mirror of https://github.com/axmolengine/axmol.git
Merge branch 'gles20' of http://github.com/cocos2d/cocos2d-x into gles20
This commit is contained in:
commit
6b374881f0
|
@ -1,23 +1,9 @@
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|||
|
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#include "cocos2d.h"
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#include "AppDelegate.h"
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#include "SimpleAudioEngine.h"
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#include "CCScriptSupport.h"
|
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#include "CCLuaEngine.h"
|
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|
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#define IPAD 0
|
||||
|
||||
#if IPAD
|
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#define CC_WIDTH 1024
|
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#define CC_HEIGHT 768
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#elif IPHONE_4
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#define CC_WIDTH 960
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#define CC_HEIGHT 640
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#else
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#define CC_WIDTH 480
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#define CC_HEIGHT 320
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#endif
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USING_NS_CC;
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using namespace CocosDenshion;
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|
@ -56,23 +42,12 @@ bool AppDelegate::applicationDidFinishLaunching()
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CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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unsigned long size;
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char *pFileContent = (char*)CCFileUtils::getFileData("hello.lua", "r", &size);
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|
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if (pFileContent)
|
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CCString* pstrFileContent = CCString::stringWithContentsOfFile("hello.lua");
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if (pstrFileContent)
|
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{
|
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// copy the file contents and add '\0' at the end, or the lua parser can not parse it
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char *pCodes = new char[size + 1];
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pCodes[size] = '\0';
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memcpy(pCodes, pFileContent, size);
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delete[] pFileContent;
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pEngine->executeString(pCodes);
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delete []pCodes;
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pEngine->executeString(pstrFileContent->getCString());
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}
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#endif
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|
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) || (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
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#else
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std::string path = CCFileUtils::fullPathFromRelativePath("hello.lua");
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pEngine->addSearchPath(path.substr(0, path.find_last_of("/")).c_str());
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pEngine->executeScriptFile(path.c_str());
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|
@ -85,16 +60,12 @@ bool AppDelegate::applicationDidFinishLaunching()
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void AppDelegate::applicationDidEnterBackground()
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{
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CCDirector::sharedDirector()->pause();
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|
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// if you use SimpleAudioEngine, it must be pause
|
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// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
|
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SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
|
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}
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|
||||
// this function will be called when the app is active again
|
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void AppDelegate::applicationWillEnterForeground()
|
||||
{
|
||||
CCDirector::sharedDirector()->resume();
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|
||||
// if you use SimpleAudioEngine, it must resume here
|
||||
// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
|
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SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
|
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}
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|
|
|
@ -1,6 +1,6 @@
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# set params
|
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NDK_ROOT_LOCAL=/cygdrive/d/programe/android/ndk/android-ndk-r7b
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COCOS2DX_ROOT_LOCAL=/cygdrive/e/cocos2d-x
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NDK_ROOT_LOCAL=/cygdrive/e/android/android-ndk-r8
|
||||
COCOS2DX_ROOT_LOCAL=/cygdrive/f/Project/dumganhar/cocos2d-x
|
||||
|
||||
buildexternalsfromsource=
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||||
|
||||
|
|
|
@ -1,2 +0,0 @@
|
|||
# Project target.
|
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target=android-10
|
|
@ -34,6 +34,9 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
|
|||
}
|
||||
else
|
||||
{
|
||||
ccDrawInit();
|
||||
ccGLInvalidateStateCache();
|
||||
|
||||
CCShaderCache::sharedShaderCache()->reloadDefaultShaders();
|
||||
CCTextureCache::reloadAllTextures();
|
||||
CCNotificationCenter::sharedNotificationCenter()->postNotification(EVNET_COME_TO_FOREGROUND, NULL);
