Sync LayoutHelper APIs

This commit is contained in:
halx99 2020-08-26 12:46:41 +08:00
parent c596975a93
commit 6be52c29e7
3 changed files with 1005 additions and 1030 deletions

View File

@ -80,7 +80,7 @@ set(COCOS_UI_HEADER
ui/UIAbstractCheckButton.h
ui/UIButton.h
ui/UICheckBox.h
# ui/UIDeprecated.h
ui/LayoutHelper.h
ui/UIHBox.h
ui/UIHelper.h
ui/UIImageView.h
@ -115,7 +115,7 @@ set(COCOS_UI_SRC
ui/UIAbstractCheckButton.cpp
ui/UICheckBox.cpp
ui/UIRadioButton.cpp
# ui/UIDeprecated.cpp
ui/LayoutHelper.cpp
ui/UIHBox.cpp
ui/UIHelper.cpp
ui/UIImageView.cpp

View File

@ -1,156 +1,16 @@
//
//
// Copyright (c) 2014-2020 Simdsoft Limited - All Rights Reserved
//
#include "LayoutHelper.h"
#include "ui/LayoutHelper.h"
namespace LayoutHelper {
cocos2d::Rect ScreenVisibleRect::s_ScreenVisibleRect;
USING_NS_CC;
/// x-studio365: when design resolution changed, should call this func.
void ScreenVisibleRect::refresh(void)
Size LayoutHelper::s_designSize;
float LayoutHelper::s_adjustedScale = 1.0f;
void LayoutHelper::setDesignSizeFixedEdge(const Size& designSize)
{
auto director = Director::getInstance();
s_ScreenVisibleRect.origin = Director::getInstance()->getVisibleOrigin();
s_ScreenVisibleRect.size = Director::getInstance()->getVisibleSize();
}
void ScreenVisibleRect::lazyInit()
{
if (s_ScreenVisibleRect.size.width == 0.0f && s_ScreenVisibleRect.size.height == 0.0f)
{
auto director = Director::getInstance();
auto glview = director->getOpenGLView();
if (glview->getResolutionPolicy() == ResolutionPolicy::NO_BORDER) {
s_ScreenVisibleRect.origin = director->getVisibleOrigin();
s_ScreenVisibleRect.size = director->getVisibleSize();
}
else {
s_ScreenVisibleRect.origin = nodes_layout::getVisibleOrigin();
s_ScreenVisibleRect.size = nodes_layout::getVisibleSize();
}
}
}
cocos2d::Rect ScreenVisibleRect::getScreenVisibleRect()
{
lazyInit();
return cocos2d::Rect(s_ScreenVisibleRect.origin.x, s_ScreenVisibleRect.origin.y, s_ScreenVisibleRect.size.width, s_ScreenVisibleRect.size.height);
}
cocos2d::Size ScreenVisibleRect::size()
{
lazyInit();
return s_ScreenVisibleRect.size;
}
Point ScreenVisibleRect::left()
{
lazyInit();
return cocos2d::Point(s_ScreenVisibleRect.origin.x, s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height / 2);
}
Point ScreenVisibleRect::right()
{
lazyInit();
return cocos2d::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width, s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height / 2);
}
Point ScreenVisibleRect::top()
{
lazyInit();
return cocos2d::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width / 2, s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height);
}
Point ScreenVisibleRect::bottom()
{
lazyInit();
return cocos2d::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width / 2, s_ScreenVisibleRect.origin.y);
}
Point ScreenVisibleRect::center()
{
lazyInit();
return cocos2d::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width / 2, s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height / 2);
}
Point ScreenVisibleRect::leftTop()
{
lazyInit();
return cocos2d::Point(s_ScreenVisibleRect.origin.x, s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height);
}
Point ScreenVisibleRect::rightTop()
{
lazyInit();
return cocos2d::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width, s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height);
}
Point ScreenVisibleRect::leftBottom()
{
lazyInit();
return s_ScreenVisibleRect.origin;
}
Point ScreenVisibleRect::rightBottom()
{
lazyInit();
return cocos2d::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width, s_ScreenVisibleRect.origin.y);
}
const cocos2d::Point nodes_layout::ANCHOR_CENTER = cocos2d::Point(0.5, 0.5); // center
const cocos2d::Point nodes_layout::ANCHOR_LB = cocos2d::Point(0.0f, 0.0f); // left bottom,
const cocos2d::Point nodes_layout::ANCHOR_LT = cocos2d::Point(0.0f, 1.0f); // left top
const cocos2d::Point nodes_layout::ANCHOR_RB = cocos2d::Point(1.0f, 0.0f); // rigth bottom
const cocos2d::Point nodes_layout::ANCHOR_RT = cocos2d::Point(1.0f, 1.0f); // rigth top
float nodes_layout::adjustedScale = 1.0f;
cocos2d::Size nodes_layout::designSize;
//cocos2d::Size nodes_layout::getScreenSize(void)
//{
// return nodes_layout::designSize * nodes_layout::adjustedScale;
//}
//
//cocos2d::Vec2 nodes_layout::getSceenOffset(cocos2d::Point anchor)
//{
// float offsetX = anchor.x * (nodes_layout::getScreenSize().width - nodes_layout::designSize.width);
// float offsetY = anchor.y * (nodes_layout::getScreenSize().height - nodes_layout::designSize.height);
// return cocos2d::Vec2(offsetX, offsetY);
//}
void nodes_layout::setDesignSizeNoBorder(const cocos2d::Size& designSize)
{
// save smart size
nodes_layout::designSize = designSize;
// Set the design resolution//·Ö±æÂʵĴóС
GLView* pEGLView = Director::getInstance()->getOpenGLView();
const cocos2d::Size& frameSize = pEGLView->getFrameSize();
// Size lsSize = lsaSize;
float scaleX = (float)frameSize.width / nodes_layout::designSize.width;
float scaleY = (float)frameSize.height / nodes_layout::designSize.height;
adjustedScale = 0.0f; // MAX(scaleX, scaleY);
if (scaleX > scaleY) {
adjustedScale = scaleX / (frameSize.height / nodes_layout::designSize.height);
}
else {
adjustedScale = scaleY / (frameSize.width / nodes_layout::designSize.width);
}
cocos2d::log("x: %f; y: %f; scale: %f", scaleX, scaleY, adjustedScale);
pEGLView->setDesignResolutionSize(nodes_layout::designSize.width * adjustedScale,
nodes_layout::designSize.height * adjustedScale, ResolutionPolicy::NO_BORDER);
}
void nodes_layout::setDesignSizeFixedEdge(const Size& designSize)
{
nodes_layout::designSize = designSize;
LayoutHelper::s_designSize = designSize;
// Set the design resolution//分辨率的大小
GLView* pEGLView = Director::getInstance()->getOpenGLView();
@ -172,20 +32,48 @@ void nodes_layout::setDesignSizeFixedEdge(const Size& designSize)
}
}
cocos2d::Vec2 nodes_layout::getVisibleOrigin(void)
void LayoutHelper::setDesignSizeNoBorder(const cocos2d::Size& designSize)
{
const auto& adjustedDesignSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
return cocos2d::Vec2((adjustedDesignSize.width - nodes_layout::designSize.width) * .5f,
(adjustedDesignSize.height - nodes_layout::designSize.height) * .5f);
// save smart size
LayoutHelper::s_designSize = designSize;
// Set the design resolution//·Ö±æÂʵĴóС
GLView* pEGLView = Director::getInstance()->getOpenGLView();
const cocos2d::Size& frameSize = pEGLView->getFrameSize();
// Size lsSize = lsaSize;
float scaleX = (float)frameSize.width / LayoutHelper::s_designSize.width;
float scaleY = (float)frameSize.height / LayoutHelper::s_designSize.height;
LayoutHelper::s_adjustedScale = 0.0f; // MAX(scaleX, scaleY);
if (scaleX > scaleY) {
LayoutHelper::s_adjustedScale = scaleX / (frameSize.height / LayoutHelper::s_designSize.height);
}
else {
LayoutHelper::s_adjustedScale = scaleY / (frameSize.width / LayoutHelper::s_designSize.width);
}
cocos2d::Size nodes_layout::getVisibleSize(void)
cocos2d::log("x: %f; y: %f; scale: %f", scaleX, scaleY, s_adjustedScale);
pEGLView->setDesignResolutionSize(LayoutHelper::s_designSize.width * s_adjustedScale,
LayoutHelper::s_designSize.height * s_adjustedScale, ResolutionPolicy::NO_BORDER);
}
cocos2d::Vec2 LayoutHelper::getVisibleOrigin(void)
{
return nodes_layout::designSize;
const auto& adjustedDesignSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
return cocos2d::Vec2((adjustedDesignSize.width - LayoutHelper::s_designSize.width) * .5f,
(adjustedDesignSize.height - LayoutHelper::s_designSize.height) * .5f);
}
cocos2d::Size LayoutHelper::getVisibleSize(void)
{
return LayoutHelper::s_designSize;
}
/// Get node group size
Size nodes_layout::getNodeGroupSize(const std::vector<Node*>& nodes)
Size LayoutHelper::getNodeGroupSize(const std::vector<Node*>& nodes)
{
if (nodes.empty())
{
@ -225,7 +113,7 @@ Size nodes_layout::getNodeGroupSize(const std::vector<Node*>& nodes)
}
/// Set nodes group size
void nodes_layout::setNodeGroupSize(const std::vector<Node*>& nodes, const cocos2d::Size& newSize)
void LayoutHelper::setNodeGroupSize(const std::vector<Node*>& nodes, const cocos2d::Size& newSize)
{
cocos2d::Size groupSize = getNodeGroupScaledSize(nodes);
if (groupSize.height == 0 || groupSize.width == 0 || newSize.width == 0 || newSize.height == 0)
@ -256,7 +144,7 @@ void nodes_layout::setNodeGroupSize(const std::vector<Node*>& nodes, const coc
}
}
