mirror of https://github.com/axmolengine/axmol.git
Sync LayoutHelper APIs
This commit is contained in:
parent
c596975a93
commit
6be52c29e7
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@ -80,7 +80,7 @@ set(COCOS_UI_HEADER
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ui/UIAbstractCheckButton.h
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ui/UIButton.h
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ui/UICheckBox.h
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# ui/UIDeprecated.h
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ui/LayoutHelper.h
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ui/UIHBox.h
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ui/UIHelper.h
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ui/UIImageView.h
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@ -115,7 +115,7 @@ set(COCOS_UI_SRC
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ui/UIAbstractCheckButton.cpp
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ui/UICheckBox.cpp
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ui/UIRadioButton.cpp
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# ui/UIDeprecated.cpp
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ui/LayoutHelper.cpp
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ui/UIHBox.cpp
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ui/UIHelper.cpp
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ui/UIImageView.cpp
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@ -1,156 +1,16 @@
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//
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//
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// Copyright (c) 2014-2020 Simdsoft Limited - All Rights Reserved
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//
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#include "LayoutHelper.h"
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#include "ui/LayoutHelper.h"
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namespace LayoutHelper {
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cocos2d::Rect ScreenVisibleRect::s_ScreenVisibleRect;
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USING_NS_CC;
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/// x-studio365: when design resolution changed, should call this func.
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void ScreenVisibleRect::refresh(void)
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Size LayoutHelper::s_designSize;
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float LayoutHelper::s_adjustedScale = 1.0f;
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void LayoutHelper::setDesignSizeFixedEdge(const Size& designSize)
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{
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auto director = Director::getInstance();
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s_ScreenVisibleRect.origin = Director::getInstance()->getVisibleOrigin();
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s_ScreenVisibleRect.size = Director::getInstance()->getVisibleSize();
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}
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void ScreenVisibleRect::lazyInit()
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{
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if (s_ScreenVisibleRect.size.width == 0.0f && s_ScreenVisibleRect.size.height == 0.0f)
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{
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auto director = Director::getInstance();
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auto glview = director->getOpenGLView();
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if (glview->getResolutionPolicy() == ResolutionPolicy::NO_BORDER) {
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s_ScreenVisibleRect.origin = director->getVisibleOrigin();
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s_ScreenVisibleRect.size = director->getVisibleSize();
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}
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else {
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s_ScreenVisibleRect.origin = nodes_layout::getVisibleOrigin();
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s_ScreenVisibleRect.size = nodes_layout::getVisibleSize();
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}
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}
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}
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cocos2d::Rect ScreenVisibleRect::getScreenVisibleRect()
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{
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lazyInit();
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return cocos2d::Rect(s_ScreenVisibleRect.origin.x, s_ScreenVisibleRect.origin.y, s_ScreenVisibleRect.size.width, s_ScreenVisibleRect.size.height);
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}
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cocos2d::Size ScreenVisibleRect::size()
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{
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lazyInit();
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return s_ScreenVisibleRect.size;
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}
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Point ScreenVisibleRect::left()
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{
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lazyInit();
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return cocos2d::Point(s_ScreenVisibleRect.origin.x, s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height / 2);
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}
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Point ScreenVisibleRect::right()
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{
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lazyInit();
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return cocos2d::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width, s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height / 2);
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}
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Point ScreenVisibleRect::top()
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{
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lazyInit();
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return cocos2d::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width / 2, s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height);
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}
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Point ScreenVisibleRect::bottom()
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{
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lazyInit();
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return cocos2d::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width / 2, s_ScreenVisibleRect.origin.y);
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}
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Point ScreenVisibleRect::center()
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{
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lazyInit();
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return cocos2d::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width / 2, s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height / 2);
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}