|
||||
|
|
|
@ -8,4 +8,4 @@
|
|||
# project structure.
|
||||
|
||||
# Project target.
|
||||
target=android-8
|
||||
target=android-10
|
||||
|
|
|
@ -234,6 +234,11 @@ void CCEaseIn::update(ccTime time)
|
|||
m_pOther->update(powf(time, m_fRate));
|
||||
}
|
||||
|
||||
CCActionInterval* CCEaseIn::reverse(void)
|
||||
{
|
||||
return CCEaseIn::actionWithAction(m_pOther->reverse(), 1 / m_fRate);
|
||||
}
|
||||
|
||||
//
|
||||
// EaseOut
|
||||
//
|
||||
|
@ -281,6 +286,11 @@ void CCEaseOut::update(ccTime time)
|
|||
m_pOther->update(powf(time, 1 / m_fRate));
|
||||
}
|
||||
|
||||
CCActionInterval* CCEaseOut::reverse()
|
||||
{
|
||||
return CCEaseOut::actionWithAction(m_pOther->reverse(), 1 / m_fRate);
|
||||
}
|
||||
|
||||
//
|
||||
// EaseInOut
|
||||
//
|
||||
|
@ -325,14 +335,6 @@ CCObject* CCEaseInOut::copyWithZone(CCZone *pZone)
|
|||
|
||||
void CCEaseInOut::update(ccTime time)
|
||||
{
|
||||
int sign = 1;
|
||||
int r = (int) m_fRate;
|
||||
|
||||
if (r % 2 == 0)
|
||||
{
|
||||
sign = -1;
|
||||
}
|
||||
|
||||
time *= 2;
|
||||
if (time < 1)
|
||||
{
|
||||
|
@ -340,7 +342,7 @@ void CCEaseInOut::update(ccTime time)
|
|||
}
|
||||
else
|
||||
{
|
||||
m_pOther->update(sign * 0.5f * (powf(time - 2, m_fRate) + sign * 2));
|
||||
m_pOther->update(1.0f - 0.5f * powf(2-time, m_fRate));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -505,12 +507,17 @@ void CCEaseExponentialInOut::update(ccTime time)
|
|||
}
|
||||
else
|
||||
{
|
||||
time = 0.5f * (-powf(2, 10 * (time - 1)) + 2);
|
||||
time = 0.5f * (-powf(2, -10 * (time - 1)) + 2);
|
||||
}
|
||||
|
||||
m_pOther->update(time);
|
||||
}
|
||||
|
||||
CCActionInterval* CCEaseExponentialInOut::reverse()
|
||||
{
|
||||
return CCEaseExponentialInOut::actionWithAction(m_pOther->reverse());
|
||||
}
|
||||
|
||||
//
|
||||
// EaseSineIn
|
||||
//
|
||||
|
@ -662,6 +669,11 @@ void CCEaseSineInOut::update(ccTime time)
|
|||
m_pOther->update(-0.5f * (cosf((float)M_PI * time) - 1));
|
||||
}
|
||||
|
||||
CCActionInterval* CCEaseSineInOut::reverse()
|
||||
{
|
||||
return CCEaseSineInOut::actionWithAction(m_pOther->reverse());
|
||||
}
|
||||
|
||||
//
|
||||
// EaseElastic
|
||||
//
|
||||
|
@ -740,7 +752,7 @@ CCObject* CCEaseElastic::copyWithZone(CCZone *pZone)
|
|||
|
||||
CCActionInterval* CCEaseElastic::reverse(void)
|
||||
{
|
||||
CCAssert(0, "");
|
||||
CCAssert(0, "Override me");
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
@ -1002,7 +1014,7 @@ void CCEaseElasticInOut::update(ccTime time)
|
|||
|
||||
CCActionInterval* CCEaseElasticInOut::reverse(void)
|
||||
{
|
||||
return CCEaseInOut::actionWithAction(m_pOther->reverse(), m_fPeriod);
|
||||
return CCEaseElasticInOut::actionWithAction(m_pOther->reverse(), m_fPeriod);
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -1068,6 +1080,11 @@ ccTime CCEaseBounce::bounceTime(ccTime time)
|
|||
return 7.5625f * time * time + 0.984375f;
|
||||
}
|
||||
|
||||
CCActionInterval* CCEaseBounce::reverse()
|
||||
{
|
||||
return CCEaseBounce::actionWithAction(m_pOther->reverse());
|
||||
}
|
||||
|
||||
//
|
||||
// EaseBounceIn
|
||||
//
|
||||
|
@ -1232,6 +1249,11 @@ void CCEaseBounceInOut::update(ccTime time)
|
|||
m_pOther->update(newT);
|
||||
}
|
||||
|
||||
CCActionInterval* CCEaseBounceInOut::reverse()
|
||||
{
|
||||
return CCEaseBounceInOut::actionWithAction(m_pOther->reverse());
|
||||
}
|
||||
|
||||
//
|
||||
// EaseBackIn
|
||||
//
|
||||
|
@ -1398,4 +1420,9 @@ void CCEaseBackInOut::update(ccTime time)
|
|||
}
|
||||
}
|
||||
|
||||
CCActionInterval* CCEaseBackInOut::reverse()
|
||||
{
|
||||
return CCEaseBackInOut::actionWithAction(m_pOther->reverse());
|
||||
}
|
||||
|
||||
NS_CC_END
|
||||
|
|
|
@ -92,6 +92,7 @@ class CC_DLL CCEaseIn : public CCEaseRateAction
|
|||
{
|
||||
public:
|
||||
virtual void update(ccTime time);
|
||||
virtual CCActionInterval* reverse(void);
|
||||
virtual CCObject* copyWithZone(CCZone* pZone);
|
||||
public:
|
||||
/** Creates the action with the inner action and the rate parameter */
|
||||
|
@ -105,6 +106,7 @@ class CC_DLL CCEaseOut : public CCEaseRateAction
|
|||
{
|
||||
public:
|
||||
virtual void update(ccTime time);
|
||||
virtual CCActionInterval* reverse();
|
||||
virtual CCObject* copyWithZone(CCZone* pZone);
