mirror of https://github.com/axmolengine/axmol.git
change CCTweenFunction class to tweenfunc namespace
This commit is contained in:
parent
838c71b135
commit
68b1c9f2c1
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@ -138,9 +138,7 @@ EaseIn* EaseIn::clone() const
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void EaseIn::update(float time)
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{
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TweenFunction funObj(_rate);
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_tweenFunction = &TweenFunction::easeIn;
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_inner->update(_tweenFunction(funObj,time));
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_inner->update(tweenfunc::easeIn(time, _rate));
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}
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EaseIn* EaseIn::reverse() const
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@ -26,24 +26,17 @@ THE SOFTWARE.
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NS_CC_BEGIN
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namespace tweenfunc {
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#ifndef M_PI_X_2
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#define M_PI_X_2 (float)M_PI * 2.0f
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#endif
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TweenFunction::TweenFunction()
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:_rate(0.0f)
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{
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}
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TweenFunction::TweenFunction(float rate)
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:_rate(rate)
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{
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}
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float TweenFunction::tweenTo(float time, TweenType type, float *easingParam)
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float tweenTo(float time, TweenType type, float *easingParam)
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{
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float delta = 0;
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@ -167,37 +160,37 @@ float TweenFunction::tweenTo(float time, TweenType type, float *easingParam)
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}
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// Linear
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float TweenFunction::linear(float time)
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float linear(float time)
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{
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return time;
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}
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// Sine Ease
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float TweenFunction::sineEaseIn(float time)
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float sineEaseIn(float time)
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{
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return -1 * cosf(time * (float)M_PI_2) + 1;
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}
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float TweenFunction::sineEaseOut(float time)
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float sineEaseOut(float time)
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{
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return sinf(time * (float)M_PI_2);
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}
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float TweenFunction::sineEaseInOut(float time)
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float sineEaseInOut(float time)
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{
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return -0.5f * (cosf((float)M_PI * time) - 1);
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}
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// Quad Ease
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float TweenFunction::quadEaseIn(float time)
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float quadEaseIn(float time)
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{
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return time * time;
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}
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float TweenFunction::quadEaseOut(float time)
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float quadEaseOut(float time)
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{
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return -1 * time * (time - 2);
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}
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float TweenFunction::quadEaseInOut(float time)
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float quadEaseInOut(float time)
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{
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time = time*2;
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if (time < 1)
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@ -209,16 +202,16 @@ float TweenFunction::quadEaseInOut(float time)
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// Cubic Ease
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float TweenFunction::cubicEaseIn(float time)
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float cubicEaseIn(float time)
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{
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return time * time * time;
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}
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float TweenFunction::cubicEaseOut(float time)
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float cubicEaseOut(float time)
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{
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time -= 1;
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return (time * time * time + 1);
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}
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float TweenFunction::cubicEaseInOut(float time)
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float cubicEaseInOut(float time)
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{
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time = time*2;
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if (time < 1)
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@ -229,16 +222,16 @@ float TweenFunction::cubicEaseInOut(float time)
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// Quart Ease
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float TweenFunction::quartEaseIn(float time)
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float quartEaseIn(float time)
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{
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return time * time * time * time;
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}
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float TweenFunction::quartEaseOut(float time)
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float quartEaseOut(float time)
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{
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time -= 1;
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return -(time * time * time * time - 1);
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}
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float TweenFunction::quartEaseInOut(float time)
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float quartEaseInOut(float time)
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{
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time = time*2;
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if (time < 1)
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@ -249,16 +242,16 @@ float TweenFunction::quartEaseInOut(float time)
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// Quint Ease
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float TweenFunction::quintEaseIn(float time)
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float quintEaseIn(float time)
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{
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return time * time * time * time * time;
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}
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float TweenFunction::quintEaseOut(float time)
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float quintEaseOut(float time)
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{
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time -=1;
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return (time * time * time * time * time + 1);
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}
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float TweenFunction::quintEaseInOut(float time)
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float quintEaseInOut(float time)
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{
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time = time*2;
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if (time < 1)
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@ -269,15 +262,15 @@ float TweenFunction::quintEaseInOut(float time)
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// Expo Ease
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float TweenFunction::expoEaseIn(float time)
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float expoEaseIn(float time)
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{
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return time == 0 ? 0 : powf(2, 10 * (time/1 - 1)) - 1 * 0.001f;
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}
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float TweenFunction::expoEaseOut(float time)
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float expoEaseOut(float time)
