mirror of https://github.com/axmolengine/axmol.git
Delte liblua project for win32 and adjust cocos2d-win32 project
This commit is contained in:
parent
4d4d5374df
commit
6f763917a7
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@ -7,8 +7,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cpp-tests", "..\tests\cpp-t
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libnetwork", "..\cocos\network\proj.win32\libNetwork.vcxproj", "{DF2638C0-8128-4847-867C-6EAFE3DEE7B5}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "liblua", "..\cocos\scripting\lua-bindings\proj.win32\liblua.vcxproj", "{DDC3E27F-004D-4DD4-9DD3-931A013D2159}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lua-tests", "..\tests\lua-tests\project\proj.win32\lua-tests.win32.vcxproj", "{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cpp-empty-test", "..\tests\cpp-empty-test\proj.win32\cpp-empty-test.vcxproj", "{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}"
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@ -65,10 +63,6 @@ Global
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{DF2638C0-8128-4847-867C-6EAFE3DEE7B5}.Debug|Win32.Build.0 = Debug|Win32
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{DF2638C0-8128-4847-867C-6EAFE3DEE7B5}.Release|Win32.ActiveCfg = Release|Win32
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{DF2638C0-8128-4847-867C-6EAFE3DEE7B5}.Release|Win32.Build.0 = Release|Win32
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{DDC3E27F-004D-4DD4-9DD3-931A013D2159}.Debug|Win32.ActiveCfg = Debug|Win32
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{DDC3E27F-004D-4DD4-9DD3-931A013D2159}.Debug|Win32.Build.0 = Debug|Win32
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{DDC3E27F-004D-4DD4-9DD3-931A013D2159}.Release|Win32.ActiveCfg = Release|Win32
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{DDC3E27F-004D-4DD4-9DD3-931A013D2159}.Release|Win32.Build.0 = Release|Win32
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{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Debug|Win32.ActiveCfg = Debug|Win32
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{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Debug|Win32.Build.0 = Debug|Win32
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{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Release|Win32.ActiveCfg = Release|Win32
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@ -1,263 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\..\external\lua\luasocket\auxiliar.c" />
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<ClCompile Include="..\..\..\..\external\lua\luasocket\buffer.c" />
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<ClCompile Include="..\..\..\..\external\lua\luasocket\except.c" />
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<ClCompile Include="..\..\..\..\external\lua\luasocket\inet.c" />
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<ClCompile Include="..\..\..\..\external\lua\luasocket\io.c" />
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<ClCompile Include="..\..\..\..\external\lua\luasocket\luasocket.c" />
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<ClCompile Include="..\..\..\..\external\lua\luasocket\mime.c" />
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<ClCompile Include="..\..\..\..\external\lua\luasocket\options.c" />
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<ClCompile Include="..\..\..\..\external\lua\luasocket\select.c" />
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<ClCompile Include="..\..\..\..\external\lua\luasocket\tcp.c" />
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<ClCompile Include="..\..\..\..\external\lua\luasocket\timeout.c" />
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<ClCompile Include="..\..\..\..\external\lua\luasocket\udp.c" />
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<ClCompile Include="..\..\..\..\external\lua\luasocket\wsocket.c" />
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<ClCompile Include="..\..\..\..\external\lua\tolua\tolua_event.c" />
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<ClCompile Include="..\..\..\..\external\lua\tolua\tolua_is.c" />
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<ClCompile Include="..\..\..\..\external\lua\tolua\tolua_map.c" />
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<ClCompile Include="..\..\..\..\external\lua\tolua\tolua_push.c" />
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<ClCompile Include="..\..\..\..\external\lua\tolua\tolua_to.c" />
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<ClCompile Include="..\..\..\..\external\xxtea\xxtea.cpp" />
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<ClCompile Include="..\auto\lua_cocos2dx_auto.cpp" />
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<ClCompile Include="..\auto\lua_cocos2dx_experimental_auto.cpp" />
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<ClCompile Include="..\auto\lua_cocos2dx_extension_auto.cpp" />
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<ClCompile Include="..\auto\lua_cocos2dx_physics_auto.cpp" />
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<ClCompile Include="..\auto\lua_cocos2dx_spine_auto.cpp" />
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<ClCompile Include="..\auto\lua_cocos2dx_studio_auto.cpp" />
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<ClCompile Include="..\auto\lua_cocos2dx_ui_auto.cpp" />
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<ClCompile Include="..\manual\CCBProxy.cpp" />
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<ClCompile Include="..\manual\CCLuaBridge.cpp" />
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<ClCompile Include="..\manual\CCLuaEngine.cpp" />
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<ClCompile Include="..\manual\CCLuaStack.cpp" />
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<ClCompile Include="..\manual\CCLuaValue.cpp" />
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<ClCompile Include="..\manual\Cocos2dxLuaLoader.cpp" />
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<ClCompile Include="..\manual\LuaBasicConversions.cpp" />
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<ClCompile Include="..\manual\LuaOpengl.cpp" />
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<ClCompile Include="..\manual\LuaScriptHandlerMgr.cpp" />
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<ClCompile Include="..\manual\LuaSkeletonAnimation.cpp" />
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<ClCompile Include="..\manual\lua_cocos2dx_coco_studio_manual.cpp" />
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<ClCompile Include="..\manual\lua_cocos2dx_deprecated.cpp" />
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<ClCompile Include="..\manual\lua_cocos2dx_experimental_manual.cpp" />
