This commit is contained in:
Ming 2010-08-25 02:19:20 +00:00
parent b784e6bf6b
commit 710e29b086
28 changed files with 66 additions and 45 deletions

View File

@ -28,9 +28,9 @@ THE SOFTWARE.
#include "CCScheduler.h"
#include "ccMacros.h"
#include "Cocos2dDefine.h"
#include "touch_dispatcher/CCTouchDispatcher.h"
#include "CCTouchDispatcher.h"
#include "support/opengl_support/glu.h"
#include "support/CGPointExtension.h"
#include "CGPointExtension.h"
#include "CCTransition.h"
#include "CCTextureCache.h"
#include "CCTransition.h"

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@ -26,7 +26,7 @@ THE SOFTWARE.
#include "CCIntervalAction.h"
#include "ccMacros.h"
#include "CCNode.h"
#include "support/CGPointExtension.h"
#include "CGPointExtension.h"
#include "CCDirector.h"
#include "NSZone.h"

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@ -22,7 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCGrid3DAction.h"
#include "support/CGPointExtension.h"
#include "CGPointExtension.h"
namespace cocos2d
{

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@ -25,7 +25,7 @@ THE SOFTWARE.
#include "CCIntervalAction.h"
#include "CCSprite.h"
#include "CCNode.h"
#include "support/CGPointExtension.h"
#include "CGPointExtension.h"
#include <float.h>

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@ -24,7 +24,7 @@ THE SOFTWARE.
#include "CCTiledGridAction.h"
#include "CCDirector.h"
#include "ccMacros.h"
#include "support/CGPointExtension.h"
#include "CGPointExtension.h"
#include "effects/CCGrid.h"
namespace cocos2d

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@ -23,13 +23,13 @@ THE SOFTWARE.
****************************************************************************/
#include "CCNode.h"
#include "support/CGPointExtension.h"
#include "CGPointExtension.h"
#include "support/TransformUtils.h"
#include "CCCamera.h"
#include "effects/CCGrid.h"
#include "CCDirector.h"
#include "CCScheduler.h"
#include "touch_dispatcher/CCTouch.h"
#include "CCTouch.h"
#include "actions/CCActionManager.h"
#if CC_COCOSNODE_RENDER_SUBPIXEL

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@ -296,6 +296,10 @@
RelativePath=".\include\ccConfig.h"
>
</File>
<File
RelativePath=".\include\CCDirector.h"
>
</File>
<File
RelativePath=".\include\CCEaseAction.h"
>
@ -436,6 +440,18 @@
RelativePath=".\include\CCTiledGridAction.h"
>
</File>
<File
RelativePath=".\include\CCTouch.h"
>
</File>
<File
RelativePath=".\include\CCTouchDelegateProtocol.h"
>
</File>
<File
RelativePath=".\include\CCTouchDispatcher.h"
>
</File>
<File
RelativePath=".\include\CCTransition.h"
>
@ -737,22 +753,10 @@
<Filter
Name="touch_dispatcher"
>
<File
RelativePath=".\touch_dispatcher\CCTouch.h"
>
</File>
<File
RelativePath=".\touch_dispatcher\CCTouchDelegateProtocol.h"
>
</File>
<File
RelativePath=".\touch_dispatcher\CCTouchDispatcher.cpp"
>
</File>
<File
RelativePath=".\touch_dispatcher\CCTouchDispatcher.h"
>
</File>
<File
RelativePath=".\touch_dispatcher\CCTouchHandler.cpp"
>
@ -914,10 +918,6 @@
RelativePath=".\CCDirector.cpp"
>
</File>
<File
RelativePath=".\CCDirector.h"
>
</File>
<File
RelativePath=".\CCDrawingPrimitives.cpp"
>

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@ -27,7 +27,7 @@ THE SOFTWARE.
#include "CCGrabber.h"
#include "support/opengl_support/glu.h"
#include "support/CGPointExtension.h"
#include "CGPointExtension.h"
namespace cocos2d
{

View File

@ -28,7 +28,7 @@ THE SOFTWARE.
#include "Cocos2dDefine.h"
#include "CCNode.h"
#include "CCProtocols.h"
#include "touch_dispatcher/CCTouchDelegateProtocol.h"
#include "CCTouchDelegateProtocol.h"
#include "ccxCommon.h"
namespace cocos2d {

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@ -74,6 +74,27 @@ THE SOFTWARE.
#include "CCPVRTexture.h"
#include "CCRadialTransition.h"
#include "CCProgressTimerActions.h"
#include "CCTouchDispatcher.h"
//
// cocoa includes
//
#include "NSSet.h"
#include "NSMutableArray.h"
#include "NSMutableDictionary.h"
#include "NSObject.h"
#include "NSZone.h"
#include "CGGeometry.h"
#include "CGAffineTransform.h"
#include "selector_protocol.h"
#include "CCTouch.h"
#include "CGPointExtension.h"
//
// platform specific
//
#include "CCXApplication.h"
#include "CCXEGLView.h"
//
// cocos2d macros

