mirror of https://github.com/axmolengine/axmol.git
fixed #538, xcode template for cocos2d-x lua project
This commit is contained in:
parent
fa671c4c0d
commit
70b4d701d3
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@ -311,7 +311,7 @@ copy_xcode4_project_templates(){
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echo ...copying lua files
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copy_files lua "$LIBS_DIR"
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copy_files LICENSE.lua "$LIBS_DIR"
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copy_files LICENSE.lua++ "$LIBS_DIR"
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copy_files LICENSE.tolua++ "$LIBS_DIR"
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echo done!
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@ -1,4 +1,4 @@
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#include "___PROJECTNAMEASIDENTIFIER___AppDelegate.h"
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#include "AppDelegate.h"
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#include "cocos2d.h"
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@ -74,7 +74,7 @@ bool AppDelegate::applicationDidFinishLaunching()
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pDirector->setOpenGLView(&CCEGLView::sharedOpenGLView());
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// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
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// pDirector->enableRetinaDisplay(true);
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// pDirector->enableRetinaDisplay(true);
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// turn on display FPS
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pDirector->setDisplayFPS(true);
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@ -132,7 +132,6 @@ bool AppDelegate::applicationDidFinishLaunching()
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#endif
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
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pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
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string path = CCFileUtils::fullPathFromRelativePath("hello.lua");
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printf("%s", path.c_str());
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CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->executeScriptFile(path.c_str());
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@ -1,5 +1,5 @@
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#ifndef ___PROJECTNAMEASIDENTIFIER___AppDelegate_H__
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#define ___PROJECTNAMEASIDENTIFIER___AppDelegate_H__
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#ifndef _APP_DELEGATE_H_
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#define _APP_DELEGATE_H_
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#include "CCApplication.h"
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#include "LuaEngine.h"
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@ -43,5 +43,5 @@ private:
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LuaEngine* m_pLuaEngine;
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};
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#endif // ___PROJECTNAMEASIDENTIFIER___AppDelegate_H__
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#endif // _APP_DELEGATE_H_
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@ -1,127 +1,146 @@
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g_Scene = cocos2d.CCScene:node()
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pSprite = cocos2d.CCSprite:spriteWithFile("90001.jpg")
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pSprite:setPosition(cocos2d.CCPoint(300, 400))
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-- create scene & layer
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layerFarm = cocos2d.CCLayer:node()
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layerFarm:setIsTouchEnabled(true)
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pLayer = cocos2d.CCLayer:node()
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pLayer:setIsTouchEnabled(true)
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pLayer:setAnchorPoint(cocos2d.CCPoint(0,0))
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pLayer:setPosition( cocos2d.CCPoint(0, -300) )
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pLayer:addChild(pSprite)
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g_Scene:addChild(pLayer)
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layerMenu = cocos2d.CCLayer:node()
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sceneGame = cocos2d.CCScene:node()
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sceneGame:addChild(layerFarm)
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sceneGame:addChild(layerMenu)
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winSize = cocos2d.CCDirector:sharedDirector():getWinSize()
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-- add in farm background
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spriteFarm = cocos2d.CCSprite:spriteWithFile("farm.jpg")
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spriteFarm:setPosition(cocos2d.CCPoint(winSize.width/2 + 80, winSize.height/2))
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layerFarm:addChild(spriteFarm)
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-- touch handers
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pointBegin = nil
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function btnTouchMove(e)
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cocos2d.CCLuaLog("mousemove")
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cocos2d.CCLuaLog("btnTouchMove")
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if pointBegin ~= nil then
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local v = e[1]
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local pointMove = v:locationInView(v:view())
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pointMove = cocos2d.CCDirector:sharedDirector():convertToGL(pointMove)
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local positionCurrent = layerFarm.__CCNode__:getPosition()
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layerFarm.__CCNode__:setPosition(cocos2d.CCPoint(positionCurrent.x + pointMove.x - pointBegin.x, positionCurrent.y + pointMove.y - pointBegin.y))
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pointBegin = pointMove
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end
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end
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function btnTouchBegin(e)
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cocos2d.CCLuaLog("btnTouchBegin")
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for k,v in ipairs(e) do
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pointBegin = v:locationInView(v:view())
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pointBegin = cocos2d.CCDirector:sharedDirector():convertToGL(pointBegin)
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cocos2d.CCLuaLog("btnTouchBegin, x= %d, y = %d", pointBegin.x, pointBegin.y)
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end
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end
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function btnTouchEnd(e)
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cocos2d.CCLuaLog("btnTouchEnd")
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touchStart = nil
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end
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-- regiester touch handler
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pLayer.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHBEGAN, "btnTouchBegin")
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pLayer.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHMOVED, "btnTouchMove")
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pLayer.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHENDED, "btnTouchEnd")
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-- regiester touch handlers
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layerFarm.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHBEGAN, "btnTouchBegin")
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layerFarm.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHMOVED, "btnTouchMove")
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layerFarm.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHENDED, "btnTouchEnd")
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-- add a menu
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menuItem = cocos2d.CCMenuItemImage:itemFromNormalImage("menu2.png", "menu2.png")
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menuItem:setAnchorPoint(cocos2d.CCPoint(0,0))
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menuItem:setPosition( cocos2d.CCPoint(100, 200) )
