mirror of https://github.com/axmolengine/axmol.git
Switch to using GL_DYNAMIC_DRAW.
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@ -93,9 +93,15 @@ void CCObject::setGLBufferData(void *buf, GLuint bufSize, int slot)
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}
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glGenBuffers(1, &(m_bufferObject[slot]));
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m_bufferSize[slot] = bufSize;
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glBindBuffer(GL_ARRAY_BUFFER, m_bufferObject[slot]);
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glBufferData(GL_ARRAY_BUFFER, bufSize, buf, GL_DYNAMIC_DRAW);
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}
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else
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{
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glBindBuffer(GL_ARRAY_BUFFER, m_bufferObject[slot]);
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glBufferSubData(GL_ARRAY_BUFFER, 0, bufSize, buf);
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}
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glBindBuffer(GL_ARRAY_BUFFER, m_bufferObject[slot]);
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glBufferData(GL_ARRAY_BUFFER, bufSize, buf, GL_STATIC_DRAW);
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}
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void CCObject::setGLIndexData(void *buf, GLuint bufSize, int slot)
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{
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@ -108,9 +114,15 @@ void CCObject::setGLIndexData(void *buf, GLuint bufSize, int slot)
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}
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glGenBuffers(1, &(m_indexBufferObject[slot]));
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m_indexBufferSize[slot] = bufSize;
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBufferObject[slot]);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufSize, buf, GL_DYNAMIC_DRAW);
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}
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else
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{
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBufferObject[slot]);
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glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, bufSize, buf);
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}
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBufferObject[slot]);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufSize, buf, GL_STATIC_DRAW);
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}
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#endif // EMSCRIPTEN
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CCObject* CCObject::copy()
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