mirror of https://github.com/axmolengine/axmol.git
add comments for 3d animation quality!!!
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@ -139,7 +139,7 @@ protected:
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EvaluateType _translateEvaluate;
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EvaluateType _translateEvaluate;
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EvaluateType _roteEvaluate;
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EvaluateType _roteEvaluate;
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EvaluateType _scaleEvaluate;
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EvaluateType _scaleEvaluate;
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int _animateQuality;
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int _animateQuality; // 0: is low quality 1: is hight quality
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std::unordered_map<Bone3D*, Animation3D::Curve*> _boneCurves; //weak ref
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std::unordered_map<Bone3D*, Animation3D::Curve*> _boneCurves; //weak ref
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std::unordered_map<Node*, Animation3D::Curve*> _nodeCurves;
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std::unordered_map<Node*, Animation3D::Curve*> _nodeCurves;
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@ -164,7 +164,9 @@ public:
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*/
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*/
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int getMaxSupportSpotLightInShader() const;
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int getMaxSupportSpotLightInShader() const;
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/** get 3d animate quality*/
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/** get 3d animate quality
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* @return 0: is low quality 1: is hight quality
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*/
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int getAnimate3DQuality() const;
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int getAnimate3DQuality() const;
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/** Returns whether or not an OpenGL is supported.
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/** Returns whether or not an OpenGL is supported.
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@ -233,7 +235,7 @@ protected:
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int _maxDirLightInShader; //max support directional light in shader
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int _maxDirLightInShader; //max support directional light in shader
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int _maxPointLightInShader; // max support point light in shader
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int _maxPointLightInShader; // max support point light in shader
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int _maxSpotLightInShader; // max support spot light in shader
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int _maxSpotLightInShader; // max support spot light in shader
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int _animate3DQuality; // 3d animation quality
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int _animate3DQuality; // 3d animation quality; 0: is low quality 1: is hight quality
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ValueMap _valueDict;
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ValueMap _valueDict;
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};
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};
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