mirror of https://github.com/axmolengine/axmol.git
Merge pull request #181 from songchengjiang/sync_load
fix errors on Windows
This commit is contained in:
commit
6be4538f3d
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@ -245,6 +245,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
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<ClCompile Include="..\audio\win32\SimpleAudioEngine.cpp" />
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<ClCompile Include="..\base\atitc.cpp" />
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<ClCompile Include="..\base\base64.cpp" />
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<ClCompile Include="..\base\CCAsyncTaskPool.cpp" />
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<ClCompile Include="..\base\CCAutoreleasePool.cpp" />
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<ClCompile Include="..\base\ccCArray.cpp" />
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<ClCompile Include="..\base\CCConfiguration.cpp" />
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@ -612,6 +613,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
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<ClInclude Include="..\audio\win32\MciPlayer.h" />
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<ClInclude Include="..\base\atitc.h" />
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<ClInclude Include="..\base\base64.h" />
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<ClInclude Include="..\base\CCAsyncTaskPool.h" />
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<ClInclude Include="..\base\CCAutoreleasePool.h" />
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<ClInclude Include="..\base\ccCArray.h" />
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<ClInclude Include="..\base\ccConfig.h" />
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@ -1289,6 +1289,9 @@
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<ClCompile Include="..\editor-support\cocostudio\WidgetCallBackHandlerProtocol.cpp">
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<Filter>cocostudio\json</Filter>
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</ClCompile>
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<ClCompile Include="..\base\CCAsyncTaskPool.cpp">
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<Filter>base</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\physics\CCPhysicsBody.h">
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@ -2505,6 +2508,9 @@
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<ClInclude Include="..\editor-support\cocostudio\WidgetCallBackHandlerProtocol.h">
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<Filter>cocostudio\json</Filter>
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</ClInclude>
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<ClInclude Include="..\base\CCAsyncTaskPool.h">
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<Filter>base</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\math\Mat4.inl">
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@ -200,7 +200,7 @@ protected:
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};
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///////////////////////////////////////////////////////
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class Sprite3DCache
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class CC_DLL Sprite3DCache
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{
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public:
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struct Sprite3DData
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@ -41,7 +41,7 @@ THE SOFTWARE.
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NS_CC_BEGIN
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/////////////////////////////////////////////////////////////////////////////
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class AsyncTaskPool
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class CC_DLL AsyncTaskPool
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{
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public:
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typedef std::function<void(void*)> TaskCallBack;
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