getControlPointAtIndex(unsigned int index)
void CCPointArray::replaceControlPoint(cocos2d::CCPoint &controlPoint, unsigned int index)
{
// should create a new object of CCPoint
// because developer always use this function like this
// should create a new object: CCPoint
// because developers are accustomed to using
// replaceControlPoint(ccp(x, y))
// passing controlPoint is a temple object
// and CCArray::insertObject() will retain the passing object, so it
// should be an object created in heap
// which assumes controlPoint is a temporary struct
// but CCArray::insertObject() will retain the passed object, so temp
// should be an object created in the heap.
CCPoint *temp = new CCPoint(controlPoint.x, controlPoint.y);
m_pControlPoints->replaceObjectAtIndex(index, temp);
temp->release();