mirror of https://github.com/axmolengine/axmol.git
issue #1284: add auto-detection of I9100 model for OpenSLES
This commit is contained in:
parent
4eee341407
commit
6f615ce085
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@ -1,689 +0,0 @@
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#include "OpenSLEngine.h"
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#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,"OPENSL_ENGINE", __VA_ARGS__)
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using namespace std;
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OpenSLEngine::OpenSLEngine()
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:m_musicVolume(0),
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m_effectVolume(0)
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{}
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OpenSLEngine::~OpenSLEngine()
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{
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closeEngine();
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}
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/**********************************************************************************
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* jni
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**********************************************************************************/
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#define CLASS_NAME "org/cocos2dx/lib/Cocos2dxActivity"
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typedef struct JniMethodInfo_
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{
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JNIEnv * env;
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jclass classID;
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jmethodID methodID;
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} JniMethodInfo;
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extern "C" {
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static JNIEnv* getJNIEnv(void)
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{
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JavaVM* jvm = cocos2d::JniHelper::getJavaVM();
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if (NULL == jvm) {
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LOGD("Failed to get JNIEnv. JniHelper::getJavaVM() is NULL");
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return NULL;
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}
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JNIEnv *env = NULL;
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// get jni environment
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jint ret = jvm->GetEnv((void**)&env, JNI_VERSION_1_4);
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switch (ret) {
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case JNI_OK :
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// Success!
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return env;
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case JNI_EDETACHED :
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// Thread not attached
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// TODO : If calling AttachCurrentThread() on a native thread
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// must call DetachCurrentThread() in future.
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// see: http://developer.android.com/guide/practices/design/jni.html
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if (jvm->AttachCurrentThread(&env, NULL) < 0)
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{
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LOGD("Failed to get the environment using AttachCurrentThread()");
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return NULL;
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} else {
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// Success : Attached and obtained JNIEnv!
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return env;
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}
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case JNI_EVERSION :
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// Cannot recover from this error
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LOGD("JNI interface version 1.4 not supported");
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default :
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LOGD("Failed to get the environment using GetEnv()");
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return NULL;
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}
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}
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static jclass getClassID(JNIEnv *pEnv)
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{
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jclass ret = pEnv->FindClass(CLASS_NAME);
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if (! ret)
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{
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LOGD("Failed to find class of %s", CLASS_NAME);
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}
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return ret;
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}
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static bool getStaticMethodInfo(JniMethodInfo &methodinfo, const char *methodName, const char *paramCode)
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{
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jmethodID methodID = 0;
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JNIEnv *pEnv = 0;
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bool bRet = false;
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do
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{
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pEnv = getJNIEnv();
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if (! pEnv)
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{
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break;
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}
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jclass classID = getClassID(pEnv);
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methodID = pEnv->GetStaticMethodID(classID, methodName, paramCode);
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if (! methodID)
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{
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LOGD("Failed to find static method id of %s", methodName);
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break;
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}
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methodinfo.classID = classID;
