mirror of https://github.com/axmolengine/axmol.git
Update CCLabel.cpp
in rare case, the texture atlas becomes NULL. Added an additional check to make sure it won't crash here.
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@ -871,7 +871,7 @@ void Label::setFontScale(float fontScale)
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void Label::onDraw(const Mat4& transform, bool transformUpdated)
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{
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// Optimization: Fast Dispatch
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if( _batchNodes.size() == 1 && _textureAtlas->getTotalQuads() == 0 )
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if( _textureAtlas == NULL || (_batchNodes.size() == 1 && _textureAtlas->getTotalQuads() == 0) )
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{
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return;
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}
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