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Point ScreenVisibleRect::leftTop()
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{
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lazyInit();
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return cocos2d::Point(s_ScreenVisibleRect.origin.x, s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height);
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}
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Point ScreenVisibleRect::rightTop()
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{
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lazyInit();
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return cocos2d::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width, s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height);
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}
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Point ScreenVisibleRect::leftBottom()
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{
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lazyInit();
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return s_ScreenVisibleRect.origin;
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}
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Point ScreenVisibleRect::rightBottom()
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{
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lazyInit();
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return cocos2d::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width, s_ScreenVisibleRect.origin.y);
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}
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const cocos2d::Point nodes_layout::ANCHOR_CENTER = cocos2d::Point(0.5, 0.5); // center
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const cocos2d::Point nodes_layout::ANCHOR_LB = cocos2d::Point(0.0f, 0.0f); // left bottom,
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const cocos2d::Point nodes_layout::ANCHOR_LT = cocos2d::Point(0.0f, 1.0f); // left top
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const cocos2d::Point nodes_layout::ANCHOR_RB = cocos2d::Point(1.0f, 0.0f); // rigth bottom
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const cocos2d::Point nodes_layout::ANCHOR_RT = cocos2d::Point(1.0f, 1.0f); // rigth top
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float nodes_layout::adjustedScale = 1.0f;
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cocos2d::Size nodes_layout::designSize;
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//cocos2d::Size nodes_layout::getScreenSize(void)
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//{
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// return nodes_layout::designSize * nodes_layout::adjustedScale;
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//}
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//
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//cocos2d::Vec2 nodes_layout::getSceenOffset(cocos2d::Point anchor)
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//{
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// float offsetX = anchor.x * (nodes_layout::getScreenSize().width - nodes_layout::designSize.width);
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// float offsetY = anchor.y * (nodes_layout::getScreenSize().height - nodes_layout::designSize.height);
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// return cocos2d::Vec2(offsetX, offsetY);
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//}
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void nodes_layout::setDesignSizeNoBorder(const cocos2d::Size& designSize)
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{
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// save smart size
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nodes_layout::designSize = designSize;
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// Set the design resolution//·Ö±æÂʵĴóС
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GLView* pEGLView = Director::getInstance()->getOpenGLView();
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const cocos2d::Size& frameSize = pEGLView->getFrameSize();
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// Size lsSize = lsaSize;
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float scaleX = (float)frameSize.width / nodes_layout::designSize.width;
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float scaleY = (float)frameSize.height / nodes_layout::designSize.height;
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adjustedScale = 0.0f; // MAX(scaleX, scaleY);
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if (scaleX > scaleY) {
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adjustedScale = scaleX / (frameSize.height / nodes_layout::designSize.height);
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}
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else {
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adjustedScale = scaleY / (frameSize.width / nodes_layout::designSize.width);
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}
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cocos2d::log("x: %f; y: %f; scale: %f", scaleX, scaleY, adjustedScale);
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pEGLView->setDesignResolutionSize(nodes_layout::designSize.width * adjustedScale,
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nodes_layout::designSize.height * adjustedScale, ResolutionPolicy::NO_BORDER);
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}
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void nodes_layout::setDesignSizeFixedEdge(const Size& designSize)
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{
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nodes_layout::designSize = designSize;
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LayoutHelper::s_designSize = designSize;
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// Set the design resolution//分辨率的大小
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GLView* pEGLView = Director::getInstance()->getOpenGLView();
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@ -172,20 +32,48 @@ void nodes_layout::setDesignSizeFixedEdge(const Size& designSize)
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}
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}
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cocos2d::Vec2 nodes_layout::getVisibleOrigin(void)
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void LayoutHelper::setDesignSizeNoBorder(const cocos2d::Size& designSize)
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{
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const auto& adjustedDesignSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
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return cocos2d::Vec2((adjustedDesignSize.width - nodes_layout::designSize.width) * .5f,
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(adjustedDesignSize.height - nodes_layout::designSize.height) * .5f);
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// save smart size
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LayoutHelper::s_designSize = designSize;
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// Set the design resolution//·Ö±æÂʵĴóС
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GLView* pEGLView = Director::getInstance()->getOpenGLView();
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const cocos2d::Size& frameSize = pEGLView->getFrameSize();