|
||||
|
||||
public:
|
||||
|
@ -166,6 +168,7 @@ class CC_DLL CCEaseExponentialInOut : public CCActionEase
|
|||
public:
|
||||
virtual void update(ccTime time);
|
||||
virtual CCObject* copyWithZone(CCZone* pZone);
|
||||
virtual CCActionInterval* reverse();
|
||||
|
||||
public:
|
||||
/** creates the action */
|
||||
|
@ -211,6 +214,7 @@ class CC_DLL CCEaseSineInOut : public CCActionEase
|
|||
public:
|
||||
virtual void update(ccTime time);
|
||||
virtual CCObject* copyWithZone(CCZone* pZone);
|
||||
virtual CCActionInterval* reverse();
|
||||
|
||||
public:
|
||||
/** creates the action */
|
||||
|
@ -313,6 +317,7 @@ class CC_DLL CCEaseBounce : public CCActionEase
|
|||
public:
|
||||
ccTime bounceTime(ccTime time);
|
||||
virtual CCObject* copyWithZone(CCZone* pZone);
|
||||
virtual CCActionInterval* reverse();
|
||||
|
||||
public:
|
||||
/** creates the action */
|
||||
|
@ -363,6 +368,7 @@ class CC_DLL CCEaseBounceInOut : public CCEaseBounce
|
|||
public:
|
||||
virtual void update(ccTime time);
|
||||
virtual CCObject* copyWithZone(CCZone* pZone);
|
||||
virtual CCActionInterval* reverse();
|
||||
|
||||
public:
|
||||
/** creates the action */
|
||||
|
@ -413,6 +419,7 @@ class CC_DLL CCEaseBackInOut : public CCActionEase
|
|||
public:
|
||||
virtual void update(ccTime time);
|
||||
virtual CCObject* copyWithZone(CCZone* pZone);
|
||||
virtual CCActionInterval* reverse();
|
||||
|
||||
public:
|
||||
/** creates the action */
|
||||
|
|
|
@ -76,9 +76,6 @@ CCObject* CCActionInterval::copyWithZone(CCZone *pZone)
|
|||
}
|
||||
else
|
||||
{
|
||||
// action's base class , must be called using __super::copyWithZone(), after overriding from derived class
|
||||
CCAssert(0, "");
|
||||
|
||||
pCopy = new CCActionInterval();
|
||||
pZone = pNewZone = new CCZone(pCopy);
|
||||
}
|
||||
|
@ -110,8 +107,12 @@ void CCActionInterval::step(ccTime dt)
|
|||
m_elapsed += dt;
|
||||
}
|
||||
|
||||
// update(min(1, m_elapsed/m_fDuration));
|
||||
update(1 > m_elapsed/m_fDuration ? m_elapsed/m_fDuration : 1);
|
||||
this->update(MAX (0, // needed for rewind. elapsed could be negative
|
||||
MIN(1, m_elapsed /
|
||||
MAX(m_fDuration, FLT_EPSILON) // division by 0
|
||||
)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
void CCActionInterval::setAmplitudeRate(CCFloat amp)
|
||||
|
@ -138,13 +139,7 @@ void CCActionInterval::startWithTarget(CCNode *pTarget)
|
|||
|
||||
CCActionInterval* CCActionInterval::reverse(void)
|
||||
{
|
||||
/*
|
||||
NSException* myException = [NSException
|
||||
exceptionWithName:@"ReverseActionNotImplemented"
|
||||
reason:@"Reverse Action not implemented"
|
||||
userInfo:nil];
|
||||
@throw myException;
|
||||
*/
|
||||
CCAssert(false, "CCIntervalAction: reverse not implemented.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
|
|
@ -46,23 +46,12 @@ bool AppDelegate::applicationDidFinishLaunching()
|
|||
CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
||||
unsigned long size;
|
||||
char *pFileContent = (char*)CCFileUtils::getFileData("hello.lua", "r", &size);
|
||||
|
||||
if (pFileContent)
|
||||
CCString* pstrFileContent = CCString::stringWithContentsOfFile("hello.lua");
|
||||
if (pstrFileContent)
|
||||
{
|
||||
// copy the file contents and add '\0' at the end, or the lua parser can not parse it
|
||||
char *pCodes = new char[size + 1];
|
||||
pCodes[size] = '\0';
|
||||
memcpy(pCodes, pFileContent, size);
|
||||
delete[] pFileContent;
|
||||
|
||||
pEngine->executeString(pCodes);
|
||||
delete []pCodes;
|
||||
pEngine->executeString(pstrFileContent->getCString());
|
||||
}
|
||||
#endif
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) || (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
|
||||
#else
|
||||
std::string path = CCFileUtils::fullPathFromRelativePath("hello.lua");
|
||||
pEngine->addSearchPath(path.substr(0, path.find_last_of("/")).c_str());
|
||||
pEngine->executeScriptFile(path.c_str());
|
||||
|
|
|
@ -1,23 +1,9 @@
|
|||
|
||||
#include "cocos2d.h"
|
||||
#include "AppDelegate.h"
|
||||
#include "SimpleAudioEngine.h"
|
||||
#include "CCScriptSupport.h"
|
||||
#include "CCLuaEngine.h"
|
||||
|
||||
#define IPAD 0
|
||||
|
||||
#if IPAD
|
||||
#define CC_WIDTH 1024
|
||||
#define CC_HEIGHT 768
