mirror of https://github.com/axmolengine/axmol.git
Merge pull request #829 from dumganhar/iss1094_gles20_particlebat
issue #1094: Make ParticleBatchNode works on win32 and fixed some issues as follows: 1. renamed CCPoolManager::getInstance() to CCPoolManager::sharedPoolManager(), and added CCPoolManager::purgePoolManager() method. Using pointer rather than global variable to make a singleton. 2.fixed a memory leak in CCParticleSystem. 3.init CCSprite::m_pobBatchNode at the beginning of CCSprite::initWithTexture. 4.Add CCAssert in ccArrayRemoveObjectAtIndex. 5.Use new method to allocate CCDirector.
This commit is contained in:
commit
6cd69523c8
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@ -69,21 +69,20 @@ NS_CC_BEGIN
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// XXX it shoul be a Director ivar. Move it there once support for multiple directors is added
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// singleton stuff
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static CCDisplayLinkDirector s_sharedDirector;
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static bool s_bFirstRun = true;
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static CCDisplayLinkDirector* s_pSharedDirector = NULL;
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#define kDefaultFPS 60 // 60 frames per second
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extern const char* cocos2dVersion(void);
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CCDirector* CCDirector::sharedDirector(void)
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{
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if (s_bFirstRun)
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{
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s_sharedDirector.init();
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s_bFirstRun = false;
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}
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return &s_sharedDirector;
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if (s_pSharedDirector == NULL)
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{
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s_pSharedDirector = new CCDisplayLinkDirector();
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s_pSharedDirector->init();
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}
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return s_pSharedDirector;
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}
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CCDirector::CCDirector(void)
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@ -102,8 +101,8 @@ bool CCDirector::init(void)
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m_pNotificationNode = NULL;
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m_dOldAnimationInterval = m_dAnimationInterval = 1.0 / kDefaultFPS;
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m_pobScenesStack = CCArray::array();
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m_pobScenesStack->retain();
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m_pobScenesStack = new CCArray();
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m_pobScenesStack->init();
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// Set default projection (3D)
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m_eProjection = kCCDirectorProjectionDefault;
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@ -112,6 +111,9 @@ bool CCDirector::init(void)
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m_pProjectionDelegate = NULL;
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// FPS
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m_fAccumDt = 0.0f;
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m_fFrameRate = 0.0f;
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m_pFPSLabel = NULL;
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m_bDisplayFPS = false;
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m_uTotalFrames = m_uFrames = 0;
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m_pszFPS = new char[10];
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@ -150,14 +152,14 @@ bool CCDirector::init(void)
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m_pAccelerometer = new CCAccelerometer();
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// create autorelease pool
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CCPoolManager::getInstance()->push();
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CCPoolManager::sharedPoolManager()->push();
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return true;
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}
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CCDirector::~CCDirector(void)
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{
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CCLOGINFO("cocos2d: deallocing %p", this);
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CCLOG("cocos2d: deallocing %p", this);
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#if CC_DIRECTOR_FAST_FPS
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CC_SAFE_RELEASE(m_pFPSLabel);
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@ -171,8 +173,10 @@ CCDirector::~CCDirector(void)
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CC_SAFE_RELEASE(m_pTouchDispatcher);
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CC_SAFE_RELEASE(m_pKeypadDispatcher);
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CC_SAFE_DELETE(m_pAccelerometer);
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// pop the autorelease pool
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CCPoolManager::getInstance()->pop();
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CCPoolManager::sharedPoolManager()->pop();
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CCPoolManager::purgePoolManager();
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// delete m_pLastUpdate
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CC_SAFE_DELETE(m_pLastUpdate);
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@ -236,10 +240,12 @@ void CCDirector::drawScene(void)
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m_pNotificationNode->visit();
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}
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#if CC_DIRECTOR_FAST_FPS == 1
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if (m_bDisplayFPS)
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{
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showFPS();
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}
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#endif
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#if CC_ENABLE_PROFILERS
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showProfilers();
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@ -667,6 +673,7 @@ void CCDirector::purgeDirector()
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// OpenGL view
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m_pobOpenGLView->release();
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m_pobOpenGLView = NULL;
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CC_SAFE_DELETE(s_pSharedDirector);
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}
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void CCDirector::setNextScene(void)
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@ -1009,7 +1016,7 @@ void CCDisplayLinkDirector::mainLoop(void)
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drawScene();
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// release the objects
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CCPoolManager::getInstance()->pop();
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CCPoolManager::sharedPoolManager()->pop();
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}
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}
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@ -27,13 +27,13 @@ THE SOFTWARE.
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#include "CCAtlasNode.h"
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#include "CCTextureAtlas.h"
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#include "CCDirector.h"
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#include "CCGLProgram.h"
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#include "CCShaderCache.h"
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#include "ccGLStateCache.h"
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#include "CCDirector.h"
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#include "support/TransformUtils.h"
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// external
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#include "CCGLProgram.h"
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#include "CCShaderCache.h"
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#include "ccGLStateCache.h"
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#include "CCDirector.h"
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#include "support/TransformUtils.h"
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// external
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#include "kazmath/GL/matrix.h"
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namespace cocos2d {
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@ -87,11 +87,11 @@ bool CCAtlasNode::initWithTileFile(const char *tile, unsigned int tileWidth, uns
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m_tBlendFunc.src = CC_BLEND_SRC;
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m_tBlendFunc.dst = CC_BLEND_DST;
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// double retain to avoid the autorelease pool
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// also, using: self.textureAtlas supports re-initialization without leaking
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this->m_pTextureAtlas = new CCTextureAtlas();
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m_pTextureAtlas->initWithFile(tile, itemsToRender);
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CCTextureAtlas* pNewAtlas= new CCTextureAtlas();
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pNewAtlas->initWithFile(tile, itemsToRender);
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setTextureAtlas(pNewAtlas);
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pNewAtlas->release();
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if (! m_pTextureAtlas)
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{
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CCLOG("cocos2d: Could not initialize CCAtlasNode. Invalid Texture.");
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@ -106,8 +106,8 @@ bool CCAtlasNode::initWithTileFile(const char *tile, unsigned int tileWidth, uns
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m_uQuadsToDraw = itemsToRender;
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// shader stuff
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setShaderProgram(CCShaderCache::sharedShaderCache()->programForKey(kCCShader_PositionTexture_uColor));
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// shader stuff
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setShaderProgram(CCShaderCache::sharedShaderCache()->programForKey(kCCShader_PositionTexture_uColor));
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m_nUniformColor = glGetUniformLocation( getShaderProgram()->getProgram(), "u_color");
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return true;
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@ -132,13 +132,13 @@ void CCAtlasNode::updateAtlasValues()
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// CCAtlasNode - draw
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void CCAtlasNode::draw(void)
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{
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CC_NODE_DRAW_SETUP();
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ccGLBlendFunc( m_tBlendFunc.src, m_tBlendFunc.dst );
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GLfloat colors[4] = {m_tColor.r / 255.0f, m_tColor.g / 255.0f, m_tColor.b / 255.0f, m_cOpacity / 255.0f};
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getShaderProgram()->setUniformLocationWith4fv(m_nUniformColor, colors, 1);
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CC_NODE_DRAW_SETUP();
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ccGLBlendFunc( m_tBlendFunc.src, m_tBlendFunc.dst );
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GLfloat colors[4] = {m_tColor.r / 255.0f, m_tColor.g / 255.0f, m_tColor.b / 255.0f, m_cOpacity / 255.0f};
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getShaderProgram()->setUniformLocationWith4fv(m_nUniformColor, colors, 1);
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m_pTextureAtlas->drawNumberOfQuads(m_uQuadsToDraw, 0);
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}
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@ -234,6 +234,7 @@ void CCAtlasNode::setTextureAtlas(CCTextureAtlas* var)
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CC_SAFE_RELEASE(m_pTextureAtlas);
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m_pTextureAtlas = var;
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}
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CCTextureAtlas * CCAtlasNode::getTextureAtlas()
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{
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return m_pTextureAtlas;
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@ -36,7 +36,7 @@ THE SOFTWARE.
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#include "CCActionManager.h"
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#include "CCScriptSupport.h"
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#include "CCGLProgram.h"
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// externals
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// externals
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#include "kazmath/GL/matrix.h"
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#if CC_NODE_RENDER_SUBPIXEL
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@ -47,7 +47,7 @@ THE SOFTWARE.
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namespace cocos2d {
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// XXX: Yes, nodes might have a sort problem once every 15 days if the game runs at 60 FPS and each frame sprites are reordered.
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// XXX: Yes, nodes might have a sort problem once every 15 days if the game runs at 60 FPS and each frame sprites are reordered.
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static int s_globalOrderOfArrival = 1;
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CCNode::CCNode(void)
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@ -84,10 +84,10 @@ CCNode::CCNode(void)
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, m_glServerState(CC_GL_BLEND)
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, m_bReorderChildDirty(false)
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{
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// set default scheduler and actionManager
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CCDirector *director = CCDirector::sharedDirector();
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m_pActionManager = director->getActionManager();
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m_pActionManager->retain();
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// set default scheduler and actionManager
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CCDirector *director = CCDirector::sharedDirector();
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m_pActionManager = director->getActionManager();
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m_pActionManager->retain();
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m_pScheduler = director->getScheduler();
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m_pScheduler->retain();
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}
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@ -96,7 +96,7 @@ CCNode::~CCNode(void)
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{
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CCLOGINFO( "cocos2d: deallocing" );
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CC_SAFE_RELEASE(m_pActionManager);
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CC_SAFE_RELEASE(m_pActionManager);
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CC_SAFE_RELEASE(m_pScheduler);
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// attributes
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CC_SAFE_RELEASE(m_pCamera);
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@ -162,8 +162,8 @@ void CCNode::_setZOrder(int z)
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void CCNode::setZOrder(int z)
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{
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_setZOrder(z);
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if (m_pParent)
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{
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if (m_pParent)
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{
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m_pParent->reorderChild(this, z);