Size nodes_layout::getNodeGroupScaledSize(const std::vector<Node*>& nodes)
Size LayoutHelper::getNodeGroupScaledSize(const std::vector<Node*>& nodes)
{
if (nodes.empty())
{
@ -266,8 +154,8 @@ Size nodes_layout::getNodeGroupScaledSize(const std::vector<Node*>& nodes)
auto scale = getScale2D(nodes[0]);
// group nodes locators
float minX = nodes_layout::getNodeLeft(nodes[0]), maxX = nodes_layout::getNodeLeft(nodes[0]) + nodes[0]->getContentSize().width * scale.x;
float minY = nodes_layout::getNodeTop(nodes[0]), maxY = nodes_layout::getNodeTop(nodes[0]) + nodes[0]->getContentSize().height * scale.y;
float minX = LayoutHelper::getNodeLeft(nodes[0]), maxX = LayoutHelper::getNodeLeft(nodes[0]) + nodes[0]->getContentSize().width * scale.x;
float minY = LayoutHelper::getNodeTop(nodes[0]), maxY = LayoutHelper::getNodeTop(nodes[0]) + nodes[0]->getContentSize().height * scale.y;
float x = 0.0f, y = 0.0f;
// float width = 0.0f, height = 0.f;
for (size_t index = 1; index < nodes.size(); ++index) {
@ -275,7 +163,7 @@ Size nodes_layout::getNodeGroupScaledSize(const std::vector<Node*>& nodes)
scale = getScale2D(child);
if (minX >(x = nodes_layout::getNodeLeft(child)))
if (minX >(x = LayoutHelper::getNodeLeft(child)))
{
minX = x;
}
@ -284,7 +172,7 @@ Size nodes_layout::getNodeGroupScaledSize(const std::vector<Node*>& nodes)
maxX = x + child->getContentSize().width * scale.x;
}
if (minY >(y = nodes_layout::getNodeTop(child)))
if (minY >(y = LayoutHelper::getNodeTop(child)))
{
minY = y;
}
@ -301,7 +189,7 @@ Size nodes_layout::getNodeGroupScaledSize(const std::vector<Node*>& nodes)
}
/// Get Node group left
float nodes_layout::getNodeGroupLeft(const std::vector<Node*>& nodes)
float LayoutHelper::getNodeGroupLeft(const std::vector<Node*>& nodes)
{
size_t index = 0;
float minLeft = getNodeLeft(nodes[index]);
@ -316,7 +204,7 @@ float nodes_layout::getNodeGroupLeft(const std::vector<Node*>& nodes)
}
/// Get node group top
float nodes_layout::getNodeGroupTop(const std::vector<Node*>& nodes)
float LayoutHelper::getNodeGroupTop(const std::vector<Node*>& nodes)
{
size_t index = 0;
float minTop = getNodeTop(nodes[index]);
@ -331,7 +219,7 @@ float nodes_layout::getNodeGroupTop(const std::vector<Node*>& nodes)
}
/// Get node group right
float nodes_layout::getNodeGroupRight(const std::vector<Node*>& nodes)
float LayoutHelper::getNodeGroupRight(const std::vector<Node*>& nodes)
{
size_t index = 0;
float minRight = getNodeRight(nodes[index]);
@ -346,7 +234,7 @@ float nodes_layout::getNodeGroupRight(const std::vector<Node*>& nodes)
}
/// Get node group bottom
float nodes_layout::getNodeGroupBottom(const std::vector<Node*>& nodes)
float LayoutHelper::getNodeGroupBottom(const std::vector<Node*>& nodes)
{
size_t index = 0;
float minBottom = getNodeBottom(nodes[index]);
@ -364,7 +252,7 @@ float nodes_layout::getNodeGroupBottom(const std::vector<Node*>& nodes)
** setNodeGroupLeft
**
*/
void nodes_layout::setNodeGroupLeft(const std::vector<Node*>& nodes, float left)
void LayoutHelper::setNodeGroupLeft(const std::vector<Node*>& nodes, float left)
{
float delta = left - getNodeGroupLeft(nodes);
@ -378,7 +266,7 @@ void nodes_layout::setNodeGroupLeft(const std::vector<Node*>& nodes, float left)
** setNodeGroupLeft
**
*/
void nodes_layout::setNodeGroupTop(const std::vector<Node*>& nodes, float top)
void LayoutHelper::setNodeGroupTop(const std::vector<Node*>& nodes, float top)
{
float delta = top - getNodeGroupTop(nodes);
@ -388,7 +276,7 @@ void nodes_layout::setNodeGroupTop(const std::vector<Node*>& nodes, float top)
}
}
void nodes_layout::setNodeGroupLT(const std::vector<Node*>& nodes, const cocos2d::Vec2& p)
void LayoutHelper::setNodeGroupLT(const std::vector<Node*>& nodes, const cocos2d::Vec2& p)
{
float deltaL = p.x - getNodeGroupLeft(nodes);
float deltaT = p.y - getNodeGroupTop(nodes);
@ -403,7 +291,7 @@ void nodes_layout::setNodeGroupLT(const std::vector<Node*>& nodes, const cocos2d
** setNodeGroupRight
**
*/
void nodes_layout::setNodeGroupRight(const std::vector<Node*>& nodes, float right)
void LayoutHelper::setNodeGroupRight(const std::vector<Node*>& nodes, float right)
{
float delta = right - getNodeGroupRight(nodes);
@ -417,7 +305,7 @@ void nodes_layout::setNodeGroupRight(const std::vector<Node*>& nodes, float righ
** setNodeGroupRight
**
*/
void nodes_layout::setNodeGroupBottom(const std::vector<Node*>& nodes, float bottom)
void LayoutHelper::setNodeGroupBottom(const std::vector<Node*>& nodes, float bottom)
{
float delta = bottom - getNodeGroupBottom(nodes);
@ -427,7 +315,7 @@ void nodes_layout::setNodeGroupBottom(const std::vector<Node*>& nodes, float bot
}
}
void nodes_layout::moveNodeGroupHorizontally(const std::vector<Node*>& nodes, float delta)
void LayoutHelper::moveNodeGroupHorizontally(const std::vector<Node*>& nodes, float delta)
{
for (auto node : nodes)
{
@ -435,7 +323,7 @@ void nodes_layout::moveNodeGroupHorizontally(const std::vector<Node*>& nodes, fl
}
}
void nodes_layout::moveNodeGroupVertically(const std::vector<Node*>& nodes, float delta)
void LayoutHelper::moveNodeGroupVertically(const std::vector<Node*>& nodes, float delta)
{
for (auto node : nodes)
{
@ -450,7 +338,7 @@ void nodes_layout::moveNodeGroupVertically(const std::vector<Node*>& nodes, floa
/// 水平居中
/// </summary>
/// <param name="nodes"></param>
void nodes_layout::centerHorizontally(const std::vector<Node*>& nodes)
void LayoutHelper::centerHorizontally(const std::vector<Node*>& nodes)
{
if (nodes.empty())
{
@ -508,7 +396,7 @@ void nodes_layout::centerHorizontally(const std::vector<Node*>& nodes)
/// 垂直居中
/// </summary>
/// <param name="nodes"></param>
void nodes_layout::centerVertically(const std::vector<Node*>& nodes)
void LayoutHelper::centerVertically(const std::vector<Node*>& nodes)
{
if (nodes.empty())
{
@ -552,7 +440,7 @@ void nodes_layout::centerVertically(const std::vector<Node*>& nodes)
/// 居中
/// </summary>
/// <param name="nodes"></param>
void nodes_layout::centerHoriVerti(const std::vector<Node*>& nodes)
void LayoutHelper::centerToParent(const std::vector<Node*>& nodes)
{
if (nodes.empty())
{
@ -560,7 +448,7 @@ void nodes_layout::centerHoriVerti(const std::vector<Node*>& nodes)
}
else if (nodes.size() == 1)
{
centerNode(nodes[0]);
LayoutHelper::centerNode(nodes[0]);
return;
}
@ -607,7 +495,7 @@ void nodes_layout::centerHoriVerti(const std::vector<Node*>& nodes)
/// 左对齐
/// </summary>
/// <param name="nodes"></param>
void nodes_layout::alignLefts(const std::vector<Node*>& nodes)
void LayoutHelper::alignLefts(const std::vector<Node*>& nodes)
{
if (nodes.size() < 2)
return;
@ -633,7 +521,7 @@ void nodes_layout::alignLefts(const std::vector<Node*>& nodes)
/// 右对齐
/// </summary>
/// <param name="nodes"></param>
void nodes_layout::alignRights(const std::vector<Node*>& nodes)
void LayoutHelper::alignRights(const std::vector<Node*>& nodes)
{
if (nodes.size() < 2)
return;
@ -660,7 +548,7 @@ void nodes_layout::alignRights(const std::vector<Node*>& nodes)
/// 顶端对齐
/// </summary>
/// <param name="nodes"></param>
void nodes_layout::alignTops(const std::vector<Node*>& nodes)
void LayoutHelper::alignTops(const std::vector<Node*>& nodes)
{
if (nodes.size() < 2)
return;
@ -686,7 +574,7 @@ void nodes_layout::alignTops(const std::vector<Node*>& nodes)
/// 底端对齐
/// </summary>
/// <param name="nodes"></param>
void nodes_layout::alignBottoms(const std::vector<Node*>& nodes)
void LayoutHelper::alignBottoms(const std::vector<Node*>& nodes)
{
if (nodes.size() < 2)
return;
@ -712,7 +600,7 @@ void nodes_layout::alignBottoms(const std::vector<Node*>& nodes)
/// 水平对齐
/// </summary>
/// <param name="nodes"></param>
void nodes_layout::alignHorizontals(const std::vector<Node*>& nodes)
void LayoutHelper::alignHorizontals(const std::vector<Node*>& nodes)
{
if (nodes.size() < 2)
return;
@ -745,7 +633,7 @@ void nodes_layout::alignHorizontals(const std::vector<Node*>& nodes)
/// 垂直对齐
/// </summary>
/// <param name="nodes"></param>
void nodes_layout::alignVerticals(const std::vector<Node*>& nodes)
void LayoutHelper::alignVerticals(const std::vector<Node*>& nodes)
{
if (nodes.size() < 2)
return;
@ -778,7 +666,7 @@ void nodes_layout::alignVerticals(const std::vector<Node*>& nodes)
/// 中心原点对齐
/// </summary>
/// <param name="nodes"></param>
void nodes_layout::alignCenters(const std::vector<Node*>& nodes)
void LayoutHelper::alignCenters(const std::vector<Node*>& nodes)
{
if (nodes.size() < 2)
return;