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// Size lsSize = lsaSize;
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float scaleX = (float)frameSize.width / LayoutHelper::s_designSize.width;
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float scaleY = (float)frameSize.height / LayoutHelper::s_designSize.height;
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LayoutHelper::s_adjustedScale = 0.0f; // MAX(scaleX, scaleY);
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if (scaleX > scaleY) {
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LayoutHelper::s_adjustedScale = scaleX / (frameSize.height / LayoutHelper::s_designSize.height);
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}
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else {
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LayoutHelper::s_adjustedScale = scaleY / (frameSize.width / LayoutHelper::s_designSize.width);
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}
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cocos2d::log("x: %f; y: %f; scale: %f", scaleX, scaleY, s_adjustedScale);
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pEGLView->setDesignResolutionSize(LayoutHelper::s_designSize.width * s_adjustedScale,
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LayoutHelper::s_designSize.height * s_adjustedScale, ResolutionPolicy::NO_BORDER);
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}
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cocos2d::Size nodes_layout::getVisibleSize(void)
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cocos2d::Vec2 LayoutHelper::getVisibleOrigin(void)
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{
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return nodes_layout::designSize;
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const auto& adjustedDesignSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
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return cocos2d::Vec2((adjustedDesignSize.width - LayoutHelper::s_designSize.width) * .5f,
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(adjustedDesignSize.height - LayoutHelper::s_designSize.height) * .5f);
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}
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cocos2d::Size LayoutHelper::getVisibleSize(void)
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{
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return LayoutHelper::s_designSize;
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}
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/// Get node group size
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Size nodes_layout::getNodeGroupSize(const std::vector<Node*>& nodes)
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Size LayoutHelper::getNodeGroupSize(const std::vector<Node*>& nodes)
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{
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if (nodes.empty())
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{
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@ -225,7 +113,7 @@ Size nodes_layout::getNodeGroupSize(const std::vector<Node*>& nodes)
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}
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/// Set nodes group size
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void nodes_layout::setNodeGroupSize(const std::vector<Node*>& nodes, const cocos2d::Size& newSize)
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void LayoutHelper::setNodeGroupSize(const std::vector<Node*>& nodes, const cocos2d::Size& newSize)
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{
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cocos2d::Size groupSize = getNodeGroupScaledSize(nodes);
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if (groupSize.height == 0 || groupSize.width == 0 || newSize.width == 0 || newSize.height == 0)
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}
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}
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Size nodes_layout::getNodeGroupScaledSize(const std::vector<Node*>& nodes)
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Size LayoutHelper::getNodeGroupScaledSize(const std::vector<Node*>& nodes)
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{
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if (nodes.empty())
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{
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@ -266,8 +154,8 @@ Size nodes_layout::getNodeGroupScaledSize(const std::vector<Node*>& nodes)
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auto scale = getScale2D(nodes[0]);
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// group nodes locators
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float minX = nodes_layout::getNodeLeft(nodes[0]), maxX = nodes_layout::getNodeLeft(nodes[0]) + nodes[0]->getContentSize().width * scale.x;
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float minY = nodes_layout::getNodeTop(nodes[0]), maxY = nodes_layout::getNodeTop(nodes[0]) + nodes[0]->getContentSize().height * scale.y;
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float minX = LayoutHelper::getNodeLeft(nodes[0]), maxX = LayoutHelper::getNodeLeft(nodes[0]) + nodes[0]->getContentSize().width * scale.x;
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float minY = LayoutHelper::getNodeTop(nodes[0]), maxY = LayoutHelper::getNodeTop(nodes[0]) + nodes[0]->getContentSize().height * scale.y;
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float x = 0.0f, y = 0.0f;
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// float width = 0.0f, height = 0.f;
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for (size_t index = 1; index < nodes.size(); ++index) {
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@ -275,7 +163,7 @@ Size nodes_layout::getNodeGroupScaledSize(const std::vector<Node*>& nodes)
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scale = getScale2D(child);
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if (minX >(x = nodes_layout::getNodeLeft(child)))
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if (minX >(x = LayoutHelper::getNodeLeft(child)))
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{
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minX = x;
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}
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@ -284,7 +172,7 @@ Size nodes_layout::getNodeGroupScaledSize(const std::vector<Node*>& nodes)
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maxX = x + child->getContentSize().width * scale.x;
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}
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if (minY >(y = nodes_layout::getNodeTop(child)))
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if (minY >(y = LayoutHelper::getNodeTop(child)))
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{
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minY = y;
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}
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@ -301,7 +189,7 @@ Size nodes_layout::getNodeGroupScaledSize(const std::vector<Node*>& nodes)
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}
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/// Get Node group left
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float nodes_layout::getNodeGroupLeft(const std::vector<Node*>& nodes)
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float LayoutHelper::getNodeGroupLeft(const std::vector<Node*>& nodes)