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}
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}
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@ -429,7 +429,7 @@ void CCNode::setUserData(void *var)
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CCRect CCNode::boundingBox()
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{
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CCRect rect = CCRectMake(0, 0, m_tContentSize.width, m_tContentSize.height);
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CCRect rect = CCRectMake(0, 0, m_tContentSize.width, m_tContentSize.height);
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return CCRectApplyAffineTransform(rect, nodeToParentTransform());
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}
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@ -637,34 +637,34 @@ void CCNode::reorderChild(CCNode *child, int zOrder)
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child->_setZOrder(zOrder);
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}
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void CCNode::sortAllChildren()
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{
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if (m_bReorderChildDirty)
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{
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int i,j,length = m_pChildren->data->num;
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CCNode ** x = (CCNode**)m_pChildren->data->arr;
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CCNode *tempItem;
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// insertion sort
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for(i=1; i<length; i++)
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{
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tempItem = x[i];
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j = i-1;
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//continue moving element downwards while zOrder is smaller or when zOrder is the same but mutatedIndex is smaller
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while(j>=0 && ( tempItem->m_nZOrder < x[j]->m_nZOrder || ( tempItem->m_nZOrder== x[j]->m_nZOrder && tempItem->m_nOrderOfArrival < x[j]->m_nOrderOfArrival ) ) )
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{
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x[j+1] = x[j];
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j = j-1;
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}
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x[j+1] = tempItem;
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}
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//don't need to check children recursively, that's done in visit of each child
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m_bReorderChildDirty = false;
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}
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}
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void CCNode::sortAllChildren()
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{
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if (m_bReorderChildDirty)
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{
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int i,j,length = m_pChildren->data->num;
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CCNode ** x = (CCNode**)m_pChildren->data->arr;
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CCNode *tempItem;
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// insertion sort
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for(i=1; i<length; i++)
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{
|
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tempItem = x[i];
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j = i-1;
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//continue moving element downwards while zOrder is smaller or when zOrder is the same but mutatedIndex is smaller
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while(j>=0 && ( tempItem->m_nZOrder < x[j]->m_nZOrder || ( tempItem->m_nZOrder== x[j]->m_nZOrder && tempItem->m_nOrderOfArrival < x[j]->m_nOrderOfArrival ) ) )
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{
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x[j+1] = x[j];
|
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j = j-1;
|
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}
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x[j+1] = tempItem;
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}
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//don't need to check children recursively, that's done in visit of each child
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|
||||
m_bReorderChildDirty = false;
|
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}
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}
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|
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|
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void CCNode::draw()
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|
@ -729,7 +729,7 @@ void CCNode::visit()
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this->draw();
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}
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|
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// reset for next frame
|
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// reset for next frame
|
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m_nOrderOfArrival = 0;
|
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|
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if (m_pGrid && m_pGrid->isActive())
|
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|
@ -751,30 +751,30 @@ void CCNode::transformAncestors()
|
|||
|
||||
void CCNode::transform()
|
||||
{
|
||||
kmMat4 transfrom4x4;
|
||||
|
||||
// Convert 3x3 into 4x4 matrix
|
||||
CCAffineTransform tmpAffine = this->nodeToParentTransform();
|
||||
CGAffineToGL(&tmpAffine, transfrom4x4.mat);
|
||||
|
||||
// Update Z vertex manually
|
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transfrom4x4.mat[14] = m_fVertexZ;
|
||||
|
||||
kmGLMultMatrix( &transfrom4x4 );
|
||||
|
||||
|
||||
// XXX: Expensive calls. Camera should be integrated into the cached affine matrix
|
||||
if ( m_pCamera != NULL && !(m_pGrid != NULL && m_pGrid->isActive()) )
|
||||
{
|
||||
bool translate = (m_tAnchorPointInPoints.x != 0.0f || m_tAnchorPointInPoints.y != 0.0f);
|
||||
|
||||
if( translate )
|
||||
kmGLTranslatef(RENDER_IN_SUBPIXEL(m_tAnchorPointInPoints.x), RENDER_IN_SUBPIXEL(m_tAnchorPointInPoints.y), 0 );
|
||||
|
||||
m_pCamera->locate();
|
||||
|
||||
if( translate )
|
||||
kmGLTranslatef(RENDER_IN_SUBPIXEL(-m_tAnchorPointInPoints.x), RENDER_IN_SUBPIXEL(-m_tAnchorPointInPoints.y), 0 );
|
||||
kmMat4 transfrom4x4;
|
||||
|
||||
// Convert 3x3 into 4x4 matrix
|
||||
CCAffineTransform tmpAffine = this->nodeToParentTransform();
|
||||
CGAffineToGL(&tmpAffine, transfrom4x4.mat);
|
||||
|
||||
// Update Z vertex manually
|
||||
transfrom4x4.mat[14] = m_fVertexZ;
|
||||
|
||||
kmGLMultMatrix( &transfrom4x4 );
|
||||
|
||||
|
||||
// XXX: Expensive calls. Camera should be integrated into the cached affine matrix
|
||||
if ( m_pCamera != NULL && !(m_pGrid != NULL && m_pGrid->isActive()) )
|
||||
{
|
||||
bool translate = (m_tAnchorPointInPoints.x != 0.0f || m_tAnchorPointInPoints.y != 0.0f);
|
||||
|
||||
if( translate )
|
||||
kmGLTranslatef(RENDER_IN_SUBPIXEL(m_tAnchorPointInPoints.x), RENDER_IN_SUBPIXEL(m_tAnchorPointInPoints.y), 0 );
|
||||
|
||||
m_pCamera->locate();
|
||||
|
||||
if( translate )
|
||||
kmGLTranslatef(RENDER_IN_SUBPIXEL(-m_tAnchorPointInPoints.x), RENDER_IN_SUBPIXEL(-m_tAnchorPointInPoints.y), 0 );
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -799,9 +799,9 @@ void CCNode::onEnterTransitionDidFinish()
|
|||
arrayMakeObjectsPerformSelector(m_pChildren, onEnterTransitionDidFinish, CCNode*);
|
||||
}
|
||||
|
||||
void CCNode::onExitTransitionDidStart()
|
||||
{
|
||||
arrayMakeObjectsPerformSelector(m_pChildren, onExitTransitionDidStart, CCNode*);
|
||||
void CCNode::onExitTransitionDidStart()
|
||||
{
|
||||
arrayMakeObjectsPerformSelector(m_pChildren, onExitTransitionDidStart, CCNode*);
|
||||
}
|
||||
|
||||
void CCNode::onExit()
|
||||
|
@ -835,19 +835,19 @@ void CCNode::unregisterScriptHandler(void)
|
|||
}
|
||||
}
|
||||
|
||||
void CCNode::setActionManager(CCActionManager* actionManager)
|
||||
{
|
||||
if( actionManager != m_pActionManager ) {
|
||||
this->stopAllActions();
|
||||
CC_SAFE_RELEASE(m_pActionManager);
|
||||
CC_SAFE_RETAIN(actionManager);
|
||||
m_pActionManager = actionManager;
|
||||
}
|
||||
}
|
||||
|
||||
CCActionManager* CCNode::getActionManager()
|
||||
{
|
||||
return m_pActionManager;
|
||||
void CCNode::setActionManager(CCActionManager* actionManager)
|
||||
{
|
||||
if( actionManager != m_pActionManager ) {
|
||||
this->stopAllActions();
|
||||
CC_SAFE_RETAIN(actionManager);
|
||||
CC_SAFE_RELEASE(m_pActionManager);
|
||||
m_pActionManager = actionManager;
|
||||
}
|
||||
}
|
||||
|
||||
CCActionManager* CCNode::getActionManager()
|
||||
{
|
||||
return m_pActionManager;
|
||||
}
|
||||
|
||||
CCAction * CCNode::runAction(CCAction* action)
|
||||
|
@ -886,20 +886,20 @@ unsigned int CCNode::numberOfRunningActions()
|
|||
|
||||
// CCNode - Callbacks
|
||||
|
||||
void CCNode::setScheduler(CCScheduler* scheduler)
|
||||
{
|
||||
if( scheduler != m_pScheduler ) {
|
||||
this->unscheduleAllSelectors();
|
||||
CC_SAFE_RELEASE(m_pScheduler);
|
||||
CC_SAFE_RETAIN(scheduler);
|
||||
m_pScheduler = scheduler;
|
||||
}
|
||||
}
|
||||
|
||||
CCScheduler* CCNode::getScheduler()
|
||||
{
|
||||
return m_pScheduler;
|
||||
}
|
||||
void CCNode::setScheduler(CCScheduler* scheduler)
|
||||
{
|
||||
if( scheduler != m_pScheduler ) {
|
||||
this->unscheduleAllSelectors();
|
||||
CC_SAFE_RETAIN(scheduler);
|
||||
CC_SAFE_RELEASE(m_pScheduler);
|
||||
m_pScheduler = scheduler;
|
||||
}
|
||||
}
|
||||
|
||||
CCScheduler* CCNode::getScheduler()
|
||||
{
|
||||
return m_pScheduler;
|
||||
}
|
||||
|
||||
void CCNode::scheduleUpdate()
|
||||
{
|
||||
|
@ -921,9 +921,9 @@ void CCNode::schedule(SEL_SCHEDULE selector)
|
|||
this->schedule(selector, 0.0f, kCCRepeatForever, 0.0f);
|
||||
}
|
||||
|
||||
void CCNode::schedule(SEL_SCHEDULE selector, ccTime interval)
|
||||
{
|
||||
this->schedule(selector, interval, kCCRepeatForever, 0.0f);
|
||||
void CCNode::schedule(SEL_SCHEDULE selector, ccTime interval)
|
||||
{
|
||||
this->schedule(selector, interval, kCCRepeatForever, 0.0f);
|
||||
}
|
||||
|
||||
void CCNode::schedule(SEL_SCHEDULE selector, ccTime interval, unsigned int repeat, ccTime delay)
|
||||
|
@ -934,9 +934,9 @@ void CCNode::schedule(SEL_SCHEDULE selector, ccTime interval, unsigned int repea
|
|||
m_pScheduler->scheduleSelector(selector, this, interval, !m_bIsRunning, repeat, delay);
|
||||
}
|
||||
|
||||
void CCNode::scheduleOnce(SEL_SCHEDULE selector, ccTime delay)
|
||||
{
|
||||
this->schedule(selector, 0.0f, 0, delay);
|
||||
void CCNode::scheduleOnce(SEL_SCHEDULE selector, ccTime delay)
|
||||
{
|
||||
this->schedule(selector, 0.0f, 0, delay);
|
||||
}
|
||||
|
||||
void CCNode::unschedule(SEL_SCHEDULE selector)
|
||||
|
@ -967,57 +967,57 @@ void CCNode::pauseSchedulerAndActions()
|
|||
|
||||
CCAffineTransform CCNode::nodeToParentTransform(void)
|
||||
{
|
||||
if ( m_bIsTransformDirty ) {
|
||||
|
||||
// Translate values
|
||||
float x = m_tPosition.x;
|
||||
float y = m_tPosition.y;
|
||||
|
||||
if ( !m_bIsRelativeAnchorPoint ) {
|
||||
x += m_tAnchorPointInPoints.x;
|
||||
y += m_tAnchorPointInPoints.y;
|
||||
}
|
||||
|
||||
// Rotation values
|
||||
float c = 1, s = 0;
|
||||
if( m_fRotation ) {
|
||||
float radians = -CC_DEGREES_TO_RADIANS(m_fRotation);
|
||||
c = cosf(radians);
|
||||
s = sinf(radians);
|
||||
}
|
||||
|
||||
bool needsSkewMatrix = ( m_fSkewX || m_fSkewY );
|
||||
|
||||
|
||||
// optimization:
|
||||
// inline anchor point calculation if skew is not needed
|
||||
if( !needsSkewMatrix && !CCPoint::CCPointEqualToPoint(m_tAnchorPointInPoints, CCPointZero) ) {
|
||||
x += c * -m_tAnchorPointInPoints.x * m_fScaleX + -s * -m_tAnchorPointInPoints.y * m_fScaleY;
|
||||
y += s * -m_tAnchorPointInPoints.x * m_fScaleX + c * -m_tAnchorPointInPoints.y * m_fScaleY;
|
||||
}
|
||||
|
||||
|
||||
// Build Transform Matrix
|
||||
m_tTransform = CCAffineTransformMake( c * m_fScaleX, s * m_fScaleX,
|
||||
-s * m_fScaleY, c * m_fScaleY,
|
||||
x, y );
|
||||
|
||||
// XXX: Try to inline skew
|
||||
// If skew is needed, apply skew and then anchor point
|
||||
if( needsSkewMatrix ) {
|
||||
CCAffineTransform skewMatrix = CCAffineTransformMake(1.0f, tanf(CC_DEGREES_TO_RADIANS(m_fSkewY)),
|
||||
tanf(CC_DEGREES_TO_RADIANS(m_fSkewX)), 1.0f,
|
||||
0.0f, 0.0f );
|
||||
m_tTransform = CCAffineTransformConcat(skewMatrix, m_tTransform);
|
||||
|
||||
// adjust anchor point
|
||||
if( ! CCPoint::CCPointEqualToPoint(m_tAnchorPointInPoints, CCPointZero) )
|
||||
m_tTransform = CCAffineTransformTranslate(m_tTransform, -m_tAnchorPointInPoints.x, -m_tAnchorPointInPoints.y);
|
||||
}
|
||||
|
||||
m_bIsTransformDirty = false;
|
||||
}
|
||||
|
||||
if ( m_bIsTransformDirty ) {
|
||||
|
||||
// Translate values
|
||||
float x = m_tPosition.x;
|
||||
float y = m_tPosition.y;
|
||||
|
||||
if ( !m_bIsRelativeAnchorPoint ) {
|
||||
x += m_tAnchorPointInPoints.x;
|
||||
y += m_tAnchorPointInPoints.y;
|
||||
}
|
||||
|
||||
// Rotation values
|
||||
float c = 1, s = 0;
|
||||
if( m_fRotation ) {
|
||||
float radians = -CC_DEGREES_TO_RADIANS(m_fRotation);
|
||||
c = cosf(radians);
|
||||
s = sinf(radians);
|
||||
}
|
||||
|
||||
bool needsSkewMatrix = ( m_fSkewX || m_fSkewY );
|
||||
|
||||
|
||||
// optimization:
|
||||
// inline anchor point calculation if skew is not needed
|
||||
if( !needsSkewMatrix && !CCPoint::CCPointEqualToPoint(m_tAnchorPointInPoints, CCPointZero) ) {
|
||||
x += c * -m_tAnchorPointInPoints.x * m_fScaleX + -s * -m_tAnchorPointInPoints.y * m_fScaleY;
|
||||
y += s * -m_tAnchorPointInPoints.x * m_fScaleX + c * -m_tAnchorPointInPoints.y * m_fScaleY;
|
||||
}
|
||||
|
||||
|
||||
// Build Transform Matrix
|
||||
m_tTransform = CCAffineTransformMake( c * m_fScaleX, s * m_fScaleX,
|
||||
-s * m_fScaleY, c * m_fScaleY,
|
||||
x, y );
|
||||
|
||||
// XXX: Try to inline skew
|
||||
// If skew is needed, apply skew and then anchor point
|
||||
if( needsSkewMatrix ) {
|
||||
CCAffineTransform skewMatrix = CCAffineTransformMake(1.0f, tanf(CC_DEGREES_TO_RADIANS(m_fSkewY)),
|
||||
tanf(CC_DEGREES_TO_RADIANS(m_fSkewX)), 1.0f,
|
||||
0.0f, 0.0f );
|
||||
m_tTransform = CCAffineTransformConcat(skewMatrix, m_tTransform);
|
||||
|
||||
// adjust anchor point
|
||||
if( ! CCPoint::CCPointEqualToPoint(m_tAnchorPointInPoints, CCPointZero) )
|
||||
m_tTransform = CCAffineTransformTranslate(m_tTransform, -m_tAnchorPointInPoints.x, -m_tAnchorPointInPoints.y);
|
||||
}
|
||||
|
||||
m_bIsTransformDirty = false;
|
||||
}
|
||||
|
||||
return m_tTransform;
|
||||
}
|
||||
|
||||
|
|
|
@ -26,7 +26,7 @@ THE SOFTWARE.
|
|||
|
||||
NS_CC_BEGIN
|
||||
|
||||
CCPoolManager g_PoolManager;
|
||||
static CCPoolManager* s_pPoolManager = NULL;
|
||||
|
||||
CCAutoreleasePool::CCAutoreleasePool(void)
|
||||
{
|
||||
|
@ -87,9 +87,18 @@ void CCAutoreleasePool::clear()
|
|||
//
|
||||
//--------------------------------------------------------------------
|
||||
|
||||
CCPoolManager* CCPoolManager::getInstance()
|
||||
CCPoolManager* CCPoolManager::sharedPoolManager()
|
||||
{
|
||||
return &g_PoolManager;
|
||||
if (s_pPoolManager == NULL)
|
||||
{
|
||||
s_pPoolManager = new CCPoolManager();
|
||||
}
|
||||
return s_pPoolManager;
|
||||
}
|
||||
|
||||
void CCPoolManager::purgePoolManager()
|
||||
{
|
||||
CC_SAFE_DELETE(s_pPoolManager);
|
||||
}
|
||||
|
||||
CCPoolManager::CCPoolManager()
|
||||
|
@ -102,13 +111,13 @@ CCPoolManager::CCPoolManager()
|
|||
CCPoolManager::~CCPoolManager()
|
||||
{
|
||||
|
||||
finalize();
|
||||
|
||||
// we only release the last autorelease pool here
|
||||
finalize();
|
||||
|
||||
// we only release the last autorelease pool here
|
||||
m_pCurReleasePool = 0;
|
||||
m_pReleasePoolStack->removeObjectAtIndex(0);
|
||||
|
||||
CC_SAFE_DELETE(m_pReleasePoolStack);
|
||||
m_pReleasePoolStack->removeObjectAtIndex(0);
|
||||
|
||||
CC_SAFE_DELETE(m_pReleasePoolStack);
|
||||
}
|
||||
|
||||
void CCPoolManager::finalize()
|
||||
|
|
|
@ -220,6 +220,7 @@ void CCDictionary::removeAllObjects()
|
|||
|
||||
CCObject* CCDictionary::copyWithZone(CCZone* pZone)
|
||||
{
|
||||
CCAssert(pZone == NULL, "CCDirctionary should not be inherited.");
|
||||
CCDictionary* pNewDict = new CCDictionary();
|
||||
|
||||
CCDictElement* pElement = NULL;
|
||||
|
@ -227,14 +228,14 @@ CCObject* CCDictionary::copyWithZone(CCZone* pZone)
|
|||
{
|
||||
CCDICT_FOREACH(this, pElement)
|
||||
{
|
||||
pNewDict->setObject(pElement->getObject(), pElement->getIntKey());
|
||||
pNewDict->setObject(pElement->getObject()->copy(), pElement->getIntKey());
|
||||
}
|
||||
}
|
||||
else if (m_eDictType == kCCDictStr)
|
||||
{
|
||||
CCDICT_FOREACH(this, pElement)
|
||||
{
|
||||
pNewDict->setObject(pElement->getObject(), pElement->getStrKey());
|
||||
pNewDict->setObject(pElement->getObject()->copy(), pElement->getStrKey());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@ THE SOFTWARE.