|
||||
#elif IPHONE_4
|
||||
#define CC_WIDTH 960
|
||||
#define CC_HEIGHT 640
|
||||
#else
|
||||
#define CC_WIDTH 480
|
||||
#define CC_HEIGHT 320
|
||||
#endif
|
||||
|
||||
USING_NS_CC;
|
||||
using namespace std;
|
||||
using namespace CocosDenshion;
|
||||
|
@ -57,23 +43,12 @@ bool AppDelegate::applicationDidFinishLaunching()
|
|||
CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
||||
unsigned long size;
|
||||
char *pFileContent = (char*)CCFileUtils::getFileData("hello.lua", "r", &size);
|
||||
|
||||
if (pFileContent)
|
||||
CCString* pstrFileContent = CCString::stringWithContentsOfFile("hello.lua");
|
||||
if (pstrFileContent)
|
||||
{
|
||||
// copy the file contents and add '\0' at the end, or the lua parser can not parse it
|
||||
char *pCodes = new char[size + 1];
|
||||
pCodes[size] = '\0';
|
||||
memcpy(pCodes, pFileContent, size);
|
||||
delete[] pFileContent;
|
||||
|
||||
pEngine->executeString(pCodes);
|
||||
delete []pCodes;
|
||||
pEngine->executeString(pstrFileContent->getCString());
|
||||
}
|
||||
#endif
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) || (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
|
||||
#else
|
||||
string path = CCFileUtils::fullPathFromRelativePath("hello.lua");
|
||||
pEngine->addSearchPath(path.substr(0, path.find_last_of("/")).c_str());
|
||||
pEngine->executeScriptFile(path.c_str());
|
||||
|
|
|
@ -16,24 +16,27 @@ CCLayer* restartEaseAction();
|
|||
// SpriteEase
|
||||
//
|
||||
//------------------------------------------------------------------
|
||||
|
||||
#define CCCA(x) (x->copy()->autorelease())
|
||||
void SpriteEase::onEnter()
|
||||
{
|
||||
EaseSpriteDemo::onEnter();
|
||||
|
||||
CCActionInterval* move = CCMoveBy::actionWithDuration(3, CCPointMake(350,0) );
|
||||
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
||||
|
||||
CCActionInterval* move = CCMoveBy::actionWithDuration(3, CCPointMake(s.width-130,0));
|
||||
CCActionInterval* move_back = move->reverse();
|
||||
|
||||
CCActionInterval* move_ease_in = (CCActionInterval*)CCEaseIn::actionWithAction((CCActionInterval*)(move->copy()->autorelease()), 2.5f);
|
||||
CCActionInterval* move_ease_in = CCEaseIn::actionWithAction((CCActionInterval*)(move->copy()->autorelease()), 2.5f);
|
||||
CCActionInterval* move_ease_in_back = move_ease_in->reverse();
|
||||
|
||||
CCActionInterval* move_ease_out = CCEaseOut::actionWithAction((CCActionInterval*)(move->copy()->autorelease()), 2.5f);
|
||||
CCActionInterval* move_ease_out_back = move_ease_out->reverse();
|
||||
|
||||
CCDelayTime *delay = CCDelayTime::actionWithDuration(0.25f);
|
||||
|
||||
CCFiniteTimeAction* seq1 = CCSequence::actions(move, move_back, NULL);
|
||||
CCFiniteTimeAction* seq2 = CCSequence::actions(move_ease_in, move_ease_in_back, NULL);
|
||||
CCFiniteTimeAction* seq3 = CCSequence::actions(move_ease_out, move_ease_out_back, NULL);
|
||||
CCFiniteTimeAction* seq1 = CCSequence::actions(move, delay, move_back, CCCA(delay), NULL);
|
||||
CCFiniteTimeAction* seq2 = CCSequence::actions(move_ease_in, CCCA(delay), move_ease_in_back, CCCA(delay), NULL);
|
||||
CCFiniteTimeAction* seq3 = CCSequence::actions(move_ease_out, CCCA(delay), move_ease_out_back, CCCA(delay), NULL);
|
||||
|
||||
|
||||
CCAction *a2 = m_grossini->runAction(CCRepeatForever::actionWithAction((CCActionInterval*)seq1));
|
||||
|
@ -45,7 +48,7 @@ void SpriteEase::onEnter()
|
|||
CCAction *a = m_kathia->runAction(CCRepeatForever::actionWithAction((CCActionInterval*)seq3));
|
||||
a->setTag(1);
|
||||
|
||||
schedule(schedule_selector(SpriteEase::testStopAction), 6);
|
||||
schedule(schedule_selector(SpriteEase::testStopAction), 6.25f);
|
||||
}
|
||||
|
||||
void SpriteEase::testStopAction(ccTime dt)
|
||||
|
@ -72,7 +75,9 @@ void SpriteEaseInOut::onEnter()
|
|||
{
|
||||
EaseSpriteDemo::onEnter();
|
||||
|
||||
CCActionInterval* move = CCMoveBy::actionWithDuration(3, CCPointMake(350,0));
|
||||
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
||||
|
||||
CCActionInterval* move = CCMoveBy::actionWithDuration(3, CCPointMake(s.width-130,0));
|
||||
// id move_back = move->reverse();
|
||||
|
||||
CCActionInterval* move_ease_inout1 = CCEaseInOut::actionWithAction((CCActionInterval*)(move->copy()->autorelease()), 0.65f);