@ -791,7 +679,7 @@ void nodes_layout::alignCenters(const std::vector<Node*>& nodes)
/// 使宽度相等
/// </summary>
/// <param name="nodes"></param>
void nodes_layout::makeSameWidth(const std::vector<Node*>& nodes)
void LayoutHelper::makeSameWidth(const std::vector<Node*>& nodes)
{
if (nodes.size() < 2)
return;
@ -817,7 +705,7 @@ void nodes_layout::makeSameWidth(const std::vector<Node*>& nodes)
/// 使高度相等
/// </summary>
/// <param name="nodes"></param>
void nodes_layout::makeSameHeight(const std::vector<Node*>& nodes)
void LayoutHelper::makeSameHeight(const std::vector<Node*>& nodes)
{
if (nodes.size() < 2)
return;
@ -843,7 +731,7 @@ void nodes_layout::makeSameHeight(const std::vector<Node*>& nodes)
/// 使得大小相等
/// </summary>
/// <param name="nodes"></param>
void nodes_layout::makeSameSize(const std::vector<Node*>& nodes)
void LayoutHelper::makeSameSize(const std::vector<Node*>& nodes)
{
if (nodes.size() < 2)
return;
@ -856,7 +744,7 @@ void nodes_layout::makeSameSize(const std::vector<Node*>& nodes)
/// 使水平间距相等
/// </summary>
/// <param name="nodes"></param>
void nodes_layout::makeHorizontalSpacingEqual(std::vector<Node*>& nodes)
void LayoutHelper::makeHorizontalSpacingEqual(std::vector<Node*>& nodes)
{
if (nodes.size() < 3)
return;
@ -883,14 +771,14 @@ void nodes_layout::makeHorizontalSpacingEqual(std::vector<Node*>& nodes)
if (avgHSpacing < 0.0f) avgHSpacing = 0.0f;
nodes_layout::makeHorizontalSpacingEqual(nodes, avgHSpacing);
LayoutHelper::makeHorizontalSpacingEqual(nodes, avgHSpacing);
}
/// <summary>
/// 使水平间距相等
/// </summary>
/// <param name="nodes"></param>
void nodes_layout::makeHorizontalSpacingEqual(const std::vector<Node*>& nodes, float theSpacing)
void LayoutHelper::makeHorizontalSpacingEqual(const std::vector<Node*>& nodes, float theSpacing)
{
Node* child, *childNext;
for (size_t index = 0; index < nodes.size() - 1; ++index)
@ -905,7 +793,7 @@ void nodes_layout::makeHorizontalSpacingEqual(const std::vector<Node*>& nodes, f
/// 使垂直间距相等
/// </summary>
/// <param name="nodes"></param>
void nodes_layout::makeVerticalSpacingEqual(std::vector<Node*>& nodes)
void LayoutHelper::makeVerticalSpacingEqual(std::vector<Node*>& nodes)
{
if (nodes.size() < 3)
return;
@ -931,10 +819,10 @@ void nodes_layout::makeVerticalSpacingEqual(std::vector<Node*>& nodes)
if (avgVSpacing < 0.0f) avgVSpacing = 0.0f;
nodes_layout::makeVerticalSpacingEqual(nodes, avgVSpacing);
LayoutHelper::makeVerticalSpacingEqual(nodes, avgVSpacing);
}
void nodes_layout::increaseHorizontalSpacing(std::vector<Node*>& nodes, float theSpacing)
void LayoutHelper::increaseHorizontalSpacing(std::vector<Node*>& nodes, float theSpacing)
{
if (nodes.size() < 2)
return;
@ -949,7 +837,7 @@ void nodes_layout::increaseHorizontalSpacing(std::vector<Node*>& nodes, float th
}
}
void nodes_layout::increaseVerticalSpacing(std::vector<Node*>& nodes, float theSpacing)
void LayoutHelper::increaseVerticalSpacing(std::vector<Node*>& nodes, float theSpacing)
{
if (nodes.size() < 2)
return;
@ -965,33 +853,33 @@ void nodes_layout::increaseVerticalSpacing(std::vector<Node*>& nodes, float theS
}
void nodes_layout::decreaseHorizontalSpacing(std::vector<Node*>& nodes, float theSpacing)
void LayoutHelper::decreaseHorizontalSpacing(std::vector<Node*>& nodes, float theSpacing)
{
increaseHorizontalSpacing(nodes, -theSpacing);
}
void nodes_layout::decreaseVerticalSpacing(std::vector<Node*>& nodes, float theSpacing)
void LayoutHelper::decreaseVerticalSpacing(std::vector<Node*>& nodes, float theSpacing)
{
increaseVerticalSpacing(nodes, -theSpacing);
}
void nodes_layout::removeHorizontalSpacing(const std::vector<Node*>& nodes)
void LayoutHelper::removeHorizontalSpacing(const std::vector<Node*>& nodes)
{
nodes_layout::makeHorizontalSpacingEqual(nodes, 0);
LayoutHelper::makeHorizontalSpacingEqual(nodes, 0);
}
void nodes_layout::removeVerticalSpacing(const std::vector<Node*>& nodes)
void LayoutHelper::removeVerticalSpacing(const std::vector<Node*>& nodes)
{
nodes_layout::makeVerticalSpacingEqual(nodes, 0);
LayoutHelper::makeVerticalSpacingEqual(nodes, 0);
}
/// <summary>
/// 使垂直间距相等
/// </summary>
/// <param name="nodes"></param>
void nodes_layout::makeVerticalSpacingEqual(const std::vector<Node*>& nodes, float theSpacing)
void LayoutHelper::makeVerticalSpacingEqual(const std::vector<Node*>& nodes, float theSpacing)
{
Node* child, *childNext;
for (size_t index = 0; index < nodes.size() - 1; ++index)
@ -1002,42 +890,138 @@ void nodes_layout::makeVerticalSpacingEqual(const std::vector<Node*>& nodes, flo
}
}
/// visual screen
float nodes_layout::scr::getNodeLeft(Node* pNode)
// ----------------- LayoutHelper::VisibleRect --------------------------
cocos2d::Rect LayoutHelper::VisibleRect::s_ScreenVisibleRect;
/// x-studio: when design resolution changed, should call this func.
void LayoutHelper::VisibleRect::refresh(void)
{
cocos2d::Point ptLocal(nodes_layout::getNodeLeft(pNode), 0);
auto director = Director::getInstance();
s_ScreenVisibleRect.origin = Director::getInstance()->getVisibleOrigin();
s_ScreenVisibleRect.size = Director::getInstance()->getVisibleSize();
}
void LayoutHelper::VisibleRect::lazyInit()
{
if (s_ScreenVisibleRect.size.width == 0.0f && s_ScreenVisibleRect.size.height == 0.0f)
{
auto director = Director::getInstance();
auto glview = director->getOpenGLView();
if (glview->getResolutionPolicy() == ResolutionPolicy::NO_BORDER) {
s_ScreenVisibleRect.origin = director->getVisibleOrigin();
s_ScreenVisibleRect.size = director->getVisibleSize();
}
else {
s_ScreenVisibleRect.origin = LayoutHelper::getVisibleOrigin();
s_ScreenVisibleRect.size = LayoutHelper::getVisibleSize();
}
}
}
cocos2d::Rect LayoutHelper::VisibleRect::getScreenVisibleRect()
{
lazyInit();
return cocos2d::Rect(s_ScreenVisibleRect.origin.x, s_ScreenVisibleRect.origin.y, s_ScreenVisibleRect.size.width, s_ScreenVisibleRect.size.height);
}
cocos2d::Size LayoutHelper::VisibleRect::size()
{
lazyInit();
return s_ScreenVisibleRect.size;
}
Point LayoutHelper::VisibleRect::left()
{
lazyInit();
return cocos2d::Point(s_ScreenVisibleRect.origin.x, s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height / 2);
}
Point LayoutHelper::VisibleRect::right()
{
lazyInit();
return cocos2d::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width, s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height / 2);
}
Point LayoutHelper::VisibleRect::top()
{
lazyInit();
return cocos2d::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width / 2, s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height);
}
Point LayoutHelper::VisibleRect::bottom()
{
lazyInit();
return cocos2d::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width / 2, s_ScreenVisibleRect.origin.y);
}
Point LayoutHelper::VisibleRect::center()
{
lazyInit();
return cocos2d::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width / 2, s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height / 2);
}
Point LayoutHelper::VisibleRect::leftTop()
{
lazyInit();
return cocos2d::Point(s_ScreenVisibleRect.origin.x, s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height);
}
Point LayoutHelper::VisibleRect::rightTop()
{
lazyInit();
return cocos2d::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width, s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height);
}
Point LayoutHelper::VisibleRect::leftBottom()
{
lazyInit();
return s_ScreenVisibleRect.origin;
}
Point LayoutHelper::VisibleRect::rightBottom()
{
lazyInit();
return cocos2d::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width, s_ScreenVisibleRect.origin.y);
}
/// visual screen
float LayoutHelper::VisibleRect::getNodeLeft(Node* pNode)
{
cocos2d::Point ptLocal(LayoutHelper::getNodeLeft(pNode), 0);
auto ptWorld = pNode->getParent()->convertToWorldSpace(ptLocal);
return ptWorld.x;
}
float nodes_layout::scr::getNodeBottom(Node* pNode)
float LayoutHelper::VisibleRect::getNodeBottom(Node* pNode)
{
cocos2d::Point ptLocal(0, nodes_layout::getNodeBottom(pNode));
cocos2d::Point ptLocal(0, LayoutHelper::getNodeBottom(pNode));
auto ptWorld = pNode->getParent()->convertToWorldSpace(ptLocal);
return ptWorld.y;
}
float nodes_layout::scr::getNodeRight(Node* pNode)
float LayoutHelper::VisibleRect::getNodeRight(Node* pNode)
{
cocos2d::Point ptLocal(nodes_layout::getNodeLeft(pNode) + pNode->getContentSize().width/* * pNode->getScaleX()*/, 0);
cocos2d::Point ptLocal(LayoutHelper::getNodeLeft(pNode) + pNode->getContentSize().width/* * pNode->getScaleX()*/, 0);