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{
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size_t index = 0;
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float minLeft = getNodeLeft(nodes[index]);
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@ -316,7 +204,7 @@ float nodes_layout::getNodeGroupLeft(const std::vector<Node*>& nodes)
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}
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/// Get node group top
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float nodes_layout::getNodeGroupTop(const std::vector<Node*>& nodes)
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float LayoutHelper::getNodeGroupTop(const std::vector<Node*>& nodes)
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{
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size_t index = 0;
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float minTop = getNodeTop(nodes[index]);
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@ -331,7 +219,7 @@ float nodes_layout::getNodeGroupTop(const std::vector<Node*>& nodes)
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}
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/// Get node group right
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float nodes_layout::getNodeGroupRight(const std::vector<Node*>& nodes)
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float LayoutHelper::getNodeGroupRight(const std::vector<Node*>& nodes)
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{
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size_t index = 0;
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float minRight = getNodeRight(nodes[index]);
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@ -346,7 +234,7 @@ float nodes_layout::getNodeGroupRight(const std::vector<Node*>& nodes)
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}
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/// Get node group bottom
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float nodes_layout::getNodeGroupBottom(const std::vector<Node*>& nodes)
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float LayoutHelper::getNodeGroupBottom(const std::vector<Node*>& nodes)
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{
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size_t index = 0;
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float minBottom = getNodeBottom(nodes[index]);
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@ -364,7 +252,7 @@ float nodes_layout::getNodeGroupBottom(const std::vector<Node*>& nodes)
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** setNodeGroupLeft
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**
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*/
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void nodes_layout::setNodeGroupLeft(const std::vector<Node*>& nodes, float left)
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void LayoutHelper::setNodeGroupLeft(const std::vector<Node*>& nodes, float left)
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{
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float delta = left - getNodeGroupLeft(nodes);
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@ -378,7 +266,7 @@ void nodes_layout::setNodeGroupLeft(const std::vector<Node*>& nodes, float left)
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** setNodeGroupLeft
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**
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*/
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void nodes_layout::setNodeGroupTop(const std::vector<Node*>& nodes, float top)
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void LayoutHelper::setNodeGroupTop(const std::vector<Node*>& nodes, float top)
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{
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float delta = top - getNodeGroupTop(nodes);
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@ -388,7 +276,7 @@ void nodes_layout::setNodeGroupTop(const std::vector<Node*>& nodes, float top)
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}
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}
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void nodes_layout::setNodeGroupLT(const std::vector<Node*>& nodes, const cocos2d::Vec2& p)
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void LayoutHelper::setNodeGroupLT(const std::vector<Node*>& nodes, const cocos2d::Vec2& p)
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{
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float deltaL = p.x - getNodeGroupLeft(nodes);
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float deltaT = p.y - getNodeGroupTop(nodes);
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@ -403,7 +291,7 @@ void nodes_layout::setNodeGroupLT(const std::vector<Node*>& nodes, const cocos2d
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** setNodeGroupRight
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**
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*/
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void nodes_layout::setNodeGroupRight(const std::vector<Node*>& nodes, float right)
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void LayoutHelper::setNodeGroupRight(const std::vector<Node*>& nodes, float right)
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{
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float delta = right - getNodeGroupRight(nodes);
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@ -417,7 +305,7 @@ void nodes_layout::setNodeGroupRight(const std::vector<Node*>& nodes, float righ
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** setNodeGroupRight
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**
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*/
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void nodes_layout::setNodeGroupBottom(const std::vector<Node*>& nodes, float bottom)
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void LayoutHelper::setNodeGroupBottom(const std::vector<Node*>& nodes, float bottom)
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{
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float delta = bottom - getNodeGroupBottom(nodes);
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@ -427,7 +315,7 @@ void nodes_layout::setNodeGroupBottom(const std::vector<Node*>& nodes, float bot
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}
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}
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void nodes_layout::moveNodeGroupHorizontally(const std::vector<Node*>& nodes, float delta)
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void LayoutHelper::moveNodeGroupHorizontally(const std::vector<Node*>& nodes, float delta)
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{
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for (auto node : nodes)
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{
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@ -435,7 +323,7 @@ void nodes_layout::moveNodeGroupHorizontally(const std::vector<Node*>& nodes, fl
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}
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}
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void nodes_layout::moveNodeGroupVertically(const std::vector<Node*>& nodes, float delta)
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void LayoutHelper::moveNodeGroupVertically(const std::vector<Node*>& nodes, float delta)
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{
