fixed change animation internal, animation speed not right

This commit is contained in:
youyou 2013-12-13 15:58:58 +08:00
parent 1bdf1a44a1
commit 6a3aff0861
6 changed files with 64 additions and 32 deletions

View File

@ -163,28 +163,6 @@ float ArmatureAnimation::getSpeedScale() const
return _speedScale;
}
void ArmatureAnimation::setAnimationInternal(float animationInternal)
{
if(animationInternal == _animationInternal)
{
return;
}
_animationInternal = animationInternal;
DictElement *element = nullptr;
const Dictionary *dict = _armature->getBoneDic();
CCDICT_FOREACH(dict, element)
{
Bone *bone = static_cast<Bone*>(element->getObject());
bone->getTween()->setAnimationInternal(_animationInternal);
if (bone->getChildArmature())
{
bone->getChildArmature()->getAnimation()->setAnimationInternal(_animationInternal);
}
}
}
void ArmatureAnimation::play(const char *animationName, int durationTo, int durationTween, int loop, int tweenEasing)
{
@ -250,12 +228,10 @@ void ArmatureAnimation::play(const char *animationName, int durationTo, int dura
tween->play(movementBoneData, durationTo, durationTween, loop, tweenEasing);
tween->setProcessScale(_processScale);
tween->setAnimationInternal(_animationInternal);
if (bone->getChildArmature())
{
bone->getChildArmature()->getAnimation()->setProcessScale(_processScale);
bone->getChildArmature()->getAnimation()->setAnimationInternal(_animationInternal);
}
}
else

View File

@ -105,7 +105,7 @@ public:
virtual float getSpeedScale() const;
//! The animation update speed
virtual void setAnimationInternal(float animationInternal);
CC_DEPRECATED_ATTRIBUTE virtual void setAnimationInternal(float animationInternal) {}
using ProcessBase::play;
/**

View File

@ -38,16 +38,12 @@ ProcessBase::ProcessBase(void)
, _rawDuration(0)
, _loopType(ANIMATION_LOOP_BACK)
, _tweenEasing(Linear)
, _animationInternal(1/60.0f)
, _durationTween(0)
, _currentFrame(0)
, _curFrameIndex(0)
, _isLoopBack(false)
{
/*
* set _animationInternal defualt value to Director::getInstance()
* ->getAnimationInterval(), in line with game update speed
*/
_animationInternal = CCDirector::getInstance()->getAnimationInterval();
}

View File

@ -124,8 +124,6 @@ public:
virtual float getCurrentPercent() const { return _currentPercent; }
virtual int getRawDuration() const { return _rawDuration; }
virtual void setAnimationInternal(float animationInternal) { _animationInternal = animationInternal; }
virtual float getAnimationInternal() const { return _animationInternal; }
protected:
virtual void gotoFrame(int frameIndex);

View File

@ -71,6 +71,10 @@ Layer *CreateLayer(int index)
break;
case TEST_EASING:
pLayer = new TestEasing();
break;
case TEST_CHANGE_ANIMATION_INTERNAL:
pLayer = new TestChangeAnimationInternal();
break;
default:
break;
}
@ -1385,6 +1389,10 @@ void TestEasing::onEnter()
{
ArmatureTestLayer::onEnter();
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesEnded = CC_CALLBACK_2(TestPlaySeveralMovement::onTouchesEnded, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
animationID = 0;
armature = Armature::create("testEasing");
@ -1420,3 +1428,45 @@ void TestEasing::updateSubTitle()
label->setString(str.c_str());
}
void TestChangeAnimationInternal::onEnter()
{
ArmatureTestLayer::onEnter();
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesEnded = CC_CALLBACK_2(TestPlaySeveralMovement::onTouchesEnded, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
Armature *armature = NULL;
armature = Armature::create("Cowboy");
armature->getAnimation()->playByIndex(0);
armature->setScale(0.2f);
armature->setPosition(Point(VisibleRect::center().x, VisibleRect::center().y));
addChild(armature);
}
void TestChangeAnimationInternal::onExit()
{
Director::getInstance()->setAnimationInterval(1/60.0f);
}
std::string TestChangeAnimationInternal::title()
{
return "Test change animation internal";
}
std::string TestChangeAnimationInternal::subtitle()
{
return "Touch to change animation internal";
}
void TestChangeAnimationInternal::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
{
if (Director::getInstance()->getAnimationInterval() == 1/30.0f)
{
Director::getInstance()->setAnimationInterval(1/60.0f);
}
else
{
Director::getInstance()->setAnimationInterval(1/30.0f);
}
}

View File

@ -44,6 +44,7 @@ enum {
TEST_ARMATURE_NESTING_2,
TEST_PLAY_SEVERAL_MOVEMENT,
TEST_EASING,
TEST_CHANGE_ANIMATION_INTERNAL,
TEST_LAYER_COUNT
};
@ -372,4 +373,15 @@ public:
cocostudio::Armature *armature;
};
class TestChangeAnimationInternal : public ArmatureTestLayer
{
public:
virtual void onEnter();
virtual void onExit();
virtual std::string title();
virtual std::string subtitle();
void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
};
#endif // __HELLOWORLD_SCENE_H__