auto ptWorld = pNode->getParent()->convertToWorldSpace(ptLocal);
auto ScreenVisibleRect = ScreenVisibleRect::getScreenVisibleRect();
return ScreenVisibleRect.size.width - ptWorld.x;
auto visibleRect = LayoutHelper::VisibleRect::getScreenVisibleRect();
return visibleRect.size.width - ptWorld.x;
}
float nodes_layout::scr::getNodeTop(Node* pNode)
float LayoutHelper::VisibleRect::getNodeTop(Node* pNode)
{
cocos2d::Point ptLocal(0, nodes_layout::getNodeBottom(pNode) + pNode->getContentSize().height/* * pNode->getScaleY()*/);
cocos2d::Point ptLocal(0, LayoutHelper::getNodeBottom(pNode) + pNode->getContentSize().height/* * pNode->getScaleY()*/);
auto ptWorld = pNode->getParent()->convertToWorldSpace(ptLocal);
auto ScreenVisibleRect = ScreenVisibleRect::getScreenVisibleRect();
auto visibleRect = LayoutHelper::VisibleRect::getScreenVisibleRect();
return ScreenVisibleRect.size.height - ptWorld.y;
return visibleRect.size.height - ptWorld.y;
}
void nodes_layout::scr::setNodeLeft(Node* pNode, float left)
void LayoutHelper::VisibleRect::setNodeLeft(Node* pNode, float left)
{
CC_ASSERT(pNode);
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
cocos2d::Point delta = cocos2d::Vec2(0, scrSize.height) - ScreenVisibleRect::leftTop();
cocos2d::Point delta = cocos2d::Vec2(0, scrSize.height) - LayoutHelper::VisibleRect::leftTop();
Size size = pNode->getContentSize() * getScale2D(pNode);
cocos2d::Point achorPoint = Vec2::ZERO;
if (!pNode->isIgnoreAnchorPointForPosition())
@ -1049,11 +1033,11 @@ void nodes_layout::scr::setNodeLeft(Node* pNode, float left)
pNode->setPositionX(ptLocal.x);
}
void nodes_layout::scr::setNodeTop(Node* pNode, float top)
void LayoutHelper::VisibleRect::setNodeTop(Node* pNode, float top)
{
CC_ASSERT(pNode);
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
cocos2d::Point delta = cocos2d::Vec2(0, scrSize.height) - ScreenVisibleRect::leftTop();
cocos2d::Point delta = cocos2d::Vec2(0, scrSize.height) - LayoutHelper::VisibleRect::leftTop();
Size size = pNode->getContentSize() * getScale2D(pNode);
cocos2d::Point achorPoint = Vec2::ZERO;
if (!pNode->isIgnoreAnchorPointForPosition())
@ -1066,11 +1050,11 @@ void nodes_layout::scr::setNodeTop(Node* pNode, float top)
pNode->setPositionY(ptLocal.y);
}
void nodes_layout::scr::setNodeRight(Node* pNode, float right)
void LayoutHelper::VisibleRect::setNodeRight(Node* pNode, float right)
{
CC_ASSERT(pNode);
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, 0) - ScreenVisibleRect::rightBottom();
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, 0) - LayoutHelper::VisibleRect::rightBottom();
Size size = pNode->getContentSize() * getScale2D(pNode);
cocos2d::Point achorPoint = Vec2::ZERO;
if (!pNode->isIgnoreAnchorPointForPosition())
@ -1082,11 +1066,11 @@ void nodes_layout::scr::setNodeRight(Node* pNode, float right)
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
pNode->setPositionX(ptLocal.x);
}
void nodes_layout::scr::setNodeBottom(Node* pNode, float bottom)
void LayoutHelper::VisibleRect::setNodeBottom(Node* pNode, float bottom)
{
CC_ASSERT(pNode);
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, 0) - ScreenVisibleRect::rightBottom();
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, 0) - LayoutHelper::VisibleRect::rightBottom();
Size size = pNode->getContentSize() * getScale2D(pNode);
cocos2d::Point achorPoint = Vec2::ZERO;
if (!pNode->isIgnoreAnchorPointForPosition())
@ -1100,11 +1084,11 @@ void nodes_layout::scr::setNodeBottom(Node* pNode, float bottom)
}
void nodes_layout::scr::setNodeLT(Node* pNode, const cocos2d::Point& p)
void LayoutHelper::VisibleRect::setNodeLT(Node* pNode, const cocos2d::Point& p)
{
CC_ASSERT(pNode);
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
cocos2d::Point delta = cocos2d::Vec2(0, scrSize.height) - ScreenVisibleRect::leftTop();
cocos2d::Point delta = cocos2d::Vec2(0, scrSize.height) - LayoutHelper::VisibleRect::leftTop();
Size size = pNode->getContentSize() * getScale2D(pNode);
cocos2d::Point achorPoint = Vec2::ZERO;
if (!pNode->isIgnoreAnchorPointForPosition())
@ -1117,11 +1101,11 @@ void nodes_layout::scr::setNodeLT(Node* pNode, const cocos2d::Point& p)
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
pNode->setPosition(ptLocal);
}
void nodes_layout::scr::setNodeRT(Node* pNode, const cocos2d::Point& p)
void LayoutHelper::VisibleRect::setNodeRT(Node* pNode, const cocos2d::Point& p)
{ // right top
CC_ASSERT(pNode);
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, scrSize.height) - ScreenVisibleRect::rightTop();
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, scrSize.height) - LayoutHelper::VisibleRect::rightTop();
Size size = pNode->getContentSize() * getScale2D(pNode);
cocos2d::Point achorPoint = Vec2::ZERO;
if (!pNode->isIgnoreAnchorPointForPosition())
@ -1133,11 +1117,11 @@ void nodes_layout::scr::setNodeRT(Node* pNode, const cocos2d::Point& p)
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
pNode->setPosition(ptLocal);
}
void nodes_layout::scr::setNodeLB(Node* pNode, const cocos2d::Point& p)
void LayoutHelper::VisibleRect::setNodeLB(Node* pNode, const cocos2d::Point& p)
{ // left bottom
CC_ASSERT(pNode);
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
cocos2d::Point delta = cocos2d::Vec2(0, 0) - ScreenVisibleRect::leftBottom();
cocos2d::Point delta = cocos2d::Vec2(0, 0) - LayoutHelper::VisibleRect::leftBottom();
Size size = pNode->getContentSize() * getScale2D(pNode);
cocos2d::Point achorPoint = Vec2::ZERO;
if (!pNode->isIgnoreAnchorPointForPosition())
@ -1149,11 +1133,11 @@ void nodes_layout::scr::setNodeLB(Node* pNode, const cocos2d::Point& p)
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
pNode->setPosition(ptLocal);
}
void nodes_layout::scr::setNodeRB(Node* pNode, const cocos2d::Point& p)
void LayoutHelper::VisibleRect::setNodeRB(Node* pNode, const cocos2d::Point& p)
{ // right bottom
CC_ASSERT(pNode);
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, 0) - ScreenVisibleRect::rightBottom();
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, 0) - LayoutHelper::VisibleRect::rightBottom();
cocos2d::Size size = pNode->getContentSize() * getScale2D(pNode);
cocos2d::Point achorPoint = Vec2::ZERO;
if (!pNode->isIgnoreAnchorPointForPosition())
@ -1168,14 +1152,14 @@ void nodes_layout::scr::setNodeRB(Node* pNode, const cocos2d::Point& p)
}
/// ratio position
void nodes_layout::scr::setNodeNormalizedLT(Node* pNode, const cocos2d::Point& ratio)
void LayoutHelper::VisibleRect::setNodeNormalizedLT(Node* pNode, const cocos2d::Point& ratio)
{
CC_ASSERT(pNode);
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
cocos2d::Point delta = cocos2d::Vec2(0, scrSize.height) - ScreenVisibleRect::leftTop();
cocos2d::Point delta = cocos2d::Vec2(0, scrSize.height) - LayoutHelper::VisibleRect::leftTop();
cocos2d::Size vscrSize = ScreenVisibleRect::size();
cocos2d::Size vscrSize = LayoutHelper::VisibleRect::size();
cocos2d::Point p = cocos2d::Vec2(vscrSize.width * ratio.x, vscrSize.height * ratio.y);
cocos2d::Size size = pNode->getContentSize() * getScale2D(pNode);
@ -1190,13 +1174,13 @@ void nodes_layout::scr::setNodeNormalizedLT(Node* pNode, const cocos2d::Point& r
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
pNode->setPosition(ptLocal);
}
void nodes_layout::scr::setNodeNormalizedRT(Node* pNode, const cocos2d::Point& ratio)
void LayoutHelper::VisibleRect::setNodeNormalizedRT(Node* pNode, const cocos2d::Point& ratio)
{ // right top
CC_ASSERT(pNode);
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, scrSize.height) - ScreenVisibleRect::rightTop();
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, scrSize.height) - LayoutHelper::VisibleRect::rightTop();
cocos2d::Size vscrSize = ScreenVisibleRect::size();
cocos2d::Size vscrSize = LayoutHelper::VisibleRect::size();
cocos2d::Point p = cocos2d::Vec2(vscrSize.width * ratio.x, vscrSize.height * ratio.y);
cocos2d::Size size = pNode->getContentSize() * getScale2D(pNode);
@ -1210,13 +1194,13 @@ void nodes_layout::scr::setNodeNormalizedRT(Node* pNode, const cocos2d::Point& r
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
pNode->setPosition(ptLocal);
}
void nodes_layout::scr::setNodeNormalizedLB(Node* pNode, const cocos2d::Point& ratio)
void LayoutHelper::VisibleRect::setNodeNormalizedLB(Node* pNode, const cocos2d::Point& ratio)
{ // left bottom
CC_ASSERT(pNode);