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for (auto node : nodes)
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{
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@ -450,7 +338,7 @@ void nodes_layout::moveNodeGroupVertically(const std::vector<Node*>& nodes, floa
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/// 水平居中
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/// </summary>
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/// <param name="nodes"></param>
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void nodes_layout::centerHorizontally(const std::vector<Node*>& nodes)
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void LayoutHelper::centerHorizontally(const std::vector<Node*>& nodes)
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{
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if (nodes.empty())
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{
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@ -508,7 +396,7 @@ void nodes_layout::centerHorizontally(const std::vector<Node*>& nodes)
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/// 垂直居中
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/// </summary>
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/// <param name="nodes"></param>
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void nodes_layout::centerVertically(const std::vector<Node*>& nodes)
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void LayoutHelper::centerVertically(const std::vector<Node*>& nodes)
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{
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if (nodes.empty())
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{
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@ -552,7 +440,7 @@ void nodes_layout::centerVertically(const std::vector<Node*>& nodes)
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/// 居中
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/// </summary>
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/// <param name="nodes"></param>
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void nodes_layout::centerHoriVerti(const std::vector<Node*>& nodes)
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void LayoutHelper::centerToParent(const std::vector<Node*>& nodes)
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{
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if (nodes.empty())
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{
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||||
|
@ -560,7 +448,7 @@ void nodes_layout::centerHoriVerti(const std::vector<Node*>& nodes)
|
|||
}
|
||||
else if (nodes.size() == 1)
|
||||
{
|
||||
centerNode(nodes[0]);
|
||||
LayoutHelper::centerNode(nodes[0]);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -607,7 +495,7 @@ void nodes_layout::centerHoriVerti(const std::vector<Node*>& nodes)
|
|||
/// 左对齐
|
||||
/// </summary>
|
||||
/// <param name="nodes"></param>
|
||||
void nodes_layout::alignLefts(const std::vector<Node*>& nodes)
|
||||
void LayoutHelper::alignLefts(const std::vector<Node*>& nodes)
|
||||
{
|
||||
if (nodes.size() < 2)
|
||||
return;
|
||||
|
@ -633,7 +521,7 @@ void nodes_layout::alignLefts(const std::vector<Node*>& nodes)
|
|||
/// 右对齐
|
||||
/// </summary>
|
||||
/// <param name="nodes"></param>
|
||||
void nodes_layout::alignRights(const std::vector<Node*>& nodes)
|
||||
void LayoutHelper::alignRights(const std::vector<Node*>& nodes)
|
||||
{
|
||||
if (nodes.size() < 2)
|
||||
return;
|
||||
|
@ -660,7 +548,7 @@ void nodes_layout::alignRights(const std::vector<Node*>& nodes)
|
|||
/// 顶端对齐
|
||||
/// </summary>
|
||||
/// <param name="nodes"></param>
|
||||
void nodes_layout::alignTops(const std::vector<Node*>& nodes)
|
||||
void LayoutHelper::alignTops(const std::vector<Node*>& nodes)
|
||||
{
|
||||
if (nodes.size() < 2)
|
||||
return;
|
||||
|
@ -686,7 +574,7 @@ void nodes_layout::alignTops(const std::vector<Node*>& nodes)
|
|||
/// 底端对齐
|
||||
/// </summary>
|
||||
/// <param name="nodes"></param>
|
||||
void nodes_layout::alignBottoms(const std::vector<Node*>& nodes)
|
||||
void LayoutHelper::alignBottoms(const std::vector<Node*>& nodes)
|
||||
{
|
||||
if (nodes.size() < 2)
|
||||
return;
|
||||
|
@ -712,7 +600,7 @@ void nodes_layout::alignBottoms(const std::vector<Node*>& nodes)
|
|||
/// 水平对齐
|
||||
/// </summary>
|
||||
/// <param name="nodes"></param>
|
||||
void nodes_layout::alignHorizontals(const std::vector<Node*>& nodes)
|
||||
void LayoutHelper::alignHorizontals(const std::vector<Node*>& nodes)
|
||||
{
|
||||
if (nodes.size() < 2)
|
||||
return;
|
||||
|
@ -745,7 +633,7 @@ void nodes_layout::alignHorizontals(const std::vector<Node*>& nodes)
|
|||
/// 垂直对齐
|
||||
/// </summary>
|
||||
/// <param name="nodes"></param>
|
||||
void nodes_layout::alignVerticals(const std::vector<Node*>& nodes)
|
||||
void LayoutHelper::alignVerticals(const std::vector<Node*>& nodes)
|
||||
{
|
||||
if (nodes.size() < 2)
|
||||
return;
|
||||
|
@ -778,7 +666,7 @@ void nodes_layout::alignVerticals(const std::vector<Node*>& nodes)
|
|||
/// 中心原点对齐
|
||||
/// </summary>
|
||||
/// <param name="nodes"></param>
|
||||
void nodes_layout::alignCenters(const std::vector<Node*>& nodes)
|
||||
void LayoutHelper::alignCenters(const std::vector<Node*>& nodes)
|
||||
{
|
||||
if (nodes.size() < 2)
|
||||
return;
|
||||
|
@ -791,7 +679,7 @@ void nodes_layout::alignCenters(const std::vector<Node*>& nodes)
|
|||
/// 使宽度相等
|
||||
/// </summary>
|
||||
/// <param name="nodes"></param>
|
||||
void nodes_layout::makeSameWidth(const std::vector<Node*>& nodes)
|
||||
void LayoutHelper::makeSameWidth(const std::vector<Node*>& nodes)
|
||||
{
|
||||
if (nodes.size() < 2)
|
||||
return;
|
||||
|
@ -817,7 +705,7 @@ void nodes_layout::makeSameWidth(const std::vector<Node*>& nodes)
|
|||
/// 使高度相等
|
||||
/// </summary>
|
||||
/// <param name="nodes"></param>
|
||||
void nodes_layout::makeSameHeight(const std::vector<Node*>& nodes)
|
||||
void LayoutHelper::makeSameHeight(const std::vector<Node*>& nodes)
|
||||
{
|
||||
if (nodes.size() < 2)
|
||||
return;
|
||||
|
@ -843,7 +731,7 @@ void nodes_layout::makeSameHeight(const std::vector<Node*>& nodes)
|
|||
/// 使得大小相等
|
||||
/// </summary>
|
||||
/// <param name="nodes"></param>
|
||||
void nodes_layout::makeSameSize(const std::vector<Node*>& nodes)
|
||||
void LayoutHelper::makeSameSize(const std::vector<Node*>& nodes)
|
||||
{
|
||||
if (nodes.size() < 2)
|
||||
return;
|
||||
|
@ -856,7 +744,7 @@ void nodes_layout::makeSameSize(const std::vector<Node*>& nodes)
|
|||
/// 使水平间距相等
|
||||
/// </summary>
|
||||
/// <param name="nodes"></param>
|
||||
void nodes_layout::makeHorizontalSpacingEqual(std::vector<Node*>& nodes)
|
||||
void LayoutHelper::makeHorizontalSpacingEqual(std::vector<Node*>& nodes)
|
||||
{
|
||||
if (nodes.size() < 3)
|
||||
return;
|
||||
|
@ -883,14 +771,14 @@ void nodes_layout::makeHorizontalSpacingEqual(std::vector<Node*>& nodes)
|
|||
|
||||
if (avgHSpacing < 0.0f) avgHSpacing = 0.0f;
|
||||
|
||||
nodes_layout::makeHorizontalSpacingEqual(nodes, avgHSpacing);
|
||||
LayoutHelper::makeHorizontalSpacingEqual(nodes, avgHSpacing);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 使水平间距相等
|
||||
/// </summary>
|
||||
/// <param name="nodes"></param>
|
||||
void nodes_layout::makeHorizontalSpacingEqual(const std::vector<Node*>& nodes, float theSpacing)
|
||||
void LayoutHelper::makeHorizontalSpacingEqual(const std::vector<Node*>& nodes, float theSpacing)
|
||||
{
|
||||
Node* child, *childNext;
|
||||
for (size_t index = 0; index < nodes.size() - 1; ++index)
|
||||
|