|
|||
#include "ccMacros.h"
|
||||
#include "CCScriptSupport.h"
|
||||
|
||||
namespace cocos2d {
|
||||
NS_CC_BEGIN
|
||||
|
||||
CCObject* CCCopying::copyWithZone(CCZone *pZone)
|
||||
{
|
||||
|
@ -55,7 +55,7 @@ CCObject::~CCObject(void)
|
|||
// from pool manager
|
||||
if (m_bManaged)
|
||||
{
|
||||
CCPoolManager::getInstance()->removeObject(this);
|
||||
CCPoolManager::sharedPoolManager()->removeObject(this);
|
||||
}
|
||||
|
||||
// if the object is referenced by Lua engine, remove it
|
||||
|
@ -90,7 +90,7 @@ void CCObject::retain(void)
|
|||
|
||||
CCObject* CCObject::autorelease(void)
|
||||
{
|
||||
CCPoolManager::getInstance()->addObject(this);
|
||||
CCPoolManager::sharedPoolManager()->addObject(this);
|
||||
|
||||
m_bManaged = true;
|
||||
return this;
|
||||
|
@ -111,4 +111,4 @@ bool CCObject::isEqual(const CCObject *pObject)
|
|||
return this == pObject;
|
||||
}
|
||||
|
||||
}//namespace cocos2d
|
||||
NS_CC_END
|
||||
|
|
|
@ -58,7 +58,8 @@ public:
|
|||
void removeObject(CCObject* pObject);
|
||||
void addObject(CCObject* pObject);
|
||||
|
||||
static CCPoolManager* getInstance();
|
||||
static CCPoolManager* sharedPoolManager();
|
||||
static void purgePoolManager();
|
||||
|
||||
friend class CCAutoreleasePool;
|
||||
};
|
||||
|
|
|
@ -31,84 +31,86 @@ THE SOFTWARE.
|
|||
#include "ccMacros.h"
|
||||
#include <string>
|
||||
#include "kazmath/mat4.h"
|
||||
namespace cocos2d {
|
||||
/**
|
||||
A CCCamera is used in every CCNode.
|
||||
Useful to look at the object from different views.
|
||||
The OpenGL gluLookAt() function is used to locate the
|
||||
camera.
|
||||
|
||||
If the object is transformed by any of the scale, rotation or
|
||||
position attributes, then they will override the camera.
|
||||
NS_CC_BEGIN
|
||||
|
||||
IMPORTANT: Either your use the camera or the rotation/scale/position properties. You can't use both.
|
||||
World coordinates won't work if you use the camera.
|
||||
/**
|
||||
A CCCamera is used in every CCNode.
|
||||
Useful to look at the object from different views.
|
||||
The OpenGL gluLookAt() function is used to locate the
|
||||
camera.
|
||||
|
||||
Limitations:
|
||||
If the object is transformed by any of the scale, rotation or
|
||||
position attributes, then they will override the camera.
|
||||
|
||||
- Some nodes, like CCParallaxNode, CCParticle uses world node coordinates, and they won't work properly if you move them (or any of their ancestors)
|
||||
using the camera.
|
||||
IMPORTANT: Either your use the camera or the rotation/scale/position properties. You can't use both.
|
||||
World coordinates won't work if you use the camera.
|
||||
|
||||
- It doesn't work on batched nodes like CCSprite objects when they are parented to a CCSpriteBatchNode object.
|
||||
Limitations:
|
||||
|
||||
- It is recommended to use it ONLY if you are going to create 3D effects. For 2D effecs, use the action CCFollow or position/scale/rotate.
|
||||
- Some nodes, like CCParallaxNode, CCParticle uses world node coordinates, and they won't work properly if you move them (or any of their ancestors)
|
||||
using the camera.
|
||||
|
||||
*/
|
||||
class CC_DLL CCCamera : public CCObject
|
||||
{
|
||||
protected:
|
||||
float m_fEyeX;
|
||||
float m_fEyeY;
|
||||
float m_fEyeZ;
|
||||
- It doesn't work on batched nodes like CCSprite objects when they are parented to a CCSpriteBatchNode object.
|
||||
|
||||
float m_fCenterX;
|
||||
float m_fCenterY;
|
||||
float m_fCenterZ;
|
||||
- It is recommended to use it ONLY if you are going to create 3D effects. For 2D effecs, use the action CCFollow or position/scale/rotate.
|
||||
|
||||
float m_fUpX;
|
||||
float m_fUpY;
|
||||
float m_fUpZ;
|
||||
*/
|
||||
class CC_DLL CCCamera : public CCObject
|
||||
{
|
||||
protected:
|
||||
float m_fEyeX;
|
||||
float m_fEyeY;
|
||||
float m_fEyeZ;
|
||||
|
||||
bool m_bDirty;
|
||||
kmMat4 m_lookupMatrix;
|
||||
public:
|
||||
CCCamera(void);
|
||||
~CCCamera(void);
|
||||
float m_fCenterX;
|
||||
float m_fCenterY;
|
||||
float m_fCenterZ;
|
||||
|
||||
void init(void);
|
||||
float m_fUpX;
|
||||
float m_fUpY;
|
||||
float m_fUpZ;
|
||||
|
||||
char * description(void);
|
||||
bool m_bDirty;
|
||||
kmMat4 m_lookupMatrix;
|
||||
public:
|
||||
CCCamera(void);
|
||||
~CCCamera(void);
|
||||
|
||||
/** sets the dirty value */
|
||||
inline void setDirty(bool bValue) { m_bDirty = bValue; }
|
||||
/** get the dirty value */
|
||||
inline bool getDirty(void) { return m_bDirty; }
|
||||
void init(void);
|
||||
|
||||
/** sets the camera in the default position */
|
||||
void restore(void);
|
||||
/** Sets the camera using gluLookAt using its eye, center and up_vector */
|
||||
void locate(void);
|
||||
/** sets the eye values in points */
|
||||
void setEyeXYZ(float fEyeX, float fEyeY, float fEyeZ);
|
||||
/** sets the center values in points */
|
||||
void setCenterXYZ(float fCenterX, float fCenterY, float fCenterZ);
|
||||
/** sets the up values */
|
||||
void setUpXYZ(float fUpX, float fUpY, float fUpZ);
|
||||
char * description(void);
|
||||
|
||||
/** get the eye vector values in points */
|
||||
void getEyeXYZ(float *pEyeX, float *pEyeY, float *pEyeZ);
|
||||
/** get the center vector values int points */
|
||||
void getCenterXYZ(float *pCenterX, float *pCenterY, float *pCenterZ);
|
||||
/** get the up vector values */
|
||||
void getUpXYZ(float *pUpX, float *pUpY, float *pUpZ);
|
||||
public:
|
||||
/** returns the Z eye */
|
||||
static float getZEye();
|
||||
/** sets the dirty value */
|
||||
inline void setDirty(bool bValue) { m_bDirty = bValue; }
|
||||
/** get the dirty value */
|
||||
inline bool getDirty(void) { return m_bDirty; }
|
||||
|
||||
private:
|
||||
DISALLOW_COPY_AND_ASSIGN(CCCamera);
|
||||
};
|
||||
/** sets the camera in the default position */
|
||||
void restore(void);
|
||||
/** Sets the camera using gluLookAt using its eye, center and up_vector */
|
||||
void locate(void);
|
||||
/** sets the eye values in points */
|
||||
void setEyeXYZ(float fEyeX, float fEyeY, float fEyeZ);
|
||||
/** sets the center values in points */
|
||||
void setCenterXYZ(float fCenterX, float fCenterY, float fCenterZ);
|
||||
/** sets the up values */
|
||||
void setUpXYZ(float fUpX, float fUpY, float fUpZ);
|
||||
|
||||
}//namespace cocos2d
|
||||
/** get the eye vector values in points */
|
||||
void getEyeXYZ(float *pEyeX, float *pEyeY, float *pEyeZ);
|
||||
/** get the center vector values int points */
|
||||
void getCenterXYZ(float *pCenterX, float *pCenterY, float *pCenterZ);
|
||||
/** get the up vector values */
|
||||
void getUpXYZ(float *pUpX, float *pUpY, float *pUpZ);
|
||||
public:
|
||||
/** returns the Z eye */
|
||||
static float getZEye();
|
||||
|
||||
private:
|
||||
DISALLOW_COPY_AND_ASSIGN(CCCamera);
|
||||
};
|
||||
|
||||
NS_CC_END
|
||||
|
||||
#endif // __CCCAMERA_H__
|
||||
|
|
|
@ -28,7 +28,8 @@ THE SOFTWARE.
|
|||
#include "CCCommon.h"
|
||||
#include "ccTypes.h"
|
||||
|
||||
namespace cocos2d {
|
||||
NS_CC_BEGIN
|
||||
|
||||
class CCZone;
|
||||
class CCObject;
|
||||
class CCString;
|
||||
|
@ -86,8 +87,7 @@ typedef void (CCObject::*SEL_EventHandler)(CCEvent*);
|
|||
#define callfuncO_selector(_SELECTOR) (SEL_CallFuncO)(&_SELECTOR)
|
||||
#define menu_selector(_SELECTOR) (SEL_MenuHandler)(&_SELECTOR)
|
||||
#define event_selector(_SELECTOR) (SEL_EventHandler)(&_SELECTOR)
|
||||
|
||||
|
||||
}//namespace cocos2d
|
||||
|
||||
NS_CC_END
|
||||
|
||||
#endif // __COCOA_NSOBJECT_H__
|
||||
|
|
|
@ -23,87 +23,105 @@ THE SOFTWARE.
|
|||
****************************************************************************/
|
||||
#ifndef __CCSTRING_H__
|
||||
#define __CCSTRING_H__
|
||||
|
||||
#include <string>
|
||||
#include <stdlib.h>
|
||||
#include "CCObject.h"
|
||||
#include "CCFileUtils.h"
|
||||
|
||||
namespace cocos2d {
|
||||
NS_CC_BEGIN
|
||||
|
||||
class CC_DLL CCString : public CCObject
|
||||
class CC_DLL CCString : public CCObject
|
||||
{
|
||||
public:
|
||||
std::string m_sString;
|
||||
public:
|
||||
CCString()
|
||||
:m_sString("")
|
||||
{}
|
||||
|
||||
CCString(const char * str)
|
||||
{
|
||||
public:
|
||||
std::string m_sString;
|
||||
public:
|
||||
CCString()
|
||||
:m_sString("")
|
||||
{}
|
||||
CCString(const char * str)
|
||||
{
|
||||
m_sString = str;
|
||||
}
|
||||
virtual ~CCString(){ m_sString.clear(); }
|
||||
|
||||
int toInt()
|
||||
{
|
||||
return atoi(m_sString.c_str());
|
||||
}
|
||||
unsigned int toUInt()
|
||||
{
|
||||
return (unsigned int)atoi(m_sString.c_str());
|
||||
}
|
||||
float toFloat()
|
||||
{
|
||||
return (float)atof(m_sString.c_str());
|
||||
}
|
||||
std::string toStdString()
|
||||
{
|
||||
return m_sString;
|
||||
}
|
||||
m_sString = str;
|
||||
}
|
||||
|
||||
const char* c_str()
|
||||
{
|
||||
return m_sString.c_str();
|
||||
}
|
||||
virtual ~CCString()
|
||||
{
|
||||
m_sString.clear();
|
||||
}
|
||||
|
||||
int toInt()
|
||||
{
|
||||
return atoi(m_sString.c_str());
|
||||
}
|
||||
|
||||
bool isEmpty()
|
||||
{
|
||||
return m_sString.empty();
|
||||
}
|
||||
unsigned int toUInt()
|
||||
{
|
||||
return (unsigned int)atoi(m_sString.c_str());
|
||||
}
|
||||
|
||||
virtual bool isEqual(const CCObject* pObject)
|
||||
float toFloat()
|
||||
{
|
||||
return (float)atof(m_sString.c_str());
|
||||
}
|
||||
|
||||
std::string toStdString()
|
||||
{
|
||||
return m_sString;
|
||||
}
|
||||
|
||||
const char* c_str()
|
||||
{
|
||||
return m_sString.c_str();
|
||||
}
|
||||
|
||||
bool isEmpty()
|
||||
{
|
||||
return m_sString.empty();
|
||||
}
|
||||
|
||||
virtual CCObject* copyWithZone(CCZone* pZone)
|
||||
{
|
||||
CCAssert(pZone == NULL, "CCString should not be inherited.");
|
||||
CCString* pStr = new CCString(m_sString.c_str());
|
||||
return pStr;
|
||||
}
|
||||
|
||||
virtual bool isEqual(const CCObject* pObject)
|
||||
{
|
||||
bool bRet = false;
|
||||
const CCString* pStr = dynamic_cast<const CCString*>(pObject);
|
||||
if (pStr != NULL)
|
||||
{
|
||||
bool bRet = false;
|
||||
const CCString* pStr = dynamic_cast<const CCString*>(pObject);
|
||||
if (pStr != NULL)
|
||||
if (0 == m_sString.compare(pStr->m_sString))
|
||||
{
|
||||
if (0 == m_sString.compare(pStr->m_sString))
|
||||
{
|
||||
bRet = true;
|
||||
}
|
||||
bRet = true;
|
||||
}
|
||||
return bRet;
|
||||
}
|
||||
return bRet;
|
||||
}
|
||||
|
||||
/** @brief: Get string from a file.