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
cocos2d::Point delta = cocos2d::Vec2(0, 0) - ScreenVisibleRect::leftBottom();
cocos2d::Point delta = cocos2d::Vec2(0, 0) - LayoutHelper::VisibleRect::leftBottom();
cocos2d::Size vscrSize = ScreenVisibleRect::size();
cocos2d::Size vscrSize = LayoutHelper::VisibleRect::size();
cocos2d::Point p = cocos2d::Vec2(vscrSize.width * ratio.x, vscrSize.height * ratio.y);
cocos2d::Size size = pNode->getContentSize() * getScale2D(pNode);
@ -1230,13 +1214,13 @@ void nodes_layout::scr::setNodeNormalizedLB(Node* pNode, const cocos2d::Point& r
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
pNode->setPosition(ptLocal);
}
void nodes_layout::scr::setNodeNormalizedRB(Node* pNode, const cocos2d::Point& ratio)
void LayoutHelper::VisibleRect::setNodeNormalizedRB(Node* pNode, const cocos2d::Point& ratio)
{ // right bottom
CC_ASSERT(pNode);
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, 0) - ScreenVisibleRect::rightBottom();
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, 0) - LayoutHelper::VisibleRect::rightBottom();
cocos2d::Size vscrSize = ScreenVisibleRect::size();
cocos2d::Size vscrSize = LayoutHelper::VisibleRect::size();
cocos2d::Point p = cocos2d::Vec2(vscrSize.width * ratio.x, vscrSize.height * ratio.y);
cocos2d::Size size = pNode->getContentSize() * getScale2D(pNode);
@ -1251,13 +1235,13 @@ void nodes_layout::scr::setNodeNormalizedRB(Node* pNode, const cocos2d::Point& r
pNode->setPosition(ptLocal);
}
void nodes_layout::scr::setNodeNormalizedTop(Node* pNode, const float ratioTop)
void LayoutHelper::VisibleRect::setNodeNormalizedTop(Node* pNode, const float ratioTop)
{ // right top
CC_ASSERT(pNode);
cocos2d::Size scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, scrSize.height) - ScreenVisibleRect::rightTop();
cocos2d::Point delta = cocos2d::Vec2(scrSize.width, scrSize.height) - LayoutHelper::VisibleRect::rightTop();
cocos2d::Size vscrSize = ScreenVisibleRect::size();
cocos2d::Size vscrSize = LayoutHelper::VisibleRect::size();
float top = vscrSize.width * ratioTop;
cocos2d::Size size = pNode->getContentSize() * getScale2D(pNode);
@ -1271,33 +1255,31 @@ void nodes_layout::scr::setNodeNormalizedTop(Node* pNode, const float ratioTop)
pNode->setPositionY(ptWorld.y);
}
void nodes_layout::scr::setNodeNormalizedPositionX(cocos2d::Node* pNode, float ratio)
void LayoutHelper::VisibleRect::setNodeNormalizedPositionX(cocos2d::Node* pNode, float ratio)
{
CC_ASSERT(pNode);
cocos2d::Rect ScreenVisibleRect = LayoutHelper::ScreenVisibleRect::getScreenVisibleRect();
cocos2d::Point ptWorld(ScreenVisibleRect.size.width * ratio + ScreenVisibleRect.origin.x, 0);
cocos2d::Rect visibleRect = LayoutHelper::LayoutHelper::VisibleRect::getScreenVisibleRect();
cocos2d::Point ptWorld(visibleRect.size.width * ratio + visibleRect.origin.x, 0);
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
pNode->setPositionX(ptLocal.x);
}
void nodes_layout::scr::setNodeNormalizedPositionY(cocos2d::Node* pNode, float ratio)
void LayoutHelper::VisibleRect::setNodeNormalizedPositionY(cocos2d::Node* pNode, float ratio)
{
CC_ASSERT(pNode);
cocos2d::Rect ScreenVisibleRect = LayoutHelper::ScreenVisibleRect::getScreenVisibleRect();
cocos2d::Rect visibleRect = LayoutHelper::LayoutHelper::VisibleRect::getScreenVisibleRect();
cocos2d::Point ptWorld(0, ScreenVisibleRect.size.height * ratio + ScreenVisibleRect.origin.y);
cocos2d::Point ptWorld(0, visibleRect.size.height * ratio + visibleRect.origin.y);
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
pNode->setPositionY(ptLocal.y);
}
void nodes_layout::scr::setNodeNormalizedPosition(Node* pNode, const cocos2d::Point& ratio)
void LayoutHelper::VisibleRect::setNodeNormalizedPosition(Node* pNode, const cocos2d::Point& ratio)
{
CC_ASSERT(pNode);
pNode->setIgnoreAnchorPointForPosition(false);
pNode->setAnchorPoint(cocos2d::Vec2(.5f, .5f));
cocos2d::Rect ScreenVisibleRect = LayoutHelper::ScreenVisibleRect::getScreenVisibleRect();
cocos2d::Point ptWorld(ScreenVisibleRect.size.width * ratio.x + ScreenVisibleRect.origin.x, ScreenVisibleRect.size.height * ratio.y + ScreenVisibleRect.origin.y);
cocos2d::Rect visibleRect = LayoutHelper::LayoutHelper::VisibleRect::getScreenVisibleRect();
cocos2d::Point ptWorld(visibleRect.size.width * ratio.x + visibleRect.origin.x, visibleRect.size.height * ratio.y + visibleRect.origin.y);
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
pNode->setPosition(ptLocal);
}
}

View File

@ -5,8 +5,8 @@
// so, we publish it to here.
// usage:
// #include "ui/LayoutHelper.h"
// nodes_layout::centerNode(node); // the node should be already have parent.
// nodes_layout::makeVerticalSpacingEqual(nodes); // all the nodes shoud be in the same parent.
// LayoutHelper::centerNode(node); // the node should be already have parent.
// LayoutHelper::makeVerticalSpacingEqual(nodes); // all the nodes shoud be in the same parent.
//
#pragma once
#ifndef _LAYOUTHELPER_H_
@ -15,8 +15,6 @@
#include "cocos2d.h"
#include "base/ccMacros.h"
using namespace cocos2d;
// f(x) = s * a + x
#define adjust_coord(__sz__,__achor__,__coord__) ( (__sz__) * (__achor__) + (__coord__) )
@ -42,38 +40,23 @@ inline cocos2d::Size operator*(const cocos2d::Size& left, const cocos2d::Vec2& r
return cocos2d::Size(left.width * right.x, left.height * right.y);
}
namespace LayoutHelper {
struct CC_DLL LayoutHelper {
class CC_DLL ScreenVisibleRect
{
public:
static void refresh(void);
static cocos2d::Size s_designSize;
static float s_adjustedScale;
static cocos2d::Rect getScreenVisibleRect();
static cocos2d::Size size();
static cocos2d::Point left();
static cocos2d::Point right();
static cocos2d::Point top();
static cocos2d::Point bottom();
static cocos2d::Point center();
static cocos2d::Point leftTop();
static cocos2d::Point rightTop();
static cocos2d::Point leftBottom();
static cocos2d::Point rightBottom();
private:
static void lazyInit();
static cocos2d::Rect s_ScreenVisibleRect;
};
class CC_DLL nodes_layout {
public:
static float adjustedScale;
static cocos2d::Size designSize;
/// <summary>
/// adatpe design size with fixed edge, normally, use this function for screen adatpe
/// </summary>
/// <param name="designSize"></param>
static void setDesignSizeFixedEdge(const cocos2d::Size& designSize);
/// <summary>
/// adapte design size with no border
/// </summary>
/// <param name="designSize"></param>
static void setDesignSizeNoBorder(const cocos2d::Size& designSize);
static void setDesignSizeFixedEdge(const cocos2d::Size& designSize);
static cocos2d::Vec2 getVisibleOrigin(void);
static cocos2d::Size getVisibleSize(void);
@ -104,27 +87,21 @@ namespace LayoutHelper {
#define isIgnoreY(align) (align != ALIGN_TOP) && (align != ALIGN_BOTTOM)
#define isIgnoreXY(align) (align == ALIGN_CENTER)
static const cocos2d::Point ANCHOR_CENTER; // center
static const cocos2d::Point ANCHOR_LB; // left bottom,
static const cocos2d::Point ANCHOR_LT; // left top
static const cocos2d::Point ANCHOR_RB; // rigth bottom
static const cocos2d::Point ANCHOR_RT; // rigth top
static cocos2d::Vec2 getScale2D(cocos2d::Node* pNode) { return cocos2d::Vec2(pNode->getScaleX(), pNode->getScaleY()); }
static cocos2d::Vec2 getScale2D(Node* pNode) { return cocos2d::Vec2(pNode->getScaleX(), pNode->getScaleY()); }
static float getNodeLeftX(Node* pNode) {
static float getNodeLeftX(cocos2d::Node* pNode) {
return pNode->getPositionX() - pNode->getAnchorPoint().x * pNode->getContentSize().width * pNode->getScaleX();
}
static float getNodeRightX(Node* pNode) {
static float getNodeRightX(cocos2d::Node* pNode) {
return pNode->getPositionX() + (1 - pNode->getAnchorPoint().x) * pNode->getContentSize().width * pNode->getScaleX();
}
static float getNodeTopY(Node* pNode) {
static float getNodeTopY(cocos2d::Node* pNode) {
return pNode->getPositionY() + (1 - pNode->getAnchorPoint().y) * pNode->getContentSize().height * pNode->getScaleY();
}
static float getNodeBottomY(Node* pNode) {
static float getNodeBottomY(cocos2d::Node* pNode) {
return pNode->getPositionY() + pNode->getAnchorPoint().y * pNode->getContentSize().height * pNode->getScaleY();
}
@ -140,7 +117,7 @@ namespace LayoutHelper {
** x: specify coord x.so
** y: specify coord y.
*/
static void setNodePosition(Node* pNode, const int align, float x, float y)
static void setNodePosition(cocos2d::Node* pNode, const int align, float x, float y)
{
const AlignType alignType = (const AlignType)align;