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methodinfo.env = pEnv;
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methodinfo.methodID = methodID;
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bRet = true;
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} while (0);
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return bRet;
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}
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};
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/*********************************************************************************
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* helper
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********************************************************************************/
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#define PLAYSTATE_UNKNOWN 0
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#define FILE_NOT_FOUND -1
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#define ASSET_MANAGER_GETTER "getAssetManager"
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#define MIN_VOLUME_MILLIBEL -4000
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#define MAX_VOLUME_MILLIBEL 0
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#define RANGE_VOLUME_MILLIBEL 4000
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struct AudioPlayer
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{
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SLDataSource audioSrc;
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SLObjectItf fdPlayerObject;
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SLPlayItf fdPlayerPlay;
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SLSeekItf fdPlayerSeek;
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SLVolumeItf fdPlayerVolume;
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} musicPlayer; /* for background music */
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typedef map<unsigned int, vector<AudioPlayer*>* > EffectList;
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typedef pair<unsigned int, vector<AudioPlayer*>* > Effect;
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static EffectList& sharedList()
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{
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static EffectList s_List;
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return s_List;
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}
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unsigned int _Hash(const char *key)
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{
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unsigned int len = strlen(key);
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const char *end=key+len;
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unsigned int hash;
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for (hash = 0; key < end; key++)
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{
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hash *= 16777619;
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hash ^= (unsigned int) (unsigned char) toupper(*key);
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}
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return (hash);
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}
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int getFileDescriptor(const char * filename, off_t & start, off_t & length)
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{
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JniMethodInfo methodInfo;
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if (! getStaticMethodInfo(methodInfo, ASSET_MANAGER_GETTER, "()Landroid/content/res/AssetManager;"))
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{
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return FILE_NOT_FOUND;
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}
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jobject assetManager = methodInfo.env->CallStaticObjectMethod(methodInfo.classID, methodInfo.methodID);
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methodInfo.env->DeleteLocalRef(methodInfo.classID);
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AAssetManager* mgr = AAssetManager_fromJava(methodInfo.env, assetManager);
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assert(NULL != mgr);
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AAsset* Asset = AAssetManager_open(mgr, filename, AASSET_MODE_UNKNOWN);
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if (NULL == Asset)
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{
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LOGD("file not found! Stop preload file: %s", filename);
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return FILE_NOT_FOUND;
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}
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// open asset as file descriptor
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int fd = AAsset_openFileDescriptor(Asset, &start, &length);
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assert(0 <= fd);
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AAsset_close(Asset);
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return fd;
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}
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/**********************************************************************************
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* engine
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**********************************************************************************/
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static SLObjectItf s_pEngineObject = NULL;
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static SLEngineItf s_pEngineEngine = NULL;
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static SLObjectItf s_pOutputMixObject = NULL;
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bool createAudioPlayerBySource(AudioPlayer* player)
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{
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// configure audio sink
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SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, s_pOutputMixObject};
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SLDataSink audioSnk = {&loc_outmix, NULL};
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// create audio player
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const SLInterfaceID ids[3] = {SL_IID_SEEK, SL_IID_MUTESOLO, SL_IID_VOLUME};
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const SLboolean req[3] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