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@ -26,7 +26,7 @@ THE SOFTWARE.
#include "CCConfiguration.h"
#include "CCDrawingPrimitives.h"
#include "CCSprite.h"
#include "support/CGPointExtension.h"
#include "CGPointExtension.h"
namespace cocos2d{
//

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@ -24,9 +24,9 @@ THE SOFTWARE.
#include <stdarg.h>
#include "CCLayer.h"
#include "touch_dispatcher/CCTouchDispatcher.h"
#include "CCTouchDispatcher.h"
#include "CCDirector.h"
#include "support/CGPointExtension.h"
#include "CGPointExtension.h"
namespace cocos2d {
// CCLayer

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@ -23,7 +23,7 @@ THE SOFTWARE.
****************************************************************************/
#include "CCScene.h"
#include "support/CGPointExtension.h"
#include "CGPointExtension.h"
#include "CCDirector.h"
namespace cocos2d {

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@ -24,9 +24,9 @@ THE SOFTWARE.
#include "CCTransition.h"
#include "CCCamera.h"
#include "support/cgpointextension.h"
#include "cgpointextension.h"
#include "CCDirector.h"
#include "touch_dispatcher/CCTouchDispatcher.h"
#include "CCTouchDispatcher.h"
#include "CCIntervalAction.h"
#include "CCInstantAction.h"
#include "CCEaseAction.h"

View File

@ -24,9 +24,9 @@ THE SOFTWARE.
#include "CCMenu.h"
#include "CCDirector.h"
#include "CCXApplication.h"
#include "support/CGPointExtension.h"
#include "touch_dispatcher/CCTouchDispatcher.h"
#include "touch_dispatcher/CCTouch.h"
#include "CGPointExtension.h"
#include "CCTouchDispatcher.h"
#include "CCTouch.h"
#include <vector>
#include <float.h>

View File

@ -23,7 +23,7 @@ THE SOFTWARE.
****************************************************************************/
#include <cstring>
#include "CCMenuItem.h"
#include "support/CGPointExtension.h"
#include "CGPointExtension.h"
#include "CCIntervalAction.h"
#include "CCSprite.h"
#include "CCLabelAtlas.h"

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@ -22,7 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCMotionStreak.h"
#include "support/CGPointExtension.h"
#include "CGPointExtension.h"
#include "CCRibbon.h"
namespace cocos2d {
/*

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@ -25,7 +25,7 @@ THE SOFTWARE.
#include "ccMacros.h"
#include "CCTextureCache.h"
#include "support/CGPointExtension.h"
#include "CGPointExtension.h"
#include <float.h>

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@ -23,7 +23,7 @@ THE SOFTWARE.
****************************************************************************/
#include "CCRibbon.h"
#include "CCTextureCache.h"
#include "support/CGPointExtension.h"
#include "CGPointExtension.h"
namespace cocos2d {
/*

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@ -24,7 +24,7 @@ THE SOFTWARE.
#include "CCParticleExample.h"
#include "CCDirector.h"
#include "CCTextureCache.h"
#include "support/CGPointExtension.h"
#include "CGPointExtension.h"
namespace cocos2d {
//
// ParticleFire

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@ -25,7 +25,7 @@ THE SOFTWARE.
#include "ccTypes.h"
#include "CCTextureCache.h"
#include "support/base64.h"
#include "support/CGPointExtension.h"
#include "CGPointExtension.h"
#if CC_ENABLE_PROFILERS
#include "Support/CCProfiling.h"

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@ -40,8 +40,8 @@ THE SOFTWARE.
#include "Cocos2dDefine.h"
#include "NSSet.h"
#include "CCDirector.h"
#include "touch_dispatcher/CCTouch.h"
#include "touch_dispatcher/CCTouchDispatcher.h"
#include "CCTouch.h"
#include "CCTouchDispatcher.h"
#ifndef USE_EGL_UMU
#define WIN_CLASS_NAME "OpenGL"

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@ -28,7 +28,7 @@ THE SOFTWARE.
#include "CCSpriteFrame.h"
#include "CCSpriteFrameCache.h"
#include "CCTextureCache.h"
#include "support/CGPointExtension.h"
#include "CGPointExtension.h"
#include "CCDrawingPrimitives.h"
#include "CGGeometry.h"
#include "CCTexture2D.h"

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@ -28,7 +28,7 @@ THE SOFTWARE.
#include "effects/CCGrid.h"
#include "CCDrawingPrimitives.h"
#include "CCTextureCache.h"
#include "support/CGPointExtension.h"
#include "CGPointExtension.h"
namespace cocos2d {