|
||||
|
@ -84,10 +89,11 @@ void SpriteEaseInOut::onEnter()
|
|||
CCActionInterval* move_ease_inout3 = CCEaseInOut::actionWithAction((CCActionInterval*)(move->copy()->autorelease()), 1.0f);
|
||||
CCActionInterval* move_ease_inout_back3 = move_ease_inout3->reverse();
|
||||
|
||||
CCDelayTime *delay = CCDelayTime::actionWithDuration(0.25f);
|
||||
|
||||
CCFiniteTimeAction* seq1 = CCSequence::actions( move_ease_inout1, move_ease_inout_back1, NULL);
|
||||
CCFiniteTimeAction* seq2 = CCSequence::actions( move_ease_inout2, move_ease_inout_back2, NULL);
|
||||
CCFiniteTimeAction* seq3 = CCSequence::actions( move_ease_inout3, move_ease_inout_back3, NULL);
|
||||
CCFiniteTimeAction* seq1 = CCSequence::actions( move_ease_inout1, delay, move_ease_inout_back1, CCCA(delay), NULL);
|
||||
CCFiniteTimeAction* seq2 = CCSequence::actions( move_ease_inout2, CCCA(delay), move_ease_inout_back2, CCCA(delay), NULL);
|
||||
CCFiniteTimeAction* seq3 = CCSequence::actions( move_ease_inout3, CCCA(delay), move_ease_inout_back3, CCCA(delay), NULL);
|
||||
|
||||
m_tamara->runAction(CCRepeatForever::actionWithAction((CCActionInterval*)seq1));
|
||||
m_kathia->runAction(CCRepeatForever::actionWithAction((CCActionInterval*)seq2));
|
||||
|
@ -110,7 +116,9 @@ void SpriteEaseExponential::onEnter()
|
|||
{
|
||||
EaseSpriteDemo::onEnter();
|
||||
|
||||
CCActionInterval* move = CCMoveBy::actionWithDuration(3, CCPointMake(350,0));
|
||||
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
||||
|
||||
CCActionInterval* move = CCMoveBy::actionWithDuration(3, CCPointMake(s.width-130,0));
|
||||
CCActionInterval* move_back = move->reverse();
|
||||
|
||||
CCActionInterval* move_ease_in = CCEaseExponentialIn::actionWithAction((CCActionInterval*)(move->copy()->autorelease()) );
|
||||
|
@ -119,10 +127,11 @@ void SpriteEaseExponential::onEnter()
|
|||
CCActionInterval* move_ease_out = CCEaseExponentialOut::actionWithAction((CCActionInterval*)(move->copy()->autorelease()) );
|
||||
CCActionInterval* move_ease_out_back = move_ease_out->reverse();
|
||||
|
||||
CCDelayTime *delay = CCDelayTime::actionWithDuration(0.25f);
|
||||
|
||||
CCFiniteTimeAction* seq1 = CCSequence::actions( move, move_back, NULL);
|
||||
CCFiniteTimeAction* seq2 = CCSequence::actions( move_ease_in, move_ease_in_back, NULL);
|
||||
CCFiniteTimeAction* seq3 = CCSequence::actions( move_ease_out, move_ease_out_back, NULL);
|
||||
CCFiniteTimeAction* seq1 = CCSequence::actions(move, delay, move_back, CCCA(delay), NULL);
|
||||
CCFiniteTimeAction* seq2 = CCSequence::actions(move_ease_in, CCCA(delay), move_ease_in_back, CCCA(delay), NULL);
|
||||
CCFiniteTimeAction* seq3 = CCSequence::actions(move_ease_out, CCCA(delay), move_ease_out_back, CCCA(delay), NULL);
|
||||
|
||||
|
||||
m_grossini->runAction( CCRepeatForever::actionWithAction((CCActionInterval*)seq1));
|
||||
|
@ -145,14 +154,18 @@ void SpriteEaseExponentialInOut::onEnter()
|
|||
{
|
||||
EaseSpriteDemo::onEnter();
|
||||
|
||||
CCActionInterval* move = CCMoveBy::actionWithDuration(3, CCPointMake(350,0));
|
||||
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
||||
|
||||
CCActionInterval* move = CCMoveBy::actionWithDuration(3, CCPointMake(s.width-130, 0));
|
||||
CCActionInterval* move_back = move->reverse();
|
||||
|
||||
CCActionInterval* move_ease = CCEaseExponentialInOut::actionWithAction((CCActionInterval*)(move->copy()->autorelease()) );
|
||||
CCActionInterval* move_ease_back = move_ease->reverse(); //--> reverse()
|
||||
|
||||
CCFiniteTimeAction* seq1 = CCSequence::actions( move, move_back, NULL);
|
||||
CCFiniteTimeAction* seq2 = CCSequence::actions( move_ease, move_ease_back, NULL);
|
||||
CCDelayTime *delay = CCDelayTime::actionWithDuration(0.25f);
|
||||
|
||||
CCFiniteTimeAction* seq1 = CCSequence::actions( move, delay, move_back, CCCA(delay), NULL);
|
||||
CCFiniteTimeAction* seq2 = CCSequence::actions( move_ease, delay, move_ease_back, CCCA(delay), NULL);
|
||||
|
||||
this->positionForTwo();
|
||||
|
||||
|
@ -176,7 +189,9 @@ void SpriteEaseSine::onEnter()
|
|||
{
|
||||
EaseSpriteDemo::onEnter();
|
||||
|
||||
CCActionInterval* move = CCMoveBy::actionWithDuration(3, CCPointMake(350,0));
|
||||
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