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SLresult result = (*s_pEngineEngine)->CreateAudioPlayer(s_pEngineEngine, &(player->fdPlayerObject), &(player->audioSrc), &audioSnk, 3, ids, req);
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if (SL_RESULT_MEMORY_FAILURE == result)
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{
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return false;
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}
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// realize the player
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result = (*(player->fdPlayerObject))->Realize(player->fdPlayerObject, SL_BOOLEAN_FALSE);
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assert(SL_RESULT_SUCCESS == result);
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// get the play interface
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result = (*(player->fdPlayerObject))->GetInterface(player->fdPlayerObject, SL_IID_PLAY, &(player->fdPlayerPlay));
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assert(SL_RESULT_SUCCESS == result);
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// get the volume interface
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result = (*(player->fdPlayerObject))->GetInterface(player->fdPlayerObject, SL_IID_VOLUME, &(player->fdPlayerVolume));
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assert(SL_RESULT_SUCCESS == result);
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// get the seek interface
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result = (*(player->fdPlayerObject))->GetInterface(player->fdPlayerObject, SL_IID_SEEK, &(player->fdPlayerSeek));
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assert(SL_RESULT_SUCCESS == result);
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return true;
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}
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bool initAudioPlayer(AudioPlayer* player, const char* filename)
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{
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// configure audio source
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off_t start, length;
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int fd = getFileDescriptor(filename, start, length);
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if (FILE_NOT_FOUND == fd)
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{
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return false;
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}
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SLDataLocator_AndroidFD loc_fd = {SL_DATALOCATOR_ANDROIDFD, fd, start, length};
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SLDataFormat_MIME format_mime = {SL_DATAFORMAT_MIME, NULL, SL_CONTAINERTYPE_UNSPECIFIED};
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(player->audioSrc) = {&loc_fd, &format_mime};
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return createAudioPlayerBySource(player);
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}
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void destroyAudioPlayer(AudioPlayer * player)
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{
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if (player && player->fdPlayerObject != NULL)
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{
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SLresult result;
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result = (*(player->fdPlayerPlay))->SetPlayState(player->fdPlayerPlay, SL_PLAYSTATE_STOPPED);
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assert(SL_RESULT_SUCCESS == result);
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(*(player->fdPlayerObject))->Destroy(player->fdPlayerObject);
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player->fdPlayerObject = NULL;
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player->fdPlayerPlay = NULL;
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player->fdPlayerSeek = NULL;
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player->fdPlayerVolume = NULL;
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}
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}
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void OpenSLEngine::createEngine()
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{
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SLresult result;
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if (s_pEngineObject == NULL)
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{
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// create engine
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result = slCreateEngine(&s_pEngineObject, 0, NULL, 0, NULL, NULL);
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assert(SL_RESULT_SUCCESS == result);
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// realize the engine
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result = (*s_pEngineObject)->Realize(s_pEngineObject, SL_BOOLEAN_FALSE);
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assert(SL_RESULT_SUCCESS == result);
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// get the engine interface, which is needed in order to create other objects
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result = (*s_pEngineObject)->GetInterface(s_pEngineObject, SL_IID_ENGINE, &s_pEngineEngine);
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assert(SL_RESULT_SUCCESS == result);
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// create output mix
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const SLInterfaceID ids[1] = {SL_IID_ENVIRONMENTALREVERB};
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const SLboolean req[1] = {SL_BOOLEAN_FALSE};
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result = (*s_pEngineEngine)->CreateOutputMix(s_pEngineEngine, &s_pOutputMixObject, 1, ids, req);
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assert(SL_RESULT_SUCCESS == result);
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// realize the output mix object in sync. mode
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result = (*s_pOutputMixObject)->Realize(s_pOutputMixObject, SL_BOOLEAN_FALSE);
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assert(SL_RESULT_SUCCESS == result);
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}
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}
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void OpenSLEngine::closeEngine()
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{
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// destroy background players
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destroyAudioPlayer(&musicPlayer);
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// destroy effect players
