mirror of https://github.com/axmolengine/axmol.git
updated cpp template files for Windows 8.1 Universal App
This commit is contained in:
parent
f778b02aa0
commit
6f2c7574bf
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@ -51,10 +51,11 @@ OpenGLESPage::OpenGLESPage(OpenGLES* openGLES) :
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mRenderSurface(EGL_NO_SURFACE),
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mRenderSurface(EGL_NO_SURFACE),
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mCustomRenderSurfaceSize(0,0),
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mCustomRenderSurfaceSize(0,0),
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mUseCustomRenderSurfaceSize(false),
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mUseCustomRenderSurfaceSize(false),
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m_coreInput(nullptr),
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mCoreInput(nullptr),
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m_dpi(0.0f),
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mDpi(0.0f),
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m_deviceLost(false),
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mDeviceLost(false),
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m_orientation(DisplayOrientations::Landscape)
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mVisible(false),
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mOrientation(DisplayOrientations::Landscape)
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{
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{
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InitializeComponent();
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InitializeComponent();
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@ -77,7 +78,7 @@ OpenGLESPage::OpenGLESPage(OpenGLES* openGLES) :
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currentDisplayInformation->OrientationChanged +=
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currentDisplayInformation->OrientationChanged +=
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ref new TypedEventHandler<DisplayInformation^, Object^>(this, &OpenGLESPage::OnOrientationChanged);
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ref new TypedEventHandler<DisplayInformation^, Object^>(this, &OpenGLESPage::OnOrientationChanged);
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m_orientation = currentDisplayInformation->CurrentOrientation;
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mOrientation = currentDisplayInformation->CurrentOrientation;
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this->Loaded +=
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this->Loaded +=
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ref new Windows::UI::Xaml::RoutedEventHandler(this, &OpenGLESPage::OnPageLoaded);
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ref new Windows::UI::Xaml::RoutedEventHandler(this, &OpenGLESPage::OnPageLoaded);
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@ -111,23 +112,23 @@ OpenGLESPage::OpenGLESPage(OpenGLES* openGLES) :
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auto workItemHandler = ref new WorkItemHandler([this](IAsyncAction ^)
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auto workItemHandler = ref new WorkItemHandler([this](IAsyncAction ^)
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{
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{
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// The CoreIndependentInputSource will raise pointer events for the specified device types on whichever thread it's created on.
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// The CoreIndependentInputSource will raise pointer events for the specified device types on whichever thread it's created on.
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m_coreInput = swapChainPanel->CreateCoreIndependentInputSource(
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mCoreInput = swapChainPanel->CreateCoreIndependentInputSource(
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Windows::UI::Core::CoreInputDeviceTypes::Mouse |
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Windows::UI::Core::CoreInputDeviceTypes::Mouse |
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Windows::UI::Core::CoreInputDeviceTypes::Touch |
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Windows::UI::Core::CoreInputDeviceTypes::Touch |
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Windows::UI::Core::CoreInputDeviceTypes::Pen
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Windows::UI::Core::CoreInputDeviceTypes::Pen
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);
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);
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// Register for pointer events, which will be raised on the background thread.
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// Register for pointer events, which will be raised on the background thread.
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m_coreInput->PointerPressed += ref new TypedEventHandler<Object^, PointerEventArgs^>(this, &OpenGLESPage::OnPointerPressed);
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mCoreInput->PointerPressed += ref new TypedEventHandler<Object^, PointerEventArgs^>(this, &OpenGLESPage::OnPointerPressed);
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m_coreInput->PointerMoved += ref new TypedEventHandler<Object^, PointerEventArgs^>(this, &OpenGLESPage::OnPointerMoved);
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mCoreInput->PointerMoved += ref new TypedEventHandler<Object^, PointerEventArgs^>(this, &OpenGLESPage::OnPointerMoved);
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m_coreInput->PointerReleased += ref new TypedEventHandler<Object^, PointerEventArgs^>(this, &OpenGLESPage::OnPointerReleased);
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mCoreInput->PointerReleased += ref new TypedEventHandler<Object^, PointerEventArgs^>(this, &OpenGLESPage::OnPointerReleased);
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// Begin processing input messages as they're delivered.
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// Begin processing input messages as they're delivered.
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m_coreInput->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessUntilQuit);
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mCoreInput->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessUntilQuit);
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});
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});
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// Run task on a dedicated high priority background thread.
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// Run task on a dedicated high priority background thread.
