This commit is contained in:
yangxiao 2014-08-22 14:25:00 +08:00
parent 1938817187
commit 70661b0ff4
1 changed files with 4 additions and 4 deletions

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@ -26,7 +26,7 @@ headers = %(cocosdir)s/cocos/3d/cocos3d.h
# what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^Menu*$".
classes = .*3D$ Mesh SubMeshState AttachNode
classes = .*3D$ Mesh AttachNode
# what should we skip? in the format ClassName::[function function]
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
@ -35,9 +35,9 @@ classes = .*3D$ Mesh SubMeshState AttachNode
# will apply to all class names. This is a convenience wildcard to be able to skip similar named
# functions from all classes.
skip = Mesh::[create getOriginAABB],
SubMeshState::[getSkin setSkin create],
Sprite3D::[getSkin getSubMeshState getAABB],
skip = Mesh::[create getAABB],
Sprite3D::[getSkin getAABB],
Skeleton3D::[create],
Animation3D::[getBoneCurveByName],
Animation3DCache::[*],
Sprite3DMaterialCache::[*],