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vector<AudioPlayer*>* vec;
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EffectList::iterator p = sharedList().begin();
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while (p != sharedList().end())
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{
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vec = p->second;
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for (vector<AudioPlayer*>::iterator iter = vec->begin() ; iter != vec->end() ; ++ iter)
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{
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destroyAudioPlayer(*iter);
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}
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vec->clear();
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p++;
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}
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sharedList().clear();
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// destroy output mix interface
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if (s_pOutputMixObject)
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{
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(*s_pOutputMixObject)->Destroy(s_pOutputMixObject);
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s_pOutputMixObject = NULL;
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}
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// destroy opensl engine
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if (s_pEngineObject)
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{
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(*s_pEngineObject)->Destroy(s_pEngineObject);
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s_pEngineObject = NULL;
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s_pEngineEngine = NULL;
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}
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LOGD("engine destory");
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}
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/**********************************************************************************
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* background music
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**********************************************************************************/
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bool OpenSLEngine::preloadBackgroundMusic(const char * filename)
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{
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if (musicPlayer.fdPlayerPlay != NULL)
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{
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SLresult result = (*(musicPlayer.fdPlayerPlay))->SetPlayState(musicPlayer.fdPlayerPlay, SL_PLAYSTATE_STOPPED);
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assert(SL_RESULT_SUCCESS == result);
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}
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return initAudioPlayer(&musicPlayer, filename);
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}
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void OpenSLEngine::setBackgroundMusicState(int state)
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{
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SLresult result;
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if (NULL != musicPlayer.fdPlayerPlay)
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{
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result = (*(musicPlayer.fdPlayerPlay))->SetPlayState(musicPlayer.fdPlayerPlay, state);
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assert(SL_RESULT_SUCCESS == result);
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}
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}
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int OpenSLEngine::getBackgroundMusicState()
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{
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SLresult result;
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SLuint32 state;
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if (musicPlayer.fdPlayerPlay != NULL)
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{
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result = (*(musicPlayer.fdPlayerPlay))->GetPlayState(musicPlayer.fdPlayerPlay, &state);
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assert(result == SL_RESULT_SUCCESS);
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}
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return (int)state;
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}
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void OpenSLEngine::rewindBackgroundMusic()
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{
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SLresult result;
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result = (*(musicPlayer.fdPlayerSeek))->SetPosition(musicPlayer.fdPlayerSeek, 0, SL_SEEKMODE_FAST);
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assert(SL_RESULT_SUCCESS == result);
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result = (*(musicPlayer.fdPlayerPlay))->SetPlayState(musicPlayer.fdPlayerPlay, SL_PLAYSTATE_PLAYING);
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assert(SL_RESULT_SUCCESS == result);
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}
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void OpenSLEngine::setBackgroundMusicLooping(bool isLooping)
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{
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SLresult result;
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if (NULL != musicPlayer.fdPlayerSeek)
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{
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result = (*(musicPlayer.fdPlayerSeek))->SetLoop(musicPlayer.fdPlayerSeek, (SLboolean) isLooping, 0, SL_TIME_UNKNOWN);
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assert(SL_RESULT_SUCCESS == result);
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}
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}
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void OpenSLEngine::setBackgroundVolume(int volume)
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{
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m_musicVolume = volume;
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SLresult result;
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if (NULL != musicPlayer.fdPlayerVolume)
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{
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result = (*(musicPlayer.fdPlayerVolume))->SetVolumeLevel(musicPlayer.fdPlayerVolume, m_musicVolume);
