From 70661b0ff45ac1b1888e736cc4fd9749e93d7f00 Mon Sep 17 00:00:00 2001 From: yangxiao Date: Fri, 22 Aug 2014 14:25:00 +0800 Subject: [PATCH] lua bind --- tools/tolua/cocos2dx_3d.ini | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/tools/tolua/cocos2dx_3d.ini b/tools/tolua/cocos2dx_3d.ini index db2a91cf3f..a043f994f9 100644 --- a/tools/tolua/cocos2dx_3d.ini +++ b/tools/tolua/cocos2dx_3d.ini @@ -26,7 +26,7 @@ headers = %(cocosdir)s/cocos/3d/cocos3d.h # what classes to produce code for. You can use regular expressions here. When testing the regular # expression, it will be enclosed in "^$", like this: "^Menu*$". -classes = .*3D$ Mesh SubMeshState AttachNode +classes = .*3D$ Mesh AttachNode # what should we skip? in the format ClassName::[function function] # ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also @@ -35,9 +35,9 @@ classes = .*3D$ Mesh SubMeshState AttachNode # will apply to all class names. This is a convenience wildcard to be able to skip similar named # functions from all classes. -skip = Mesh::[create getOriginAABB], - SubMeshState::[getSkin setSkin create], - Sprite3D::[getSkin getSubMeshState getAABB], +skip = Mesh::[create getAABB], + Sprite3D::[getSkin getAABB], + Skeleton3D::[create], Animation3D::[getBoneCurveByName], Animation3DCache::[*], Sprite3DMaterialCache::[*],