||||
|
||||
CCActionInterval* move = CCMoveBy::actionWithDuration(3, CCPointMake(s.width-130, 0));
|
||||
CCActionInterval* move_back = move->reverse();
|
||||
|
||||
CCActionInterval* move_ease_in = CCEaseSineIn::actionWithAction((CCActionInterval*)(move->copy()->autorelease()) );
|
||||
|
@ -185,10 +200,11 @@ void SpriteEaseSine::onEnter()
|
|||
CCActionInterval* move_ease_out = CCEaseSineOut::actionWithAction((CCActionInterval*)(move->copy()->autorelease()) );
|
||||
CCActionInterval* move_ease_out_back = move_ease_out->reverse();
|
||||
|
||||
CCDelayTime *delay = CCDelayTime::actionWithDuration(0.25f);
|
||||
|
||||
CCFiniteTimeAction* seq1 = CCSequence::actions( move, move_back, NULL);
|
||||
CCFiniteTimeAction* seq2 = CCSequence::actions( move_ease_in, move_ease_in_back, NULL);
|
||||
CCFiniteTimeAction* seq3 = CCSequence::actions( move_ease_out, move_ease_out_back, NULL);
|
||||
CCFiniteTimeAction* seq1 = CCSequence::actions(move, delay, move_back, CCCA(delay), NULL);
|
||||
CCFiniteTimeAction* seq2 = CCSequence::actions(move_ease_in, CCCA(delay), move_ease_in_back, CCCA(delay), NULL);
|
||||
CCFiniteTimeAction* seq3 = CCSequence::actions(move_ease_out, CCCA(delay), move_ease_out_back, CCCA(delay), NULL);
|
||||
|
||||
|
||||
m_grossini->runAction( CCRepeatForever::actionWithAction((CCActionInterval*)seq1));
|
||||
|
@ -212,14 +228,18 @@ void SpriteEaseSineInOut::onEnter()
|
|||
{
|
||||
EaseSpriteDemo::onEnter();
|
||||
|
||||
CCActionInterval* move = CCMoveBy::actionWithDuration(3, CCPointMake(350,0));
|
||||
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
||||
|
||||
CCActionInterval* move = CCMoveBy::actionWithDuration(3, CCPointMake(s.width-130,0));
|
||||
CCActionInterval* move_back = move->reverse();
|
||||
|
||||
CCActionInterval* move_ease = CCEaseSineInOut::actionWithAction((CCActionInterval*)(move->copy()->autorelease()) );
|
||||
CCActionInterval* move_ease_back = move_ease->reverse();
|
||||
|
||||
CCFiniteTimeAction* seq1 = CCSequence::actions( move, move_back, NULL);
|
||||
CCFiniteTimeAction* seq2 = CCSequence::actions( move_ease, move_ease_back, NULL);
|
||||
CCDelayTime *delay = CCDelayTime::actionWithDuration(0.25f);
|
||||
|
||||
CCFiniteTimeAction* seq1 = CCSequence::actions(move, delay, move_back, CCCA(delay), NULL);
|
||||
CCFiniteTimeAction* seq2 = CCSequence::actions(move_ease, CCCA(delay), move_ease_back, CCCA(delay), NULL);
|
||||
|
||||
this->positionForTwo();
|
||||
|
||||
|
@ -241,7 +261,10 @@ std::string SpriteEaseSineInOut::title()
|
|||
void SpriteEaseElastic::onEnter()
|
||||
{
|
||||
EaseSpriteDemo::onEnter();
|
||||
CCActionInterval* move = CCMoveBy::actionWithDuration(3, CCPointMake(350,0));
|
||||
|
||||
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
||||
|
||||
CCActionInterval* move = CCMoveBy::actionWithDuration(3, CCPointMake(s.width-130, 0));
|
||||
CCActionInterval* move_back = move->reverse();
|
||||
|
||||
CCActionInterval* move_ease_in = CCEaseElasticIn::actionWithAction((CCActionInterval*)(move->copy()->autorelease()) );
|
||||
|
@ -250,9 +273,11 @@ void SpriteEaseElastic::onEnter()
|
|||
CCActionInterval* move_ease_out = CCEaseElasticOut::actionWithAction((CCActionInterval*)(move->copy()->autorelease()) );
|
||||
CCActionInterval* move_ease_out_back = move_ease_out->reverse();
|
||||
|
||||
CCFiniteTimeAction* seq1 = CCSequence::actions( move, move_back, NULL);
|
||||
CCFiniteTimeAction* seq2 = CCSequence::actions( move_ease_in, move_ease_in_back, NULL);
|
||||
CCFiniteTimeAction* seq3 = CCSequence::actions( move_ease_out, move_ease_out_back, NULL);
|
||||
CCDelayTime *delay = CCDelayTime::actionWithDuration(0.25f);
|
||||
|
||||
CCFiniteTimeAction* seq1 = CCSequence::actions(move, delay, move_back, CCCA(delay), NULL);
|
||||
CCFiniteTimeAction* seq2 = CCSequence::actions(move_ease_in, CCCA(delay), move_ease_in_back, CCCA(delay), NULL);
|
||||
CCFiniteTimeAction* seq3 = CCSequence::actions(move_ease_out, CCCA(delay), move_ease_out_back, CCCA(delay), NULL);
|
||||
|
||||
m_grossini->runAction( CCRepeatForever::actionWithAction((CCActionInterval*)seq1));
|
||||
m_tamara->runAction( CCRepeatForever::actionWithAction((CCActionInterval*)seq2));
|
||||
|
@ -275,7 +300,9 @@ void SpriteEaseElasticInOut::onEnter()