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{
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return time == 1 ? 1 : (-powf(2, -10 * time / 1) + 1);
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}
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float TweenFunction::expoEaseInOut(float time)
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float expoEaseInOut(float time)
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{
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time /= 0.5f;
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if (time < 1)
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@ -294,16 +287,16 @@ float TweenFunction::expoEaseInOut(float time)
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// Circ Ease
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float TweenFunction::circEaseIn(float time)
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float circEaseIn(float time)
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{
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return -1 * (sqrt(1 - time * time) - 1);
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}
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float TweenFunction::circEaseOut(float time)
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float circEaseOut(float time)
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{
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time = time - 1;
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return sqrt(1 - time * time);
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}
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float TweenFunction::circEaseInOut(float time)
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float circEaseInOut(float time)
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{
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time = time * 2;
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if (time < 1)
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@ -314,7 +307,7 @@ float TweenFunction::circEaseInOut(float time)
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// Elastic Ease
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float TweenFunction::elasticEaseIn(float time, float *easingParam)
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float elasticEaseIn(float time, float *easingParam)
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{
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float period = 0.3f;
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@ -337,7 +330,7 @@ float TweenFunction::elasticEaseIn(float time, float *easingParam)
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return newT;
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}
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float TweenFunction::elasticEaseOut(float time, float *easingParam)
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float elasticEaseOut(float time, float *easingParam)
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{
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float period = 0.3f;
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@ -359,7 +352,7 @@ float TweenFunction::elasticEaseOut(float time, float *easingParam)
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return newT;
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}
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float TweenFunction::elasticEaseInOut(float time, float *easingParam)
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float elasticEaseInOut(float time, float *easingParam)
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{
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float period = 0.3f;
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@ -398,19 +391,19 @@ float TweenFunction::elasticEaseInOut(float time, float *easingParam)
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// Back Ease
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float TweenFunction::backEaseIn(float time)
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float backEaseIn(float time)
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{
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float overshoot = 1.70158f;
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return time * time * ((overshoot + 1) * time - overshoot);
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}
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float TweenFunction::backEaseOut(float time)
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float backEaseOut(float time)
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{
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float overshoot = 1.70158f;
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time = time - 1;
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return time * time * ((overshoot + 1) * time + overshoot) + 1;
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}
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float TweenFunction::backEaseInOut(float time)
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float backEaseInOut(float time)
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{
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float overshoot = 1.70158f * 1.525f;
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@ -434,32 +427,32 @@ float bounceTime(float time)
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if (time < 1 / 2.75)
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{
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return 7.5625f * time * time;
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} else
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if (time < 2 / 2.75)
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{
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time -= 1.5f / 2.75f;
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return 7.5625f * time * time + 0.75f;
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} else
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if(time < 2.5 / 2.75)
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{
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time -= 2.25f / 2.75f;
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return 7.5625f * time * time + 0.9375f;
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}
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}
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else if (time < 2 / 2.75)
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{
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time -= 1.5f / 2.75f;
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return 7.5625f * time * time + 0.75f;
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}
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else if(time < 2.5 / 2.75)
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{
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time -= 2.25f / 2.75f;
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return 7.5625f * time * time + 0.9375f;
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}
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time -= 2.625f / 2.75f;
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return 7.5625f * time * time + 0.984375f;
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time -= 2.625f / 2.75f;
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return 7.5625f * time * time + 0.984375f;
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}
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float TweenFunction::bounceEaseIn(float time)
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float bounceEaseIn(float time)
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{
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return 1 - bounceTime(1 - time);
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}
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float TweenFunction::bounceEaseOut(float time)
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float bounceEaseOut(float time)
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{
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return bounceTime(time);
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}
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float TweenFunction::bounceEaseInOut(float time)
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float bounceEaseInOut(float time)
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{
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float newT = 0;
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if (time < 0.5f)
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@ -477,7 +470,7 @@ float TweenFunction::bounceEaseInOut(float time)
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// Custom Ease
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float TweenFunction::customEase(float time, float *easingParam)
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float customEase(float time, float *easingParam)
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{
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if (easingParam)
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{
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@ -487,10 +480,11 @@ float TweenFunction::customEase(float time, float *easingParam)
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return time;
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}
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float TweenFunction::easeIn(float time) const
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float easeIn(float time, float rate)
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{
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return powf(time, _rate);
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return powf(time, rate);
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}
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}
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NS_CC_END
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@ -31,71 +31,66 @@ THE SOFTWARE.