if (alignType == ALIGN_NONE) {
@ -177,52 +154,52 @@ namespace LayoutHelper {
** y: specify coord y.
**
*/
static void setNodePosition(Node* pNode, const cocos2d::Point& anchorPoint, const int align, float x, float y)
static void setNodePosition(cocos2d::Node* pNode, const cocos2d::Point& anchorPoint, const int align, float x, float y)
{
pNode->setAnchorPoint(anchorPoint);
setNodePosition(pNode, align, x, y);
}
static void setNodePosition(Node* pNode, const int align, float value = 0.0f)
static void setNodePosition(cocos2d::Node* pNode, const int align, float value = 0.0f)
{ // ignore x or y
setNodePosition(pNode, align, value, value);
}
static void setNodePosition(Node* pNode, const cocos2d::Point& anchorPoint, const int align, float value = 0.0f)
static void setNodePosition(cocos2d::Node* pNode, const cocos2d::Point& anchorPoint, const int align, float value = 0.0f)
{ // ignore x or y
setNodePosition(pNode, anchorPoint, align, value, value);
}
// @version 1
static void centerNodeX(Node* pNode)
static void centerNodeX(cocos2d::Node* pNode)
{
Node* pNodeParent = pNode->getParent();
cocos2d::Node* pNodeParent = pNode->getParent();
if (pNodeParent)
{
nodes_layout::centerNodeX(pNode, pNodeParent->getContentSize());
centerNodeX(pNode, pNodeParent->getContentSize());
}
}
static void centerNodeY(Node* pNode)
static void centerNodeY(cocos2d::Node* pNode)
{
Node* pNodeParent = pNode->getParent();
cocos2d::Node* pNodeParent = pNode->getParent();
if ((pNodeParent))
{
nodes_layout::centerNodeY(pNode, pNodeParent->getContentSize());
centerNodeY(pNode, pNodeParent->getContentSize());
}
}
static void centerNode(Node* pNode)
static void centerNode(cocos2d::Node* pNode)
{
Node* pNodeParent = pNode->getParent();
cocos2d::Node* pNodeParent = pNode->getParent();
if ((pNodeParent))
{
nodes_layout::centerNode(pNode, pNodeParent->getContentSize());
centerNode(pNode, pNodeParent->getContentSize());
}
}
// @version 2
static void centerNodeX(Node* pNode, const cocos2d::Size& parentSize)
static void centerNodeX(cocos2d::Node* pNode, const cocos2d::Size& parentSize)
{
CC_ASSERT(pNode);
@ -237,7 +214,7 @@ namespace LayoutHelper {
static void centerNodeY(Node* pNode, const cocos2d::Size& parentSize)
static void centerNodeY(cocos2d::Node* pNode, const cocos2d::Size& parentSize)
{
CC_ASSERT(pNode);
@ -250,12 +227,12 @@ namespace LayoutHelper {
pNode->setPositionY(center_coord(parentSize.height, size.height, achorY));
}
static void centerNode(Node* pNode, const cocos2d::Size& parentSize)
static void centerNode(cocos2d::Node* pNode, const cocos2d::Size& parentSize)
{
CC_ASSERT(pNode);
cocos2d::Size size = pNode->getContentSize() * getScale2D(pNode);
cocos2d::Point achor = Vec2::ZERO;
cocos2d::Point achor = cocos2d::Vec2::ZERO;
if (!pNode->isIgnoreAnchorPointForPosition())
{
achor = pNode->getAnchorPoint();
@ -265,18 +242,18 @@ namespace LayoutHelper {
}
// @version 1
static void setNodeLeft(Node* pNode, float left, float anchor = 0.0f)
static void setNodeLeft(cocos2d::Node* pNode, float left, float anchor = 0.0f)
{
Node* pNodeParent = pNode->getParent();
cocos2d::Node* pNodeParent = pNode->getParent();
if ((pNodeParent))
{
setNodeLeft(pNode, pNodeParent->getContentSize(), left, anchor);
}
}
static float getNodeLeft(Node* pNode, float anchor = 0.0f)
static float getNodeLeft(cocos2d::Node* pNode, float anchor = 0.0f)
{
Node* pNodeParent = pNode->getParent();
cocos2d::Node* pNodeParent = pNode->getParent();
if ((pNodeParent))
{
return getNodeLeft(pNode, pNodeParent->getContentSize(), anchor);
@ -284,18 +261,18 @@ namespace LayoutHelper {
return 0.0f;
}
static void setNodeTop(Node* pNode, float top, float anchor = 0.0f)
static void setNodeTop(cocos2d::Node* pNode, float top, float anchor = 0.0f)
{
Node* pNodeParent = pNode->getParent();
cocos2d::Node* pNodeParent = pNode->getParent();
if ((pNodeParent))
{
nodes_layout::setNodeTop(pNode, pNodeParent->getContentSize(), top, anchor);
setNodeTop(pNode, pNodeParent->getContentSize(), top, anchor);
}
}
static float getNodeTop(Node* pNode, float anchor = 0.0f)
static float getNodeTop(cocos2d::Node* pNode, float anchor = 0.0f)
{
Node* pNodeParent = pNode->getParent();
cocos2d::Node* pNodeParent = pNode->getParent();
if ((pNodeParent))
{
return getNodeTop(pNode, pNodeParent->getContentSize(), anchor);
@ -303,17 +280,17 @@ namespace LayoutHelper {
return 0.0f;
}
static void setNodeRight(Node* pNode, float right)
static void setNodeRight(cocos2d::Node* pNode, float right)
{
Node* pNodeParent = pNode->getParent();
cocos2d::Node* pNodeParent = pNode->getParent();
if ((pNodeParent))
{
nodes_layout::setNodeRight(pNode, pNodeParent->getContentSize(), right);
setNodeRight(pNode, pNodeParent->getContentSize(), right);
}
}
static float getNodeRight(Node* pNode, float anchor = 0.0f)
static float getNodeRight(cocos2d::Node* pNode, float anchor = 0.0f)
{
Node* pNodeParent = pNode->getParent();
cocos2d::Node* pNodeParent = pNode->getParent();
if ((pNodeParent))
{
return getNodeRight(pNode, pNodeParent->getContentSize(), anchor);
@ -321,18 +298,18 @@ namespace LayoutHelper {
return 0.0f;
}
static void setNodeBottom(Node* pNode, float bottom, float anchor = .0f)
static void setNodeBottom(cocos2d::Node* pNode, float bottom, float anchor = .0f)
{
Node* pNodeParent = pNode->getParent();
cocos2d::Node* pNodeParent = pNode->getParent();
if ((pNodeParent))
{
nodes_layout::setNodeBottom(pNode, pNodeParent->getContentSize(), bottom, anchor);
setNodeBottom(pNode, pNodeParent->getContentSize(), bottom, anchor);
}
}
static float getNodeBottom(Node* pNode, float anchor = 0.0f)
static float getNodeBottom(cocos2d::Node* pNode, float anchor = 0.0f)
{
Node* pNodeParent = pNode->getParent();
cocos2d::Node* pNodeParent = pNode->getParent();
if ((pNodeParent))
{
return getNodeBottom(pNode, pNodeParent->getContentSize(), anchor);
@ -340,44 +317,44 @@ namespace LayoutHelper {
return 0.0f;
}
static void setNodeLB(Node* pNode, const cocos2d::Point& p)
static void setNodeLB(cocos2d::Node* pNode, const cocos2d::Point& p)
{ // left bottom
Node* pNodeParent = pNode->getParent();
cocos2d::Node* pNodeParent = pNode->getParent();
if ((pNodeParent))
{
nodes_layout::setNodeLB(pNode, pNodeParent->getContentSize(), p);
setNodeLB(pNode, pNodeParent->getContentSize(), p);
}
}
static void setNodeRB(Node* pNode, const cocos2d::Point& p)
static void setNodeRB(cocos2d::Node* pNode, const cocos2d::Point& p)
{ // right bottom
Node* pNodeParent = pNode->getParent();
cocos2d::Node* pNodeParent = pNode->getParent();
if ((pNodeParent))
{
nodes_layout::setNodeRB(pNode, pNodeParent->getContentSize(), p);
setNodeRB(pNode, pNodeParent->getContentSize(), p);
}
}
static void setNodeLT(Node* pNode, const cocos2d::Point& p)
static void setNodeLT(cocos2d::Node* pNode, const cocos2d::Point& p)
{ // left top
Node* pNodeParent = pNode->getParent();
cocos2d::Node* pNodeParent = pNode->getParent();
if ((pNodeParent))
{
nodes_layout::setNodeLT(pNode, pNodeParent->getContentSize(), p);
setNodeLT(pNode, pNodeParent->getContentSize(), p);
}
}
static void setNodeRT(Node* pNode, const cocos2d::Point& p)
static void setNodeRT(cocos2d::Node* pNode, const cocos2d::Point& p)
{ // right top
Node* pNodeParent = pNode->getParent();
cocos2d::Node* pNodeParent = pNode->getParent();
if ((pNodeParent))
{
nodes_layout::setNodeRT(pNode, pNodeParent->getContentSize(), p);
setNodeRT(pNode, pNodeParent->getContentSize(), p);
}
}
// @version 2 used as internal interfaces
static void setNodeLeft(Node* pNode, const cocos2d::Size& parentSize, float left, float anchor = 0.0f)
static void setNodeLeft(cocos2d::Node* pNode, const cocos2d::Size& parentSize, float left, float anchor = 0.0f)
{
CC_ASSERT(pNode);
@ -389,11 +366,11 @@ namespace LayoutHelper {
}
pNode->setPositionX(adjust_coord(size.width, achorX, left) - size.width * anchor);
}
static float getNodeLeft(Node* pNode, const cocos2d::Size& parentSize, float anchor = 0.0f)
static float getNodeLeft(cocos2d::Node* pNode, const cocos2d::Size& parentSize, float anchor = 0.0f)
{
CC_ASSERT(pNode);
Size size = pNode->getContentSize() * getScale2D(pNode);
cocos2d::Size size = pNode->getContentSize() * getScale2D(pNode);
float achorX = 0.0f;
if (!pNode->isIgnoreAnchorPointForPosition())
{
@ -402,7 +379,7 @@ namespace LayoutHelper {
return adjust_coord_r(size.width, achorX, pNode->getPositionX()) + anchor * size.width;
}
static void setNodeTop(Node* pNode, const cocos2d::Size& parentSize, float top, float anchor = 0.0f)
static void setNodeTop(cocos2d::Node* pNode, const cocos2d::Size& parentSize, float top, float anchor = 0.0f)
{
CC_ASSERT(pNode);
@ -414,11 +391,11 @@ namespace LayoutHelper {
}
pNode->setPositionY(adjust_coord_neg(parentSize.height, size.height, achorY, top) - size.height * anchor);
}
static float getNodeTop(Node* pNode, const cocos2d::Size& parentSize, float anchor = 0.0f)
static float getNodeTop(cocos2d::Node* pNode, const cocos2d::Size& parentSize, float anchor = 0.0f)
{
CC_ASSERT(pNode);
Size size = pNode->getContentSize() * getScale2D(pNode);