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assert(SL_RESULT_SUCCESS == result);
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}
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}
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int OpenSLEngine::getBackgroundVolume()
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{
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return m_musicVolume;
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}
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/**********************************************************************************
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* sound effect
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**********************************************************************************/
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typedef struct _CallbackContext
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{
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vector<AudioPlayer*>* vec;
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AudioPlayer* player;
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} CallbackContext;
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void PlayOverEvent(SLPlayItf caller, void* pContext, SLuint32 playEvent)
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{
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CallbackContext* context = (CallbackContext*)pContext;
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if (playEvent == SL_PLAYEVENT_HEADATEND)
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{
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vector<AudioPlayer*>::iterator iter;
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for (iter = (context->vec)->begin() ; iter != (context->vec)->end() ; ++ iter)
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{
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if (*iter == context->player)
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{
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(context->vec)->erase(iter);
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break;
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}
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}
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destroyAudioPlayer(context->player);
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free(context);
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}
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}
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void setSingleEffectVolume(AudioPlayer* player, SLmillibel volume)
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{
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SLresult result;
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result = (*(player->fdPlayerVolume))->SetVolumeLevel(player->fdPlayerVolume, volume);
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assert(result == SL_RESULT_SUCCESS);
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}
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int getSingleEffectState(AudioPlayer * player)
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{
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SLuint32 state = 0;
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SLresult result;
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result = (*(player->fdPlayerPlay))->GetPlayState(player->fdPlayerPlay, &state);
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assert(result == SL_RESULT_SUCCESS);
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return (int)state;
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}
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void setSingleEffectState(AudioPlayer * player, int state)
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{
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SLresult result;
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if (player->fdPlayerPlay != NULL)
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{
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// don't set to PAUSED state if it's already set to STOPPED state
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int oldState = getSingleEffectState(player);
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if (oldState == SL_PLAYSTATE_STOPPED && state == SL_PLAYSTATE_PAUSED)
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{
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return;
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}
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result = (*(player->fdPlayerPlay))->SetPlayState(player->fdPlayerPlay, state);
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assert(SL_RESULT_SUCCESS == result);
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}
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}
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void resumeSingleEffect(AudioPlayer * player)
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{
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int state = getSingleEffectState(player);
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// only resume the effect that has been paused
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if (state == SL_PLAYSTATE_PAUSED)
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{
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setSingleEffectState(player, SL_PLAYSTATE_PLAYING);
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}
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}
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bool OpenSLEngine::recreatePlayer(const char* filename)
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{
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unsigned int effectID = _Hash(filename);
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EffectList::iterator p = sharedList().find(effectID);
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vector<AudioPlayer*>* vec = p->second;
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AudioPlayer* newPlayer = new AudioPlayer();
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if (!initAudioPlayer(newPlayer, filename))
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{
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LOGD("failed to recreate");
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return false;
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}
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vec->push_back(newPlayer);
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// set callback
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SLresult result;