|
||||
* @return: a pointer which needs to be deleted manually by 'delete[]' .
|
||||
*/
|
||||
static char* stringWithContentsOfFile(const char* pszFileName)
|
||||
/** @brief: Get string from a file.
|
||||
* @return: a pointer which needs to be deleted manually by 'delete[]' .
|
||||
*/
|
||||
static char* stringWithContentsOfFile(const char* pszFileName)
|
||||
{
|
||||
unsigned long size = 0;
|
||||
unsigned char* pData = 0;
|
||||
char* pszRet = 0;
|
||||
pData = CCFileUtils::getFileData(pszFileName, "rb", &size);
|
||||
do
|
||||
{
|
||||
unsigned long size = 0;
|
||||
unsigned char* pData = 0;
|
||||
char* pszRet = 0;
|
||||
pData = CCFileUtils::getFileData(pszFileName, "rb", &size);
|
||||
do
|
||||
{
|
||||
CC_BREAK_IF(!pData || size <= 0);
|
||||
pszRet = new char[size+1];
|
||||
pszRet[size] = '\0';
|
||||
memcpy(pszRet, pData, size);
|
||||
CC_SAFE_DELETE_ARRAY(pData);
|
||||
} while (false);
|
||||
return pszRet;
|
||||
}
|
||||
};
|
||||
}// namespace cocos2d
|
||||
CC_BREAK_IF(!pData || size <= 0);
|
||||
pszRet = new char[size+1];
|
||||
pszRet[size] = '\0';
|
||||
memcpy(pszRet, pData, size);
|
||||
CC_SAFE_DELETE_ARRAY(pData);
|
||||
} while (false);
|
||||
return pszRet;
|
||||
}
|
||||
};
|
||||
|
||||
NS_CC_END
|
||||
|
||||
#endif //__CCSTRING_H__
|
|
@ -26,6 +26,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef KAZMATH_AABB_H_INCLUDED
|
||||
#define KAZMATH_AABB_H_INCLUDED
|
||||
|
||||
#include "CCPlatformMacros.h"
|
||||
#include "vec3.h"
|
||||
#include "utility.h"
|
||||
|
||||
|
@ -42,9 +43,9 @@ typedef struct kmAABB {
|
|||
kmVec3 max; /** The min corner of the box */
|
||||
} kmAABB;
|
||||
|
||||
const int kmAABBContainsPoint(const kmVec3* pPoint, const kmAABB* pBox);
|
||||
kmAABB* const kmAABBAssign(kmAABB* pOut, const kmAABB* pIn);
|
||||
kmAABB* const kmAABBScale(kmAABB* pOut, const kmAABB* pIn, kmScalar s);
|
||||
CC_DLL const int kmAABBContainsPoint(const kmVec3* pPoint, const kmAABB* pBox);
|
||||
CC_DLL kmAABB* const kmAABBAssign(kmAABB* pOut, const kmAABB* pIn);
|
||||
CC_DLL kmAABB* const kmAABBScale(kmAABB* pOut, const kmAABB* pIn, kmScalar s);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -27,6 +27,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef MAT3_H_INCLUDED
|
||||
#define MAT3_H_INCLUDED
|
||||
|
||||
#include "CCPlatformMacros.h"
|
||||
#include "utility.h"
|
||||
|
||||
struct kmVec3;
|
||||
|
@ -40,33 +41,33 @@ typedef struct kmMat3{
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
kmMat3* const kmMat3Fill(kmMat3* pOut, const kmScalar* pMat);
|
||||
kmMat3* const kmMat3Adjugate(kmMat3* pOut, const kmMat3* pIn);
|
||||
kmMat3* const kmMat3Identity(kmMat3* pOut);
|
||||
kmMat3* const kmMat3Inverse(kmMat3* pOut, const kmScalar pDeterminate, const kmMat3* pM);
|
||||
const int kmMat3IsIdentity(const kmMat3* pIn);
|
||||
kmMat3* const kmMat3Transpose(kmMat3* pOut, const kmMat3* pIn);
|
||||
const kmScalar kmMat3Determinant(const kmMat3* pIn);
|
||||
kmMat3* const kmMat3Multiply(kmMat3* pOut, const kmMat3* pM1, const kmMat3* pM2);
|
||||
kmMat3* const kmMat3ScalarMultiply(kmMat3* pOut, const kmMat3* pM, const kmScalar pFactor);
|
||||
CC_DLL kmMat3* const kmMat3Fill(kmMat3* pOut, const kmScalar* pMat);
|
||||
CC_DLL kmMat3* const kmMat3Adjugate(kmMat3* pOut, const kmMat3* pIn);
|
||||
CC_DLL kmMat3* const kmMat3Identity(kmMat3* pOut);
|
||||
CC_DLL kmMat3* const kmMat3Inverse(kmMat3* pOut, const kmScalar pDeterminate, const kmMat3* pM);
|
||||
CC_DLL const int kmMat3IsIdentity(const kmMat3* pIn);
|
||||
CC_DLL kmMat3* const kmMat3Transpose(kmMat3* pOut, const kmMat3* pIn);
|
||||
CC_DLL const kmScalar kmMat3Determinant(const kmMat3* pIn);
|
||||
CC_DLL kmMat3* const kmMat3Multiply(kmMat3* pOut, const kmMat3* pM1, const kmMat3* pM2);
|
||||
CC_DLL kmMat3* const kmMat3ScalarMultiply(kmMat3* pOut, const kmMat3* pM, const kmScalar pFactor);
|
||||
|
||||
kmMat3* const kmMat3RotationAxisAngle(kmMat3* pOut, const struct kmVec3* axis, kmScalar radians);
|
||||
struct kmVec3* const kmMat3RotationToAxisAngle(struct kmVec3* pAxis, kmScalar* radians, const kmMat3* pIn);
|
||||
CC_DLL kmMat3* const kmMat3RotationAxisAngle(kmMat3* pOut, const struct kmVec3* axis, kmScalar radians);
|
||||
CC_DLL struct kmVec3* const kmMat3RotationToAxisAngle(struct kmVec3* pAxis, kmScalar* radians, const kmMat3* pIn);
|
||||
|
||||
kmMat3* const kmMat3Assign(kmMat3* pOut, const kmMat3* pIn);
|
||||
const int kmMat3AreEqual(const kmMat3* pM1, const kmMat3* pM2);
|
||||
CC_DLL kmMat3* const kmMat3Assign(kmMat3* pOut, const kmMat3* pIn);
|
||||
CC_DLL const int kmMat3AreEqual(const kmMat3* pM1, const kmMat3* pM2);
|
||||
|
||||
kmMat3* const kmMat3RotationX(kmMat3* pOut, const kmScalar radians);
|
||||
kmMat3* const kmMat3RotationY(kmMat3* pOut, const kmScalar radians);
|
||||
kmMat3* const kmMat3RotationZ(kmMat3* pOut, const kmScalar radians);
|
||||
CC_DLL kmMat3* const kmMat3RotationX(kmMat3* pOut, const kmScalar radians);
|
||||
CC_DLL kmMat3* const kmMat3RotationY(kmMat3* pOut, const kmScalar radians);
|
||||
CC_DLL kmMat3* const kmMat3RotationZ(kmMat3* pOut, const kmScalar radians);
|
||||
|
||||
kmMat3* const kmMat3Rotation(kmMat3* pOut, const kmScalar radians);
|
||||
kmMat3* const kmMat3Scaling(kmMat3* pOut, const kmScalar x, const kmScalar y);
|
||||
kmMat3* const kmMat3Translation(kmMat3* pOut, const kmScalar x, const kmScalar y);
|
||||
CC_DLL kmMat3* const kmMat3Rotation(kmMat3* pOut, const kmScalar radians);
|
||||
CC_DLL kmMat3* const kmMat3Scaling(kmMat3* pOut, const kmScalar x, const kmScalar y);
|
||||
CC_DLL kmMat3* const kmMat3Translation(kmMat3* pOut, const kmScalar x, const kmScalar y);
|
||||
|
||||
kmMat3* const kmMat3RotationQuaternion(kmMat3* pOut, const struct kmQuaternion* pIn);
|
||||
kmMat3* const kmMat3RotationAxisAngle(kmMat3* pOut, const struct kmVec3* axis, kmScalar radians);
|
||||
struct kmVec3* const kmMat3RotationToAxisAngle(struct kmVec3* pAxis, kmScalar* radians, const kmMat3* pIn);
|
||||
CC_DLL kmMat3* const kmMat3RotationQuaternion(kmMat3* pOut, const struct kmQuaternion* pIn);
|
||||
CC_DLL kmMat3* const kmMat3RotationAxisAngle(kmMat3* pOut, const struct kmVec3* axis, kmScalar radians);
|
||||
CC_DLL struct kmVec3* const kmMat3RotationToAxisAngle(struct kmVec3* pAxis, kmScalar* radians, const kmMat3* pIn);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef MAT4_H_INCLUDED
|
||||
#define MAT4_H_INCLUDED
|
||||
|
||||
#include "CCPlatformMacros.h"
|
||||
#include "utility.h"
|
||||
|
||||
struct kmVec3;
|
||||
|
@ -50,43 +51,43 @@ typedef struct kmMat4 {
|
|||
kmScalar mat[16];
|
||||
} kmMat4;
|
||||
|
||||
kmMat4* const kmMat4Fill(kmMat4* pOut, const kmScalar* pMat);
|
||||
CC_DLL kmMat4* const kmMat4Fill(kmMat4* pOut, const kmScalar* pMat);
|
||||
|
||||
|
||||
kmMat4* const kmMat4Identity(kmMat4* pOut);
|
||||
CC_DLL kmMat4* const kmMat4Identity(kmMat4* pOut);
|
||||
|
||||
kmMat4* const kmMat4Inverse(kmMat4* pOut, const kmMat4* pM);
|
||||
CC_DLL kmMat4* const kmMat4Inverse(kmMat4* pOut, const kmMat4* pM);
|
||||
|
||||
|
||||
const int kmMat4IsIdentity(const kmMat4* pIn);
|
||||
CC_DLL const int kmMat4IsIdentity(const kmMat4* pIn);
|
||||
|
||||
kmMat4* const kmMat4Transpose(kmMat4* pOut, const kmMat4* pIn);
|
||||
kmMat4* const kmMat4Multiply(kmMat4* pOut, const kmMat4* pM1, const kmMat4* pM2);
|
||||
CC_DLL kmMat4* const kmMat4Transpose(kmMat4* pOut, const kmMat4* pIn);
|
||||
CC_DLL kmMat4* const kmMat4Multiply(kmMat4* pOut, const kmMat4* pM1, const kmMat4* pM2);
|
||||
|
||||
kmMat4* const kmMat4Assign(kmMat4* pOut, const kmMat4* pIn);
|
||||
const int kmMat4AreEqual(const kmMat4* pM1, const kmMat4* pM2);
|
||||
CC_DLL kmMat4* const kmMat4Assign(kmMat4* pOut, const kmMat4* pIn);
|
||||
CC_DLL const int kmMat4AreEqual(const kmMat4* pM1, const kmMat4* pM2);
|
||||
|
||||
kmMat4* const kmMat4RotationX(kmMat4* pOut, const kmScalar radians);
|
||||
kmMat4* const kmMat4RotationY(kmMat4* pOut, const kmScalar radians);
|
||||
kmMat4* const kmMat4RotationZ(kmMat4* pOut, const kmScalar radians);
|
||||
kmMat4* const kmMat4RotationPitchYawRoll(kmMat4* pOut, const kmScalar pitch, const kmScalar yaw, const kmScalar roll);
|
||||
kmMat4* const kmMat4RotationQuaternion(kmMat4* pOut, const struct kmQuaternion* pQ);
|
||||
kmMat4* const kmMat4RotationTranslation(kmMat4* pOut, const struct kmMat3* rotation, const struct kmVec3* translation);
|
||||
kmMat4* const kmMat4Scaling(kmMat4* pOut, const kmScalar x, const kmScalar y, const kmScalar z);
|
||||
kmMat4* const kmMat4Translation(kmMat4* pOut, const kmScalar x, const kmScalar y, const kmScalar z);
|
||||
CC_DLL kmMat4* const kmMat4RotationX(kmMat4* pOut, const kmScalar radians);
|
||||
CC_DLL kmMat4* const kmMat4RotationY(kmMat4* pOut, const kmScalar radians);
|
||||
CC_DLL kmMat4* const kmMat4RotationZ(kmMat4* pOut, const kmScalar radians);
|
||||
CC_DLL kmMat4* const kmMat4RotationPitchYawRoll(kmMat4* pOut, const kmScalar pitch, const kmScalar yaw, const kmScalar roll);
|
||||
CC_DLL kmMat4* const kmMat4RotationQuaternion(kmMat4* pOut, const struct kmQuaternion* pQ);
|
||||
CC_DLL kmMat4* const kmMat4RotationTranslation(kmMat4* pOut, const struct kmMat3* rotation, const struct kmVec3* translation);
|
||||
CC_DLL kmMat4* const kmMat4Scaling(kmMat4* pOut, const kmScalar x, const kmScalar y, const kmScalar z);
|
||||
CC_DLL kmMat4* const kmMat4Translation(kmMat4* pOut, const kmScalar x, const kmScalar y, const kmScalar z);
|
||||
|
||||
struct kmVec3* const kmMat4GetUpVec3(struct kmVec3* pOut, const kmMat4* pIn);
|
||||
struct kmVec3* const kmMat4GetRightVec3(struct kmVec3* pOut, const kmMat4* pIn);
|
||||
struct kmVec3* const kmMat4GetForwardVec3(struct kmVec3* pOut, const kmMat4* pIn);
|
||||
CC_DLL struct kmVec3* const kmMat4GetUpVec3(struct kmVec3* pOut, const kmMat4* pIn);
|
||||
CC_DLL struct kmVec3* const kmMat4GetRightVec3(struct kmVec3* pOut, const kmMat4* pIn);
|
||||
CC_DLL struct kmVec3* const kmMat4GetForwardVec3(struct kmVec3* pOut, const kmMat4* pIn);
|
||||
|
||||
kmMat4* const kmMat4PerspectiveProjection(kmMat4* pOut, kmScalar fovY, kmScalar aspect, kmScalar zNear, kmScalar zFar);
|
||||
kmMat4* const kmMat4OrthographicProjection(kmMat4* pOut, kmScalar left, kmScalar right, kmScalar bottom, kmScalar top, kmScalar nearVal, kmScalar farVal);
|
||||
kmMat4* const kmMat4LookAt(kmMat4* pOut, const struct kmVec3* pEye, const struct kmVec3* pCenter, const struct kmVec3* pUp);
|
||||
CC_DLL kmMat4* const kmMat4PerspectiveProjection(kmMat4* pOut, kmScalar fovY, kmScalar aspect, kmScalar zNear, kmScalar zFar);
|
||||
CC_DLL kmMat4* const kmMat4OrthographicProjection(kmMat4* pOut, kmScalar left, kmScalar right, kmScalar bottom, kmScalar top, kmScalar nearVal, kmScalar farVal);
|
||||
CC_DLL kmMat4* const kmMat4LookAt(kmMat4* pOut, const struct kmVec3* pEye, const struct kmVec3* pCenter, const struct kmVec3* pUp);
|
||||
|
||||