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<ClCompile Include="..\manual\lua_cocos2dx_extension_manual.cpp" />
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<ClCompile Include="..\manual\lua_cocos2dx_manual.cpp" />
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<ClCompile Include="..\manual\lua_cocos2dx_physics_manual.cpp" />
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<ClCompile Include="..\manual\lua_cocos2dx_spine_manual.cpp" />
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<ClCompile Include="..\manual\lua_cocos2dx_ui_manual.cpp" />
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<ClCompile Include="..\manual\lua_debugger.c" />
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<ClCompile Include="..\manual\lua_extensions.c" />
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<ClCompile Include="..\manual\Lua_web_socket.cpp" />
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<ClCompile Include="..\manual\lua_xml_http_request.cpp" />
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<ClCompile Include="..\manual\tolua_fix.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\..\..\external\lua\luajit\include\lauxlib.h" />
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<ClInclude Include="..\..\..\..\external\lua\luajit\include\lua.h" />
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<ClInclude Include="..\..\..\..\external\lua\luajit\include\luaconf.h" />
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<ClInclude Include="..\..\..\..\external\lua\luajit\include\lualib.h" />
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<ClInclude Include="..\..\..\..\external\lua\luasocket\auxiliar.h" />
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<ClInclude Include="..\..\..\..\external\lua\luasocket\buffer.h" />
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<ClInclude Include="..\..\..\..\external\lua\luasocket\except.h" />
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<ClInclude Include="..\..\..\..\external\lua\luasocket\inet.h" />
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<ClInclude Include="..\..\..\..\external\lua\luasocket\io.h" />
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<ClInclude Include="..\..\..\..\external\lua\luasocket\luasocket.h" />
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<ClInclude Include="..\..\..\..\external\lua\luasocket\mime.h" />
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<ClInclude Include="..\..\..\..\external\lua\luasocket\options.h" />
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<ClInclude Include="..\..\..\..\external\lua\luasocket\select.h" />
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<ClInclude Include="..\..\..\..\external\lua\luasocket\socket.h" />
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<ClInclude Include="..\..\..\..\external\lua\luasocket\tcp.h" />
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<ClInclude Include="..\..\..\..\external\lua\luasocket\timeout.h" />
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<ClInclude Include="..\..\..\..\external\lua\luasocket\udp.h" />
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<ClInclude Include="..\..\..\..\external\lua\luasocket\wsocket.h" />
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<ClInclude Include="..\..\..\..\external\lua\tolua\tolua++.h" />
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<ClInclude Include="..\..\..\..\external\lua\tolua\tolua_event.h" />
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<ClInclude Include="..\..\..\..\external\xxtea\xxtea.h" />
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<ClInclude Include="..\auto\lua_cocos2dx_auto.hpp" />
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<ClInclude Include="..\auto\lua_cocos2dx_experimental_auto.hpp" />
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<ClInclude Include="..\auto\lua_cocos2dx_extension_auto.hpp" />
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<ClInclude Include="..\auto\lua_cocos2dx_physics_auto.hpp" />
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<ClInclude Include="..\auto\lua_cocos2dx_spine_auto.hpp" />
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<ClInclude Include="..\auto\lua_cocos2dx_studio_auto.hpp" />
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<ClInclude Include="..\auto\lua_cocos2dx_ui_auto.hpp" />
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<ClInclude Include="..\manual\CCBProxy.h" />
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<ClInclude Include="..\manual\CCLuaBridge.h" />
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<ClInclude Include="..\manual\CCLuaEngine.h" />
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<ClInclude Include="..\manual\CCLuaStack.h" />
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<ClInclude Include="..\manual\CCLuaValue.h" />
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<ClInclude Include="..\manual\Cocos2dxLuaLoader.h" />
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<ClInclude Include="..\manual\LuaBasicConversions.h" />
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<ClInclude Include="..\manual\LuaOpengl.h" />
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<ClInclude Include="..\manual\LuaScriptHandlerMgr.h" />
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<ClInclude Include="..\manual\LuaSkeletonAnimation.h" />
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<ClInclude Include="..\manual\lua_cocos2dx_coco_studio_manual.hpp" />
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<ClInclude Include="..\manual\lua_cocos2dx_deprecated.h" />
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<ClInclude Include="..\manual\lua_cocos2dx_experimental_manual.hpp" />
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<ClInclude Include="..\manual\lua_cocos2dx_extension_manual.h" />
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<ClInclude Include="..\manual\lua_cocos2dx_manual.hpp" />
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<ClInclude Include="..\manual\lua_cocos2dx_physics_manual.hpp" />
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<ClInclude Include="..\manual\lua_cocos2dx_spine_manual.hpp" />
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<ClInclude Include="..\manual\lua_cocos2dx_ui_manual.hpp" />
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<ClInclude Include="..\manual\lua_debugger.h" />
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<ClInclude Include="..\manual\lua_extensions.h" />
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<ClInclude Include="..\manual\Lua_web_socket.h" />
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<ClInclude Include="..\manual\lua_xml_http_request.h" />
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<ClInclude Include="..\manual\tolua_fix.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\script\AudioEngine.lua" />