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CallbackContext* context = new CallbackContext();
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context->vec = vec;
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context->player = newPlayer;
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result = (*(newPlayer->fdPlayerPlay))->RegisterCallback(newPlayer->fdPlayerPlay, PlayOverEvent, (void*)context);
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assert(SL_RESULT_SUCCESS == result);
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result = (*(newPlayer->fdPlayerPlay))->SetCallbackEventsMask(newPlayer->fdPlayerPlay, SL_PLAYEVENT_HEADATEND);
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assert(SL_RESULT_SUCCESS == result);
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// set volume
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setSingleEffectVolume(newPlayer, m_effectVolume);
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setSingleEffectState(newPlayer, SL_PLAYSTATE_STOPPED);
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setSingleEffectState(newPlayer, SL_PLAYSTATE_PLAYING);
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// LOGD("vec count is %d of effectID %d", vec->size(), effectID);
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return true;
|
||||
}
|
||||
|
||||
unsigned int OpenSLEngine::preloadEffect(const char * filename)
|
||||
{
|
||||
unsigned int nID = _Hash(filename);
|
||||
// if already exists
|
||||
EffectList::iterator p = sharedList().find(nID);
|
||||
if (p != sharedList().end())
|
||||
{
|
||||
return nID;
|
||||
}
|
||||
|
||||
AudioPlayer* player = new AudioPlayer();
|
||||
if (!initAudioPlayer(player, filename))
|
||||
{
|
||||
free(player);
|
||||
return FILE_NOT_FOUND;
|
||||
}
|
||||
|
||||
// set the new player's volume as others'
|
||||
setSingleEffectVolume(player, m_effectVolume);
|
||||
|
||||
vector<AudioPlayer*>* vec = new vector<AudioPlayer*>;
|
||||
vec->push_back(player);
|
||||
sharedList().insert(Effect(nID, vec));
|
||||
return nID;
|
||||
}
|
||||
|
||||
void OpenSLEngine::unloadEffect(const char * filename)
|
||||
{
|
||||
unsigned int nID = _Hash(filename);
|
||||
|
||||
EffectList::iterator p = sharedList().find(nID);
|
||||
if (p != sharedList().end())
|
||||
{
|
||||
vector<AudioPlayer*>* vec = p->second;
|
||||
for (vector<AudioPlayer*>::iterator iter = vec->begin() ; iter != vec->end() ; ++ iter)
|
||||
{
|
||||
destroyAudioPlayer(*iter);
|
||||
}
|
||||
vec->clear();
|
||||
sharedList().erase(nID);
|
||||
}
|
||||
}
|
||||
|
||||
int OpenSLEngine::getEffectState(unsigned int effectID)
|
||||
{
|
||||
int state = PLAYSTATE_UNKNOWN;
|
||||
EffectList::iterator p = sharedList().find(effectID);
|
||||
if (p != sharedList().end())
|
||||
{
|
||||
vector<AudioPlayer*>* vec = p->second;
|
||||
// get the last player's state
|
||||
vector<AudioPlayer*>::reverse_iterator r_iter = vec->rbegin();
|
||||
state = getSingleEffectState(*r_iter);
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
void OpenSLEngine::setEffectState(unsigned int effectID, int state, bool isClear)
|
||||
{
|
||||
EffectList::iterator p = sharedList().find(effectID);
|
||||
if (p != sharedList().end())
|
||||
{
|
||||
vector<AudioPlayer*>* vec = p->second;
|
||||
if (state == SL_PLAYSTATE_STOPPED || state == SL_PLAYSTATE_PAUSED)
|
||||
{
|
||||
// if stopped, clear the recreated players which are unused
|
||||
if (isClear)
|
||||
{
|
||||
setSingleEffectState(*(vec->begin()), state);
|
||||
vector<AudioPlayer*>::reverse_iterator r_iter = vec->rbegin();
|
||||
for (int i = 1, size = vec->size() ; i < size ; ++ i)
|
||||
{
|
||||
destroyAudioPlayer(*r_iter);
|
||||
r_iter ++;
|
||||
vec->pop_back();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
vector<AudioPlayer*>::iterator iter;
|
||||
for (iter = vec->begin() ; iter != vec->end() ; ++ iter)
|
||||
{
|
||||
setSingleEffectState(*iter, state);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
setSingleEffectState(*(vec->rbegin()), state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenSLEngine::setAllEffectState(int state)
|
||||
{
|
||||
EffectList::iterator p;
|
||||
for (p = sharedList().begin(); p != sharedList().end(); p ++)
|
||||
{
|
||||
vector<AudioPlayer*>* vec = p->second;
|
||||
for (vector<AudioPlayer*>::iterator iter = vec->begin() ; iter != vec->end() ; ++ iter)
|
||||
{
|
||||
setSingleEffectState(*iter, state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenSLEngine::resumeEffect(unsigned int effectID)
|
||||
{
|
||||
EffectList::iterator p = sharedList().find(effectID);
|
||||
if (p != sharedList().end())
|
||||
{
|
||||
vector<AudioPlayer*>* vec = p->second;
|
||||
for (vector<AudioPlayer*>::iterator iter = vec->begin() ; iter != vec->end() ; ++ iter)
|
||||
{
|
||||
resumeSingleEffect(*iter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenSLEngine::resumeAllEffects()
|
||||
{
|
||||
int state;
|
||||
EffectList::iterator p;
|
||||
for (p = sharedList().begin(); p != sharedList().end() ; ++ p)
|
||||
{
|
||||
vector<AudioPlayer*>* vec = p->second;
|
||||
for (vector<AudioPlayer*>::iterator iter = vec->begin() ; iter != vec->end() ; ++ iter)
|
||||
{
|
||||
resumeSingleEffect(*iter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenSLEngine::setEffectLooping(unsigned int effectID, bool isLooping)
|
||||
{
|
||||
SLresult result;
|
||||
vector<AudioPlayer*>* vec = sharedList()[effectID];
|
||||
assert(NULL != vec);
|
||||
|
||||
// get the first effect player that to be set loop config
|
||||
vector<AudioPlayer*>::iterator iter = vec->begin();
|
||||
AudioPlayer * player = *iter;
|
||||
|
||||
if (player && player->fdPlayerSeek)
|
||||
{
|
||||
result = (*(player->fdPlayerSeek))->SetLoop(player->fdPlayerSeek, (SLboolean) isLooping, 0, SL_TIME_UNKNOWN);
|
||||
assert(SL_RESULT_SUCCESS == result);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenSLEngine::setEffectsVolume(float volume)
|
||||
{
|
||||
assert(volume <= 1.0f && volume >= 0.0f);
|
||||
m_effectVolume = int (RANGE_VOLUME_MILLIBEL * volume) + MIN_VOLUME_MILLIBEL;
|
||||
|
||||
SLresult result;
|
||||
EffectList::iterator p;
|
||||
AudioPlayer * player;
|
||||
for (p = sharedList().begin() ; p != sharedList().end() ; ++ p)
|
||||
{
|
||||
vector<AudioPlayer*>* vec = p->second;
|
||||
for (vector<AudioPlayer*>::iterator iter = vec->begin() ; iter != vec->end() ; ++ iter)
|
||||
{
|
||||
player = *iter;
|
||||
result = (*(player->fdPlayerVolume))->SetVolumeLevel(player->fdPlayerVolume, m_effectVolume);
|
||||
assert(SL_RESULT_SUCCESS == result);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float OpenSLEngine::getEffectsVolume()
|
||||
{
|
||||
float volume = (m_effectVolume - MIN_VOLUME_MILLIBEL) / (1.0f * RANGE_VOLUME_MILLIBEL);
|
||||
LOGD("effect volume: %f", volume);
|
||||
return volume;
|
||||
}
|
Loading…
Reference in New Issue