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menuItem:registerScriptHandler("CloseMenu")
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pMenu = cocos2d.CCMenu:menuWithItem(menuItem)
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pMenu:setPosition( cocos2d.CCPoint(1000, 200) )
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g_Scene:addChild(pMenu)
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function CloseMenu()
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pMenu:setPosition(cocos2d.CCPoint(1000, 200) )
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-- add land sprite
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for i=0,3,1 do
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for j=0,1,1 do
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spriteLand = cocos2d.CCSprite:spriteWithFile("land.png")
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layerFarm:addChild(spriteLand)
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spriteLand:setPosition(cocos2d.CCPoint(200+j*180 - i%2*90, 10+i*95/2))
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end
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end
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function PopMenu()
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pMenu:setPosition( cocos2d.CCPoint(0, -100) )
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end
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pCloseItem = cocos2d.CCMenuItemImage:itemFromNormalImage("menu1.png","menu1.png")
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pCloseItem:setPosition( cocos2d.CCPoint(30, 40) )
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pCloseItem:registerScriptHandler("PopMenu")
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pcloseMenu = cocos2d.CCMenu:menuWithItem(pCloseItem)
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pcloseMenu:setPosition( cocos2d.CCPoint(30, 40) )
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g_Scene:addChild(pcloseMenu)
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-- add crop
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for i=0,3,1 do
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for j=0,1,1 do
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landSprite = cocos2d.CCSprite:spriteWithFile("land1.png")
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pLayer:addChild(landSprite)
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textureCrop = cocos2d.CCTextureCache:sharedTextureCache():addImage("crop.png")
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frameCrop = cocos2d.CCSpriteFrame:frameWithTexture(textureCrop, cocos2d.CCRectMake(0, 0, 105, 95))
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spriteCrop = cocos2d.CCSprite:spriteWithSpriteFrame(frameCrop);
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landSprite:setAnchorPoint(cocos2d.CCPoint(0,0))
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landSprite:setPosition(cocos2d.CCPoint(90+j*180 - i%2*90, 200+i*95/2))
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layerFarm:addChild(spriteCrop)
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spriteCrop:setPosition(cocos2d.CCPoint(10+200+j*180 - i%2*90, 30+10+i*95/2))
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end
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end
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-- add the moving dog
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FrameWidth = 105
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FrameHeight = 95
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--crop
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for i=0,3,1 do
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for j=0,1,1 do
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texturecrop = cocos2d.CCTextureCache:sharedTextureCache():addImage("crop1.png")
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framecrop = cocos2d.CCSpriteFrame:frameWithTexture(texturecrop, cocos2d.CCRectMake(0, 0, 105, 95))
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spritecrop = cocos2d.CCSprite:spriteWithSpriteFrame(framecrop);
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pLayer:addChild(spritecrop)
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spritecrop:setAnchorPoint(cocos2d.CCPoint(0,0))
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spritecrop:setPosition(cocos2d.CCPoint(45+90+j*180 - i%2*90, 25+200+i*95/2))
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end
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end
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nFrameWidth = 105
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nFrameHeight = 95
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texture = cocos2d.CCTextureCache:sharedTextureCache():addImage("dog1.png")
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frame0 = cocos2d.CCSpriteFrame:frameWithTexture(texture, cocos2d.CCRectMake(0, 0, nFrameWidth, nFrameHeight))
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frame1 = cocos2d.CCSpriteFrame:frameWithTexture(texture, cocos2d.CCRectMake(nFrameWidth*1, 0, nFrameWidth, nFrameHeight))
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spritedog = cocos2d.CCSprite:spriteWithSpriteFrame(frame0)
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spritedog:setPosition(cocos2d.CCPoint(300, 500))
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pLayer:addChild(spritedog)
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textureDog = cocos2d.CCTextureCache:sharedTextureCache():addImage("dog.png")
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frame0 = cocos2d.CCSpriteFrame:frameWithTexture(textureDog, cocos2d.CCRectMake(0, 0, FrameWidth, FrameHeight))
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frame1 = cocos2d.CCSpriteFrame:frameWithTexture(textureDog, cocos2d.CCRectMake(FrameWidth*1, 0, FrameWidth, FrameHeight))
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spriteDog = cocos2d.CCSprite:spriteWithSpriteFrame(frame0)
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spriteDog:setPosition(cocos2d.CCPoint(0, winSize.height/4*3))
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layerFarm:addChild(spriteDog)
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animFrames = cocos2d.CCMutableArray_CCSpriteFrame__:new(2)
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animFrames:addObject(frame0)
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animFrames:addObject(frame1)
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animation = cocos2d.CCAnimation:animationWithName("wait", 0.5, animFrames)
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animate = cocos2d.CCAnimate:actionWithAnimation(animation, false);
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spritedog:runAction(cocos2d.CCRepeatForever:actionWithAction(animate))
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spriteDog:runAction(cocos2d.CCRepeatForever:actionWithAction(animate))
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-- add a popup menu
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function menuCallbackClosePopup()
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menuPopup:setIsVisible(false)
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end
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menuPopupItem = cocos2d.CCMenuItemImage:itemFromNormalImage("menu2.png", "menu2.png")
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menuPopupItem:setPosition( cocos2d.CCPoint(0, 0) )
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menuPopupItem:registerScriptHandler("menuCallbackClosePopup")
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menuPopup = cocos2d.CCMenu:menuWithItem(menuPopupItem)
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menuPopup:setPosition( cocos2d.CCPoint(winSize.width/2, winSize.height/2) )
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menuPopup:setIsVisible(false)
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layerMenu:addChild(menuPopup)
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-- add the left-bottom "tools" menu to invoke menuPopup
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function menuCallbackOpenPopup()
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menuPopup:setIsVisible(true)
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end
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menuToolsItem = cocos2d.CCMenuItemImage:itemFromNormalImage("menu1.png","menu1.png")
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menuToolsItem:setPosition( cocos2d.CCPoint(0, 0) )
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menuToolsItem:registerScriptHandler("menuCallbackOpenPopup")
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menuTools = cocos2d.CCMenu:menuWithItem(menuToolsItem)
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menuTools:setPosition( cocos2d.CCPoint(30, 40) )
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layerMenu:addChild(menuTools)
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cocos2d.CCDirector:sharedDirector():runWithScene(g_Scene)
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function tick()
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point = cocos2d.CCPoint(300, 500);
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point = spritedog:getPosition();
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point = spriteDog:getPosition();
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if point.x > 600 then
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if point.x > winSize.width then
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point.x = 0
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spritedog:setPosition(point)
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spriteDog:setPosition(point)
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else
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point.x = point.x + 1
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spritedog:setPosition(point)
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spriteDog:setPosition(point)
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end
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end
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cocos2d.CCScheduler:sharedScheduler():scheduleScriptFunc("tick", 0.01, false)
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-- run
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cocos2d.CCDirector:sharedDirector():runWithScene(sceneGame)
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@ -1 +1 @@
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15ab4b09f881ec0585d0a25e7f4adb771a2f5881
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c8cbd6aa2f9f570eda299b591f7b2903a4c954c7
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@ -0,0 +1,33 @@
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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@class RootViewController;
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@interface AppController : NSObject <UIAccelerometerDelegate, UIAlertViewDelegate, UITextFieldDelegate,UIApplicationDelegate> {
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UIWindow *window;
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RootViewController *viewController;
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}
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@end
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@ -1,17 +1,35 @@
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//
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// HelloLuaAppController.mm
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// HelloLua
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//
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// Created by Walzer on 11-6-15.
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// Copyright __MyCompanyName__ 2011. All rights reserved.
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//
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
|
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furnished to do so, subject to the following conditions:
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|
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The above copyright notice and this permission notice shall be included in
|
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#import <UIKit/UIKit.h>
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#import "HelloLuaAppController.h"
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#import "AppController.h"
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#import "cocos2d.h"
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#import "EAGLView.h"
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#import "AppDelegate.h"
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@implementation HelloLuaAppController
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#import "RootViewController.h"
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@implementation AppController
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#pragma mark -
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#pragma mark Application lifecycle
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@ -32,7 +50,14 @@ static AppDelegate s_sharedApplication;
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sharegroup: nil
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multiSampling: NO
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numberOfSamples: 0 ];
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[window addSubview: __glView];
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// Use RootViewController manage EAGLView
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viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
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viewController.wantsFullScreenLayout = YES;
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viewController.view = __glView;
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// Set RootViewController to window
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window.rootViewController = viewController;
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[window makeKeyAndVisible];
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[[UIApplication sharedApplication] setStatusBarHidden: YES];
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@ -41,6 +66,7 @@ static AppDelegate s_sharedApplication;
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return YES;
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}
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- (void)applicationWillResignActive:(UIApplication *)application {
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/*
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Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
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@ -95,3 +121,4 @@ static AppDelegate s_sharedApplication;
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@end
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@ -0,0 +1,33 @@
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/****************************************************************************
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Copyright (c) 2010-2011 cocos2d-x.org
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Copyright (c) 2010 Ricardo Quesada
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http://www.cocos2d-x.org
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|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
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#import <UIKit/UIKit.h>
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@interface RootViewController : UIViewController {
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}
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@end
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@ -0,0 +1,78 @@
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/****************************************************************************
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Copyright (c) 2010-2011 cocos2d-x.org
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Copyright (c) 2010 Ricardo Quesada
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|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#import "RootViewController.h"
|
||||
|
||||
|
||||
@implementation RootViewController
|
||||
|
||||
/*
|
||||
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
|
||||
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
|
||||
if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
|
||||
// Custom initialization
|
||||
}
|
||||
return self;
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
// Implement loadView to create a view hierarchy programmatically, without using a nib.
|
||||
- (void)loadView {
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
|
||||
- (void)viewDidLoad {
|
||||
[super viewDidLoad];
|
||||
}
|
||||
|
||||
*/
|
||||
// Override to allow orientations other than the default portrait orientation.
|
||||
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
|
||||
return UIInterfaceOrientationIsLandscape( interfaceOrientation );
|
||||
}
|
||||
|
||||
- (void)didReceiveMemoryWarning {
|
||||
// Releases the view if it doesn't have a superview.
|
||||
[super didReceiveMemoryWarning];
|
||||
|
||||
// Release any cached data, images, etc that aren't in use.
|
||||
}
|
||||
|
||||
- (void)viewDidUnload {
|
||||
[super viewDidUnload];
|
||||
// Release any retained subviews of the main view.
|
||||
// e.g. self.myOutlet = nil;
|
||||
}
|
||||
|
||||
|
||||
- (void)dealloc {
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
|
||||
@end
|
|
@ -1,14 +0,0 @@
|
|||
//
|
||||
// ___PROJECTNAMEASIDENTIFIER___AppController.h
|
||||
// ___PROJECTNAME___
|
||||
//
|
||||
// Created by ___FULLUSERNAME___ on ___DATE___.
|
||||
// Copyright ___ORGANIZATIONNAME___ ___YEAR___. All rights reserved.
|
||||
//
|
||||
|
||||
@interface ___PROJECTNAMEASIDENTIFIER___AppController : NSObject <UIAccelerometerDelegate, UIAlertViewDelegate, UITextFieldDelegate,UIApplicationDelegate> {
|
||||
UIWindow *window;
|
||||
}
|
||||
|
||||
@end
|
||||
|
|
@ -10,7 +10,7 @@
|
|||
|
||||
int main(int argc, char *argv[]) {
|
||||
NSAutoreleasePool *pool = [NSAutoreleasePool new];
|
||||
int retVal = UIApplicationMain(argc, argv, nil, @"___PROJECTNAMEASIDENTIFIER___AppController");
|
||||
int retVal = UIApplicationMain(argc, argv, nil, @"AppController");
|
||||
[pool release];
|
||||
return retVal;
|
||||
}
|
||||
|
|
|
@ -1,14 +0,0 @@
|
|||
//
|
||||
// HelloLuaAppController.h
|
||||
// HelloLua
|
||||
//
|
||||
// Created by Walzer on 11-6-15.
|
||||
// Copyright __MyCompanyName__ 2011. All rights reserved.
|
||||
//
|
||||
|
||||
@interface HelloLuaAppController : NSObject <UIAccelerometerDelegate, UIAlertViewDelegate, UITextFieldDelegate,UIApplicationDelegate> {
|
||||
UIWindow *window;
|
||||
}
|
||||
|
||||
@end
|
||||
|
|
@ -0,0 +1,159 @@
|
|||
#include "AppDelegate.h"
|
||||
|
||||
#include "cocos2d.h"
|
||||
|
||||
USING_NS_CC;
|
||||
|
||||
AppDelegate::AppDelegate()
|
||||
:m_pLuaEngine(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
AppDelegate::~AppDelegate()
|
||||
{
|
||||
CCScriptEngineManager::sharedScriptEngineManager()->removeScriptEngine();
|
||||
CC_SAFE_DELETE(m_pLuaEngine);
|
||||
}
|
||||
|
||||
bool AppDelegate::initInstance()
|
||||
{
|
||||
bool bRet = false;
|
||||
do
|
||||
{
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
||||
|
||||
// Initialize OpenGLView instance, that release by CCDirector when application terminate.
|
||||
// The HelloWorld is designed as HVGA.
|
||||
CCEGLView * pMainWnd = new CCEGLView();
|
||||
CC_BREAK_IF(! pMainWnd
|
||||
|| ! pMainWnd->Create(TEXT("cocos2d: Hello World"), 480, 320));
|
||||
|
||||
#endif // CC_PLATFORM_WIN32
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
|
||||
|
||||
// OpenGLView initialized in testsAppDelegate.mm on ios platform, nothing need to do here.
|
||||
|
||||
#endif // CC_PLATFORM_IOS
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
||||
|
||||
// OpenGLView initialized in HelloWorld/android/jni/helloworld/main.cpp
|
||||
// the default setting is to create a fullscreen view
|
||||
// if you want to use auto-scale, please enable view->create(320,480) in main.cpp
|
||||
|
||||
#endif // CC_PLATFORM_ANDROID
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE)
|
||||
|
||||
// Initialize OpenGLView instance, that release by CCDirector when application terminate.
|
||||
// The HelloWorld is designed as HVGA.
|
||||
CCEGLView* pMainWnd = new CCEGLView(this);
|
||||
CC_BREAK_IF(! pMainWnd || ! pMainWnd->Create(320,480, WM_WINDOW_ROTATE_MODE_CW));
|
||||
|
||||
#ifndef _TRANZDA_VM_
|
||||
// on wophone emulator, we copy resources files to Work7/NEWPLUS/TDA_DATA/Data/ folder instead of zip file
|
||||
cocos2d::CCFileUtils::setResource("HelloWorld.zip");
|
||||
#endif
|
||||
|
||||
#endif // CC_PLATFORM_WOPHONE
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_AIRPLAY)
|
||||
// MaxAksenov said it's NOT a very elegant solution. I agree, haha
|
||||
CCDirector::sharedDirector()->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
|
||||
#endif
|
||||
bRet = true;
|
||||
} while (0);
|
||||
return bRet;
|
||||
}
|
||||
|
||||
bool AppDelegate::applicationDidFinishLaunching()
|
||||
{
|
||||
// initialize director
|
||||
CCDirector *pDirector = CCDirector::sharedDirector();
|
||||
pDirector->setOpenGLView(&CCEGLView::sharedOpenGLView());
|
||||
|
||||
// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
|
||||
// pDirector->enableRetinaDisplay(true);
|
||||
|
||||
// turn on display FPS
|
||||
pDirector->setDisplayFPS(true);
|
||||
|
||||
// pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
|
||||
|
||||
// set FPS. the default value is 1.0/60 if you don't call this
|
||||
pDirector->setAnimationInterval(1.0 / 60);
|
||||
|
||||
// register lua engine
|
||||
m_pLuaEngine = new LuaEngine;
|
||||
CCScriptEngineManager::sharedScriptEngineManager()->setScriptEngine(m_pLuaEngine);
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
||||
unsigned long size;
|
||||
char *pFileContent = (char*)CCFileUtils::getFileData("hello.lua", "r", &size);
|
||||
|
||||
if (pFileContent)
|
||||
{
|
||||
// copy the file contents and add '\0' at the end, or the lua parser can not parse it
|
||||
char *pCodes = new char[size + 1];
|
||||
pCodes[size] = '\0';
|
||||
memcpy(pCodes, pFileContent, size);
|
||||
delete[] pFileContent;
|
||||
|
||||
CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->executeString(pCodes);
|
||||
delete []pCodes;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
||||
// CCLuaScriptModule::sharedLuaScriptModule()->executeScriptFile("./../../HelloLua/Resource/hello.lua");
|
||||
CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->executeScriptFile("./../../HelloLua/Resource/hello.lua");
|
||||
|
||||
/*
|
||||
* Another way to run lua script.
|
||||
* Load the file into memory and run it.
|
||||
*
|
||||
unsigned long size;
|
||||
char *pFileContent = (char*)CCFileUtils::getFileData("./../../HelloLua/Resource/hello.lua", "r", &size);
|
||||
if (pFileContent)
|
||||
{
|
||||
// copy the file contents and add '\0' at the end, or the lua parser can not parse it
|
||||
char *pTmp = new char[size + 1];
|
||||
pTmp[size] = '\0';
|
||||
memcpy(pTmp, pFileContent, size);
|
||||
delete[] pFileContent;
|
||||
|
||||
string code(pTmp);
|
||||
CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->excuteScriptFile(code);
|
||||
delete []pTmp;
|
||||
}
|
||||
*/
|
||||
|
||||
#endif
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
|
||||
string path = CCFileUtils::fullPathFromRelativePath("hello.lua");
|
||||
printf("%s", path.c_str());
|
||||
CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->executeScriptFile(path.c_str());
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
|
||||
void AppDelegate::applicationDidEnterBackground()
|
||||
{
|
||||
CCDirector::sharedDirector()->pause();
|
||||
|
||||
// if you use SimpleAudioEngine, it must be pause
|
||||
// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
|
||||
}
|
||||
|
||||
// this function will be called when the app is active again
|
||||
void AppDelegate::applicationWillEnterForeground()
|
||||
{
|
||||
CCDirector::sharedDirector()->resume();
|
||||
|
||||
// if you use SimpleAudioEngine, it must resume here
|
||||
// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
|
||||
}
|
|
@ -0,0 +1,47 @@
|
|||
#ifndef _APP_DELEGATE_H_
|
||||
#define _APP_DELEGATE_H_
|
||||
|
||||
#include "CCApplication.h"
|
||||
#include "LuaEngine.h"
|
||||
|
||||
/**
|
||||
@brief The cocos2d Application.
|
||||
|
||||
The reason for implement as private inheritance is to hide some interface call by CCDirector.
|
||||
*/
|
||||
class AppDelegate : private cocos2d::CCApplication
|
||||
{
|
||||
public:
|
||||
AppDelegate();
|
||||
virtual ~AppDelegate();
|
||||
|
||||
/**
|
||||
@brief Implement for initialize OpenGL instance, set source path, etc...
|
||||
*/
|
||||
virtual bool initInstance();
|
||||
|
||||
/**
|
||||
@brief Implement CCDirector and CCScene init code here.
|
||||
@return true Initialize success, app continue.
|
||||
@return false Initialize failed, app terminate.
|
||||
*/
|
||||
virtual bool applicationDidFinishLaunching();
|
||||
|
||||
/**
|
||||
@brief The function be called when the application enter background
|
||||
@param the pointer of the application
|
||||
*/
|
||||
virtual void applicationDidEnterBackground();
|
||||
|
||||
/**
|
||||
@brief The function be called when the application enter foreground
|
||||
@param the pointer of the application
|
||||
*/
|
||||
virtual void applicationWillEnterForeground();
|
||||
|
||||
private:
|
||||
LuaEngine* m_pLuaEngine;
|
||||
};
|
||||
|
||||
#endif // _APP_DELEGATE_H_
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
//
|
||||
// main.m
|
||||
// HelloLua
|
||||
//
|
||||
// Created by Walzer on 11-6-15.
|
||||
// Copyright __MyCompanyName__ 2011. All rights reserved.
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
NSAutoreleasePool *pool = [NSAutoreleasePool new];
|
||||
int retVal = UIApplicationMain(argc, argv, nil, @"AppController");
|
||||
[pool release];
|
||||
return retVal;
|
||||
}
|
|
@ -0,0 +1 @@
|
|||
d7290c34702d1c6bdb368acb060d93b42d5deff8
|
|
@ -1,127 +1,146 @@
|
|||
g_Scene = cocos2d.CCScene:node()
|
||||
pSprite = cocos2d.CCSprite:spriteWithFile("90001.jpg")
|
||||
pSprite:setPosition(cocos2d.CCPoint(300, 400))
|
||||
-- create scene & layer
|
||||
layerFarm = cocos2d.CCLayer:node()
|
||||
layerFarm:setIsTouchEnabled(true)
|
||||
|
||||
pLayer = cocos2d.CCLayer:node()
|
||||
pLayer:setIsTouchEnabled(true)
|
||||
pLayer:setAnchorPoint(cocos2d.CCPoint(0,0))
|
||||
pLayer:setPosition( cocos2d.CCPoint(0, -300) )
|
||||
pLayer:addChild(pSprite)
|
||||
g_Scene:addChild(pLayer)
|
||||
layerMenu = cocos2d.CCLayer:node()
|
||||
|
||||
sceneGame = cocos2d.CCScene:node()
|
||||
sceneGame:addChild(layerFarm)
|
||||
sceneGame:addChild(layerMenu)
|
||||
|
||||
winSize = cocos2d.CCDirector:sharedDirector():getWinSize()
|
||||
|
||||
-- add in farm background
|
||||
spriteFarm = cocos2d.CCSprite:spriteWithFile("farm.jpg")
|
||||
spriteFarm:setPosition(cocos2d.CCPoint(winSize.width/2 + 80, winSize.height/2))
|
||||
layerFarm:addChild(spriteFarm)
|
||||
|
||||
-- touch handers
|
||||
pointBegin = nil
|
||||
|
||||
function btnTouchMove(e)
|
||||
cocos2d.CCLuaLog("mousemove")
|
||||
cocos2d.CCLuaLog("btnTouchMove")
|
||||
if pointBegin ~= nil then
|
||||
local v = e[1]
|
||||
local pointMove = v:locationInView(v:view())
|
||||
pointMove = cocos2d.CCDirector:sharedDirector():convertToGL(pointMove)
|
||||
local positionCurrent = layerFarm.__CCNode__:getPosition()
|
||||
layerFarm.__CCNode__:setPosition(cocos2d.CCPoint(positionCurrent.x + pointMove.x - pointBegin.x, positionCurrent.y + pointMove.y - pointBegin.y))
|
||||
pointBegin = pointMove
|
||||
end
|
||||
end
|
||||
|
||||
function btnTouchBegin(e)
|
||||
cocos2d.CCLuaLog("btnTouchBegin")
|
||||
for k,v in ipairs(e) do
|
||||
pointBegin = v:locationInView(v:view())
|
||||
pointBegin = cocos2d.CCDirector:sharedDirector():convertToGL(pointBegin)
|
||||
cocos2d.CCLuaLog("btnTouchBegin, x= %d, y = %d", pointBegin.x, pointBegin.y)
|
||||
end
|
||||
end
|
||||
|
||||
function btnTouchEnd(e)
|
||||
cocos2d.CCLuaLog("btnTouchEnd")
|
||||
touchStart = nil
|
||||
end
|
||||
|
||||
-- regiester touch handler
|
||||
pLayer.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHBEGAN, "btnTouchBegin")
|
||||
pLayer.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHMOVED, "btnTouchMove")
|
||||
pLayer.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHENDED, "btnTouchEnd")
|
||||
-- regiester touch handlers
|
||||
layerFarm.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHBEGAN, "btnTouchBegin")
|
||||
layerFarm.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHMOVED, "btnTouchMove")
|
||||
layerFarm.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHENDED, "btnTouchEnd")
|
||||
|
||||
-- add a menu
|
||||
menuItem = cocos2d.CCMenuItemImage:itemFromNormalImage("menu2.png", "menu2.png")
|
||||
menuItem:setAnchorPoint(cocos2d.CCPoint(0,0))
|
||||
menuItem:setPosition( cocos2d.CCPoint(100, 200) )
|
||||
menuItem:registerScriptHandler("CloseMenu")
|
||||
pMenu = cocos2d.CCMenu:menuWithItem(menuItem)
|
||||
pMenu:setPosition( cocos2d.CCPoint(1000, 200) )
|
||||
g_Scene:addChild(pMenu)
|
||||
|
||||
function CloseMenu()
|
||||
pMenu:setPosition(cocos2d.CCPoint(1000, 200) )
|
||||
-- add land sprite
|
||||
for i=0,3,1 do
|
||||
for j=0,1,1 do
|
||||
spriteLand = cocos2d.CCSprite:spriteWithFile("land.png")
|
||||
layerFarm:addChild(spriteLand)
|
||||
spriteLand:setPosition(cocos2d.CCPoint(200+j*180 - i%2*90, 10+i*95/2))
|
||||
end
|
||||
end
|
||||
|
||||
function PopMenu()
|
||||
pMenu:setPosition( cocos2d.CCPoint(0, -100) )
|
||||
end
|
||||
|
||||
pCloseItem = cocos2d.CCMenuItemImage:itemFromNormalImage("menu1.png","menu1.png")
|
||||
pCloseItem:setPosition( cocos2d.CCPoint(30, 40) )
|
||||
pCloseItem:registerScriptHandler("PopMenu")
|
||||
pcloseMenu = cocos2d.CCMenu:menuWithItem(pCloseItem)
|
||||
pcloseMenu:setPosition( cocos2d.CCPoint(30, 40) )
|
||||
g_Scene:addChild(pcloseMenu)
|
||||
-- add crop
|
||||
|
||||
for i=0,3,1 do
|
||||
for j=0,1,1 do
|
||||
|
||||
landSprite = cocos2d.CCSprite:spriteWithFile("land1.png")
|
||||
pLayer:addChild(landSprite)
|
||||
textureCrop = cocos2d.CCTextureCache:sharedTextureCache():addImage("crop.png")
|
||||
frameCrop = cocos2d.CCSpriteFrame:frameWithTexture(textureCrop, cocos2d.CCRectMake(0, 0, 105, 95))
|
||||
spriteCrop = cocos2d.CCSprite:spriteWithSpriteFrame(frameCrop);
|
||||
|
||||
landSprite:setAnchorPoint(cocos2d.CCPoint(0,0))
|
||||
landSprite:setPosition(cocos2d.CCPoint(90+j*180 - i%2*90, 200+i*95/2))
|
||||
layerFarm:addChild(spriteCrop)
|
||||
|
||||
spriteCrop:setPosition(cocos2d.CCPoint(10+200+j*180 - i%2*90, 30+10+i*95/2))
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- add the moving dog
|
||||
|
||||
FrameWidth = 105
|
||||
FrameHeight = 95
|
||||
|
||||
--crop
|
||||
|
||||
for i=0,3,1 do
|
||||
for j=0,1,1 do
|
||||
|
||||
texturecrop = cocos2d.CCTextureCache:sharedTextureCache():addImage("crop1.png")
|
||||
framecrop = cocos2d.CCSpriteFrame:frameWithTexture(texturecrop, cocos2d.CCRectMake(0, 0, 105, 95))
|
||||
spritecrop = cocos2d.CCSprite:spriteWithSpriteFrame(framecrop);
|
||||
|
||||
pLayer:addChild(spritecrop)
|
||||
|
||||
spritecrop:setAnchorPoint(cocos2d.CCPoint(0,0))
|
||||
spritecrop:setPosition(cocos2d.CCPoint(45+90+j*180 - i%2*90, 25+200+i*95/2))
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
nFrameWidth = 105
|
||||
nFrameHeight = 95
|
||||
|
||||
texture = cocos2d.CCTextureCache:sharedTextureCache():addImage("dog1.png")
|
||||
frame0 = cocos2d.CCSpriteFrame:frameWithTexture(texture, cocos2d.CCRectMake(0, 0, nFrameWidth, nFrameHeight))
|
||||
frame1 = cocos2d.CCSpriteFrame:frameWithTexture(texture, cocos2d.CCRectMake(nFrameWidth*1, 0, nFrameWidth, nFrameHeight))
|
||||
|
||||
spritedog = cocos2d.CCSprite:spriteWithSpriteFrame(frame0)
|
||||
spritedog:setPosition(cocos2d.CCPoint(300, 500))
|
||||
pLayer:addChild(spritedog)
|
||||
textureDog = cocos2d.CCTextureCache:sharedTextureCache():addImage("dog.png")
|
||||
frame0 = cocos2d.CCSpriteFrame:frameWithTexture(textureDog, cocos2d.CCRectMake(0, 0, FrameWidth, FrameHeight))
|
||||
frame1 = cocos2d.CCSpriteFrame:frameWithTexture(textureDog, cocos2d.CCRectMake(FrameWidth*1, 0, FrameWidth, FrameHeight))
|
||||
|
||||
spriteDog = cocos2d.CCSprite:spriteWithSpriteFrame(frame0)
|
||||
spriteDog:setPosition(cocos2d.CCPoint(0, winSize.height/4*3))
|
||||
layerFarm:addChild(spriteDog)
|
||||
|
||||
animFrames = cocos2d.CCMutableArray_CCSpriteFrame__:new(2)
|
||||
|
||||
animFrames:addObject(frame0)
|
||||
animFrames:addObject(frame1)
|
||||
|
||||
animation = cocos2d.CCAnimation:animationWithName("wait", 0.5, animFrames)
|
||||
|
||||
animate = cocos2d.CCAnimate:actionWithAnimation(animation, false);
|
||||
spritedog:runAction(cocos2d.CCRepeatForever:actionWithAction(animate))
|
||||
spriteDog:runAction(cocos2d.CCRepeatForever:actionWithAction(animate))
|
||||
|
||||
|
||||
-- add a popup menu
|
||||
|
||||
function menuCallbackClosePopup()
|
||||
menuPopup:setIsVisible(false)
|
||||
end
|
||||
|
||||
menuPopupItem = cocos2d.CCMenuItemImage:itemFromNormalImage("menu2.png", "menu2.png")
|
||||
menuPopupItem:setPosition( cocos2d.CCPoint(0, 0) )
|
||||
menuPopupItem:registerScriptHandler("menuCallbackClosePopup")
|
||||
menuPopup = cocos2d.CCMenu:menuWithItem(menuPopupItem)
|
||||
menuPopup:setPosition( cocos2d.CCPoint(winSize.width/2, winSize.height/2) )
|
||||
menuPopup:setIsVisible(false)
|
||||
layerMenu:addChild(menuPopup)
|
||||
|
||||
-- add the left-bottom "tools" menu to invoke menuPopup
|
||||
|
||||
function menuCallbackOpenPopup()
|
||||
menuPopup:setIsVisible(true)
|
||||
end
|
||||
|
||||
menuToolsItem = cocos2d.CCMenuItemImage:itemFromNormalImage("menu1.png","menu1.png")
|
||||
menuToolsItem:setPosition( cocos2d.CCPoint(0, 0) )
|
||||
menuToolsItem:registerScriptHandler("menuCallbackOpenPopup")
|
||||
menuTools = cocos2d.CCMenu:menuWithItem(menuToolsItem)
|
||||
menuTools:setPosition( cocos2d.CCPoint(30, 40) )
|
||||
layerMenu:addChild(menuTools)
|
||||
|
||||
cocos2d.CCDirector:sharedDirector():runWithScene(g_Scene)
|
||||
|
||||
function tick()
|
||||
|
||||
point = cocos2d.CCPoint(300, 500);
|
||||
point = spritedog:getPosition();
|
||||
point = spriteDog:getPosition();
|
||||
|
||||
if point.x > 600 then
|
||||
if point.x > winSize.width then
|
||||
point.x = 0
|
||||
spritedog:setPosition(point)
|
||||
spriteDog:setPosition(point)
|
||||
else
|
||||
point.x = point.x + 1
|
||||
spritedog:setPosition(point)
|
||||
spriteDog:setPosition(point)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
cocos2d.CCScheduler:sharedScheduler():scheduleScriptFunc("tick", 0.01, false)
|
||||
|
||||
-- run
|
||||
|
||||
cocos2d.CCDirector:sharedDirector():runWithScene(sceneGame)
|
||||
|
|
|
@ -0,0 +1,33 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2010 cocos2d-x.org
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
@class RootViewController;
|
||||
|
||||
@interface AppController : NSObject <UIAccelerometerDelegate, UIAlertViewDelegate, UITextFieldDelegate,UIApplicationDelegate> {
|
||||
UIWindow *window;
|
||||
RootViewController *viewController;
|
||||
}
|
||||
|
||||
@end
|
||||
|
|
@ -1,17 +1,35 @@
|
|||
//
|
||||
// ___PROJECTNAMEASIDENTIFIER___AppController.mm
|
||||
// ___PROJECTNAME___
|
||||
//
|
||||
// Created by ___FULLUSERNAME___ on ___DATE___.
|
||||
// Copyright ___ORGANIZATIONNAME___ ___YEAR___. All rights reserved.
|
||||
//
|
||||
/****************************************************************************
|
||||
Copyright (c) 2010 cocos2d-x.org
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
#import <UIKit/UIKit.h>
|
||||
#import "___PROJECTNAMEASIDENTIFIER___AppController.h"
|
||||
#import "AppController.h"
|
||||
#import "cocos2d.h"
|
||||
#import "EAGLView.h"
|
||||
#import "___PROJECTNAMEASIDENTIFIER___AppDelegate.h"
|
||||
#import "AppDelegate.h"
|
||||
|
||||
@implementation ___PROJECTNAMEASIDENTIFIER___AppController
|
||||
#import "RootViewController.h"
|
||||
|
||||
@implementation AppController
|
||||
|
||||
#pragma mark -
|
||||
#pragma mark Application lifecycle
|
||||
|
@ -32,7 +50,14 @@ static AppDelegate s_sharedApplication;
|
|||
sharegroup: nil
|
||||
multiSampling: NO
|
||||
numberOfSamples: 0 ];
|
||||
[window addSubview: __glView];
|
||||
|
||||
// Use RootViewController manage EAGLView
|
||||
viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
|
||||
viewController.wantsFullScreenLayout = YES;
|
||||
viewController.view = __glView;
|
||||
|
||||
// Set RootViewController to window
|
||||
window.rootViewController = viewController;
|
||||
[window makeKeyAndVisible];
|
||||
|
||||
[[UIApplication sharedApplication] setStatusBarHidden: YES];
|
||||
|
@ -41,6 +66,7 @@ static AppDelegate s_sharedApplication;
|
|||
return YES;
|
||||
}
|
||||
|
||||
|
||||
- (void)applicationWillResignActive:(UIApplication *)application {
|
||||
/*
|
||||
Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
|
||||
|
@ -95,3 +121,4 @@ static AppDelegate s_sharedApplication;
|
|||
|
||||
|
||||
@end
|
||||
|
|
@ -0,0 +1,33 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2010-2011 cocos2d-x.org
|
||||
Copyright (c) 2010 Ricardo Quesada
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
|
||||
@interface RootViewController : UIViewController {
|
||||
|
||||
}
|
||||
|
||||
@end
|
|
@ -0,0 +1,78 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2010-2011 cocos2d-x.org
|
||||
Copyright (c) 2010 Ricardo Quesada
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#import "RootViewController.h"
|
||||
|
||||
|
||||
@implementation RootViewController
|
||||
|
||||
/*
|
||||
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
|
||||
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
|
||||
if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
|
||||
// Custom initialization
|
||||
}
|
||||
return self;
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
// Implement loadView to create a view hierarchy programmatically, without using a nib.
|
||||
- (void)loadView {
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
|
||||
- (void)viewDidLoad {
|
||||
[super viewDidLoad];
|
||||
}
|
||||
|
||||
*/
|
||||
// Override to allow orientations other than the default portrait orientation.
|
||||
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
|
||||
return UIInterfaceOrientationIsLandscape( interfaceOrientation );
|
||||
}
|
||||
|
||||
- (void)didReceiveMemoryWarning {
|
||||
// Releases the view if it doesn't have a superview.
|
||||
[super didReceiveMemoryWarning];
|
||||
|
||||
// Release any cached data, images, etc that aren't in use.
|
||||
}
|
||||
|
||||
- (void)viewDidUnload {
|
||||
[super viewDidUnload];
|
||||
// Release any retained subviews of the main view.
|
||||
// e.g. self.myOutlet = nil;
|
||||
}
|
||||
|
||||
|
||||
- (void)dealloc {
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
|
||||
@end
|
Loading…
Reference in New Issue