Update auto bindings

This commit is contained in:
pandamicro 2015-12-17 21:54:01 +08:00
parent e1bc6640f4
commit 6c2fd67d08
13 changed files with 18 additions and 19 deletions

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@ -189,4 +189,4 @@ base_classes_to_skip = Ref Clonable
abstract_classes = Action FiniteTimeAction ActionInterval ActionEase EaseRateAction EaseElastic EaseBounce ActionInstant GridAction Grid3DAction TiledGrid3DAction Director SpriteFrameCache TransitionEaseScene Set SimpleAudioEngine FileUtils Application GLViewProtocol GLView ComponentContainer SAXParser Configuration EventListener BaseLight AsyncTaskPool ComponentJS
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
script_control_cpp = no
script_control_cpp = yes

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@ -69,5 +69,5 @@ base_classes_to_skip = Clonable Ref
abstract_classes = Sprite3DCache
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
script_control_cpp = no
script_control_cpp = yes

View File

@ -58,4 +58,4 @@ base_classes_to_skip =
abstract_classes =
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
script_control_cpp = no
script_control_cpp = yes

View File

@ -60,4 +60,4 @@ base_classes_to_skip = Clonable
abstract_classes = AudioEngine
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
script_control_cpp = no
script_control_cpp = yes

View File

@ -61,5 +61,4 @@ base_classes_to_skip = Ref
abstract_classes =
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
script_control_cpp = no
script_control_cpp = yes

View File

@ -58,5 +58,4 @@ base_classes_to_skip =
abstract_classes =
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
script_control_cpp = no
script_control_cpp = yes

View File

@ -58,5 +58,4 @@ base_classes_to_skip =
abstract_classes =
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
script_control_cpp = no
script_control_cpp = yes

View File

@ -48,7 +48,8 @@ skip = ScrollView::[(g|s)etDelegate$],
ActionNode::[initWithDictionary],
ActionObject::[initWithDictionary],
Manifest::[getAssets],
AssetsManagerEx::[getFailedAssets updateAssets]
AssetsManagerEx::[getFailedAssets updateAssets],
EventListenerAssetsManagerEx::[create init]
rename_functions =
@ -70,6 +71,6 @@ base_classes_to_skip = Ref
abstract_classes = Manifest
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
script_control_cpp = no
script_control_cpp = yes
classes_need_extend = ScrollView TableView TableViewCell ControlButton ControlStepper ControlSwitch ControlSlider ControlColourPicker ControlPotentiometer

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@ -64,5 +64,4 @@ base_classes_to_skip =
abstract_classes =
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
script_control_cpp = no
script_control_cpp = yes

View File

@ -67,4 +67,4 @@ base_classes_to_skip = Ref
abstract_classes = Physics3DObject
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
script_control_cpp = no
script_control_cpp = yes

View File

@ -40,4 +40,7 @@ script_control_cpp =
rename_functions = SkeletonAnimation::[createWithFile=create],
SkeletonRenderer::[createWithFile=create]
rename_classes = SkeletonRenderer::Skeleton
rename_classes = SkeletonRenderer::Skeleton
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
script_control_cpp = yes

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@ -78,6 +78,6 @@ base_classes_to_skip = Ref
abstract_classes = ColliderDetector ColliderBody ArmatureDataManager InputDelegate InputDelegate ActionManagerEx SceneReader GUIReader BatchNode ColliderFilter DecorativeDisplay ActionTimelineCache NodeReader CSLoader
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
script_control_cpp = no
script_control_cpp = yes
classes_need_extend = Armature ComController BoneNode SkinNode SkeletonNode

View File

@ -69,5 +69,4 @@ base_classes_to_skip = Ref
abstract_classes = Helper LayoutManager AbstractCheckButton
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
script_control_cpp = no
script_control_cpp = yes