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m_inputLoopWorker = ThreadPool::RunAsync(workItemHandler, WorkItemPriority::High, WorkItemOptions::TimeSliced);
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mInputLoopWorker = ThreadPool::RunAsync(workItemHandler, WorkItemPriority::High, WorkItemOptions::TimeSliced);
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}
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}
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OpenGLESPage::~OpenGLESPage()
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OpenGLESPage::~OpenGLESPage()
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@ -141,29 +142,30 @@ void OpenGLESPage::OnPageLoaded(Platform::Object^ sender, Windows::UI::Xaml::Rou
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// The SwapChainPanel has been created and arranged in the page layout, so EGL can be initialized.
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// The SwapChainPanel has been created and arranged in the page layout, so EGL can be initialized.
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CreateRenderSurface();
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CreateRenderSurface();
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StartRenderLoop();
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StartRenderLoop();
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mVisible = true;
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}
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}
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void OpenGLESPage::OnPointerPressed(Object^ sender, PointerEventArgs^ e)
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void OpenGLESPage::OnPointerPressed(Object^ sender, PointerEventArgs^ e)
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{
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{
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if (m_renderer)
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if (mRenderer)
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{
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{
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m_renderer->QueuePointerEvent(PointerEventType::PointerPressed, e);
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mRenderer->QueuePointerEvent(PointerEventType::PointerPressed, e);
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}
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}
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}
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}
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void OpenGLESPage::OnPointerMoved(Object^ sender, PointerEventArgs^ e)
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void OpenGLESPage::OnPointerMoved(Object^ sender, PointerEventArgs^ e)
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{
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{
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if (m_renderer)
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if (mRenderer)
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{
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{
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m_renderer->QueuePointerEvent(PointerEventType::PointerMoved, e);
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mRenderer->QueuePointerEvent(PointerEventType::PointerMoved, e);
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}
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}
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}
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}
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void OpenGLESPage::OnPointerReleased(Object^ sender, PointerEventArgs^ e)
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void OpenGLESPage::OnPointerReleased(Object^ sender, PointerEventArgs^ e)
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{
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{
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if (m_renderer)
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if (mRenderer)
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{
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{
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m_renderer->QueuePointerEvent(PointerEventType::PointerReleased, e);
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mRenderer->QueuePointerEvent(PointerEventType::PointerReleased, e);
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}
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}
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}
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}
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@ -172,9 +174,9 @@ void OpenGLESPage::OnKeyPressed(CoreWindow^ sender, KeyEventArgs^ e)
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if (!e->KeyStatus.WasKeyDown)
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if (!e->KeyStatus.WasKeyDown)
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{
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{
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//log("OpenGLESPage::OnKeyPressed %d", e->VirtualKey);
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//log("OpenGLESPage::OnKeyPressed %d", e->VirtualKey);
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if (m_renderer)
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if (mRenderer)
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{
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{
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m_renderer->QueueKeyboardEvent(WinRTKeyboardEventType::KeyPressed, e);
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mRenderer->QueueKeyboardEvent(WinRTKeyboardEventType::KeyPressed, e);
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}
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}
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}
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}
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}
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}
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@ -192,9 +194,9 @@ void OpenGLESPage::OnCharacterReceived(CoreWindow^ sender, CharacterReceivedEven
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void OpenGLESPage::OnKeyReleased(CoreWindow^ sender, KeyEventArgs^ e)
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void OpenGLESPage::OnKeyReleased(CoreWindow^ sender, KeyEventArgs^ e)
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{
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{
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//log("OpenGLESPage::OnKeyReleased %d", e->VirtualKey);
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//log("OpenGLESPage::OnKeyReleased %d", e->VirtualKey);
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if (m_renderer)
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if (mRenderer)
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{
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{
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m_renderer->QueueKeyboardEvent(WinRTKeyboardEventType::KeyReleased, e);
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mRenderer->QueueKeyboardEvent(WinRTKeyboardEventType::KeyReleased, e);
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}
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}
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}
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}
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@ -202,18 +204,20 @@ void OpenGLESPage::OnKeyReleased(CoreWindow^ sender, KeyEventArgs^ e)
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void OpenGLESPage::OnOrientationChanged(DisplayInformation^ sender, Object^ args)
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void OpenGLESPage::OnOrientationChanged(DisplayInformation^ sender, Object^ args)
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{
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{
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critical_section::scoped_lock lock(mSwapChainPanelSizeCriticalSection);
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critical_section::scoped_lock lock(mSwapChainPanelSizeCriticalSection);
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m_orientation = sender->CurrentOrientation;
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mOrientation = sender->CurrentOrientation;
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}
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}
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void OpenGLESPage::OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args)
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void OpenGLESPage::OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args)
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{
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{
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if (args->Visible && mRenderSurface != EGL_NO_SURFACE)
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if (args->Visible && mRenderSurface != EGL_NO_SURFACE)
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{
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{
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StartRenderLoop();
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std::unique_lock<std::mutex> locker(mSleepMutex);
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mVisible = true;
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mSleepCondition.notify_one();
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}
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}