kmMat4* const kmMat4RotationAxisAngle(kmMat4* pOut, const struct kmVec3* axis, kmScalar radians);
|
||||
struct kmMat3* const kmMat4ExtractRotation(struct kmMat3* pOut, const kmMat4* pIn);
|
||||
struct kmPlane* const kmMat4ExtractPlane(struct kmPlane* pOut, const kmMat4* pIn, const kmEnum plane);
|
||||
struct kmVec3* const kmMat4RotationToAxisAngle(struct kmVec3* pAxis, kmScalar* radians, const kmMat4* pIn);
|
||||
CC_DLL kmMat4* const kmMat4RotationAxisAngle(kmMat4* pOut, const struct kmVec3* axis, kmScalar radians);
|
||||
CC_DLL struct kmMat3* const kmMat4ExtractRotation(struct kmMat3* pOut, const kmMat4* pIn);
|
||||
CC_DLL struct kmPlane* const kmMat4ExtractPlane(struct kmPlane* pOut, const kmMat4* pIn, const kmEnum plane);
|
||||
CC_DLL struct kmVec3* const kmMat4RotationToAxisAngle(struct kmVec3* pAxis, kmScalar* radians, const kmMat4* pIn);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -33,6 +33,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define KM_PLANE_NEAR 4
|
||||
#define KM_PLANE_FAR 5
|
||||
|
||||
#include "CCPlatformMacros.h"
|
||||
#include "utility.h"
|
||||
|
||||
struct kmVec3;
|
||||
|
@ -53,15 +54,15 @@ typedef enum POINT_CLASSIFICATION {
|
|||
POINT_ON_PLANE,
|
||||
} POINT_CLASSIFICATION;
|
||||
|
||||
const kmScalar kmPlaneDot(const kmPlane* pP, const struct kmVec4* pV);
|
||||
const kmScalar kmPlaneDotCoord(const kmPlane* pP, const struct kmVec3* pV);
|
||||
const kmScalar kmPlaneDotNormal(const kmPlane* pP, const struct kmVec3* pV);
|
||||
kmPlane* const kmPlaneFromPointNormal(kmPlane* pOut, const struct kmVec3* pPoint, const struct kmVec3* pNormal);
|
||||
kmPlane* const kmPlaneFromPoints(kmPlane* pOut, const struct kmVec3* p1, const struct kmVec3* p2, const struct kmVec3* p3);
|
||||
kmVec3* const kmPlaneIntersectLine(struct kmVec3* pOut, const kmPlane* pP, const struct kmVec3* pV1, const struct kmVec3* pV2);
|
||||
kmPlane* const kmPlaneNormalize(kmPlane* pOut, const kmPlane* pP);
|
||||
kmPlane* const kmPlaneScale(kmPlane* pOut, const kmPlane* pP, kmScalar s);
|
||||
const POINT_CLASSIFICATION kmPlaneClassifyPoint(const kmPlane* pIn, const kmVec3* pP); /** Classifys a point against a plane */
|
||||
CC_DLL const kmScalar kmPlaneDot(const kmPlane* pP, const struct kmVec4* pV);
|
||||
CC_DLL const kmScalar kmPlaneDotCoord(const kmPlane* pP, const struct kmVec3* pV);
|
||||
CC_DLL const kmScalar kmPlaneDotNormal(const kmPlane* pP, const struct kmVec3* pV);
|
||||
CC_DLL kmPlane* const kmPlaneFromPointNormal(kmPlane* pOut, const struct kmVec3* pPoint, const struct kmVec3* pNormal);
|
||||
CC_DLL kmPlane* const kmPlaneFromPoints(kmPlane* pOut, const struct kmVec3* p1, const struct kmVec3* p2, const struct kmVec3* p3);
|
||||
CC_DLL kmVec3* const kmPlaneIntersectLine(struct kmVec3* pOut, const kmPlane* pP, const struct kmVec3* pV1, const struct kmVec3* pV2);
|
||||
CC_DLL kmPlane* const kmPlaneNormalize(kmPlane* pOut, const kmPlane* pP);
|
||||
CC_DLL kmPlane* const kmPlaneScale(kmPlane* pOut, const kmPlane* pP, kmScalar s);
|
||||
CC_DLL const POINT_CLASSIFICATION kmPlaneClassifyPoint(const kmPlane* pIn, const kmVec3* pP); /** Classifys a point against a plane */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -30,6 +30,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "CCPlatformMacros.h"
|
||||
#include "utility.h"
|
||||
|
||||
struct kmMat4;
|
||||
|
@ -43,68 +44,68 @@ typedef struct kmQuaternion {
|
|||
kmScalar w;
|
||||
} kmQuaternion;
|
||||
|
||||
kmQuaternion* const kmQuaternionConjugate(kmQuaternion* pOut, const kmQuaternion* pIn); ///< Returns pOut, sets pOut to the conjugate of pIn
|
||||
CC_DLL kmQuaternion* const kmQuaternionConjugate(kmQuaternion* pOut, const kmQuaternion* pIn); ///< Returns pOut, sets pOut to the conjugate of pIn
|
||||
|
||||
const kmScalar kmQuaternionDot(const kmQuaternion* q1, const kmQuaternion* q2); ///< Returns the dot product of the 2 quaternions
|
||||
CC_DLL const kmScalar kmQuaternionDot(const kmQuaternion* q1, const kmQuaternion* q2); ///< Returns the dot product of the 2 quaternions
|
||||
|
||||
kmQuaternion* kmQuaternionExp(kmQuaternion* pOut, const kmQuaternion* pIn); ///< Returns the exponential of the quaternion
|
||||
CC_DLL kmQuaternion* kmQuaternionExp(kmQuaternion* pOut, const kmQuaternion* pIn); ///< Returns the exponential of the quaternion
|
||||
|
||||
///< Makes the passed quaternion an identity quaternion
|
||||
|
||||
kmQuaternion* kmQuaternionIdentity(kmQuaternion* pOut);
|
||||
CC_DLL kmQuaternion* kmQuaternionIdentity(kmQuaternion* pOut);
|
||||
|
||||
///< Returns the inverse of the passed Quaternion
|
||||
|
||||
kmQuaternion* kmQuaternionInverse(kmQuaternion* pOut,
|
||||
CC_DLL kmQuaternion* kmQuaternionInverse(kmQuaternion* pOut,
|
||||
const kmQuaternion* pIn);
|
||||
|
||||
///< Returns true if the quaternion is an identity quaternion
|
||||
|
||||
int kmQuaternionIsIdentity(const kmQuaternion* pIn);
|
||||
CC_DLL int kmQuaternionIsIdentity(const kmQuaternion* pIn);
|
||||
|
||||
///< Returns the length of the quaternion
|
||||
|
||||
kmScalar kmQuaternionLength(const kmQuaternion* pIn);
|
||||
CC_DLL kmScalar kmQuaternionLength(const kmQuaternion* pIn);
|
||||
|
||||
///< Returns the length of the quaternion squared (prevents a sqrt)
|
||||
|
||||
kmScalar kmQuaternionLengthSq(const kmQuaternion* pIn);
|
||||
CC_DLL kmScalar kmQuaternionLengthSq(const kmQuaternion* pIn);
|
||||
|
||||
///< Returns the natural logarithm
|
||||
|
||||
kmQuaternion* kmQuaternionLn(kmQuaternion* pOut, const kmQuaternion* pIn);
|
||||
CC_DLL kmQuaternion* kmQuaternionLn(kmQuaternion* pOut, const kmQuaternion* pIn);
|
||||
|
||||
///< Multiplies 2 quaternions together
|
||||
|
||||
kmQuaternion* kmQuaternionMultiply(kmQuaternion* pOut, const kmQuaternion* q1, const kmQuaternion* q2);
|
||||
CC_DLL kmQuaternion* kmQuaternionMultiply(kmQuaternion* pOut, const kmQuaternion* q1, const kmQuaternion* q2);
|
||||
|
||||
///< Normalizes a quaternion
|
||||
|
||||
kmQuaternion* kmQuaternionNormalize(kmQuaternion* pOut, const kmQuaternion* pIn);
|
||||
CC_DLL kmQuaternion* kmQuaternionNormalize(kmQuaternion* pOut, const kmQuaternion* pIn);
|
||||
|
||||
///< Rotates a quaternion around an axis
|
||||
|
||||
kmQuaternion* kmQuaternionRotationAxis(kmQuaternion* pOut, const struct kmVec3* pV, kmScalar angle);
|
||||
CC_DLL kmQuaternion* kmQuaternionRotationAxis(kmQuaternion* pOut, const struct kmVec3* pV, kmScalar angle);
|
||||
|
||||
///< Creates a quaternion from a rotation matrix
|
||||
|
||||
kmQuaternion* kmQuaternionRotationMatrix(kmQuaternion* pOut, const struct kmMat3* pIn);
|
||||
CC_DLL kmQuaternion* kmQuaternionRotationMatrix(kmQuaternion* pOut, const struct kmMat3* pIn);
|
||||
|
||||
///< Create a quaternion from yaw, pitch and roll
|
||||
|
||||
kmQuaternion* kmQuaternionRotationYawPitchRoll(kmQuaternion* pOut, kmScalar yaw, kmScalar pitch, kmScalar roll);
|
||||
CC_DLL kmQuaternion* kmQuaternionRotationYawPitchRoll(kmQuaternion* pOut, kmScalar yaw, kmScalar pitch, kmScalar roll);
|
||||
///< Interpolate between 2 quaternions
|
||||
kmQuaternion* kmQuaternionSlerp(kmQuaternion* pOut, const kmQuaternion* q1, const kmQuaternion* q2, kmScalar t);
|
||||
CC_DLL kmQuaternion* kmQuaternionSlerp(kmQuaternion* pOut, const kmQuaternion* q1, const kmQuaternion* q2, kmScalar t);
|
||||
|
||||
///< Get the axis and angle of rotation from a quaternion
|
||||
void kmQuaternionToAxisAngle(const kmQuaternion* pIn, struct kmVec3* pVector, kmScalar* pAngle);
|
||||
CC_DLL void kmQuaternionToAxisAngle(const kmQuaternion* pIn, struct kmVec3* pVector, kmScalar* pAngle);
|
||||
|
||||
///< Scale a quaternion
|
||||
kmQuaternion* kmQuaternionScale(kmQuaternion* pOut, const kmQuaternion* pIn, kmScalar s);
|
||||
kmQuaternion* kmQuaternionAssign(kmQuaternion* pOut, const kmQuaternion* pIn);
|
||||
kmQuaternion* kmQuaternionAdd(kmQuaternion* pOut, const kmQuaternion* pQ1, const kmQuaternion* pQ2);
|
||||
kmQuaternion* kmQuaternionRotationBetweenVec3(kmQuaternion* pOut, const struct kmVec3* vec1, const struct kmVec3* vec2, const struct kmVec3* fallback);
|
||||
struct kmVec3* kmQuaternionMultiplyVec3(struct kmVec3* pOut, const kmQuaternion* q, const struct kmVec3* v);
|
||||
CC_DLL kmQuaternion* kmQuaternionScale(kmQuaternion* pOut, const kmQuaternion* pIn, kmScalar s);
|
||||
CC_DLL kmQuaternion* kmQuaternionAssign(kmQuaternion* pOut, const kmQuaternion* pIn);
|
||||
CC_DLL kmQuaternion* kmQuaternionAdd(kmQuaternion* pOut, const kmQuaternion* pQ1, const kmQuaternion* pQ2);
|
||||
CC_DLL kmQuaternion* kmQuaternionRotationBetweenVec3(kmQuaternion* pOut, const struct kmVec3* vec1, const struct kmVec3* vec2, const struct kmVec3* fallback);
|
||||
CC_DLL struct kmVec3* kmQuaternionMultiplyVec3(struct kmVec3* pOut, const kmQuaternion* q, const struct kmVec3* v);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef RAY_2_H
|
||||
#define RAY_2_H
|
||||
|
||||
#include "CCPlatformMacros.h"
|
||||
#include "utility.h"
|
||||
#include "vec2.h"
|
||||
|
||||
|
@ -38,10 +39,10 @@ typedef struct kmRay2 {
|
|||
kmVec2 dir;
|
||||
} kmRay2;
|
||||
|
||||
void kmRay2Fill(kmRay2* ray, kmScalar px, kmScalar py, kmScalar vx, kmScalar vy);
|
||||
kmBool kmRay2IntersectLineSegment(const kmRay2* ray, const kmVec2* p1, const kmVec2* p2, kmVec2* intersection);
|
||||
kmBool kmRay2IntersectTriangle(const kmRay2* ray, const kmVec2* p1, const kmVec2* p2, const kmVec2* p3, kmVec2* intersection, kmVec2* normal_out);
|
||||
kmBool kmRay2IntersectCircle(const kmRay2* ray, const kmVec2 centre, const kmScalar radius, kmVec2* intersection);
|
||||
CC_DLL void kmRay2Fill(kmRay2* ray, kmScalar px, kmScalar py, kmScalar vx, kmScalar vy);
|
||||
CC_DLL kmBool kmRay2IntersectLineSegment(const kmRay2* ray, const kmVec2* p1, const kmVec2* p2, kmVec2* intersection);
|
||||
CC_DLL kmBool kmRay2IntersectTriangle(const kmRay2* ray, const kmVec2* p1, const kmVec2* p2, const kmVec2* p3, kmVec2* intersection, kmVec2* normal_out);
|
||||
CC_DLL kmBool kmRay2IntersectCircle(const kmRay2* ray, const kmVec2 centre, const kmScalar radius, kmVec2* intersection);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef UTILITY_H_INCLUDED
|
||||
#define UTILITY_H_INCLUDED
|
||||
|
||||
#include "CCPlatformMacros.h"
|
||||
#include <math.h>
|
||||
|
||||
#ifndef kmScalar
|
||||
|
@ -59,13 +60,13 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern kmScalar kmSQR(kmScalar s);
|
||||
extern kmScalar kmDegreesToRadians(kmScalar degrees);
|
||||
extern kmScalar kmRadiansToDegrees(kmScalar radians);
|
||||
CC_DLL kmScalar kmSQR(kmScalar s);
|
||||
CC_DLL kmScalar kmDegreesToRadians(kmScalar degrees);
|
||||
CC_DLL kmScalar kmRadiansToDegrees(kmScalar radians);
|
||||
|
||||
extern kmScalar kmMin(kmScalar lhs, kmScalar rhs);
|
||||
extern kmScalar kmMax(kmScalar lhs, kmScalar rhs);
|
||||
extern kmBool kmAlmostEqual(kmScalar lhs, kmScalar rhs);
|
||||
CC_DLL kmScalar kmMin(kmScalar lhs, kmScalar rhs);
|
||||
CC_DLL kmScalar kmMax(kmScalar lhs, kmScalar rhs);