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NS_CC_BEGIN
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enum TweenType
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{
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CUSTOM_EASING = -1,
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namespace tweenfunc {
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enum TweenType
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{
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CUSTOM_EASING = -1,
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Linear,
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Linear,
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Sine_EaseIn,
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Sine_EaseOut,
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Sine_EaseInOut,
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Sine_EaseIn,
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Sine_EaseOut,
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Sine_EaseInOut,
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Quad_EaseIn,
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Quad_EaseOut,
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Quad_EaseInOut,
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Quad_EaseIn,
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Quad_EaseOut,
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Quad_EaseInOut,
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Cubic_EaseIn,
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Cubic_EaseOut,
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Cubic_EaseInOut,
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Cubic_EaseIn,
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Cubic_EaseOut,
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Cubic_EaseInOut,
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Quart_EaseIn,
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Quart_EaseOut,
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Quart_EaseInOut,
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Quart_EaseIn,
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Quart_EaseOut,
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Quart_EaseInOut,
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Quint_EaseIn,
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Quint_EaseOut,
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Quint_EaseInOut,
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Quint_EaseIn,
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Quint_EaseOut,
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Quint_EaseInOut,
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Expo_EaseIn,
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Expo_EaseOut,
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Expo_EaseInOut,
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Expo_EaseIn,
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Expo_EaseOut,
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Expo_EaseInOut,
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Circ_EaseIn,
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Circ_EaseOut,
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Circ_EaseInOut,
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Circ_EaseIn,
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Circ_EaseOut,
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Circ_EaseInOut,
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Elastic_EaseIn,
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Elastic_EaseOut,
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Elastic_EaseInOut,
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Elastic_EaseIn,
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Elastic_EaseOut,
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Elastic_EaseInOut,
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Back_EaseIn,
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Back_EaseOut,
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Back_EaseInOut,
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Back_EaseIn,
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Back_EaseOut,
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Back_EaseInOut,
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Bounce_EaseIn,
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Bounce_EaseOut,
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Bounce_EaseInOut,
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Bounce_EaseIn,
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Bounce_EaseOut,
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Bounce_EaseInOut,
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TWEEN_EASING_MAX = 10000
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};
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//tween functions for CCActionEase
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float easeIn(float time, float rate);
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TWEEN_EASING_MAX = 10000
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};
