mirror of https://github.com/axmolengine/axmol.git
Update auto bindings
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@ -189,4 +189,4 @@ base_classes_to_skip = Ref Clonable
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abstract_classes = Action FiniteTimeAction ActionInterval ActionEase EaseRateAction EaseElastic EaseBounce ActionInstant GridAction Grid3DAction TiledGrid3DAction Director SpriteFrameCache TransitionEaseScene Set SimpleAudioEngine FileUtils Application GLViewProtocol GLView ComponentContainer SAXParser Configuration EventListener BaseLight AsyncTaskPool ComponentJS
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# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
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script_control_cpp = no
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script_control_cpp = yes
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@ -69,5 +69,5 @@ base_classes_to_skip = Clonable Ref
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abstract_classes = Sprite3DCache
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# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
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script_control_cpp = no
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script_control_cpp = yes
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@ -58,4 +58,4 @@ base_classes_to_skip =
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abstract_classes =
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# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
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script_control_cpp = no
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script_control_cpp = yes
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@ -60,4 +60,4 @@ base_classes_to_skip = Clonable
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abstract_classes = AudioEngine
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# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
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script_control_cpp = no
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script_control_cpp = yes
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@ -61,5 +61,4 @@ base_classes_to_skip = Ref
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abstract_classes =
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# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
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script_control_cpp = no
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script_control_cpp = yes
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@ -58,5 +58,4 @@ base_classes_to_skip =
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abstract_classes =
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# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
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script_control_cpp = no
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script_control_cpp = yes
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@ -58,5 +58,4 @@ base_classes_to_skip =
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abstract_classes =
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# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
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script_control_cpp = no
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script_control_cpp = yes
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@ -48,7 +48,8 @@ skip = ScrollView::[(g|s)etDelegate$],
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ActionNode::[initWithDictionary],
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ActionObject::[initWithDictionary],
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Manifest::[getAssets],
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AssetsManagerEx::[getFailedAssets updateAssets]
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AssetsManagerEx::[getFailedAssets updateAssets],
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EventListenerAssetsManagerEx::[create init]
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rename_functions =
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@ -70,6 +71,6 @@ base_classes_to_skip = Ref
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abstract_classes = Manifest
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# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
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script_control_cpp = no
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script_control_cpp = yes
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classes_need_extend = ScrollView TableView TableViewCell ControlButton ControlStepper ControlSwitch ControlSlider ControlColourPicker ControlPotentiometer
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@ -64,5 +64,4 @@ base_classes_to_skip =
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abstract_classes =
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# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
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script_control_cpp = no
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script_control_cpp = yes
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@ -67,4 +67,4 @@ base_classes_to_skip = Ref
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abstract_classes = Physics3DObject
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# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
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script_control_cpp = no
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script_control_cpp = yes
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@ -40,4 +40,7 @@ script_control_cpp =
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rename_functions = SkeletonAnimation::[createWithFile=create],
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SkeletonRenderer::[createWithFile=create]
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rename_classes = SkeletonRenderer::Skeleton
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rename_classes = SkeletonRenderer::Skeleton
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# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
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script_control_cpp = yes
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@ -78,6 +78,6 @@ base_classes_to_skip = Ref
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abstract_classes = ColliderDetector ColliderBody ArmatureDataManager InputDelegate InputDelegate ActionManagerEx SceneReader GUIReader BatchNode ColliderFilter DecorativeDisplay ActionTimelineCache NodeReader CSLoader
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# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
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script_control_cpp = no
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script_control_cpp = yes
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classes_need_extend = Armature ComController BoneNode SkinNode SkeletonNode
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@ -69,5 +69,4 @@ base_classes_to_skip = Ref
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abstract_classes = Helper LayoutManager AbstractCheckButton
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# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
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script_control_cpp = no
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script_control_cpp = yes
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