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else
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else
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{
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{
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StopRenderLoop();
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mVisible = false;
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}
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}
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}
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}
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@ -230,9 +234,9 @@ void OpenGLESPage::OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Wi
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*/
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*/
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void OpenGLESPage::OnBackButtonPressed(Object^ sender, BackPressedEventArgs^ args)
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void OpenGLESPage::OnBackButtonPressed(Object^ sender, BackPressedEventArgs^ args)
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{
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{
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if (m_renderer)
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if (mRenderer)
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{
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{
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m_renderer->QueueBackButtonEvent();
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mRenderer->QueueBackButtonEvent();
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args->Handled = true;
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args->Handled = true;
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}
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}
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}
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}
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@ -291,19 +295,13 @@ void OpenGLESPage::DestroyRenderSurface()
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void OpenGLESPage::RecoverFromLostDevice()
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void OpenGLESPage::RecoverFromLostDevice()
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{
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{
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// Stop the render loop, reset OpenGLES, recreate the render surface
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// and start the render loop again to recover from a lost device.
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StopRenderLoop();
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{
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critical_section::scoped_lock lock(mRenderSurfaceCriticalSection);
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critical_section::scoped_lock lock(mRenderSurfaceCriticalSection);
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DestroyRenderSurface();
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DestroyRenderSurface();
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mOpenGLES->Reset();
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mOpenGLES->Reset();
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CreateRenderSurface();
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CreateRenderSurface();
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}
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std::unique_lock<std::mutex> locker(mSleepMutex);
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mDeviceLost = false;
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StartRenderLoop();
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mSleepCondition.notify_one();
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}
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}
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void OpenGLESPage::TerminateApp()
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void OpenGLESPage::TerminateApp()
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@ -330,45 +328,59 @@ void OpenGLESPage::StartRenderLoop()
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}
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}
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DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
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DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
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m_dpi = currentDisplayInformation->LogicalDpi;
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mDpi = currentDisplayInformation->LogicalDpi;
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auto dispatcher = Windows::UI::Xaml::Window::Current->CoreWindow->Dispatcher;
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auto dispatcher = Windows::UI::Xaml::Window::Current->CoreWindow->Dispatcher;
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// Create a task for rendering that will be run on a background thread.
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// Create a task for rendering that will be run on a background thread.
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auto workItemHandler = ref new Windows::System::Threading::WorkItemHandler([this, dispatcher](Windows::Foundation::IAsyncAction ^ action)
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auto workItemHandler = ref new Windows::System::Threading::WorkItemHandler([this, dispatcher](Windows::Foundation::IAsyncAction ^ action)
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{
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{
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critical_section::scoped_lock lock(mRenderSurfaceCriticalSection);
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mOpenGLES->MakeCurrent(mRenderSurface);
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mOpenGLES->MakeCurrent(mRenderSurface);
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GLsizei panelWidth = 0;
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GLsizei panelWidth = 0;
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GLsizei panelHeight = 0;
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GLsizei panelHeight = 0;
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GetSwapChainPanelSize(&panelWidth, &panelHeight);
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GetSwapChainPanelSize(&panelWidth, &panelHeight);
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if (m_renderer.get() == nullptr)
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if (mRenderer.get() == nullptr)
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{
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{
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m_renderer = std::make_shared<Cocos2dRenderer>(panelWidth, panelHeight, m_dpi, m_orientation, dispatcher, swapChainPanel);
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mRenderer = std::make_shared<Cocos2dRenderer>(panelWidth, panelHeight, mDpi, mOrientation, dispatcher, swapChainPanel);
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}
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}
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if (m_deviceLost)
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mRenderer->Resume();
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while (action->Status == Windows::Foundation::AsyncStatus::Started)
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{
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{
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m_deviceLost = false;
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if (!mVisible)
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m_renderer->DeviceLost();
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}
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else
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{
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{
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m_renderer->Resume();
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mRenderer->Pause();
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}
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}
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while (!mVisible)
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while (action->Status == Windows::Foundation::AsyncStatus::Started && !m_deviceLost)
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{
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{
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std::unique_lock<std::mutex> lock(mSleepMutex);
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mSleepCondition.wait(lock);
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if (action->Status != Windows::Foundation::AsyncStatus::Started)
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{
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return; // thread was cancelled. Exit thread
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}
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if (mVisible)
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{
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mRenderer->Resume();
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}
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else // spurious wake up
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{
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continue;
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}
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}