|
||||
CC_DLL kmBool kmAlmostEqual(kmScalar lhs, kmScalar rhs);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -26,6 +26,8 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef VEC2_H_INCLUDED
|
||||
#define VEC2_H_INCLUDED
|
||||
|
||||
#include "CCPlatformMacros.h"
|
||||
|
||||
struct kmMat3;
|
||||
|
||||
#ifndef kmScalar
|
||||
|
@ -44,17 +46,17 @@ typedef struct kmVec2 {
|
|||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
kmVec2* kmVec2Fill(kmVec2* pOut, kmScalar x, kmScalar y);
|
||||
kmScalar kmVec2Length(const kmVec2* pIn); ///< Returns the length of the vector
|
||||
kmScalar kmVec2LengthSq(const kmVec2* pIn); ///< Returns the square of the length of the vector
|
||||
kmVec2* kmVec2Normalize(kmVec2* pOut, const kmVec2* pIn); ///< Returns the vector passed in set to unit length
|
||||
kmVec2* kmVec2Add(kmVec2* pOut, const kmVec2* pV1, const kmVec2* pV2); ///< Adds 2 vectors and returns the result
|
||||
kmScalar kmVec2Dot(const kmVec2* pV1, const kmVec2* pV2); /** Returns the Dot product which is the cosine of the angle between the two vectors multiplied by their lengths */
|
||||
kmVec2* kmVec2Subtract(kmVec2* pOut, const kmVec2* pV1, const kmVec2* pV2); ///< Subtracts 2 vectors and returns the result
|
||||
kmVec2* kmVec2Transform(kmVec2* pOut, const kmVec2* pV1, const struct kmMat3* pM); /** Transform the Vector */
|
||||
kmVec2* kmVec2TransformCoord(kmVec2* pOut, const kmVec2* pV, const struct kmMat3* pM); ///<Transforms a 2D vector by a given matrix, projecting the result back into w = 1.
|
||||
kmVec2* kmVec2Scale(kmVec2* pOut, const kmVec2* pIn, const kmScalar s); ///< Scales a vector to length s
|
||||
int kmVec2AreEqual(const kmVec2* p1, const kmVec2* p2); ///< Returns 1 if both vectors are equal
|
||||
CC_DLL kmVec2* kmVec2Fill(kmVec2* pOut, kmScalar x, kmScalar y);
|
||||
CC_DLL kmScalar kmVec2Length(const kmVec2* pIn); ///< Returns the length of the vector
|
||||
CC_DLL kmScalar kmVec2LengthSq(const kmVec2* pIn); ///< Returns the square of the length of the vector
|
||||
CC_DLL kmVec2* kmVec2Normalize(kmVec2* pOut, const kmVec2* pIn); ///< Returns the vector passed in set to unit length
|
||||
CC_DLL kmVec2* kmVec2Add(kmVec2* pOut, const kmVec2* pV1, const kmVec2* pV2); ///< Adds 2 vectors and returns the result
|
||||
CC_DLL kmScalar kmVec2Dot(const kmVec2* pV1, const kmVec2* pV2); /** Returns the Dot product which is the cosine of the angle between the two vectors multiplied by their lengths */
|
||||
CC_DLL kmVec2* kmVec2Subtract(kmVec2* pOut, const kmVec2* pV1, const kmVec2* pV2); ///< Subtracts 2 vectors and returns the result
|
||||
CC_DLL kmVec2* kmVec2Transform(kmVec2* pOut, const kmVec2* pV1, const struct kmMat3* pM); /** Transform the Vector */
|
||||
CC_DLL kmVec2* kmVec2TransformCoord(kmVec2* pOut, const kmVec2* pV, const struct kmMat3* pM); ///<Transforms a 2D vector by a given matrix, projecting the result back into w = 1.
|
||||
CC_DLL kmVec2* kmVec2Scale(kmVec2* pOut, const kmVec2* pIn, const kmScalar s); ///< Scales a vector to length s
|
||||
CC_DLL int kmVec2AreEqual(const kmVec2* p1, const kmVec2* p2); ///< Returns 1 if both vectors are equal
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef VEC3_H_INCLUDED
|
||||
#define VEC3_H_INCLUDED
|
||||
|
||||
#include "CCPlatformMacros.h"
|
||||
#include <assert.h>
|
||||
|
||||
#ifndef kmScalar
|
||||
|
@ -44,23 +45,23 @@ typedef struct kmVec3 {
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
kmVec3* kmVec3Fill(kmVec3* pOut, kmScalar x, kmScalar y, kmScalar z);
|
||||
kmScalar kmVec3Length(const kmVec3* pIn); /** Returns the length of the vector */
|
||||
kmScalar kmVec3LengthSq(const kmVec3* pIn); /** Returns the square of the length of the vector */
|
||||
kmVec3* kmVec3Normalize(kmVec3* pOut, const kmVec3* pIn); /** Returns the vector passed in set to unit length */
|
||||
kmVec3* kmVec3Cross(kmVec3* pOut, const kmVec3* pV1, const kmVec3* pV2); /** Returns a vector perpendicular to 2 other vectors */
|
||||
kmScalar kmVec3Dot(const kmVec3* pV1, const kmVec3* pV2); /** Returns the cosine of the angle between 2 vectors */
|
||||
kmVec3* kmVec3Add(kmVec3* pOut, const kmVec3* pV1, const kmVec3* pV2); /** Adds 2 vectors and returns the result */
|
||||
kmVec3* kmVec3Subtract(kmVec3* pOut, const kmVec3* pV1, const kmVec3* pV2); /** Subtracts 2 vectors and returns the result */
|
||||
kmVec3* kmVec3Transform(kmVec3* pOut, const kmVec3* pV1, const struct kmMat4* pM); /** Transforms a vector (assuming w=1) by a given matrix */
|
||||
kmVec3* kmVec3TransformNormal(kmVec3* pOut, const kmVec3* pV, const struct kmMat4* pM);/**Transforms a 3D normal by a given matrix */
|
||||
kmVec3* kmVec3TransformCoord(kmVec3* pOut, const kmVec3* pV, const struct kmMat4* pM); /**Transforms a 3D vector by a given matrix, projecting the result back into w = 1. */
|
||||
kmVec3* kmVec3Scale(kmVec3* pOut, const kmVec3* pIn, const kmScalar s); /** Scales a vector to length s */
|
||||
int kmVec3AreEqual(const kmVec3* p1, const kmVec3* p2);
|
||||
kmVec3* kmVec3InverseTransform(kmVec3* pOut, const kmVec3* pV, const struct kmMat4* pM);
|
||||
kmVec3* kmVec3InverseTransformNormal(kmVec3* pOut, const kmVec3* pVect, const struct kmMat4* pM);
|
||||
kmVec3* kmVec3Assign(kmVec3* pOut, const kmVec3* pIn);
|
||||
kmVec3* kmVec3Zero(kmVec3* pOut);
|
||||
CC_DLL kmVec3* kmVec3Fill(kmVec3* pOut, kmScalar x, kmScalar y, kmScalar z);
|
||||
CC_DLL kmScalar kmVec3Length(const kmVec3* pIn); /** Returns the length of the vector */
|
||||
CC_DLL kmScalar kmVec3LengthSq(const kmVec3* pIn); /** Returns the square of the length of the vector */
|
||||
CC_DLL kmVec3* kmVec3Normalize(kmVec3* pOut, const kmVec3* pIn); /** Returns the vector passed in set to unit length */
|
||||
CC_DLL kmVec3* kmVec3Cross(kmVec3* pOut, const kmVec3* pV1, const kmVec3* pV2); /** Returns a vector perpendicular to 2 other vectors */
|
||||
CC_DLL kmScalar kmVec3Dot(const kmVec3* pV1, const kmVec3* pV2); /** Returns the cosine of the angle between 2 vectors */
|
||||
CC_DLL kmVec3* kmVec3Add(kmVec3* pOut, const kmVec3* pV1, const kmVec3* pV2); /** Adds 2 vectors and returns the result */
|
||||
CC_DLL kmVec3* kmVec3Subtract(kmVec3* pOut, const kmVec3* pV1, const kmVec3* pV2); /** Subtracts 2 vectors and returns the result */
|
||||
CC_DLL kmVec3* kmVec3Transform(kmVec3* pOut, const kmVec3* pV1, const struct kmMat4* pM); /** Transforms a vector (assuming w=1) by a given matrix */
|
||||
CC_DLL kmVec3* kmVec3TransformNormal(kmVec3* pOut, const kmVec3* pV, const struct kmMat4* pM);/**Transforms a 3D normal by a given matrix */
|
||||
CC_DLL kmVec3* kmVec3TransformCoord(kmVec3* pOut, const kmVec3* pV, const struct kmMat4* pM); /**Transforms a 3D vector by a given matrix, projecting the result back into w = 1. */
|
||||
CC_DLL kmVec3* kmVec3Scale(kmVec3* pOut, const kmVec3* pIn, const kmScalar s); /** Scales a vector to length s */
|
||||
CC_DLL int kmVec3AreEqual(const kmVec3* p1, const kmVec3* p2);
|
||||
CC_DLL kmVec3* kmVec3InverseTransform(kmVec3* pOut, const kmVec3* pV, const struct kmMat4* pM);
|
||||
CC_DLL kmVec3* kmVec3InverseTransformNormal(kmVec3* pOut, const kmVec3* pVect, const struct kmMat4* pM);
|
||||
CC_DLL kmVec3* kmVec3Assign(kmVec3* pOut, const kmVec3* pIn);
|
||||
CC_DLL kmVec3* kmVec3Zero(kmVec3* pOut);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef VEC4_H_INCLUDED
|
||||
#define VEC4_H_INCLUDED
|
||||
|
||||
#include "CCPlatformMacros.h"
|
||||
#include "utility.h"
|
||||
|
||||
struct kmMat4;
|
||||
|
@ -46,20 +47,20 @@ typedef struct kmVec4 {
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
kmVec4* kmVec4Fill(kmVec4* pOut, kmScalar x, kmScalar y, kmScalar z, kmScalar w);
|
||||
kmVec4* kmVec4Add(kmVec4* pOut, const kmVec4* pV1, const kmVec4* pV2);
|
||||
kmScalar kmVec4Dot(const kmVec4* pV1, const kmVec4* pV2);
|
||||
kmScalar kmVec4Length(const kmVec4* pIn);
|
||||
kmScalar kmVec4LengthSq(const kmVec4* pIn);
|
||||
kmVec4* kmVec4Lerp(kmVec4* pOut, const kmVec4* pV1, const kmVec4* pV2, kmScalar t);
|
||||
kmVec4* kmVec4Normalize(kmVec4* pOut, const kmVec4* pIn);
|
||||
kmVec4* kmVec4Scale(kmVec4* pOut, const kmVec4* pIn, const kmScalar s); ///< Scales a vector to length s
|
||||
kmVec4* kmVec4Subtract(kmVec4* pOut, const kmVec4* pV1, const kmVec4* pV2);
|
||||
kmVec4* kmVec4Transform(kmVec4* pOut, const kmVec4* pV, const struct kmMat4* pM);
|
||||
kmVec4* kmVec4TransformArray(kmVec4* pOut, unsigned int outStride,
|
||||
CC_DLL kmVec4* kmVec4Fill(kmVec4* pOut, kmScalar x, kmScalar y, kmScalar z, kmScalar w);
|
||||
CC_DLL kmVec4* kmVec4Add(kmVec4* pOut, const kmVec4* pV1, const kmVec4* pV2);
|
||||
CC_DLL kmScalar kmVec4Dot(const kmVec4* pV1, const kmVec4* pV2);
|
||||
CC_DLL kmScalar kmVec4Length(const kmVec4* pIn);
|
||||
CC_DLL kmScalar kmVec4LengthSq(const kmVec4* pIn);
|
||||
CC_DLL kmVec4* kmVec4Lerp(kmVec4* pOut, const kmVec4* pV1, const kmVec4* pV2, kmScalar t);
|
||||
CC_DLL kmVec4* kmVec4Normalize(kmVec4* pOut, const kmVec4* pIn);
|
||||
CC_DLL kmVec4* kmVec4Scale(kmVec4* pOut, const kmVec4* pIn, const kmScalar s); ///< Scales a vector to length s
|
||||
CC_DLL kmVec4* kmVec4Subtract(kmVec4* pOut, const kmVec4* pV1, const kmVec4* pV2);
|
||||
CC_DLL kmVec4* kmVec4Transform(kmVec4* pOut, const kmVec4* pV, const struct kmMat4* pM);
|
||||
CC_DLL kmVec4* kmVec4TransformArray(kmVec4* pOut, unsigned int outStride,
|
||||
const kmVec4* pV, unsigned int vStride, const struct kmMat4* pM, unsigned int count);
|
||||
int kmVec4AreEqual(const kmVec4* p1, const kmVec4* p2);
|
||||
kmVec4* kmVec4Assign(kmVec4* pOut, const kmVec4* pIn);
|
||||
CC_DLL int kmVec4AreEqual(const kmVec4* p1, const kmVec4* p2);
|
||||
CC_DLL kmVec4* kmVec4Assign(kmVec4* pOut, const kmVec4* pIn);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -481,7 +481,9 @@ void CCParticleBatchNode::insertChild(CCParticleSystem* pSystem, unsigned int in
|
|||
|
||||
// make room for quads, not necessary for last child
|
||||
if (pSystem->getAtlasIndex() + pSystem->getTotalParticles() != m_pTextureAtlas->getTotalQuads())
|
||||
{
|
||||
m_pTextureAtlas->moveQuadsFromIndex(index, index+pSystem->getTotalParticles());
|
||||
}
|
||||
|
||||
// increase totalParticles here for new particles, update method of particlesystem will fill the quads
|
||||
m_pTextureAtlas->increaseTotalQuadsWith(pSystem->getTotalParticles());
|
||||
|
|
|
@ -325,8 +325,6 @@ bool CCParticleSystem::initWithDictionary(CCDictionary *dictionary)
|
|||
}
|
||||
CCAssert( this->m_pTexture != NULL, "CCParticleSystem: error loading the texture");
|
||||
|
||||
CC_BREAK_IF(!m_pTexture);
|
||||
this->m_pTexture->retain();
|
||||
}
|
||||
bRet = true;
|
||||
}
|
||||
|
|
|
@ -301,8 +301,19 @@ void CCParticleSystemQuad::draw()
|
|||
|
||||
glBindVertexArray( m_uVAOname );
|
||||
|
||||
/* Application will crash in glDrawElements function on some win32 computers which use Integrated Graphics.