@ -905,7 +793,7 @@ void nodes_layout::makeHorizontalSpacingEqual(const std::vector<Node*>& nodes, f
|
|||
/// 使垂直间距相等
|
||||
/// </summary>
|
||||
/// <param name="nodes"></param>
|
||||
void nodes_layout::makeVerticalSpacingEqual(std::vector<Node*>& nodes)
|
||||
void LayoutHelper::makeVerticalSpacingEqual(std::vector<Node*>& nodes)
|
||||
{
|
||||
if (nodes.size() < 3)
|
||||
return;
|
||||
|
@ -931,10 +819,10 @@ void nodes_layout::makeVerticalSpacingEqual(std::vector<Node*>& nodes)
|
|||
|
||||
if (avgVSpacing < 0.0f) avgVSpacing = 0.0f;
|
||||
|
||||
nodes_layout::makeVerticalSpacingEqual(nodes, avgVSpacing);
|
||||
LayoutHelper::makeVerticalSpacingEqual(nodes, avgVSpacing);
|
||||
}
|
||||
|
||||
void nodes_layout::increaseHorizontalSpacing(std::vector<Node*>& nodes, float theSpacing)
|
||||
void LayoutHelper::increaseHorizontalSpacing(std::vector<Node*>& nodes, float theSpacing)
|
||||
{
|
||||
if (nodes.size() < 2)
|
||||
return;
|
||||
|
@ -949,7 +837,7 @@ void nodes_layout::increaseHorizontalSpacing(std::vector<Node*>& nodes, float th
|
|||
}
|
||||
}
|
||||
|
||||
void nodes_layout::increaseVerticalSpacing(std::vector<Node*>& nodes, float theSpacing)
|
||||
void LayoutHelper::increaseVerticalSpacing(std::vector<Node*>& nodes, float theSpacing)
|
||||
{
|
||||
if (nodes.size() < 2)
|
||||
return;
|
||||
|
@ -965,33 +853,33 @@ void nodes_layout::increaseVerticalSpacing(std::vector<Node*>& nodes, float theS
|
|||
}
|
||||
|
||||
|
||||
void nodes_layout::decreaseHorizontalSpacing(std::vector<Node*>& nodes, float theSpacing)
|
||||
void LayoutHelper::decreaseHorizontalSpacing(std::vector<Node*>& nodes, float theSpacing)
|
||||
{
|
||||
increaseHorizontalSpacing(nodes, -theSpacing);
|
||||
}
|
||||
|
||||
|
||||
void nodes_layout::decreaseVerticalSpacing(std::vector<Node*>& nodes, float theSpacing)
|
||||
void LayoutHelper::decreaseVerticalSpacing(std::vector<Node*>& nodes, float theSpacing)
|
||||
{
|
||||
increaseVerticalSpacing(nodes, -theSpacing);
|
||||
}
|
||||
|
||||
|
||||
void nodes_layout::removeHorizontalSpacing(const std::vector<Node*>& nodes)
|
||||
void LayoutHelper::removeHorizontalSpacing(const std::vector<Node*>& nodes)
|
||||
{
|
||||
nodes_layout::makeHorizontalSpacingEqual(nodes, 0);
|
||||
LayoutHelper::makeHorizontalSpacingEqual(nodes, 0);
|
||||
}
|
||||
|
||||
void nodes_layout::removeVerticalSpacing(const std::vector<Node*>& nodes)
|
||||
void LayoutHelper::removeVerticalSpacing(const std::vector<Node*>& nodes)
|
||||
{
|
||||
nodes_layout::makeVerticalSpacingEqual(nodes, 0);
|
||||
LayoutHelper::makeVerticalSpacingEqual(nodes, 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 使垂直间距相等
|
||||
/// </summary>
|
||||
/// <param name="nodes"></param>
|
||||
void nodes_layout::makeVerticalSpacingEqual(const std::vector<Node*>& nodes, float theSpacing)
|
||||
void LayoutHelper::makeVerticalSpacingEqual(const std::vector<Node*>& nodes, float theSpacing)
|
||||
{
|
||||
Node* child, *childNext;
|
||||
for (size_t index = 0; index < nodes.size() - 1; ++index)
|
||||
|
@ -1002,42 +890,138 @@ void nodes_layout::makeVerticalSpacingEqual(const std::vector<Node*>& nodes, flo
|
|||
}
|
||||
}
|
||||
|
||||
/// visual screen
|
||||
float nodes_layout::scr::getNodeLeft(Node* pNode)
|
||||
// ----------------- LayoutHelper::VisibleRect --------------------------
|
||||
|
||||
cocos2d::Rect LayoutHelper::VisibleRect::s_ScreenVisibleRect;
|
||||
|
||||
/// x-studio: when design resolution changed, should call this func.
|
||||
void LayoutHelper::VisibleRect::refresh(void)
|
||||
{
|
||||
cocos2d::Point ptLocal(nodes_layout::getNodeLeft(pNode), 0);
|
||||
auto director = Director::getInstance();
|
||||
s_ScreenVisibleRect.origin = Director::getInstance()->getVisibleOrigin();
|
||||
s_ScreenVisibleRect.size = Director::getInstance()->getVisibleSize();
|
||||
}
|
||||
|
||||
void LayoutHelper::VisibleRect::lazyInit()
|
||||
{
|
||||
if (s_ScreenVisibleRect.size.width == 0.0f && s_ScreenVisibleRect.size.height == 0.0f)
|
||||
{
|
||||
auto director = Director::getInstance();
|
||||
auto glview = director->getOpenGLView();
|
||||
|
||||
if (glview->getResolutionPolicy() == ResolutionPolicy::NO_BORDER) {
|
||||
s_ScreenVisibleRect.origin = director->getVisibleOrigin();
|
||||
s_ScreenVisibleRect.size = director->getVisibleSize();
|
||||
}
|
||||
else {
|
||||
s_ScreenVisibleRect.origin = LayoutHelper::getVisibleOrigin();
|
||||
s_ScreenVisibleRect.size = LayoutHelper::getVisibleSize();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cocos2d::Rect LayoutHelper::VisibleRect::getScreenVisibleRect()
|
||||
{
|
||||
lazyInit();
|
||||
return cocos2d::Rect(s_ScreenVisibleRect.origin.x, s_ScreenVisibleRect.origin.y, s_ScreenVisibleRect.size.width, s_ScreenVisibleRect.size.height);
|
||||
}
|
||||
|
||||
cocos2d::Size LayoutHelper::VisibleRect::size()
|
||||
{
|
||||
lazyInit();
|
||||
return s_ScreenVisibleRect.size;
|
||||
}
|
||||
|
||||
Point LayoutHelper::VisibleRect::left()
|
||||
{
|
||||
lazyInit();
|
||||
return cocos2d::Point(s_ScreenVisibleRect.origin.x, s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height / 2);
|
||||
}
|
||||
|
||||
Point LayoutHelper::VisibleRect::right()
|
||||
{
|
||||
lazyInit();
|
||||
return cocos2d::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width, s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height / 2);
|
||||
}
|
||||
|
||||
Point LayoutHelper::VisibleRect::top()
|
||||
{
|
||||
lazyInit();
|
||||
return cocos2d::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width / 2, s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height);
|
||||
}
|
||||
|
||||
Point LayoutHelper::VisibleRect::bottom()
|
||||
{
|
||||
lazyInit();
|
||||
return cocos2d::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width / 2, s_ScreenVisibleRect.origin.y);
|
||||
}
|
||||
|
||||
Point LayoutHelper::VisibleRect::center()
|
||||
{
|
||||
lazyInit();
|
||||
return cocos2d::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width / 2, s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height / 2);
|
||||
}
|
||||
|
||||
Point LayoutHelper::VisibleRect::leftTop()
|
||||
{
|
||||
lazyInit();
|
||||
return cocos2d::Point(s_ScreenVisibleRect.origin.x, s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height);
|
||||
}
|
||||
|
||||
Point LayoutHelper::VisibleRect::rightTop()
|
||||
{
|
||||
lazyInit();
|
||||
return cocos2d::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width, s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height);
|
||||
}
|
||||
|
||||
Point LayoutHelper::VisibleRect::leftBottom()
|
||||
{
|
||||
lazyInit();
|
||||
return s_ScreenVisibleRect.origin;
|
||||
}
|
||||
|
||||
Point LayoutHelper::VisibleRect::rightBottom()
|
||||
{
|
||||
lazyInit();
|
||||
return cocos2d::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width, s_ScreenVisibleRect.origin.y);
|
||||
}
|
||||
|
||||
/// visual screen
|
||||
float LayoutHelper::VisibleRect::getNodeLeft(Node* pNode)
|
||||
{
|
||||
cocos2d::Point ptLocal(LayoutHelper::getNodeLeft(pNode), 0);
|
||||
auto ptWorld = pNode->getParent()->convertToWorldSpace(ptLocal);
|
||||
return ptWorld.x;
|
||||
}
|
||||
float nodes_layout::scr::getNodeBottom(Node* pNode)
|
||||
float LayoutHelper::VisibleRect::getNodeBottom(Node* pNode)
|
||||
{
|
||||
cocos2d::Point ptLocal(0, nodes_layout::getNodeBottom(pNode));
|
||||
cocos2d::Point ptLocal(0, LayoutHelper::getNodeBottom(pNode));
|
||||
auto ptWorld = pNode->getParent()->convertToWorldSpace(ptLocal);
|
||||
|
||||
return ptWorld.y;
|
||||
}
|
||||
float nodes_layout::scr::getNodeRight(Node* pNode)
|
||||
float LayoutHelper::VisibleRect::getNodeRight(Node* pNode)
|
||||
{
|
||||
cocos2d::Point ptLocal(nodes_layout::getNodeLeft(pNode) + pNode->getContentSize().width/* * pNode->getScaleX()*/, 0);
|
||||
cocos2d::Point ptLocal(LayoutHelper::getNodeLeft(pNode) + pNode->getContentSize().width/* * pNode->getScaleX()*/, 0);
|
||||
auto ptWorld = pNode->getParent()->convertToWorldSpace(ptLocal);
|
||||
|
||||
auto ScreenVisibleRect = ScreenVisibleRect::getScreenVisibleRect();
|
||||
return ScreenVisibleRect.size.width - ptWorld.x;
|
||||
auto visibleRect = LayoutHelper::VisibleRect::getScreenVisibleRect();
|
||||
return visibleRect.size.width - ptWorld.x;
|
||||
}
|
||||
float nodes_layout::scr::getNodeTop(Node* pNode)
|
||||
float LayoutHelper::VisibleRect::getNodeTop(Node* pNode)
|
||||
{
|
||||
cocos2d::Point ptLocal(0, nodes_layout::getNodeBottom(pNode) + pNode->getContentSize().height/* * pNode->getScaleY()*/);
|
||||
cocos2d::Point ptLocal(0, LayoutHelper::getNodeBottom(pNode) + pNode->getContentSize().height/* * pNode->getScaleY()*/);
|
||||
auto ptWorld = pNode->getParent()->convertToWorldSpace(ptLocal);
|
||||
auto ScreenVisibleRect = ScreenVisibleRect::getScreenVisibleRect();
|
||||
auto visibleRect = LayoutHelper::VisibleRect::getScreenVisibleRect();
|
||||
|
||||
return ScreenVisibleRect.size.height - ptWorld.y;
|
||||
return visibleRect.size.height - ptWorld.y;
|
||||
}
|
||||
|
||||
void nodes_layout::scr::setNodeLeft(Node* pNode, float left)
|
||||
void LayoutHelper::VisibleRect::setNodeLeft(Node* pNode, float left)
|
||||
{
|
||||
CC_ASSERT(pNode);
|
||||
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
||||
cocos2d::Point delta = cocos2d::Vec2(0, scrSize.height) - ScreenVisibleRect::leftTop();
|
||||
cocos2d::Point delta = cocos2d::Vec2(0, scrSize.height) - LayoutHelper::VisibleRect::leftTop();
|
||||
Size size = pNode->getContentSize() * getScale2D(pNode);
|
||||
cocos2d::Point achorPoint = Vec2::ZERO;
|
||||
if (!pNode->isIgnoreAnchorPointForPosition())
|
||||
|
@ -1049,11 +1033,11 @@ void nodes_layout::scr::setNodeLeft(Node* pNode, float left)
|
|||
pNode->setPositionX(ptLocal.x);
|
||||
|
||||
}
|
||||
void nodes_layout::scr::setNodeTop(Node* pNode, float top)
|
||||
void LayoutHelper::VisibleRect::setNodeTop(Node* pNode, float top)
|
||||
{
|
||||
CC_ASSERT(pNode);
|
||||
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
||||
cocos2d::Point delta = cocos2d::Vec2(0, scrSize.height) - ScreenVisibleRect::leftTop();
|
||||
cocos2d::Point delta = cocos2d::Vec2(0, scrSize.height) - LayoutHelper::VisibleRect::leftTop();
|
||||
Size size = pNode->getContentSize() * getScale2D(pNode);
|
||||
cocos2d::Point achorPoint = Vec2::ZERO;
|
||||
if (!pNode->isIgnoreAnchorPointForPosition())
|
||||
|
@ -1066,11 +1050,11 @@ void nodes_layout::scr::setNodeTop(Node* pNode, float top)
|
|||
pNode->setPositionY(ptLocal.y);
|
||||
|
||||
}
|
||||
void nodes_layout::scr::setNodeRight(Node* pNode, float right)
|
||||
void LayoutHelper::VisibleRect::setNodeRight(Node* pNode, float right)
|
||||
{
|
||||
CC_ASSERT(pNode);
|
||||
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
||||
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, 0) - ScreenVisibleRect::rightBottom();
|
||||
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, 0) - LayoutHelper::VisibleRect::rightBottom();
|
||||
Size size = pNode->getContentSize() * getScale2D(pNode);
|
||||
cocos2d::Point achorPoint = Vec2::ZERO;
|
||||
if (!pNode->isIgnoreAnchorPointForPosition())
|
||||
|
@ -1082,11 +1066,11 @@ void nodes_layout::scr::setNodeRight(Node* pNode, float right)
|
|||
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
||||
pNode->setPositionX(ptLocal.x);
|
||||
}
|
||||
void nodes_layout::scr::setNodeBottom(Node* pNode, float bottom)
|
||||
void LayoutHelper::VisibleRect::setNodeBottom(Node* pNode, float bottom)
|
||||
{
|
||||
CC_ASSERT(pNode);
|
||||
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
||||
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, 0) - ScreenVisibleRect::rightBottom();
|
||||
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, 0) - LayoutHelper::VisibleRect::rightBottom();
|
||||
Size size = pNode->getContentSize() * getScale2D(pNode);
|
||||
cocos2d::Point achorPoint = Vec2::ZERO;
|
||||
if (!pNode->isIgnoreAnchorPointForPosition())
|
||||
|
@ -1100,11 +1084,11 @@ void nodes_layout::scr::setNodeBottom(Node* pNode, float bottom)
|
|||
|
||||
}
|
||||
|
||||
void nodes_layout::scr::setNodeLT(Node* pNode, const cocos2d::Point& p)
|
||||
void LayoutHelper::VisibleRect::setNodeLT(Node* pNode, const cocos2d::Point& p)
|
||||
{
|
||||
CC_ASSERT(pNode);
|
||||
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
||||
cocos2d::Point delta = cocos2d::Vec2(0, scrSize.height) - ScreenVisibleRect::leftTop();
|
||||
cocos2d::Point delta = cocos2d::Vec2(0, scrSize.height) - LayoutHelper::VisibleRect::leftTop();
|
||||
Size size = pNode->getContentSize() * getScale2D(pNode);
|
||||
cocos2d::Point achorPoint = Vec2::ZERO;
|
||||
if (!pNode->isIgnoreAnchorPointForPosition())
|
||||
|
@ -1117,11 +1101,11 @@ void nodes_layout::scr::setNodeLT(Node* pNode, const cocos2d::Point& p)
|
|||
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
||||
pNode->setPosition(ptLocal);
|
||||
}
|
||||
void nodes_layout::scr::setNodeRT(Node* pNode, const cocos2d::Point& p)
|
||||
void LayoutHelper::VisibleRect::setNodeRT(Node* pNode, const cocos2d::Point& p)
|
||||
{ // right top
|
||||
CC_ASSERT(pNode);
|
||||
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
||||
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, scrSize.height) - ScreenVisibleRect::rightTop();
|
||||
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, scrSize.height) - LayoutHelper::VisibleRect::rightTop();
|
||||
Size size = pNode->getContentSize() * getScale2D(pNode);
|
||||
cocos2d::Point achorPoint = Vec2::ZERO;
|
||||
if (!pNode->isIgnoreAnchorPointForPosition())
|
||||
|
@ -1133,11 +1117,11 @@ void nodes_layout::scr::setNodeRT(Node* pNode, const cocos2d::Point& p)
|
|||
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
||||
pNode->setPosition(ptLocal);
|
||||
}
|
||||
void nodes_layout::scr::setNodeLB(Node* pNode, const cocos2d::Point& p)
|
||||
void LayoutHelper::VisibleRect::setNodeLB(Node* pNode, const cocos2d::Point& p)
|
||||
{ // left bottom
|
||||
CC_ASSERT(pNode);
|
||||
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
||||
cocos2d::Point delta = cocos2d::Vec2(0, 0) - ScreenVisibleRect::leftBottom();
|
||||
cocos2d::Point delta = cocos2d::Vec2(0, 0) - LayoutHelper::VisibleRect::leftBottom();
|
||||
Size size = pNode->getContentSize() * getScale2D(pNode);
|
||||
cocos2d::Point achorPoint = Vec2::ZERO;
|
||||
if (!pNode->isIgnoreAnchorPointForPosition())
|
||||
|
@ -1149,11 +1133,11 @@ void nodes_layout::scr::setNodeLB(Node* pNode, const cocos2d::Point& p)
|
|||
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
||||
pNode->setPosition(ptLocal);
|
||||
}
|
||||
void nodes_layout::scr::setNodeRB(Node* pNode, const cocos2d::Point& p)
|
||||
void LayoutHelper::VisibleRect::setNodeRB(Node* pNode, const cocos2d::Point& p)
|
||||
{ // right bottom
|
||||
CC_ASSERT(pNode);
|
||||
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
||||
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, 0) - ScreenVisibleRect::rightBottom();
|
||||
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, 0) - LayoutHelper::VisibleRect::rightBottom();
|
||||
cocos2d::Size size = pNode->getContentSize() * getScale2D(pNode);
|
||||
cocos2d::Point achorPoint = Vec2::ZERO;
|
||||
if (!pNode->isIgnoreAnchorPointForPosition())
|
||||
|
@ -1168,14 +1152,14 @@ void nodes_layout::scr::setNodeRB(Node* pNode, const cocos2d::Point& p)
|
|||
}
|
||||
|
||||
/// ratio position
|
||||
void nodes_layout::scr::setNodeNormalizedLT(Node* pNode, const cocos2d::Point& ratio)
|
||||
void LayoutHelper::VisibleRect::setNodeNormalizedLT(Node* pNode, const cocos2d::Point& ratio)
|
||||
{
|
||||
CC_ASSERT(pNode);
|
||||
|
||||
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
||||
cocos2d::Point delta = cocos2d::Vec2(0, scrSize.height) - ScreenVisibleRect::leftTop();
|
||||
cocos2d::Point delta = cocos2d::Vec2(0, scrSize.height) - LayoutHelper::VisibleRect::leftTop();
|
||||
|
||||
cocos2d::Size vscrSize = ScreenVisibleRect::size();
|
||||
cocos2d::Size vscrSize = LayoutHelper::VisibleRect::size();
|
||||
cocos2d::Point p = cocos2d::Vec2(vscrSize.width * ratio.x, vscrSize.height * ratio.y);
|
||||
|
||||
cocos2d::Size size = pNode->getContentSize() * getScale2D(pNode);
|
||||
|
@ -1190,13 +1174,13 @@ void nodes_layout::scr::setNodeNormalizedLT(Node* pNode, const cocos2d::Point& r
|
|||
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
||||
pNode->setPosition(ptLocal);
|
||||
}
|
||||
void nodes_layout::scr::setNodeNormalizedRT(Node* pNode, const cocos2d::Point& ratio)
|
||||
void LayoutHelper::VisibleRect::setNodeNormalizedRT(Node* pNode, const cocos2d::Point& ratio)
|
||||
{ // right top
|
||||
CC_ASSERT(pNode);
|
||||
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
||||
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, scrSize.height) - ScreenVisibleRect::rightTop();
|
||||
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, scrSize.height) - LayoutHelper::VisibleRect::rightTop();
|
||||
|
||||
cocos2d::Size vscrSize = ScreenVisibleRect::size();
|
||||
cocos2d::Size vscrSize = LayoutHelper::VisibleRect::size();
|
||||
cocos2d::Point p = cocos2d::Vec2(vscrSize.width * ratio.x, vscrSize.height * ratio.y);
|
||||
|
||||
cocos2d::Size size = pNode->getContentSize() * getScale2D(pNode);
|
||||
|
@ -1210,13 +1194,13 @@ void nodes_layout::scr::setNodeNormalizedRT(Node* pNode, const cocos2d::Point& r
|
|||
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
||||
pNode->setPosition(ptLocal);
|
||||
}
|
||||
void nodes_layout::scr::setNodeNormalizedLB(Node* pNode, const cocos2d::Point& ratio)
|
||||
void LayoutHelper::VisibleRect::setNodeNormalizedLB(Node* pNode, const cocos2d::Point& ratio)
|
||||
{ // left bottom
|
||||
CC_ASSERT(pNode);
|
||||
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
||||
cocos2d::Point delta = cocos2d::Vec2(0, 0) - ScreenVisibleRect::leftBottom();
|
||||
cocos2d::Point delta = cocos2d::Vec2(0, 0) - LayoutHelper::VisibleRect::leftBottom();
|
||||
|
||||
cocos2d::Size vscrSize = ScreenVisibleRect::size();
|
||||
cocos2d::Size vscrSize = LayoutHelper::VisibleRect::size();
|
||||
cocos2d::Point p = cocos2d::Vec2(vscrSize.width * ratio.x, vscrSize.height * ratio.y);
|
||||
|
||||
cocos2d::Size size = pNode->getContentSize() * getScale2D(pNode);
|
||||
|
@ -1230,13 +1214,13 @@ void nodes_layout::scr::setNodeNormalizedLB(Node* pNode, const cocos2d::Point& r
|
|||
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
||||
pNode->setPosition(ptLocal);
|
||||
}
|
||||
void nodes_layout::scr::setNodeNormalizedRB(Node* pNode, const cocos2d::Point& ratio)
|
||||
void LayoutHelper::VisibleRect::setNodeNormalizedRB(Node* pNode, const cocos2d::Point& ratio)
|
||||
{ // right bottom
|
||||
CC_ASSERT(pNode);
|
||||
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
||||
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, 0) - ScreenVisibleRect::rightBottom();
|
||||
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, 0) - LayoutHelper::VisibleRect::rightBottom();
|
||||
|
||||
cocos2d::Size vscrSize = ScreenVisibleRect::size();
|
||||
cocos2d::Size vscrSize = LayoutHelper::VisibleRect::size();
|
||||
cocos2d::Point p = cocos2d::Vec2(vscrSize.width * ratio.x, vscrSize.height * ratio.y);
|
||||
|
||||
cocos2d::Size size = pNode->getContentSize() * getScale2D(pNode);
|
||||
|
@ -1251,13 +1235,13 @@ void nodes_layout::scr::setNodeNormalizedRB(Node* pNode, const cocos2d::Point& r
|
|||
pNode->setPosition(ptLocal);
|
||||
}
|
||||
|
||||
void nodes_layout::scr::setNodeNormalizedTop(Node* pNode, const float ratioTop)
|
||||
void LayoutHelper::VisibleRect::setNodeNormalizedTop(Node* pNode, const float ratioTop)
|
||||
{ // right top
|
||||
CC_ASSERT(pNode);
|
||||
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
||||
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, scrSize.height) - ScreenVisibleRect::rightTop();
|
||||
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, scrSize.height) - LayoutHelper::VisibleRect::rightTop();
|
||||
|
||||
cocos2d::Size vscrSize = ScreenVisibleRect::size();
|
||||
cocos2d::Size vscrSize = LayoutHelper::VisibleRect::size();
|
||||
float top = vscrSize.width * ratioTop;
|
||||
|
||||
cocos2d::Size size = pNode->getContentSize() * getScale2D(pNode);
|
||||
|
@ -1271,33 +1255,31 @@ void nodes_layout::scr::setNodeNormalizedTop(Node* pNode, const float ratioTop)
|
|||
pNode->setPositionY(ptWorld.y);
|
||||
}
|
||||
|
||||
void nodes_layout::scr::setNodeNormalizedPositionX(cocos2d::Node* pNode, float ratio)
|
||||
void LayoutHelper::VisibleRect::setNodeNormalizedPositionX(cocos2d::Node* pNode, float ratio)
|
||||
{
|
||||
CC_ASSERT(pNode);
|
||||
cocos2d::Rect ScreenVisibleRect = LayoutHelper::ScreenVisibleRect::getScreenVisibleRect();
|
||||
cocos2d::Point ptWorld(ScreenVisibleRect.size.width * ratio + ScreenVisibleRect.origin.x, 0);
|
||||
cocos2d::Rect visibleRect = LayoutHelper::LayoutHelper::VisibleRect::getScreenVisibleRect();
|
||||
cocos2d::Point ptWorld(visibleRect.size.width * ratio + visibleRect.origin.x, 0);
|
||||
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
||||
pNode->setPositionX(ptLocal.x);
|
||||
}
|
||||
|
||||
void nodes_layout::scr::setNodeNormalizedPositionY(cocos2d::Node* pNode, float ratio)
|
||||
void LayoutHelper::VisibleRect::setNodeNormalizedPositionY(cocos2d::Node* pNode, float ratio)
|
||||
{
|
||||
CC_ASSERT(pNode);
|
||||
cocos2d::Rect ScreenVisibleRect = LayoutHelper::ScreenVisibleRect::getScreenVisibleRect();
|
||||
cocos2d::Rect visibleRect = LayoutHelper::LayoutHelper::VisibleRect::getScreenVisibleRect();
|
||||
|
||||
cocos2d::Point ptWorld(0, ScreenVisibleRect.size.height * ratio + ScreenVisibleRect.origin.y);
|
||||
cocos2d::Point ptWorld(0, visibleRect.size.height * ratio + visibleRect.origin.y);
|
||||
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
||||
pNode->setPositionY(ptLocal.y);
|
||||
}
|
||||
void nodes_layout::scr::setNodeNormalizedPosition(Node* pNode, const cocos2d::Point& ratio)
|
||||
void LayoutHelper::VisibleRect::setNodeNormalizedPosition(Node* pNode, const cocos2d::Point& ratio)
|
||||
{
|
||||
CC_ASSERT(pNode);
|
||||
pNode->setIgnoreAnchorPointForPosition(false);
|
||||
pNode->setAnchorPoint(cocos2d::Vec2(.5f, .5f));
|
||||
cocos2d::Rect ScreenVisibleRect = LayoutHelper::ScreenVisibleRect::getScreenVisibleRect();
|
||||
cocos2d::Point ptWorld(ScreenVisibleRect.size.width * ratio.x + ScreenVisibleRect.origin.x, ScreenVisibleRect.size.height * ratio.y + ScreenVisibleRect.origin.y);
|
||||
cocos2d::Rect visibleRect = LayoutHelper::LayoutHelper::VisibleRect::getScreenVisibleRect();
|
||||
cocos2d::Point ptWorld(visibleRect.size.width * ratio.x + visibleRect.origin.x, visibleRect.size.height * ratio.y + visibleRect.origin.y);
|
||||
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
||||
pNode->setPosition(ptLocal);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
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Reference in New Issue