cocos2d::Size size = pNode->getContentSize() * getScale2D(pNode);
float achorY = 0.0f;
if (!pNode->isIgnoreAnchorPointForPosition())
{
@ -427,7 +404,7 @@ namespace LayoutHelper {
return adjust_coord_neg_r(parentSize.height, size.height, achorY, pNode->getPositionY()) + size.height * anchor;
}
static void setNodeRight(Node* pNode, const cocos2d::Size& parentSize, float right)
static void setNodeRight(cocos2d::Node* pNode, const cocos2d::Size& parentSize, float right)
{
CC_ASSERT(pNode);
@ -440,11 +417,11 @@ namespace LayoutHelper {
pNode->setPositionX(adjust_coord_neg(parentSize.width, size.width, achorX, right));
}
static float getNodeRight(Node* pNode, const cocos2d::Size& parentSize, float anchor = 0.0f)
static float getNodeRight(cocos2d::Node* pNode, const cocos2d::Size& parentSize, float anchor = 0.0f)
{
CC_ASSERT(pNode);
Size size = pNode->getContentSize() * getScale2D(pNode);
cocos2d::Size size = pNode->getContentSize() * getScale2D(pNode);
float achorX = 0.0f;
if (!pNode->isIgnoreAnchorPointForPosition())
{
@ -453,11 +430,11 @@ namespace LayoutHelper {
return adjust_coord_neg_r(parentSize.width, size.width, achorX, pNode->getPositionX()) + anchor * size.width;
}
static void setNodeBottom(Node* pNode, const cocos2d::Size& parentSize, float bottom, float anchor = 0.0f)
static void setNodeBottom(cocos2d::Node* pNode, const cocos2d::Size& parentSize, float bottom, float anchor = 0.0f)
{
CC_ASSERT(pNode);
Size size = pNode->getContentSize() * getScale2D(pNode);
cocos2d::Size size = pNode->getContentSize() * getScale2D(pNode);
float achorY = 0.0f;
if (!pNode->isIgnoreAnchorPointForPosition())
{
@ -466,11 +443,11 @@ namespace LayoutHelper {
pNode->setPositionY(adjust_coord(size.height, achorY, bottom) - anchor * size.height);
}
static float getNodeBottom(Node* pNode, const cocos2d::Size& parentSize, float anchor = 0.f)
static float getNodeBottom(cocos2d::Node* pNode, const cocos2d::Size& parentSize, float anchor = 0.f)
{
CC_ASSERT(pNode);
Size size = pNode->getContentSize() * getScale2D(pNode);
cocos2d::Size size = pNode->getContentSize() * getScale2D(pNode);
float achorY = 0.0f;
if (!pNode->isIgnoreAnchorPointForPosition())
{
@ -479,12 +456,12 @@ namespace LayoutHelper {
return adjust_coord_r(size.height, achorY, pNode->getPositionY()) + size.height * anchor;
}
static void setNodeLB(Node* pNode, const cocos2d::Size& parentSize, const cocos2d::Point& p)
static void setNodeLB(cocos2d::Node* pNode, const cocos2d::Size& parentSize, const cocos2d::Point& p)
{ // left bottom
CC_ASSERT(pNode);
Size size = pNode->getContentSize() * getScale2D(pNode);
cocos2d::Point achorPoint = Vec2::ZERO;
cocos2d::Size size = pNode->getContentSize() * getScale2D(pNode);
cocos2d::Point achorPoint = cocos2d::Vec2::ZERO;
if (!pNode->isIgnoreAnchorPointForPosition())
{
achorPoint = pNode->getAnchorPoint();
@ -494,12 +471,12 @@ namespace LayoutHelper {
adjust_coord(size.height, achorPoint.y, p.y)));
}
static void setNodeRB(Node* pNode, const cocos2d::Size& parentSize, const cocos2d::Point& p)
static void setNodeRB(cocos2d::Node* pNode, const cocos2d::Size& parentSize, const cocos2d::Point& p)
{ // right bottom
CC_ASSERT(pNode);
Size size = pNode->getContentSize() * getScale2D(pNode);
cocos2d::Point achorPoint = Vec2::ZERO;
cocos2d::Size size = pNode->getContentSize() * getScale2D(pNode);
cocos2d::Point achorPoint = cocos2d::Vec2::ZERO;
if (!pNode->isIgnoreAnchorPointForPosition())
{
achorPoint = pNode->getAnchorPoint();
@ -509,12 +486,12 @@ namespace LayoutHelper {
adjust_coord(size.height, achorPoint.y, p.y)));
}
static void setNodeLT(Node* pNode, const cocos2d::Size& parentSize, const cocos2d::Point& p)
static void setNodeLT(cocos2d::Node* pNode, const cocos2d::Size& parentSize, const cocos2d::Point& p)
{ // left top
CC_ASSERT(pNode);
Size size = pNode->getContentSize() * getScale2D(pNode);
cocos2d::Point achorPoint = Vec2::ZERO;
cocos2d::Size size = pNode->getContentSize() * getScale2D(pNode);
cocos2d::Point achorPoint = cocos2d::Vec2::ZERO;
if (!pNode->isIgnoreAnchorPointForPosition())
{
achorPoint = pNode->getAnchorPoint();
@ -524,12 +501,12 @@ namespace LayoutHelper {
adjust_coord_neg(parentSize.height, size.height, achorPoint.y, p.y)));
}
static void setNodeRT(Node* pNode, const cocos2d::Size& parentSize, const cocos2d::Point& p)
static void setNodeRT(cocos2d::Node* pNode, const cocos2d::Size& parentSize, const cocos2d::Point& p)
{ // right top
CC_ASSERT(pNode);
Size size = pNode->getContentSize() * getScale2D(pNode);
cocos2d::Point achorPoint = Vec2::ZERO;
cocos2d::Size size = pNode->getContentSize() * getScale2D(pNode);
cocos2d::Point achorPoint = cocos2d::Vec2::ZERO;
if (!pNode->isIgnoreAnchorPointForPosition())
{
achorPoint = pNode->getAnchorPoint();
@ -557,9 +534,9 @@ namespace LayoutHelper {
setNodeNormalizedPositionY(pNode, pNodeParent->getContentSize(), ratio);
}
}
static void setNodeNormalizedPosition(Node* pNode, const cocos2d::Point& ratio)
static void setNodeNormalizedPosition(cocos2d::Node* pNode, const cocos2d::Point& ratio)
{
Node* pNodeParent = pNode->getParent();
cocos2d::Node* pNodeParent = pNode->getParent();
if ((pNodeParent))
{
setNodeNormalizedPosition(pNode, pNodeParent->getContentSize(), ratio);
@ -580,111 +557,62 @@ namespace LayoutHelper {
pNode->setPositionY(parentSize.height * ratio);
}
static void setNodeNormalizedPosition(Node* pNode, const cocos2d::Size& parentSize, const cocos2d::Point& ratio)
static void setNodeNormalizedPosition(cocos2d::Node* pNode, const cocos2d::Size& parentSize, const cocos2d::Point& ratio)
{
CC_ASSERT(pNode);
pNode->setPosition(cocos2d::Point(parentSize.width * ratio.x, parentSize.height * ratio.y));
}
///// visible screen location methods //////
class CC_DLL scr {
public:
static void setNodePosition(Node* pNode, const cocos2d::Point& p)
{
setNodeNormalizedPosition(pNode, cocos2d::Vec2(p.x / designSize.width * nodes_layout::adjustedScale, p.y / designSize.height * nodes_layout::adjustedScale));
}
static void centerNode(Node* pNode)
{
setNodeNormalizedPosition(pNode, cocos2d::Vec2(.5f, .5f));
}
static void centerNodeX(Node* pNode)
{
setNodeNormalizedPositionX(pNode, .5f);
}
static void centerNodeY(Node* pNode)
{
setNodeNormalizedPositionY(pNode, .5f);
}
static void setNodeLeft(Node* pNode, float left);
static void setNodeTop(Node* pNode, float top);
static void setNodeRight(Node* pNode, float right);
static void setNodeBottom(Node* pNode, float bottom);
static float getNodeLeft(Node* pNode);
static float getNodeTop(Node* pNode);
static float getNodeRight(Node* pNode);
static float getNodeBottom(Node* pNode);
static void setNodeLT(Node* pNode, const cocos2d::Point& p);
static void setNodeRT(Node* pNode, const cocos2d::Point& p);
static void setNodeLB(Node* pNode, const cocos2d::Point& p);
static void setNodeRB(Node* pNode, const cocos2d::Point& p);
/// ratio position
static void setNodeNormalizedLT(Node* pNode, const cocos2d::Point& ratio);
static void setNodeNormalizedRT(Node* pNode, const cocos2d::Point& ratio);
static void setNodeNormalizedLB(Node* pNode, const cocos2d::Point& ratio);
static void setNodeNormalizedRB(Node* pNode, const cocos2d::Point& ratio);
static void setNodeNormalizedTop(Node* pNode, const float ratioTop);
static void setNodeNormalizedPositionX(cocos2d::Node* pNode, float ratio);
static void setNodeNormalizedPositionY(cocos2d::Node* pNode, float ratio);
static void setNodeNormalizedPosition(Node* pNode, const cocos2d::Point& ratio);
};
/// Get node group size
static Size getNodeGroupSize(const std::vector<Node*>& nodes);
static cocos2d::Size getNodeGroupSize(const std::vector<cocos2d::Node*>& nodes);
static Size getNodeGroupScaledSize(const std::vector<Node*>& nodes);
static cocos2d::Size getNodeGroupScaledSize(const std::vector<cocos2d::Node*>& nodes);
/// Set nodes group size
static void setNodeGroupSize(const std::vector<Node*>& nodes, const cocos2d::Size& newSize);
static void setNodeGroupSize(const std::vector<cocos2d::Node*>& nodes, const cocos2d::Size& newSize);
/// Get Node group left
static float getNodeGroupLeft(const std::vector<Node*>& nodes);
static float getNodeGroupLeft(const std::vector<cocos2d::Node*>& nodes);
/// Get node group top
static float getNodeGroupTop(const std::vector<Node*>& nodes);
static float getNodeGroupTop(const std::vector<cocos2d::Node*>& nodes);
/// Get node group right
static float getNodeGroupRight(const std::vector<Node*>& nodes);
static float getNodeGroupRight(const std::vector<cocos2d::Node*>& nodes);
/// Get node group bottom
static float getNodeGroupBottom(const std::vector<Node*>& nodes);
static float getNodeGroupBottom(const std::vector<cocos2d::Node*>& nodes);
/*
** setNodeGroupLeft
**
*/
static void setNodeGroupLeft(const std::vector<Node*>& nodes, float left);
static void setNodeGroupLeft(const std::vector<cocos2d::Node*>& nodes, float left);
/*
** setNodeGroupLeft
**
*/
static void setNodeGroupTop(const std::vector<Node*>& nodes, float top);
static void setNodeGroupTop(const std::vector<cocos2d::Node*>& nodes, float top);