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/**
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* @js NA
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* @lua NA
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*/
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class TweenFunction
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{
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public:
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TweenFunction(float rate);
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TweenFunction();
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float tweenTo(float time, TweenType type, float *easingParam);
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float linear(float time);
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//tween functions for CCActionEase
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float easeIn(float time) const;
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float sineEaseIn(float time);
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float sineEaseOut(float time);
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@ -138,12 +133,7 @@ public:
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float bounceEaseInOut(float time);
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float customEase(float time, float *easingParam);
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private:
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DISALLOW_COPY_AND_ASSIGN(TweenFunction);
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float _rate;
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};
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}
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NS_CC_END
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@ -59,13 +59,12 @@ CC_DEPRECATED_ATTRIBUTE typedef DisplayManager CCDisplayManager;
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CC_DEPRECATED_ATTRIBUTE typedef ColliderBody CCColliderBody;
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CC_DEPRECATED_ATTRIBUTE typedef ColliderDetector CCColliderDetector;
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CC_DEPRECATED_ATTRIBUTE typedef SpriteFrameCacheHelper CCSpriteFrameCacheHelper;
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CC_DEPRECATED_ATTRIBUTE typedef TweenFunction CCTweenFunction;
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CC_DEPRECATED_ATTRIBUTE typedef ArmatureData CCArmatureData;
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CC_DEPRECATED_ATTRIBUTE typedef Bone CCBone;
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CC_DEPRECATED_ATTRIBUTE typedef ArmatureAnimation CCArmatureAnimation;
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CC_DEPRECATED_ATTRIBUTE typedef Armature CCArmature;
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CC_DEPRECATED_ATTRIBUTE typedef ArmatureDataManager CCArmatureDataManager;
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CC_DEPRECATED_ATTRIBUTE typedef TweenType CCTweenType;
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CC_DEPRECATED_ATTRIBUTE typedef cocos2d::tweenfunc::TweenType CCTweenType;
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class Armature : public cocos2d::Node, public cocos2d::BlendProtocol
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{
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@ -183,7 +183,7 @@ void ArmatureAnimation::play(const std::string& animationName, int durationTo,
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int durationTween = _movementData->durationTween == 0 ? _rawDuration : _movementData->durationTween;
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TweenType tweenEasing = _movementData->tweenEasing;
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cocos2d::tweenfunc::TweenType tweenEasing = _movementData->tweenEasing;
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loop = (loop < 0) ? _movementData->loop : loop;
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_onMovementList = false;
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@ -743,12 +743,12 @@ MovementData *DataReaderHelper::decodeMovement(tinyxml2::XMLElement *movementXML
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{
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if( movementXML->QueryIntAttribute(A_TWEEN_EASING, &(tweenEasing)) == tinyxml2::XML_SUCCESS)
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{
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movementData->tweenEasing = tweenEasing == 2 ? Sine_EaseInOut : (TweenType)tweenEasing;
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movementData->tweenEasing = tweenEasing == 2 ? cocos2d::tweenfunc::Sine_EaseInOut : (TweenType)tweenEasing;
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}
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}
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else
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{
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movementData->tweenEasing = Linear;
