mirror of https://github.com/axmolengine/axmol.git
ccx : Call cocos rendering methods.
* switch to .cpp for nativeactivity. * ccx : update log tags to say .ccp instead of .c
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@ -14,7 +14,7 @@ CCApplication.cpp \
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CCCommon.cpp \
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CCFileUtilsAndroid.cpp \
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CCImage.cpp \
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jni/nativeactivity.c \
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jni/nativeactivity.cpp \
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jni/Java_org_cocos2dx_lib_Cocos2dxBitmap.cpp \
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jni/Java_org_cocos2dx_lib_Cocos2dxHelper.cpp \
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jni/Java_org_cocos2dx_lib_Cocos2dxRenderer.cpp \
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@ -8,8 +8,13 @@
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#include <android/log.h>
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#include <android_native_app_glue.h>
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#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "cocos2dx/nativeactivity.c", __VA_ARGS__))
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#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "cocos2dx/nativeactivity.c", __VA_ARGS__))
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#include "CCDirector.h"
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#include "../CCApplication.h"
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#include "CCEventType.h"
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#include "support/CCNotificationCenter.h"
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#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "cocos2dx/nativeactivity.cpp", __VA_ARGS__))
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#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "cocos2dx/nativeactivity.cpp", __VA_ARGS__))
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/**
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* Our saved state data.
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@ -118,10 +123,12 @@ static void engine_draw_frame(struct engine* engine) {
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return;
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}
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// Just fill the screen with a color.
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glClearColor(((float)engine->state.x)/engine->width, engine->state.angle,
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((float)engine->state.y)/engine->height, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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cocos2d::CCDirector::sharedDirector()->mainLoop();
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/* // Just fill the screen with a color. */
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/* glClearColor(((float)engine->state.x)/engine->width, engine->state.angle, */
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/* ((float)engine->state.y)/engine->height, 1); */
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/* glClear(GL_COLOR_BUFFER_BIT); */
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eglSwapBuffers(engine->display, engine->surface);
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}
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@ -192,6 +199,11 @@ static void engine_handle_cmd(struct android_app* app, int32_t cmd) {
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ASensorEventQueue_setEventRate(engine->sensorEventQueue,
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engine->accelerometerSensor, (1000L/60)*1000);
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}
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if (cocos2d::CCDirector::sharedDirector()->getOpenGLView()) {
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cocos2d::CCApplication::sharedApplication()->applicationWillEnterForeground();
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}
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break;
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case APP_CMD_LOST_FOCUS:
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// When our app loses focus, we stop monitoring the accelerometer.
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@ -200,6 +212,10 @@ static void engine_handle_cmd(struct android_app* app, int32_t cmd) {
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ASensorEventQueue_disableSensor(engine->sensorEventQueue,
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engine->accelerometerSensor);
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}
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cocos2d::CCApplication::sharedApplication()->applicationDidEnterBackground();
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cocos2d::CCNotificationCenter::sharedNotificationCenter()->postNotification(EVENT_COME_TO_BACKGROUND, NULL);
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// Also stop animating.
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engine->animating = 0;
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engine_draw_frame(engine);
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