Fix template android compilation issue on physics3d

This commit is contained in:
pandamicro 2015-06-10 19:37:52 +08:00
parent f38c8852fc
commit 70606caa14
3 changed files with 3 additions and 3 deletions

View File

@ -338,7 +338,7 @@ void SpriteFrameCache::removeUnusedSpriteFrames()
if( spriteFrame->getReferenceCount() == 1 )
{
toRemoveFrames.push_back(iter->first);
spriteFrame->getTexture()->removeSpriteFrameCapInset(spriteFrame);
spriteFrame->getTexture()->removeSpriteFrameCapInset(spriteFrame);
CCLOG("cocos2d: SpriteFrameCache: removing unused frame: %s", iter->first.c_str());
removed = true;
}

View File

@ -3,7 +3,7 @@ APP_STL := gnustl_static
# Uncomment this line to compile to armeabi-v7a, your application will run faster but support less devices
#APP_ABI := armeabi-v7a
APP_CPPFLAGS := -frtti -DCC_ENABLE_CHIPMUNK_INTEGRATION=1 -std=c++11 -fsigned-char
APP_CPPFLAGS := -frtti -DCC_ENABLE_CHIPMUNK_INTEGRATION=1 -DCC_ENABLE_BULLET_INTEGRATION=1 -std=c++11 -fsigned-char
APP_LDFLAGS := -latomic
ifeq ($(NDK_DEBUG),1)

View File

@ -3,7 +3,7 @@ APP_STL := gnustl_static
# Uncomment this line to compile to armeabi-v7a, your application will run faster but support less devices
#APP_ABI := armeabi-v7a
APP_CPPFLAGS := -frtti -DCC_ENABLE_CHIPMUNK_INTEGRATION=1 -std=c++11 -fsigned-char
APP_CPPFLAGS := -frtti -DCC_ENABLE_CHIPMUNK_INTEGRATION=1 -DCC_ENABLE_BULLET_INTEGRATION=1 -std=c++11 -fsigned-char
APP_LDFLAGS := -latomic
ifeq ($(NDK_DEBUG),1)