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GetSwapChainPanelSize(&panelWidth, &panelHeight);
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GetSwapChainPanelSize(&panelWidth, &panelHeight);
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m_renderer.get()->Draw(panelWidth, panelHeight, m_dpi, m_orientation);
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mRenderer.get()->Draw(panelWidth, panelHeight, mDpi, mOrientation);
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// run on main UI thread
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if (mRenderer->AppShouldExit())
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if (m_renderer->AppShouldExit())
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{
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{
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// run on main UI thread
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swapChainPanel->Dispatcher->RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, ref new DispatchedHandler([this]()
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swapChainPanel->Dispatcher->RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, ref new DispatchedHandler([this]()
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{
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{
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TerminateApp();
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TerminateApp();
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@ -376,31 +388,48 @@ void OpenGLESPage::StartRenderLoop()
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return;
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return;
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}
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}
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else if (mOpenGLES->SwapBuffers(mRenderSurface) != GL_TRUE)
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{
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// The call to eglSwapBuffers might not be successful (i.e. due to Device Lost)
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// If the call fails, then we must reinitialize EGL and the GL resources.
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m_deviceLost = true;
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EGLBoolean result = GL_FALSE;
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if (m_renderer)
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{
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{
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m_renderer->Pause();
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critical_section::scoped_lock lock(mRenderSurfaceCriticalSection);
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result = mOpenGLES->SwapBuffers(mRenderSurface);
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}
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}
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if (result != GL_TRUE)
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{
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// The call to eglSwapBuffers was not be successful (i.e. due to Device Lost)
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// If the call fails, then we must reinitialize EGL and the GL resources.
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mRenderer->Pause();
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mDeviceLost = true;
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// XAML objects like the SwapChainPanel must only be manipulated on the UI thread.
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// XAML objects like the SwapChainPanel must only be manipulated on the UI thread.
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swapChainPanel->Dispatcher->RunAsync(Windows::UI::Core::CoreDispatcherPriority::High, ref new Windows::UI::Core::DispatchedHandler([=]()
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swapChainPanel->Dispatcher->RunAsync(Windows::UI::Core::CoreDispatcherPriority::High, ref new Windows::UI::Core::DispatchedHandler([=]()
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{
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{
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RecoverFromLostDevice();
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RecoverFromLostDevice();
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}, CallbackContext::Any));
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}, CallbackContext::Any));
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return;
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while (mDeviceLost)
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}
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{
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std::unique_lock<std::mutex> lock(mSleepMutex);
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mSleepCondition.wait(lock);
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if (action->Status != Windows::Foundation::AsyncStatus::Started)
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{
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return; // thread was cancelled. Exit thread
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}
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}
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if (m_renderer)
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if (!mDeviceLost)
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{
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{
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m_renderer->Pause();
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// restart cocos2d-x
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mRenderer->DeviceLost();
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}
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else // spurious wake up
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{
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continue;
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}
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}
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}
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}
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}
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});
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});
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@ -413,6 +442,8 @@ void OpenGLESPage::StopRenderLoop()
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if (mRenderLoopWorker)
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if (mRenderLoopWorker)
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{
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{
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mRenderLoopWorker->Cancel();
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mRenderLoopWorker->Cancel();
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std::unique_lock<std::mutex> locker(mSleepMutex);
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mSleepCondition.notify_one();
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mRenderLoopWorker = nullptr;
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mRenderLoopWorker = nullptr;
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}
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}
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}
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}
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@ -21,6 +21,8 @@
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#include "OpenGLES.h"
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#include "OpenGLES.h"
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#include "OpenGLESPage.g.h"
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#include "OpenGLESPage.g.h"
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#include <memory>
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#include <memory>
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#include <condition_variable>
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#include <mutex>
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#include "Cocos2dRenderer.h"
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#include "Cocos2dRenderer.h"
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@ -51,7 +53,7 @@ namespace cocos2d
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void StopRenderLoop();
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void StopRenderLoop();
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OpenGLES* mOpenGLES;
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OpenGLES* mOpenGLES;
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std::shared_ptr<cocos2d::Cocos2dRenderer> m_renderer;
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std::shared_ptr<cocos2d::Cocos2dRenderer> mRenderer;
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Windows::Foundation::Size mSwapChainPanelSize;
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Windows::Foundation::Size mSwapChainPanelSize;
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Concurrency::critical_section mSwapChainPanelSizeCriticalSection;
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Concurrency::critical_section mSwapChainPanelSizeCriticalSection;
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@ -64,8 +66,8 @@ namespace cocos2d
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Windows::Foundation::IAsyncAction^ mRenderLoopWorker;
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Windows::Foundation::IAsyncAction^ mRenderLoopWorker;
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// Track user input on a background worker thread.
