mirror of https://github.com/axmolengine/axmol.git
fixed #3185 support for html5.
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parent
41975ba445
commit
6acf422f3b
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@ -58,6 +58,51 @@ ComAttribute* ComAttribute::create(void)
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return pRet;
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}
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void ComAttribute::setInt(const char *key, int value)
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{
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CCASSERT(key != NULL, "Argument must be non-nil");
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_jsonDict->insertItem(key, value);
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}
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void ComAttribute::setFloat(const char *key, float value)
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{
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CCASSERT(key != NULL, "Argument must be non-nil");
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_jsonDict->insertItem(key, value);
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}
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void ComAttribute::setBool(const char *key, bool value)
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{
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CCASSERT(key != NULL, "Argument must be non-nil");
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_jsonDict->insertItem(key, value);
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}
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void ComAttribute::setCString(const char *key, const char *value)
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{
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CCASSERT(key != NULL, "Argument must be non-nil");
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_jsonDict->insertItem(key, value);
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}
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int ComAttribute::getInt(const char *key) const
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{
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return _jsonDict->getItemIntValue(key, -1);
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}
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float ComAttribute::getFloat(const char *key) const
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{
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return _jsonDict->getItemFloatValue(key, -1.0f);
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}
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bool ComAttribute::getBool(const char *key) const
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{
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return _jsonDict->getItemBoolvalue(key, false);
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}
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const char* ComAttribute::getCString(const char *key) const
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{
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return _jsonDict->getItemStringValue(key);
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}
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JsonDictionary* ComAttribute::getDict() const
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{
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return _jsonDict;
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@ -47,6 +47,17 @@ protected:
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public:
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virtual bool init();
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static ComAttribute* create(void);
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void setInt(const char *key, int value);
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void setFloat(const char *key, float value);
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void setBool(const char *key, bool value);
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void setCString(const char *key, const char *value);
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int getInt(const char *key) const;
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float getFloat(const char *key) const;
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bool getBool(const char *key) const;
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const char* getCString(const char *key) const;
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JsonDictionary* getDict() const;
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private:
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@ -39,7 +39,8 @@ void SceneController::onEnter()
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_projectiles->retain();
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((ComAudio*)(_owner->getComponent("Audio")))->playBackgroundMusic("background-music-aac.wav", true);
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((ComAttribute*)(_owner->getComponent("ComAttribute")))->getDict()->insertItem("KillCount", 0);
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((ComAttribute*)(_owner->getComponent("ComAttribute")))->setInt("KillCount", 0);
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}
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void SceneController::onExit()
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@ -102,10 +103,10 @@ void SceneController::spriteMoveFinished(Node* sender)
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void SceneController::increaseKillCount()
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{
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int nProjectilesDestroyed = ((ComAttribute*)(_owner->getComponent("ComAttribute")))->getDict()->getItemIntValue("KillCount", -1);
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int nProjectilesDestroyed = ((ComAttribute*)(_owner->getComponent("ComAttribute")))->getInt("KillCount");
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ComAttribute *p = (ComAttribute*)(_owner->getComponent("ComAttribute"));
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p->getDict()->insertItem("KillCount", ++nProjectilesDestroyed);
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p->setInt("KillCount", ++nProjectilesDestroyed);
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if (nProjectilesDestroyed >= 5)
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{
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