|
||||
Indices should be bound again to avoid this bug.
|
||||
*/
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_pBuffersVBO[1]);
|
||||
#endif
|
||||
|
||||
glDrawElements(GL_TRIANGLES, (GLsizei) m_uParticleIdx*6, GL_UNSIGNED_SHORT, 0);
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
#endif
|
||||
|
||||
glBindVertexArray( 0 );
|
||||
|
||||
CC_INCREMENT_GL_DRAWS(1);
|
||||
|
@ -410,7 +421,7 @@ bool CCParticleSystemQuad::allocMemory()
|
|||
|
||||
m_pQuads = (ccV3F_C4B_T2F_Quad*)malloc(m_uTotalParticles * sizeof(ccV3F_C4B_T2F_Quad));
|
||||
m_pIndices = (GLushort*)malloc(m_uTotalParticles * 6 * sizeof(GLushort));
|
||||
|
||||
|
||||
if( !m_pQuads || !m_pIndices)
|
||||
{
|
||||
CCLOG("cocos2d: Particle system: not enough memory");
|
||||
|
@ -419,6 +430,10 @@ bool CCParticleSystemQuad::allocMemory()
|
|||
|
||||
return false;
|
||||
}
|
||||
|
||||
memset(m_pQuads, 0, m_uTotalParticles * sizeof(ccV3F_C4B_T2F_Quad));
|
||||
memset(m_pIndices, 0, m_uTotalParticles * 6 * sizeof(GLushort));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -151,6 +151,7 @@ namespace cocos2d
|
|||
CCAccelerometer::CCAccelerometer() :
|
||||
m_pAccelDelegate(NULL)
|
||||
{
|
||||
memset(&m_obAccelerationValue, 0, sizeof(m_obAccelerationValue));
|
||||
}
|
||||
|
||||
CCAccelerometer::~CCAccelerometer()
|
||||
|
|
|
@ -38,8 +38,8 @@ public:
|
|||
void setDelegate(CCAccelerometerDelegate* pDelegate);
|
||||
void update( double x,double y,double z,double timestamp );
|
||||
private:
|
||||
CCAcceleration m_obAccelerationValue;
|
||||
CCAccelerometerDelegate* m_pAccelDelegate;
|
||||
CCAcceleration m_obAccelerationValue;
|
||||
};
|
||||
|
||||
}//namespace cocos2d
|
||||
|
|
|
@ -159,6 +159,7 @@ bool CCSprite::init(void)
|
|||
// designated initializer
|
||||
bool CCSprite::initWithTexture(CCTexture2D *pTexture, const CCRect& rect, bool rotated)
|
||||
{
|
||||
m_pobBatchNode = NULL;
|
||||
// shader program
|
||||
setShaderProgram(CCShaderCache::sharedShaderCache()->programForKey(kCCShader_PositionTextureColor));
|
||||
|
||||
|
@ -172,7 +173,6 @@ bool CCSprite::initWithTexture(CCTexture2D *pTexture, const CCRect& rect, bool r
|
|||
m_sBlendFunc.src = CC_BLEND_SRC;
|
||||
m_sBlendFunc.dst = CC_BLEND_DST;
|
||||
|
||||
|
||||
m_bFlipX = m_bFlipY = false;
|
||||
|
||||
// default transform anchor: center
|
||||
|
@ -182,8 +182,7 @@ bool CCSprite::initWithTexture(CCTexture2D *pTexture, const CCRect& rect, bool r
|
|||
m_obOffsetPosition = CCPointZero;
|
||||
|
||||
m_bHasChildren = false;
|
||||
m_pobBatchNode = NULL;
|
||||
|
||||
|
||||
// clean the Quad
|
||||
memset(&m_sQuad, 0, sizeof(m_sQuad));
|
||||
|
||||
|
|
|
@ -336,12 +336,15 @@ void CCArray::replaceObjectAtIndex(unsigned int uIndex, CCObject* pObject, bool
|
|||
|
||||
CCObject* CCArray::copyWithZone(CCZone* pZone)
|
||||
{
|
||||
CCAssert(pZone == NULL, "CCArray should not be inherited.");
|
||||
CCArray* pArray = new CCArray();
|
||||
pArray->initWithCapacity(this->data->num > 0 ? this->data->num : 1);
|
||||
|
||||
if (!(pArray && pArray->initWithArray(this)))
|
||||
{
|
||||
CC_SAFE_DELETE(pArray);
|
||||
}
|
||||
CCObject* pObj = NULL;
|
||||
CCARRAY_FOREACH(this, pObj)
|
||||
{
|
||||
pArray->addObject(pObj->copy());
|
||||
}
|
||||
return pArray;
|
||||
}
|
||||
|
||||
|
|
|
@ -225,18 +225,19 @@ static inline void ccArrayRemoveAllObjects(ccArray *arr)
|
|||
Behaviour undefined if index outside [0, num-1]. */
|
||||
static inline void ccArrayRemoveObjectAtIndex(ccArray *arr, unsigned int index, bool bReleaseObj)
|
||||
{
|
||||
if (bReleaseObj)
|
||||
{
|
||||
arr->arr[index]->release();
|
||||
}
|
||||
|
||||
arr->num--;
|
||||
CCAssert(arr && arr->num > 0 && index < arr->num, "Invalid index. Out of bounds");
|
||||
if (bReleaseObj)
|
||||
{
|
||||
arr->arr[index]->release();
|
||||
}
|
||||
|
||||
unsigned int remaining = arr->num - index;
|
||||
if (remaining > 0)
|
||||
{
|
||||
memmove(&arr->arr[index], &arr->arr[index+1], remaining * sizeof(void*));
|
||||
}
|
||||
arr->num--;
|
||||
|
||||
unsigned int remaining = arr->num - index;
|
||||
if (remaining > 0)
|
||||
{
|
||||
memmove(&arr->arr[index], &arr->arr[index+1], remaining * sizeof(void*));
|
||||
}
|
||||
}
|
||||
|
||||
/** Removes object at specified index and fills the gap with the last object,
|
||||
|
|
|
@ -156,8 +156,9 @@ bool CCTextureAtlas::initWithTexture(CCTexture2D *texture, unsigned int capacity
|
|||
|
||||
m_pQuads = (ccV3F_C4B_T2F_Quad*)malloc( m_uCapacity * sizeof(ccV3F_C4B_T2F_Quad) );
|
||||
m_pIndices = (GLushort *)malloc( m_uCapacity * 6 * sizeof(GLushort) );
|
||||
|
||||
if( ! ( m_pQuads && m_pIndices) && m_uCapacity > 0) {
|
||||
|
||||
if( ! ( m_pQuads && m_pIndices) && m_uCapacity > 0)
|
||||
{
|
||||
//CCLOG("cocos2d: CCTextureAtlas: not enough memory");
|
||||
CC_SAFE_FREE(m_pQuads);
|
||||
CC_SAFE_FREE(m_pIndices);
|
||||
|
@ -168,6 +169,9 @@ bool CCTextureAtlas::initWithTexture(CCTexture2D *texture, unsigned int capacity
|
|||
return false;
|
||||
}
|
||||
|
||||
memset( m_pQuads, 0, m_uCapacity * sizeof(ccV3F_C4B_T2F_Quad) );
|
||||
memset( m_pIndices, 0, m_uCapacity * 6 * sizeof(GLushort) );
|
||||
|
||||
this->setupIndices();
|
||||
|
||||
#if CC_TEXTURE_ATLAS_USE_VAO
|
||||
|
@ -426,31 +430,49 @@ bool CCTextureAtlas::resizeCapacity(unsigned int newCapacity)
|
|||
{
|
||||
return true;
|
||||
}
|
||||
unsigned int uOldCapactiy = m_uCapacity;
|
||||
// update capacity and totolQuads
|
||||
m_uTotalQuads = MIN(m_uTotalQuads, newCapacity);
|
||||
m_uCapacity = newCapacity;
|
||||
|
||||
void * tmpQuads = NULL;
|
||||
void * tmpIndices = NULL;
|
||||
ccV3F_C4B_T2F_Quad* tmpQuads = NULL;
|
||||
GLushort* tmpIndices = NULL;
|
||||
|
||||
// when calling initWithTexture(fileName, 0) on bada device, calloc(0, 1) will fail and return NULL,
|
||||
// so here must judge whether m_pQuads and m_pIndices is NULL.