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// Track user input on a background worker thread.
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Windows::Foundation::IAsyncAction^ m_inputLoopWorker;
|
Windows::Foundation::IAsyncAction^ mInputLoopWorker;
|
||||||
Windows::UI::Core::CoreIndependentInputSource^ m_coreInput;
|
Windows::UI::Core::CoreIndependentInputSource^ mCoreInput;
|
||||||
|
|
||||||
// Independent input handling functions.
|
// Independent input handling functions.
|
||||||
void OnPointerPressed(Platform::Object^ sender, Windows::UI::Core::PointerEventArgs^ e);
|
void OnPointerPressed(Platform::Object^ sender, Windows::UI::Core::PointerEventArgs^ e);
|
||||||
|
@ -77,9 +79,12 @@ namespace cocos2d
|
||||||
|
|
||||||
void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
|
void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
|
||||||
|
|
||||||
float m_dpi;
|
float mDpi;
|
||||||
bool m_deviceLost;
|
bool mDeviceLost;
|
||||||
Windows::Graphics::Display::DisplayOrientations m_orientation;
|
bool mVisible;
|
||||||
|
Windows::Graphics::Display::DisplayOrientations mOrientation;
|
||||||
|
|
||||||
|
std::mutex mSleepMutex;
|
||||||
|
std::condition_variable mSleepCondition;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -125,6 +125,9 @@
|
||||||
<SDLCheck>false</SDLCheck>
|
<SDLCheck>false</SDLCheck>
|
||||||
<PreprocessorDefinitions>CC_ENABLE_BULLET_INTEGRATION=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>CC_ENABLE_BULLET_INTEGRATION=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<IgnoreSpecificDefaultLibraries>MSVCRT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||||
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
|
@ -145,6 +148,9 @@
|
||||||
<SDLCheck>false</SDLCheck>
|
<SDLCheck>false</SDLCheck>
|
||||||
<PreprocessorDefinitions>CC_ENABLE_BULLET_INTEGRATION=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>CC_ENABLE_BULLET_INTEGRATION=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<IgnoreSpecificDefaultLibraries>MSVCRT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||||
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
|
@ -165,6 +171,9 @@
|
||||||
<SDLCheck>false</SDLCheck>
|
<SDLCheck>false</SDLCheck>
|
||||||
<PreprocessorDefinitions>CC_ENABLE_BULLET_INTEGRATION=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>CC_ENABLE_BULLET_INTEGRATION=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<IgnoreSpecificDefaultLibraries>MSVCRT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||||
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
|
|
|
@ -91,6 +91,9 @@
|
||||||
<SDLCheck>false</SDLCheck>
|
<SDLCheck>false</SDLCheck>
|
||||||
<PreprocessorDefinitions>CC_WINDOWS_PHONE_8_1;CC_ENABLE_BULLET_INTEGRATION=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>CC_WINDOWS_PHONE_8_1;CC_ENABLE_BULLET_INTEGRATION=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<IgnoreSpecificDefaultLibraries>MSVCRT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||||
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
|
@ -111,6 +114,9 @@
|
||||||
<SDLCheck>false</SDLCheck>
|
<SDLCheck>false</SDLCheck>
|
||||||
<PreprocessorDefinitions>CC_WINDOWS_PHONE_8_1;CC_ENABLE_BULLET_INTEGRATION=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>CC_WINDOWS_PHONE_8_1;CC_ENABLE_BULLET_INTEGRATION=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<IgnoreSpecificDefaultLibraries>MSVCRT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||||
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
|
|
Loading…
Reference in New Issue