Merge branch 'OptimizationExtensionData' of https://github.com/chengstory/cocos2d-x into OptimizationExtensionData

This commit is contained in:
zhangcheng 2015-07-23 18:11:57 +08:00
commit 6a1bf83fce
2 changed files with 22 additions and 22 deletions

View File

@ -44,26 +44,26 @@ namespace cocostudio
{
DECLARE_CLASS_COMPONENT_INFO
public:
/**
* @js NA
* @lua NA
*/
virtual void onEnter() override;
/**
* @js NA
* @lua NA
*/
virtual void onExit() override;
/**
* @js NA
* @lua NA
*/
virtual void onAdd() override;
/**
* @js NA
* @lua NA
*/
virtual void onRemove() override;
/**
* @js NA
* @lua NA
*/
virtual void onEnter() override;
/**
* @js NA
* @lua NA
*/
virtual void onExit() override;
/**
* @js NA
* @lua NA
*/
virtual void onAdd() override;
/**
* @js NA
* @lua NA
*/
virtual void onRemove() override;
static ComExtensionData* create();
virtual bool init() override;

View File

@ -23,11 +23,11 @@ cxxgenerator_headers =
extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s
# what headers to parse
headers = %(cocosdir)s/cocos/editor-support/cocostudio/CocoStudio.h %(cocosdir)s/cocos/editor-support/cocostudio/CCObjectExtensionData.h %(jsbdir)s/manual/cocostudio/jsb_cocos2dx_studio_conversions.h
headers = %(cocosdir)s/cocos/editor-support/cocostudio/CocoStudio.h %(cocosdir)s/cocos/editor-support/cocostudio/CCComExtensionData.h %(jsbdir)s/manual/cocostudio/jsb_cocos2dx_studio_conversions.h
# what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^Menu*$".
classes = Armature ArmatureAnimation Skin Bone ColliderDetector ColliderBody ArmatureDataManager InputDelegate ComController ComAudio ComAttribute ComRender ActionManagerEx SceneReader GUIReader BatchNode ActionObject BaseData Tween ColliderFilter DisplayManager DecorativeDisplay ProcessBase AnimationData MovementData ContourData TextureData ActionTimelineData ActionTimeline ActionTimelineCache Frame TextureFrame RotationFrame SkewFrame VisibleFrame RotationSkewFrame PositionFrame ScaleFrame AnchorPointFrame InnerActionFrame ColorFrame AlphaFrame EventFrame ZOrderFrame NodeReader Timeline CSLoader ObjectExtensionData
classes = Armature ArmatureAnimation Skin Bone ColliderDetector ColliderBody ArmatureDataManager InputDelegate ComController ComAudio ComAttribute ComRender ActionManagerEx SceneReader GUIReader BatchNode ActionObject BaseData Tween ColliderFilter DisplayManager DecorativeDisplay ProcessBase AnimationData MovementData ContourData TextureData ActionTimelineData ActionTimeline ActionTimelineCache Frame TextureFrame RotationFrame SkewFrame VisibleFrame RotationSkewFrame PositionFrame ScaleFrame AnchorPointFrame InnerActionFrame ColorFrame AlphaFrame EventFrame ZOrderFrame NodeReader Timeline CSLoader ComExtensionData
# what should we skip? in the format ClassName::[function function]
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also