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<None Include="..\script\CCBReaderLoad.lua" />
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<None Include="..\script\Cocos2d.lua" />
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<None Include="..\script\Cocos2dConstants.lua" />
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<None Include="..\script\CocoStudio.lua" />
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<None Include="..\script\Deprecated.lua" />
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<None Include="..\script\DeprecatedClass.lua" />
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<None Include="..\script\DeprecatedEnum.lua" />
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<None Include="..\script\DeprecatedOpenglEnum.lua" />
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<None Include="..\script\DrawPrimitives.lua" />
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<None Include="..\script\extern.lua" />
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<None Include="..\script\GuiConstants.lua" />
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<None Include="..\script\json.lua" />
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<None Include="..\script\luaj.lua" />
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<None Include="..\script\luaoc.lua" />
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<None Include="..\script\Opengl.lua" />
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<None Include="..\script\OpenglConstants.lua" />
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<None Include="..\script\StudioConstants.lua" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\2d\libcocos2d.vcxproj">
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<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
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</ProjectReference>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{DDC3E27F-004D-4DD4-9DD3-931A013D2159}</ProjectGuid>
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<RootNamespace>liblua</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0'">v120</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v120_xp</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0'">v120</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v120_xp</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\..\2d\cocos2d_headers.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\..\2d\cocos2d_headers.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration).win32\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration).win32\</IntDir>
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\audio\include;$(EngineRoot)extensions;$(EngineRoot)extensions\network;$(EngineRoot)external;$(EngineRoot)external\libwebsockets\win32\include;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\lua\luajit\include;$(EngineRoot)external\lua;$(EngineRoot)cocos\scripting\lua-bindings\auto;$(EngineRoot)cocos\scripting\lua-bindings\manual;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\3d;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<PrecompiledHeaderFile>
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</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>
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</PrecompiledHeaderOutputFile>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>OldStyle</DebugInformationFormat>
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<DisableSpecificWarnings>4800;4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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<Lib>
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<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Lib>
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<PreLinkEvent>
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<Command>
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</Command>
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</PreLinkEvent>
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<PreBuildEvent>
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<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
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xcopy /Y /Q "$(ProjectDir)..\..\..\..\external\lua\luajit\prebuilt\win32\*.*" "$(OutDir)"</Command>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<ClCompile>
|
||||
<Optimization>MinSpace</Optimization>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\audio\include;$(EngineRoot)extensions;$(EngineRoot)extensions\network;$(EngineRoot)external;$(EngineRoot)external\libwebsockets\win32\include;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\lua\luajit\include;$(EngineRoot)external\lua;$(EngineRoot)cocos\scripting\lua-bindings\auto;$(EngineRoot)cocos\scripting\lua-bindings\manual;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\3d;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;LIBLUA_EXPORTS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<PrecompiledHeaderFile>
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||||
</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>
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</PrecompiledHeaderOutputFile>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>None</DebugInformationFormat>
|
||||
<DisableSpecificWarnings>4800;4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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</ClCompile>
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||||
<Lib>
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||||
<AdditionalLibraryDirectories>libcocos2d.lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Lib>
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<PreLinkEvent>
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<Command>
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</Command>
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||||
</PreLinkEvent>
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||||
<PreBuildEvent>
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<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
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xcopy /Y /Q "$(ProjectDir)..\..\..\..\external\lua\luajit\prebuilt\win32\*.*" "$(OutDir)"</Command>
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||||
</PreBuildEvent>
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||||
</ItemDefinitionGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||
<ImportGroup Label="ExtensionTargets">
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||||
</ImportGroup>
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</Project>
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@ -1,386 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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|
Loading…
Reference in New Issue