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Update CocosConfigDefine.cmake
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@ -14,8 +14,10 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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set(WINDOWS TRUE)
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if("${CMAKE_GENERATOR_PLATFORM}" STREQUAL "Win64")
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set(WIN64 TRUE)
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set(ARCH_ALIAS "x64")
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else()
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set(WIN32 TRUE)
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set(ARCH_ALIAS "x86")
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endif()
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set(PLATFORM_FOLDER win32)
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Android")
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