static void setNodeGroupLT(const std::vector<Node*>& nodes, const cocos2d::Vec2& p);
static void setNodeGroupLT(const std::vector<cocos2d::Node*>& nodes, const cocos2d::Vec2& p);
/*
** setNodeGroupRight
**
*/
static void setNodeGroupRight(const std::vector<Node*>& nodes, float right);
static void setNodeGroupRight(const std::vector<cocos2d::Node*>& nodes, float right);
/*
** setNodeGroupRight
**
*/
static void setNodeGroupBottom(const std::vector<Node*>& nodes, float bottom);
static void setNodeGroupBottom(const std::vector<cocos2d::Node*>& nodes, float bottom);
//// move node group, use UI direction
static void moveNodeGroupHorizontally(const std::vector<Node*>& nodes, float delta);
static void moveNodeGroupVertically(const std::vector<Node*>& nodes, float delta);
static void moveNodeGroupHorizontally(const std::vector<cocos2d::Node*>& nodes, float delta);
static void moveNodeGroupVertically(const std::vector<cocos2d::Node*>& nodes, float delta);
/* @brief: group layout and alignment
** @remark:
@ -693,145 +621,210 @@ namespace LayoutHelper {
/// Center horiz to parent
/// </summary>
/// <param name="nodes"></param>
static void centerHorizontally(const std::vector<Node*>& nodes);
static void centerHorizontally(const std::vector<cocos2d::Node*>& nodes);
/// <summary>
/// Center vertical to parent
/// </summary>
/// <param name="nodes"></param>
static void centerVertically(const std::vector<Node*>& nodes);
static void centerVertically(const std::vector<cocos2d::Node*>& nodes);
/// <summary>
/// Center to parent
/// </summary>
/// <param name="nodes"></param>
static void centerToParent(const std::vector<Node*>& nodes);
static void centerToParent(const std::vector<cocos2d::Node*>& nodes);
/// <summary>
/// Align lefts
/// </summary>
/// <param name="nodes"></param>
static void alignLefts(const std::vector<Node*>& nodes);
static void alignLefts(const std::vector<cocos2d::Node*>& nodes);
/// <summary>
/// Align rights
/// </summary>
/// <param name="nodes"></param>
static void alignRights(const std::vector<Node*>& nodes);
static void alignRights(const std::vector<cocos2d::Node*>& nodes);
/// <summary>
/// Align tops
/// </summary>
/// <param name="nodes"></param>
static void alignTops(const std::vector<Node*>& nodes);
static void alignTops(const std::vector<cocos2d::Node*>& nodes);
/// <summary>
/// Align bottoms
/// </summary>
/// <param name="nodes"></param>
static void alignBottoms(const std::vector<Node*>& nodes);
static void alignBottoms(const std::vector<cocos2d::Node*>& nodes);
/// <summary>
/// Align horiz
/// </summary>
/// <param name="nodes"></param>
static void alignHorizontals(const std::vector<Node*>& nodes);
static void alignHorizontals(const std::vector<cocos2d::Node*>& nodes);
/// <summary>
/// Align vertical
/// </summary>
/// <param name="nodes"></param>
static void alignVerticals(const std::vector<Node*>& nodes);
static void alignVerticals(const std::vector<cocos2d::Node*>& nodes);
/// <summary>
/// Align centers
/// </summary>
/// <param name="nodes"></param>
static void alignCenters(const std::vector<Node*>& nodes);
static void alignCenters(const std::vector<cocos2d::Node*>& nodes);
/// <summary>
/// Make same width
/// </summary>
/// <param name="nodes"></param>
static void makeSameWidth(const std::vector<Node*>& nodes);
static void makeSameWidth(const std::vector<cocos2d::Node*>& nodes);
/// <summary>
/// Make same height
/// </summary>
/// <param name="nodes"></param>
static void makeSameHeight(const std::vector<Node*>& nodes);
static void makeSameHeight(const std::vector<cocos2d::Node*>& nodes);
/// <summary>
/// Make same size
/// </summary>
/// <param name="nodes"></param>
static void makeSameSize(const std::vector<Node*>& nodes);
static void makeSameSize(const std::vector<cocos2d::Node*>& nodes);
/// <summary>
/// Make horiz spacing equal
/// </summary>
/// <param name="nodes"></param>
static void makeHorizontalSpacingEqual(std::vector<Node*>& nodes);
static void makeHorizontalSpacingEqual(std::vector<cocos2d::Node*>& nodes);
/// <summary>
/// Make vertical spacing equal
/// </summary>
/// <param name="nodes"></param>
static void makeVerticalSpacingEqual(std::vector<Node*>& nodes);
static void makeVerticalSpacingEqual(std::vector<cocos2d::Node*>& nodes);
/// <summary>
/// Increease horiz spacing
/// </summary>
/// <param name="nodes"></param>
static void increaseHorizontalSpacing(std::vector<Node*>& nodes, float theSpacing);
static void increaseHorizontalSpacing(std::vector<cocos2d::Node*>& nodes, float theSpacing);
/// <summary>
/// Increase vertical spacing
/// </summary>
/// <param name="nodes"></param>
static void increaseVerticalSpacing(std::vector<Node*>& nodes, float theSpacing);
static void increaseVerticalSpacing(std::vector<cocos2d::Node*>& nodes, float theSpacing);
/// <summary>
/// Decrease horiz spacing
/// </summary>
/// <param name="nodes"></param>
static void decreaseHorizontalSpacing(std::vector<Node*>& nodes, float theSpacing);
static void decreaseHorizontalSpacing(std::vector<cocos2d::Node*>& nodes, float theSpacing);
/// <summary>
/// Decrease vertical spacing
/// </summary>
/// <param name="nodes"></param>
static void decreaseVerticalSpacing(std::vector<Node*>& nodes, float theSpacing);
static void decreaseVerticalSpacing(std::vector<cocos2d::Node*>& nodes, float theSpacing);
/// <summary>
/// Remove horiz spacing
/// </summary>
/// <param name="nodes"></param>
static void removeHorizontalSpacing(const std::vector<Node*>& nodes);
static void removeHorizontalSpacing(const std::vector<cocos2d::Node*>& nodes);
/// <summary>
/// Remove Vertical spacing
/// </summary>
/// <param name="nodes"></param>
static void removeVerticalSpacing(const std::vector<Node*>& nodes);
static void removeVerticalSpacing(const std::vector<cocos2d::Node*>& nodes);
/// <summary>
/// maybe for internal use
/// </summary>
/// <param name="nodes"></param>
static void makeHorizontalSpacingEqual(const std::vector<Node*>& nodes, float theSpacing);
static void makeHorizontalSpacingEqual(const std::vector<cocos2d::Node*>& nodes, float theSpacing);
/// <summary>
/// maybe for internal use
/// </summary>
/// <param name="nodes"></param>
static void makeVerticalSpacingEqual(const std::vector<Node*>& nodes, float theSpacing);
static void makeVerticalSpacingEqual(const std::vector<cocos2d::Node*>& nodes, float theSpacing);
/// <summary>
/// CLASS VisibleRect
/// </summary>
class CC_DLL VisibleRect
{
public:
static void refresh(void);
}; /* STATIC CLASS nodes_layout */
static cocos2d::Rect getScreenVisibleRect();
static cocos2d::Size size();
static cocos2d::Point left();
static cocos2d::Point right();
static cocos2d::Point top();
static cocos2d::Point bottom();
static cocos2d::Point center();
static cocos2d::Point leftTop();
static cocos2d::Point rightTop();
static cocos2d::Point leftBottom();
static cocos2d::Point rightBottom();
// ------- The APIs for set layout node in visible screen rect ------
static void setNodePosition(cocos2d::Node* pNode, const cocos2d::Point& p)
{
setNodeNormalizedPosition(pNode, cocos2d::Vec2(p.x / s_designSize.width * s_adjustedScale, p.y / s_designSize.height * s_adjustedScale));
}
static void centerNode(cocos2d::Node* pNode)
{
setNodeNormalizedPosition(pNode, cocos2d::Vec2(.5f, .5f));
}
static void centerNodeX(cocos2d::Node* pNode)
{
setNodeNormalizedPositionX(pNode, .5f);
}
static void centerNodeY(cocos2d::Node* pNode)
{
setNodeNormalizedPositionY(pNode, .5f);
}
using namespace LayoutHelper;
static void setNodeLeft(cocos2d::Node* pNode, float left);
static void setNodeTop(cocos2d::Node* pNode, float top);
static void setNodeRight(cocos2d::Node* pNode, float right);
static void setNodeBottom(cocos2d::Node* pNode, float bottom);
static float getNodeLeft(cocos2d::Node* pNode);
static float getNodeTop(cocos2d::Node* pNode);
static float getNodeRight(cocos2d::Node* pNode);
static float getNodeBottom(cocos2d::Node* pNode);
static void setNodeLT(cocos2d::Node* pNode, const cocos2d::Point& p);
static void setNodeRT(cocos2d::Node* pNode, const cocos2d::Point& p);
static void setNodeLB(cocos2d::Node* pNode, const cocos2d::Point& p);
static void setNodeRB(cocos2d::Node* pNode, const cocos2d::Point& p);
/// ratio position
static void setNodeNormalizedLT(cocos2d::Node* pNode, const cocos2d::Point& ratio);
static void setNodeNormalizedRT(cocos2d::Node* pNode, const cocos2d::Point& ratio);
static void setNodeNormalizedLB(cocos2d::Node* pNode, const cocos2d::Point& ratio);
static void setNodeNormalizedRB(cocos2d::Node* pNode, const cocos2d::Point& ratio);
static void setNodeNormalizedTop(cocos2d::Node* pNode, const float ratioTop);
static void setNodeNormalizedPositionX(cocos2d::Node* pNode, float ratio);
static void setNodeNormalizedPositionY(cocos2d::Node* pNode, float ratio);
static void setNodeNormalizedPosition(cocos2d::Node* pNode, const cocos2d::Point& ratio);
private:
static void lazyInit();
static cocos2d::Rect s_ScreenVisibleRect;
};
};
#endif