mirror of https://github.com/axmolengine/axmol.git
lua bind
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@ -26,7 +26,7 @@ headers = %(cocosdir)s/cocos/3d/cocos3d.h
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# what classes to produce code for. You can use regular expressions here. When testing the regular
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# expression, it will be enclosed in "^$", like this: "^Menu*$".
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classes = .*3D$ Mesh SubMeshState AttachNode
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classes = .*3D$ Mesh AttachNode
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# what should we skip? in the format ClassName::[function function]
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# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
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@ -35,9 +35,9 @@ classes = .*3D$ Mesh SubMeshState AttachNode
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# will apply to all class names. This is a convenience wildcard to be able to skip similar named
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# functions from all classes.
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skip = Mesh::[create getOriginAABB],
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SubMeshState::[getSkin setSkin create],
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Sprite3D::[getSkin getSubMeshState getAABB],
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skip = Mesh::[create getAABB],
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Sprite3D::[getSkin getAABB],
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Skeleton3D::[create],
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Animation3D::[getBoneCurveByName],
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Animation3DCache::[*],
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Sprite3DMaterialCache::[*],
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