|
||||
if (m_pQuads == NULL)
|
||||
{
|
||||
tmpQuads = malloc(m_uCapacity * sizeof(m_pQuads[0]));
|
||||
tmpQuads = (ccV3F_C4B_T2F_Quad*)malloc( m_uCapacity * sizeof(m_pQuads[0]) );
|
||||
if (tmpQuads != NULL)
|
||||
{
|
||||
memset(tmpQuads, 0, m_uCapacity * sizeof(m_pQuads[0]) );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
tmpQuads = realloc( m_pQuads, sizeof(m_pQuads[0]) * m_uCapacity );
|
||||
tmpQuads = (ccV3F_C4B_T2F_Quad*)realloc( m_pQuads, sizeof(m_pQuads[0]) * m_uCapacity );
|
||||
if (tmpQuads != NULL && m_uCapacity > uOldCapactiy)
|
||||
{
|
||||
memset(tmpQuads+uOldCapactiy, 0, (m_uCapacity - uOldCapactiy)*sizeof(m_pQuads[0]) );
|
||||
}
|
||||
}
|
||||
|
||||
if (m_pIndices == NULL)
|
||||
{
|
||||
tmpIndices = malloc( m_uCapacity * 6 * sizeof(m_pIndices[0]));
|
||||
tmpIndices = (GLushort*)malloc( m_uCapacity * 6 * sizeof(m_pIndices[0]) );
|
||||
if (tmpIndices != NULL)
|
||||
{
|
||||
memset( tmpIndices, 0, m_uCapacity * 6 * sizeof(m_pIndices[0]) );
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
tmpIndices = realloc( m_pIndices, sizeof(m_pIndices[0]) * m_uCapacity * 6 );
|
||||
tmpIndices = (GLushort*)realloc( m_pIndices, sizeof(m_pIndices[0]) * m_uCapacity * 6 );
|
||||
if (tmpIndices != NULL && m_uCapacity > uOldCapactiy)
|
||||
{
|
||||
memset( tmpIndices+uOldCapactiy, 0, (m_uCapacity-uOldCapactiy) * 6 * sizeof(m_pIndices[0]) );
|
||||
}
|
||||
}
|
||||
|
||||
if( ! ( tmpQuads && tmpIndices) ) {
|
||||
|
@ -463,8 +485,8 @@ bool CCTextureAtlas::resizeCapacity(unsigned int newCapacity)
|
|||
return false;
|
||||
}
|
||||
|
||||
m_pQuads = (ccV3F_C4B_T2F_Quad *)tmpQuads;
|
||||
m_pIndices = (GLushort *)tmpIndices;
|
||||
m_pQuads = tmpQuads;
|
||||
m_pIndices = tmpIndices;
|
||||
|
||||
|
||||
setupIndices();
|
||||
|
@ -486,8 +508,9 @@ void CCTextureAtlas::moveQuadsFromIndex(unsigned int oldIndex, unsigned int amou
|
|||
CCAssert(oldIndex < m_uTotalQuads, "insertQuadFromIndex:atIndex: Invalid index");
|
||||
|
||||
if( oldIndex == newIndex )
|
||||
{
|
||||
return;
|
||||
|
||||
}
|
||||
//create buffer
|
||||
size_t quadSize = sizeof(ccV3F_C4B_T2F_Quad);
|
||||
ccV3F_C4B_T2F_Quad* tempQuads = (ccV3F_C4B_T2F_Quad*)malloc( quadSize * amount);
|
||||
|
@ -519,12 +542,13 @@ void CCTextureAtlas::moveQuadsFromIndex(unsigned int index, unsigned int newInde
|
|||
|
||||
void CCTextureAtlas::fillWithEmptyQuadsFromIndex(unsigned int index, unsigned int amount)
|
||||
{
|
||||
ccV3F_C4B_T2F_Quad* quad = (ccV3F_C4B_T2F_Quad*)calloc(1,sizeof(ccV3F_C4B_T2F_Quad));
|
||||
ccV3F_C4B_T2F_Quad quad;
|
||||
memset(&quad, 0, sizeof(quad));
|
||||
|
||||
unsigned int to = index + amount;
|
||||
for (int i = index ; i < to ; i++)
|
||||
{
|
||||
m_pQuads[i] = *quad;
|
||||
m_pQuads[i] = quad;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -552,11 +576,10 @@ void CCTextureAtlas::drawNumberOfQuads(unsigned int n, unsigned int start)
|
|||
//
|
||||
|
||||
// XXX: update is done in draw... perhaps it should be done in a timer
|
||||
if (m_bDirty) {
|
||||
if (m_bDirty)
|
||||
{
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_pBuffersVBO[0]);
|
||||
|
||||
glBufferSubData(GL_ARRAY_BUFFER, sizeof(m_pQuads[0])*start, sizeof(m_pQuads[0]) * n , &m_pQuads[start] );
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
m_bDirty = false;
|
||||
|
@ -564,12 +587,22 @@ void CCTextureAtlas::drawNumberOfQuads(unsigned int n, unsigned int start)
|
|||
|
||||
glBindVertexArray( m_uVAOname );
|
||||
|
||||
/* Application will crash in glDrawElements function on some win32 computers which use Integrated Graphics.
|
||||
Indices should be bound again to avoid this bug.
|
||||
*/
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_pBuffersVBO[1]);
|
||||
#endif
|
||||
|
||||
#if CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP
|
||||
glDrawElements(GL_TRIANGLE_STRIP, (GLsizei) n*6, GL_UNSIGNED_SHORT, (GLvoid*) (start*6*sizeof(m_pIndices[0])) );
|
||||
#else
|
||||
glDrawElements(GL_TRIANGLES, (GLsizei) n*6, GL_UNSIGNED_SHORT, (GLvoid*) (start*6*sizeof(m_pIndices[0])) );
|
||||
#endif // CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
#endif
|
||||
|
||||
glBindVertexArray(0);
|
||||
|
||||
|
@ -599,8 +632,6 @@ void CCTextureAtlas::drawNumberOfQuads(unsigned int n, unsigned int start)
|
|||
// tex coords
|
||||
glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, kQuadSize, (GLvoid*) offsetof( ccV3F_C4B_T2F, texCoords));
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_pBuffersVBO[1]);
|
||||
|
||||
#if CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP
|
||||
|
@ -609,6 +640,7 @@ void CCTextureAtlas::drawNumberOfQuads(unsigned int n, unsigned int start)
|
|||
glDrawElements(GL_TRIANGLES, (GLsizei) n*6, GL_UNSIGNED_SHORT, (GLvoid*) (start*6*sizeof(m_pIndices[0])) );
|
||||
#endif // CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
#endif // CC_TEXTURE_ATLAS_USE_VAO
|
||||
|
|
|
@ -1095,13 +1095,13 @@ ParticleDemo::ParticleDemo(void)
|
|||
item4->setPosition( CCPointMake( 0, 100) );
|
||||
item4->setAnchorPoint( CCPointMake(0,0) );
|
||||
|
||||
addChild( menu, 100 );
|
||||
|
||||
addChild( menu, 100 );
|
||||
|
||||
CCLabelAtlas* labelAtlas = CCLabelAtlas::labelWithString("0000", "fonts/fps_images.png", 16, 24, '.');
|
||||
addChild(labelAtlas, 100, kTagParticleCount);
|
||||
labelAtlas->setPosition( CCPointMake(s.width-66,50) );
|
||||
|
||||
// moving background
|
||||
labelAtlas->setPosition(CCPointMake(s.width-66,50));
|
||||
|
||||
// moving background
|
||||
m_background = CCSprite::spriteWithFile(s_back3);
|
||||
addChild(m_background, 5);
|
||||
m_background->setPosition( CCPointMake(s.width/2, s.height-180) );
|
||||
|
@ -1170,10 +1170,10 @@ void ParticleDemo::update(ccTime dt)
|
|||
{
|
||||
if (m_emitter)
|
||||
{
|
||||
CCLabelAtlas* atlas = (CCLabelAtlas*)getChildByTag(kTagParticleCount);
|
||||
CCLabelAtlas* atlas = (CCLabelAtlas*)getChildByTag(kTagParticleCount);
|
||||
char str[5] = {0};
|
||||
sprintf(str, "%04d", m_emitter->getParticleCount());
|
||||
atlas->setString(str);
|
||||
atlas->setString(str);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1241,24 +1241,24 @@ void ParticleBatchHybrid::onEnter()
|
|||
|
||||
addChild(batch, 10);
|
||||
|
||||
schedule(schedule_selector(ParticleBatchHybrid::switchRender), 2.0f);
|
||||
|
||||
CCNode *node = CCNode::node();
|
||||
addChild(node);
|
||||
|
||||
m_pParent1 = batch;
|
||||
m_pParent2 = node;
|
||||
schedule(schedule_selector(ParticleBatchHybrid::switchRender), 2.0f);
|
||||
|
||||
CCNode *node = CCNode::node();
|
||||
addChild(node);
|
||||
|
||||
m_pParent1 = batch;
|
||||
m_pParent2 = node;
|
||||
}
|
||||
|
||||
void ParticleBatchHybrid::switchRender(ccTime dt)
|
||||
{
|
||||
bool usingBatch = ( m_emitter->getBatchNode() != NULL );
|
||||
m_emitter->removeFromParentAndCleanup(false);
|
||||
|
||||
CCNode *newParent = (usingBatch ? m_pParent2 : m_pParent1 );
|
||||
newParent->addChild(m_emitter);
|
||||
|
||||
CCLog("Particle: Using new parent: %s", usingBatch ? "CCNode" : "CCParticleBatchNode");
|
||||
bool usingBatch = ( m_emitter->getBatchNode() != NULL );
|
||||
m_emitter->removeFromParentAndCleanup(false);
|
||||
|
||||
CCNode *newParent = (usingBatch ? m_pParent2 : m_pParent1 );
|
||||
newParent->addChild(m_emitter);
|
||||
|
||||
CCLog("Particle: Using new parent: %s", usingBatch ? "CCNode" : "CCParticleBatchNode");
|
||||
}
|
||||
|
||||
std::string ParticleBatchHybrid::title()
|
||||
|
@ -1324,11 +1324,13 @@ void ParticleReorder::onEnter()
|
|||
removeChild(m_background, true);
|
||||
m_background = NULL;
|
||||
|
||||
CCParticleSystem *ignore = CCParticleSystemQuad::particleWithFile("Images/SmallSun.plist");
|
||||
CCParticleSystem* ignore = CCParticleSystemQuad::particleWithFile("Images/SmallSun.plist");
|
||||
CCNode *parent1 = CCNode::node();
|
||||
CCNode *parent2 = CCParticleBatchNode::batchNodeWithTexture(ignore->getTexture());
|
||||
ignore->unscheduleUpdate();
|
||||
|
||||
for( unsigned int i=0; i<2;i++) {
|
||||
for( unsigned int i=0; i<2;i++)
|
||||
{
|
||||
CCNode *parent = ( i==0 ? parent1 : parent2 );
|
||||
|
||||
CCParticleSystemQuad *emitter1 = CCParticleSystemQuad::particleWithFile("Images/SmallSun.plist");
|
||||
|
|
|
@ -1,28 +1,28 @@
|
|||
#ifndef _PARTICLE_TEST_H_
|
||||
#define _PARTICLE_TEST_H_
|
||||
|
||||
#include "../testBasic.h"
|
||||
////----#include "cocos2d.h"
|
||||
|
||||
#include "../testBasic.h"
|
||||
////----#include "cocos2d.h"
|
||||
// #include "touch_dispatcher/CCTouch.h"
|
||||
// #include "CCParticleExample.h"
|
||||
|
||||
class ParticleTestScene : public TestScene
|
||||
{
|
||||
public:
|
||||
virtual void runThisTest();
|
||||
};
|
||||
|
||||
|
||||
class ParticleTestScene : public TestScene
|
||||
{
|
||||
public:
|
||||
virtual void runThisTest();
|
||||
};
|
||||
|
||||
class ParticleDemo : public CCLayerColor
|
||||
{
|
||||
protected:
|
||||
protected:
|
||||
CCParticleSystem* m_emitter;
|
||||
CCSprite* m_background;
|
||||
|
||||
public:
|
||||
ParticleDemo(void);
|
||||
~ParticleDemo(void);
|
||||
|
||||
virtual void onEnter(void);
|
||||
|
||||
public:
|
||||
ParticleDemo(void);
|
||||
~ParticleDemo(void);
|
||||
|
||||
virtual void onEnter(void);
|
||||
|
||||
virtual std::string title();
|
||||
|
||||
|
@ -152,19 +152,19 @@ public:
|
|||
virtual std::string title();
|
||||
};
|
||||
|
||||
class DemoParticleFromFile : public ParticleDemo
|
||||
{
|
||||
public:
|
||||
std::string m_title;
|
||||
DemoParticleFromFile(const char *file)
|
||||
{
|
||||
m_title = file;
|
||||
}
|
||||
virtual void onEnter();
|
||||
virtual std::string title()
|
||||
{
|
||||
return m_title;
|
||||
}
|
||||
class DemoParticleFromFile : public ParticleDemo
|
||||
{
|
||||
public:
|
||||
std::string m_title;
|
||||
DemoParticleFromFile(const char *file)
|
||||
{
|
||||
m_title = file;
|
||||
}
|
||||
virtual void onEnter();
|
||||
virtual std::string title()
|
||||
{
|
||||
return m_title;
|
||||
}
|
||||
};
|
||||
|
||||
class RadiusMode1 : public ParticleDemo
|
||||
|
@ -173,22 +173,22 @@ public:
|
|||
virtual void onEnter();
|
||||
virtual std::string title();
|
||||
};
|
||||
|
||||
|
||||
class RadiusMode2 : public ParticleDemo
|
||||
{
|
||||
public:
|
||||
virtual void onEnter();
|
||||
virtual std::string title();
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
class Issue704 : public ParticleDemo
|
||||
{
|
||||
public:
|
||||
virtual void onEnter();
|
||||
virtual std::string title();
|
||||
virtual std::string subtitle();
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
class Issue870 : public ParticleDemo
|
||||
{
|
||||
public:
|
||||
|
@ -199,16 +199,16 @@ public:
|
|||
|
||||
private:
|
||||
int m_nIndex;
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
class Issue1201 : public ParticleDemo
|
||||
{
|
||||
public:
|
||||
virtual void onEnter();
|
||||
virtual std::string title();
|
||||
virtual std::string subtitle();
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
class ParticleBatchHybrid : public ParticleDemo
|
||||
{
|
||||
public:
|
||||
|
@ -217,18 +217,18 @@ public:
|
|||
virtual std::string title();
|
||||
virtual std::string subtitle();
|
||||
private:
|
||||
CCNode* m_pParent1;
|
||||
CCNode* m_pParent1;
|
||||
CCNode* m_pParent2;
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
class ParticleBatchMultipleEmitters : public ParticleDemo
|
||||
{
|
||||
public:
|
||||
virtual void onEnter();
|
||||
virtual std::string title();
|
||||
virtual std::string subtitle();
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
class ParticleReorder : public ParticleDemo
|
||||
{
|
||||
public:
|
||||
|
@ -238,8 +238,8 @@ public:
|
|||
virtual std::string subtitle();
|
||||
private:
|
||||
unsigned int m_nOrder;
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
class MultipleParticleSystems : public ParticleDemo
|
||||
{
|
||||
public:
|
||||
|
@ -247,8 +247,8 @@ public:
|
|||
virtual std::string title();
|
||||
virtual std::string subtitle();
|
||||
virtual void update(ccTime dt);
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
class MultipleParticleSystemsBatched : public ParticleDemo
|
||||
{
|
||||
public:
|
||||
|
@ -258,8 +258,8 @@ public:
|
|||
virtual std::string subtitle();
|
||||
private:
|
||||
CCParticleBatchNode* m_pBatchNode;
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
class AddAndDeleteParticleSystems : public ParticleDemo
|
||||
{
|
||||
public:
|
||||
|
@ -270,8 +270,8 @@ public:
|
|||
virtual std::string subtitle();
|
||||
private:
|
||||
CCParticleBatchNode* m_pBatchNode;
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
class ReorderParticleSystems : public ParticleDemo
|
||||
{
|
||||
public:
|
||||
|
@ -282,6 +282,6 @@ public:
|
|||
virtual std::string subtitle();
|
||||
private:
|
||||
CCParticleBatchNode* m_pBatchNode;
|
||||
};
|
||||
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue