mirror of https://github.com/axmolengine/axmol.git
[win32] Fix typo in cocos2d_(winrt_|wp8_)headers.props, gui -> ui
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1fdcaaa2c6
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@ -7,7 +7,7 @@
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<PropertyGroup />
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<PropertyGroup />
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<ItemDefinitionGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<ClCompile>
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<AdditionalIncludeDirectories>$(EngineRoot)cocos;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\2d\renderer;$(EngineRoot)cocos\gui;$(EngineRoot)cocos\base;$(EngineRoot)cocos\physics;$(EngineRoot)cocos\math\kazmath;$(EngineRoot)cocos\2d\platform\win32;$(EngineRoot)cocos\2d\platform\desktop;$(EngineRoot)external\glfw3\include\win32;$(EngineRoot)external\win32-specific\gles\include\OGLES</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)cocos;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\2d\renderer;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\base;$(EngineRoot)cocos\physics;$(EngineRoot)cocos\math\kazmath;$(EngineRoot)cocos\2d\platform\win32;$(EngineRoot)cocos\2d\platform\desktop;$(EngineRoot)external\glfw3\include\win32;$(EngineRoot)external\win32-specific\gles\include\OGLES</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_VARIADIC_MAX=10;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_VARIADIC_MAX=10;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ClCompile>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<PropertyGroup />
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<PropertyGroup />
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<ItemDefinitionGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<ClCompile>
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<AdditionalIncludeDirectories>$(EngineRoot)cocos;$(EngineRoot)cocos\2d\platform\winrt;$(EngineRoot)\external\winrt-specific\angle\include;$(EngineRoot)\external\winrt-specific;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\2d\renderer;$(EngineRoot)cocos\math\kazmath;$(EngineRoot)cocos\gui;$(EngineRoot)cocos\base;$(EngineRoot)cocos\physics;$(EngineRoot)cocos\math\kazmath\include;$(GeneratedFilesDir)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)cocos;$(EngineRoot)cocos\2d\platform\winrt;$(EngineRoot)\external\winrt-specific\angle\include;$(EngineRoot)\external\winrt-specific;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\2d\renderer;$(EngineRoot)cocos\math\kazmath;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\base;$(EngineRoot)cocos\physics;$(EngineRoot)cocos\math\kazmath\include;$(GeneratedFilesDir)</AdditionalIncludeDirectories>
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</ClCompile>
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</ClCompile>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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@ -7,7 +7,7 @@
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<PropertyGroup />
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<PropertyGroup />
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<ItemDefinitionGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<ClCompile>
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<AdditionalIncludeDirectories>$(EngineRoot)cocos\2d\platform\wp8;$(EngineRoot)cocos\2d\platform\winrt;$(EngineRoot)\external\winrt-specific\angle\include;$(EngineRoot)\external\winrt-specific;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\math\kazmath;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\2d\renderer;$(EngineRoot)cocos\gui;$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)cocos\physics;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external;$(EngineRoot)cocos\editor-support;$(EngineRoot);$(EngineRoot)cocos\math\kazmath\include;$(EngineRoot)cocos\deprecated;$(GeneratedFilesDir)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)cocos\2d\platform\wp8;$(EngineRoot)cocos\2d\platform\winrt;$(EngineRoot)\external\winrt-specific\angle\include;$(EngineRoot)\external\winrt-specific;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\math\kazmath;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\2d\renderer;$(EngineRoot)cocos\ui;$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)cocos\physics;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external;$(EngineRoot)cocos\editor-support;$(EngineRoot);$(EngineRoot)cocos\math\kazmath\include;$(EngineRoot)cocos\deprecated;$(GeneratedFilesDir)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_VARIADIC_MAX=10;NOMINMAX;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_VARIADIC_MAX=10;NOMINMAX;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<CompileAsWinRT>true</CompileAsWinRT>
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<CompileAsWinRT>true</CompileAsWinRT>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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