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movementData->tweenEasing = cocos2d::tweenfunc::Linear;
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}
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}
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@ -1072,12 +1072,12 @@ FrameData *DataReaderHelper::decodeFrame(tinyxml2::XMLElement *frameXML, tinyxm
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{
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if( frameXML->QueryIntAttribute(A_TWEEN_EASING, &(tweenEasing)) == tinyxml2::XML_SUCCESS)
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{
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frameData->tweenEasing = tweenEasing == 2 ? Sine_EaseInOut : (TweenType)tweenEasing;
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frameData->tweenEasing = tweenEasing == 2 ? cocos2d::tweenfunc::Sine_EaseInOut : (cocos2d::tweenfunc::TweenType)tweenEasing;
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}
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}
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else
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{
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frameData->tweenEasing = Linear;
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frameData->tweenEasing = cocos2d::tweenfunc::Linear;
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}
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}
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@ -1461,7 +1461,7 @@ MovementData *DataReaderHelper::decodeMovement(const rapidjson::Value& json, Dat
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{
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movementData->scale = DICTOOL->getFloatValue_json(json, A_MOVEMENT_SCALE, 1.0f);
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}
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movementData->tweenEasing = (TweenType)(DICTOOL->getIntValue_json(json, A_TWEEN_EASING, Linear));
|
||||
movementData->tweenEasing = (TweenType)(DICTOOL->getIntValue_json(json, A_TWEEN_EASING, cocos2d::tweenfunc::Linear));
|
||||
|
||||
const char *name = DICTOOL->getStringValue_json(json, A_NAME);
|
||||
if(name != nullptr)
|
||||
|
@ -1557,7 +1557,7 @@ FrameData *DataReaderHelper::decodeFrame(const rapidjson::Value& json, DataInfo
|
|||
|
||||
decodeNode(frameData, json, dataInfo);
|
||||
|
||||
frameData->tweenEasing = (TweenType)(DICTOOL->getIntValue_json(json, A_TWEEN_EASING, Linear));
|
||||
frameData->tweenEasing = (TweenType)(DICTOOL->getIntValue_json(json, A_TWEEN_EASING, cocos2d::tweenfunc::Linear));
|
||||
frameData->displayIndex = DICTOOL->getIntValue_json(json, A_DISPLAY_INDEX);
|
||||
frameData->blendFunc.src = (GLenum)(DICTOOL->getIntValue_json(json, A_BLEND_SRC, BlendFunc::ALPHA_NON_PREMULTIPLIED.src));
|
||||
frameData->blendFunc.dst = (GLenum)(DICTOOL->getIntValue_json(json, A_BLEND_DST, BlendFunc::ALPHA_NON_PREMULTIPLIED.dst));
|
||||
|
|
|
@ -249,7 +249,7 @@ BoneData *ArmatureData::getBoneData(const std::string& boneName)
|
|||
FrameData::FrameData(void)
|
||||
: frameID(0)
|
||||
, duration(1)
|
||||
, tweenEasing(Linear)
|
||||
, tweenEasing(cocos2d::tweenfunc::Linear)
|
||||
, easingParamNumber(0)
|
||||
, easingParams(NULL)
|
||||
, isTween(true)
|
||||
|
@ -330,7 +330,7 @@ MovementData::MovementData(void)
|
|||
, durationTo(0)
|
||||
, durationTween(0)
|
||||
, loop(true)
|
||||
, tweenEasing(Linear)
|
||||
, tweenEasing(cocos2d::tweenfunc::Linear)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -63,9 +63,6 @@ public: \
|
|||
|
||||
namespace cocostudio {
|
||||
|
||||
using cocos2d::TweenFunction;
|
||||
using cocos2d::TweenType;
|
||||
|
||||
/**
|
||||
* The base node include a lot of attributes.
|
||||
* @js NA
|
||||
|
@ -337,7 +334,7 @@ public:
|
|||
int frameID;
|
||||
int duration; //! The frame will last duration frames
|
||||
|
||||
TweenType tweenEasing; //! Every frame's tween easing effect
|
||||
cocos2d::tweenfunc::TweenType tweenEasing; //! Every frame's tween easing effect
|
||||
int easingParamNumber;
|
||||
float *easingParams;
|
||||
|
||||
|
@ -440,7 +437,7 @@ public:
|
|||
* Which tween easing effect the movement use
|
||||
* TWEEN_EASING_MAX : use the value from MovementData get from flash design panel
|
||||
*/
|
||||
TweenType tweenEasing;
|
||||
cocos2d::tweenfunc::TweenType tweenEasing;
|
||||
|
||||
/**
|
||||
* @brief save movment bone data
|
||||
|
|
|
@ -37,7 +37,7 @@ ProcessBase::ProcessBase(void)
|
|||
, _currentPercent(0.0f)
|
||||
, _rawDuration(0)
|
||||
, _loopType(ANIMATION_LOOP_BACK)
|
||||
, _tweenEasing(Linear)
|
||||
, _tweenEasing(cocos2d::tweenfunc::Linear)
|
||||
, _animationInternal(1/60.0f)
|
||||
, _durationTween(0)
|
||||
, _currentFrame(0)
|
||||
|
@ -83,7 +83,7 @@ void ProcessBase::play(int durationTo, int durationTween, int loop, int tweenEa
|
|||
* When changing end, m_iTotalFrames will be setted to _durationTween
|
||||
*/
|
||||
_nextFrameIndex = durationTo;
|
||||
_tweenEasing = (TweenType)tweenEasing;
|
||||
_tweenEasing = (cocos2d::tweenfunc::TweenType)tweenEasing;
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -30,8 +30,6 @@ THE SOFTWARE.