|
|||
{
|
||||
EaseSpriteDemo::onEnter();
|
||||
|
||||
CCActionInterval* move = CCMoveBy::actionWithDuration(3, CCPointMake(350,0));
|
||||
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
||||
|
||||
CCActionInterval* move = CCMoveBy::actionWithDuration(3, CCPointMake(s.width-130, 0));
|
||||
|
||||
CCActionInterval* move_ease_inout1 = CCEaseElasticInOut::actionWithAction((CCActionInterval*)(move->copy()->autorelease()), 0.3f);
|
||||
CCActionInterval* move_ease_inout_back1 = move_ease_inout1->reverse();
|
||||
|
@ -286,10 +313,11 @@ void SpriteEaseElasticInOut::onEnter()
|
|||
CCActionInterval* move_ease_inout3 = CCEaseElasticInOut::actionWithAction((CCActionInterval*)(move->copy()->autorelease()), 0.6f);
|
||||
CCActionInterval* move_ease_inout_back3 = move_ease_inout3->reverse();
|
||||
|
||||
CCDelayTime *delay = CCDelayTime::actionWithDuration(0.25f);
|
||||
|
||||
CCFiniteTimeAction* seq1 = CCSequence::actions( move_ease_inout1, move_ease_inout_back1, NULL);
|
||||
CCFiniteTimeAction* seq2 = CCSequence::actions( move_ease_inout2, move_ease_inout_back2, NULL);
|
||||
CCFiniteTimeAction* seq3 = CCSequence::actions( move_ease_inout3, move_ease_inout_back3, NULL);
|
||||
CCFiniteTimeAction* seq1 = CCSequence::actions(move_ease_inout1, delay, move_ease_inout_back1, CCCA(delay), NULL);
|
||||
CCFiniteTimeAction* seq2 = CCSequence::actions(move_ease_inout2, CCCA(delay), move_ease_inout_back2, CCCA(delay), NULL);
|
||||
CCFiniteTimeAction* seq3 = CCSequence::actions(move_ease_inout3, CCCA(delay), move_ease_inout_back3, CCCA(delay), NULL);
|
||||
|
||||
m_tamara->runAction( CCRepeatForever::actionWithAction((CCActionInterval*)seq1));
|
||||
m_kathia->runAction( CCRepeatForever::actionWithAction((CCActionInterval*)seq2));
|
||||
|
@ -312,7 +340,10 @@ std::string SpriteEaseElasticInOut::title()
|
|||
void SpriteEaseBounce::onEnter()
|
||||
{
|
||||
EaseSpriteDemo::onEnter();
|
||||
CCActionInterval* move = CCMoveBy::actionWithDuration(3, CCPointMake(350,0));
|
||||
|
||||
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
||||
|
||||
CCActionInterval* move = CCMoveBy::actionWithDuration(3, CCPointMake(s.width-130, 0));
|
||||
CCActionInterval* move_back = move->reverse();
|
||||
|
||||
CCActionInterval* move_ease_in = CCEaseBounceIn::actionWithAction((CCActionInterval*)(move->copy()->autorelease()) );
|
||||
|
@ -321,9 +352,11 @@ void SpriteEaseBounce::onEnter()
|
|||
CCActionInterval* move_ease_out = CCEaseBounceOut::actionWithAction((CCActionInterval*)(move->copy()->autorelease()) );
|
||||
CCActionInterval* move_ease_out_back = move_ease_out->reverse();
|
||||
|
||||
CCFiniteTimeAction* seq1 = CCSequence::actions( move, move_back, NULL);
|
||||
CCFiniteTimeAction* seq2 = CCSequence::actions( move_ease_in, move_ease_in_back, NULL);
|
||||
CCFiniteTimeAction* seq3 = CCSequence::actions( move_ease_out, move_ease_out_back, NULL);
|
||||
CCDelayTime *delay = CCDelayTime::actionWithDuration(0.25f);
|
||||
|
||||
CCFiniteTimeAction* seq1 = CCSequence::actions(move, delay, move_back, CCCA(delay), NULL);
|
||||
CCFiniteTimeAction* seq2 = CCSequence::actions(move_ease_in, CCCA(delay), move_ease_in_back, CCCA(delay), NULL);
|
||||
CCFiniteTimeAction* seq3 = CCSequence::actions(move_ease_out, CCCA(delay), move_ease_out_back, CCCA(delay), NULL);
|
||||
|
||||
m_grossini->runAction( CCRepeatForever::actionWithAction((CCActionInterval*)seq1));
|
||||
m_tamara->runAction( CCRepeatForever::actionWithAction((CCActionInterval*)seq2));
|
||||
|
@ -347,14 +380,18 @@ void SpriteEaseBounceInOut::onEnter()
|
|||
{
|
||||
EaseSpriteDemo::onEnter();
|
||||
|
||||
CCActionInterval* move = CCMoveBy::actionWithDuration(3, CCPointMake(350,0));
|
||||
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
||||
|
||||
CCActionInterval* move = CCMoveBy::actionWithDuration(3, CCPointMake(s.width-130, 0));
|
||||
CCActionInterval* move_back = move->reverse();
|
||||
|
||||
CCActionInterval* move_ease = CCEaseBounceInOut::actionWithAction((CCActionInterval*)(move->copy()->autorelease()) );
|
||||
CCActionInterval* move_ease_back = move_ease->reverse();
|
||||
|
||||
CCFiniteTimeAction* seq1 = CCSequence::actions( move, move_back, NULL);
|
||||
CCFiniteTimeAction* seq2 = CCSequence::actions( move_ease, move_ease_back, NULL);
