This commit is contained in:
halx99 2021-06-24 01:23:43 +08:00
commit 6fe8713446
1 changed files with 25 additions and 1 deletions

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@ -1,4 +1,27 @@
cocos2d-x-4.0 ??
adxe-1.0 ??
[Feature] Improve Lua RTTI performance and less memory storage
[Feature] Virtual File System support, thanks to @rh101
[BugFix] Fix imgui draw frame cause afterimage when game scene nothing to draw
[BugFix] Set global Z value of label debug layer to be the same as the parent label to fix display issue
[BugFix] Use TTF scaled metrics to calculate line height, thanks to @rh101
[BugFix] Fix Memory leak in ShaderModuleGL::getErrorLog(), thanks to @Xrysnow
[BugFix] Fix console output text encoding for win32
[BugFix] Fix charset process for fontName on win32
[BugFix] Fix Crash on ParticleBatchNode::updateProgramStateTexture()
[Refine] Improve cmake scripts
[Refine] Replace deprecated repo `jcenter` with `mavenCentral`
[Refine] Lua-5.4 compatible
[Refine] Improve cmdline-tools
[Refine] Ensure label underline node has the same global Z value as the label node to fix visibility issue when global Z is not 0
[Refine] Improve android astc support check
[Refine] Improve the "Physics part" (#379), thanks to @aismann
[Refine] Rename command line to to `adxe`
[Refine] Update imgui to 1.84 WIP
[Refine] Rename thirdparty folder `external` to `thirdparty`
cocos2d-x-4.0 Dec.3 2019
[HIGHLIGHT] Support metal
[HIGHLIGHT] Use CMake for all platforms
@ -17,6 +40,7 @@ cocos2d-x-4.0 ??
[FIX] VideoPlayer uses AVPlayerController instead
[FX] lua crashes on 64it devcices
cocos2d-x-3.17 May.21 2018
[HIGHLIGHT] Android: support Android Studio 3.0, NDK 16