|
|||
|
||||
namespace cocostudio {
|
||||
|
||||
using cocos2d::TweenType;
|
||||
using cocos2d::TweenFunction;
|
||||
|
||||
enum AnimationType
|
||||
{
|
||||
|
@ -158,7 +156,7 @@ protected:
|
|||
AnimationType _loopType;
|
||||
|
||||
//! The tween easing effect
|
||||
TweenType _tweenEasing;
|
||||
cocos2d::tweenfunc::TweenType _tweenEasing;
|
||||
|
||||
//! The animation update speed
|
||||
float _animationInternal;
|
||||
|
|
|
@ -33,7 +33,7 @@ THE SOFTWARE.
|
|||
|
||||
namespace cocostudio {
|
||||
|
||||
using cocos2d::Linear;
|
||||
using cocos2d::tweenfunc::Linear;
|
||||
|
||||
Tween *Tween::create(Bone *bone)
|
||||
{
|
||||
|
@ -282,7 +282,7 @@ void Tween::updateHandler()
|
|||
percent = updateFrameData(percent);
|
||||
}
|
||||
|
||||
if(_frameTweenEasing != cocos2d::TWEEN_EASING_MAX)
|
||||
if(_frameTweenEasing != ::cocos2d::tweenfunc::TWEEN_EASING_MAX)
|
||||
{
|
||||
tweenNodeTo(percent);
|
||||
}
|
||||
|
@ -476,10 +476,9 @@ float Tween::updateFrameData(float currentPercent)
|
|||
* If frame tween easing equal to TWEEN_EASING_MAX, then it will not do tween.
|
||||
*/
|
||||
TweenType tweenType = (_frameTweenEasing != Linear) ? _frameTweenEasing : _tweenEasing;
|
||||
if (tweenType != cocos2d::TWEEN_EASING_MAX && tweenType != Linear && !_passLastFrame)
|
||||
if (tweenType != ::cocos2d::tweenfunc::TWEEN_EASING_MAX && tweenType != Linear && !_passLastFrame)
|
||||
{
|
||||
TweenFunction funcObj;
|
||||
currentPercent = funcObj.tweenTo(currentPercent, tweenType, _from->easingParams);
|
||||
currentPercent = cocos2d::tweenfunc::tweenTo(currentPercent, tweenType, _from->easingParams);
|
||||
}
|
||||
|
||||
return currentPercent;
|
||||
|
|
|
@ -33,6 +33,7 @@ namespace cocostudio {
|
|||
|
||||
class Bone;
|
||||
class ArmatureAnimation;
|
||||
using cocos2d::tweenfunc::TweenType;
|
||||
|
||||
/**
|
||||
* @js NA
|
||||
|
@ -132,7 +133,7 @@ protected:
|
|||
|
||||
Bone *_bone; //! A weak reference to the Bone
|
||||
|
||||
TweenType _frameTweenEasing; //! Dedermine which tween effect current frame use
|
||||
cocos2d::tweenfunc::TweenType _frameTweenEasing; //! Dedermine which tween effect current frame use
|
||||
|
||||
int _betweenDuration; //! Current key frame will last _betweenDuration frames
|
||||
int _totalDuration;
|
||||
|
|
Loading…
Reference in New Issue