|
||||
CCDelayTime *delay = CCDelayTime::actionWithDuration(0.25f);
|
||||
|
||||
CCFiniteTimeAction* seq1 = CCSequence::actions(move, delay, move_back, CCCA(delay), NULL);
|
||||
CCFiniteTimeAction* seq2 = CCSequence::actions(move_ease, CCCA(delay), move_ease_back, CCCA(delay), NULL);
|
||||
|
||||
this->positionForTwo();
|
||||
|
||||
|
@ -377,7 +414,10 @@ std::string SpriteEaseBounceInOut::title()
|
|||
void SpriteEaseBack::onEnter()
|
||||
{
|
||||
EaseSpriteDemo::onEnter();
|
||||
CCActionInterval* move = CCMoveBy::actionWithDuration(3, CCPointMake(350,0));
|
||||
|
||||
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
||||
|
||||
CCActionInterval* move = CCMoveBy::actionWithDuration(3, CCPointMake(s.width-130, 0));
|
||||
CCActionInterval* move_back = move->reverse();
|
||||
|
||||
CCActionInterval* move_ease_in = CCEaseBackIn::actionWithAction((CCActionInterval*)(move->copy()->autorelease()));
|
||||
|
@ -386,9 +426,11 @@ void SpriteEaseBack::onEnter()
|
|||
CCActionInterval* move_ease_out = CCEaseBackOut::actionWithAction((CCActionInterval*)(move->copy()->autorelease()));
|
||||
CCActionInterval* move_ease_out_back = move_ease_out->reverse();
|
||||
|
||||
CCFiniteTimeAction* seq1 = CCSequence::actions( move, move_back, NULL);
|
||||
CCFiniteTimeAction* seq2 = CCSequence::actions( move_ease_in, move_ease_in_back, NULL);
|
||||
CCFiniteTimeAction* seq3 = CCSequence::actions( move_ease_out, move_ease_out_back, NULL);
|
||||
CCDelayTime *delay = CCDelayTime::actionWithDuration(0.25f);
|
||||
|
||||
CCFiniteTimeAction* seq1 = CCSequence::actions(move, delay, move_back, CCCA(delay), NULL);
|
||||
CCFiniteTimeAction* seq2 = CCSequence::actions(move_ease_in, CCCA(delay), move_ease_in_back, CCCA(delay), NULL);
|
||||
CCFiniteTimeAction* seq3 = CCSequence::actions(move_ease_out, CCCA(delay), move_ease_out_back, CCCA(delay), NULL);
|
||||
|
||||
m_grossini->runAction(CCRepeatForever::actionWithAction((CCActionInterval*)seq1));
|
||||
m_tamara->runAction(CCRepeatForever::actionWithAction((CCActionInterval*)seq2));
|
||||
|
@ -410,14 +452,19 @@ std::string SpriteEaseBack::title()
|
|||
void SpriteEaseBackInOut::onEnter()
|
||||
{
|
||||
EaseSpriteDemo::onEnter();
|
||||
CCActionInterval* move = CCMoveBy::actionWithDuration(3, CCPointMake(350,0));
|
||||
|
||||
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
||||
|
||||
CCActionInterval* move = CCMoveBy::actionWithDuration(3, CCPointMake(s.width-130, 0));
|
||||
CCActionInterval* move_back = move->reverse();
|
||||
|
||||
CCActionInterval* move_ease = CCEaseBackInOut::actionWithAction((CCActionInterval*)(move->copy()->autorelease()) );
|
||||
CCActionInterval* move_ease_back = move_ease->reverse();
|
||||
|
||||
CCFiniteTimeAction* seq1 = CCSequence::actions( move, move_back, NULL);
|
||||
CCFiniteTimeAction* seq2 = CCSequence::actions( move_ease, move_ease_back, NULL);
|
||||
CCDelayTime *delay = CCDelayTime::actionWithDuration(0.25f);
|
||||
|
||||
CCFiniteTimeAction* seq1 = CCSequence::actions(move, delay, move_back, CCCA(delay), NULL);
|
||||
CCFiniteTimeAction* seq2 = CCSequence::actions(move_ease, CCCA(delay), move_ease_back, CCCA(delay), NULL);
|
||||
|
||||
this->positionForTwo();
|
||||
|
||||
|
@ -441,8 +488,10 @@ void SpeedTest::onEnter()
|
|||
{
|
||||
EaseSpriteDemo::onEnter();
|
||||
|
||||
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
||||
|
||||
// rotate and jump
|
||||
CCActionInterval *jump1 = CCJumpBy::actionWithDuration(4, CCPointMake(-400,0), 100, 4);
|
||||
CCActionInterval *jump1 = CCJumpBy::actionWithDuration(4, CCPointMake(-s.width+80, 0), 100, 4);
|
||||
CCActionInterval *jump2 = jump1->reverse();
|
||||
CCActionInterval *rot1 = CCRotateBy::actionWithDuration(4, 360*2);
|
||||
CCActionInterval *rot2 = rot1->reverse();
|
||||
|
|
|
@ -26,6 +26,9 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
|
|||
}
|
||||
else
|
||||
{
|
||||
ccDrawInit();
|
||||
ccGLInvalidateStateCache();
|
||||
|
||||
CCShaderCache::sharedShaderCache()->reloadDefaultShaders();
|
||||
CCTextureCache::reloadAllTextures();
|
||||
CCNotificationCenter::sharedNotificationCenter()->postNotification(EVNET_COME_TO_FOREGROUND, NULL);
|
||||
|
|
Loading…
Reference in New Issue