mirror of https://github.com/axmolengine/axmol.git
Modified annotations (#18521)
Only some of sentences are start with capitalize the first letter of them. So it's not regular.
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@ -29,7 +29,7 @@ void AppDelegate::initGLContextAttrs()
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bool AppDelegate::applicationDidFinishLaunching()
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{
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// initialize director
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// Initialize director
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auto director = Director::getInstance();
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auto glview = director->getOpenGLView();
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if(!glview) {
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@ -49,23 +49,23 @@ bool AppDelegate::applicationDidFinishLaunching()
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// In this demo, we select resource according to the frame's height.
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// If the resource size is different from design resolution size, you need to set contentScaleFactor.
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// We use the ratio of resource's height to the height of design resolution,
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// this can make sure that the resource's height could fit for the height of design resolution.
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// This can make sure that the resource's height could fit for the height of design resolution.
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// if the frame's height is larger than the height of medium resource size, select large resource.
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// If the frame's height is larger than the height of medium resource size, select large resource.
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if (frameSize.height > mediumResource.size.height)
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{
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searchPath.push_back(largeResource.directory);
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director->setContentScaleFactor(MIN(largeResource.size.height/designResolutionSize.height, largeResource.size.width/designResolutionSize.width));
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}
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// if the frame's height is larger than the height of small resource size, select medium resource.
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// If the frame's height is larger than the height of small resource size, select medium resource.
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else if (frameSize.height > smallResource.size.height)
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{
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searchPath.push_back(mediumResource.directory);
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director->setContentScaleFactor(MIN(mediumResource.size.height/designResolutionSize.height, mediumResource.size.width/designResolutionSize.width));
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}
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// if the frame's height is smaller than the height of medium resource size, select small resource.
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// If the frame's height is smaller than the height of medium resource size, select small resource.
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else
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{
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searchPath.push_back(smallResource.directory);
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@ -73,7 +73,7 @@ bool AppDelegate::applicationDidFinishLaunching()
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director->setContentScaleFactor(MIN(smallResource.size.height/designResolutionSize.height, smallResource.size.width/designResolutionSize.width));
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}
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// set searching path
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// Set searching path
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FileUtils::getInstance()->setSearchPaths(searchPath);
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// Uncomment follow block to use localize manager to set localize strings
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@ -96,16 +96,16 @@ bool AppDelegate::applicationDidFinishLaunching()
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// auto vrImpl = new VRGenericRenderer;
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// glview->setVR(vrImpl);
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// turn on display FPS
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// Turn on display FPS
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director->setDisplayStats(true);
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// set FPS. the default value is 1.0/60 if you don't call this
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// Set FPS. the default value is 1.0/60 if you don't call this
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director->setAnimationInterval(1.0f / 60);
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// create a scene. it's an autorelease object
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// Create a scene. it's an autorelease object
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auto scene = HelloWorld::scene();
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// run
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// Run
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director->runWithScene(scene);
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return true;
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@ -116,14 +116,14 @@ void AppDelegate::applicationDidEnterBackground()
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{
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Director::getInstance()->stopAnimation();
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// if you use SimpleAudioEngine, it must be paused
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// If you use SimpleAudioEngine, it must be paused
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// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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}
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// this function will be called when the app is active again
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// This function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground() {
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Director::getInstance()->startAnimation();
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// if you use SimpleAudioEngine, it must resume here
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// If you use SimpleAudioEngine, it must resume here
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// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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}
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