mirror of https://github.com/axmolengine/axmol.git
issue #80
This commit is contained in:
parent
b784e6bf6b
commit
710e29b086
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@ -28,9 +28,9 @@ THE SOFTWARE.
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#include "CCScheduler.h"
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#include "ccMacros.h"
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#include "Cocos2dDefine.h"
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#include "touch_dispatcher/CCTouchDispatcher.h"
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#include "CCTouchDispatcher.h"
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#include "support/opengl_support/glu.h"
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#include "support/CGPointExtension.h"
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#include "CGPointExtension.h"
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#include "CCTransition.h"
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#include "CCTextureCache.h"
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#include "CCTransition.h"
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@ -26,7 +26,7 @@ THE SOFTWARE.
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#include "CCIntervalAction.h"
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#include "ccMacros.h"
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#include "CCNode.h"
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#include "support/CGPointExtension.h"
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#include "CGPointExtension.h"
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#include "CCDirector.h"
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#include "NSZone.h"
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@ -22,7 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCGrid3DAction.h"
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#include "support/CGPointExtension.h"
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#include "CGPointExtension.h"
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namespace cocos2d
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{
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@ -25,7 +25,7 @@ THE SOFTWARE.
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#include "CCIntervalAction.h"
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#include "CCSprite.h"
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#include "CCNode.h"
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#include "support/CGPointExtension.h"
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#include "CGPointExtension.h"
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#include <float.h>
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@ -24,7 +24,7 @@ THE SOFTWARE.
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#include "CCTiledGridAction.h"
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#include "CCDirector.h"
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#include "ccMacros.h"
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#include "support/CGPointExtension.h"
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#include "CGPointExtension.h"
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#include "effects/CCGrid.h"
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namespace cocos2d
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@ -23,13 +23,13 @@ THE SOFTWARE.
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****************************************************************************/
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#include "CCNode.h"
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#include "support/CGPointExtension.h"
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#include "CGPointExtension.h"
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#include "support/TransformUtils.h"
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#include "CCCamera.h"
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#include "effects/CCGrid.h"
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#include "CCDirector.h"
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#include "CCScheduler.h"
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#include "touch_dispatcher/CCTouch.h"
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#include "CCTouch.h"
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#include "actions/CCActionManager.h"
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#if CC_COCOSNODE_RENDER_SUBPIXEL
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@ -296,6 +296,10 @@
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RelativePath=".\include\ccConfig.h"
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>
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</File>
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<File
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RelativePath=".\include\CCDirector.h"
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>
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</File>
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<File
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RelativePath=".\include\CCEaseAction.h"
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>
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@ -436,6 +440,18 @@
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RelativePath=".\include\CCTiledGridAction.h"
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>
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</File>
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<File
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RelativePath=".\include\CCTouch.h"
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>
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</File>
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<File
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RelativePath=".\include\CCTouchDelegateProtocol.h"
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>
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</File>
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<File
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RelativePath=".\include\CCTouchDispatcher.h"
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>
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</File>
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<File
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RelativePath=".\include\CCTransition.h"
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>
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@ -737,22 +753,10 @@
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<Filter
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Name="touch_dispatcher"
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>
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<File
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RelativePath=".\touch_dispatcher\CCTouch.h"
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>
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</File>
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<File
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RelativePath=".\touch_dispatcher\CCTouchDelegateProtocol.h"
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>
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</File>
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<File
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RelativePath=".\touch_dispatcher\CCTouchDispatcher.cpp"
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>
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</File>
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<File
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RelativePath=".\touch_dispatcher\CCTouchDispatcher.h"
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>
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</File>
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<File
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RelativePath=".\touch_dispatcher\CCTouchHandler.cpp"
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>
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@ -914,10 +918,6 @@
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RelativePath=".\CCDirector.cpp"
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>
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</File>
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<File
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RelativePath=".\CCDirector.h"
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>
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</File>
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<File
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RelativePath=".\CCDrawingPrimitives.cpp"
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>
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@ -27,7 +27,7 @@ THE SOFTWARE.
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#include "CCGrabber.h"
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#include "support/opengl_support/glu.h"
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#include "support/CGPointExtension.h"
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#include "CGPointExtension.h"
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namespace cocos2d
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{
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@ -28,7 +28,7 @@ THE SOFTWARE.
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#include "Cocos2dDefine.h"
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#include "CCNode.h"
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#include "CCProtocols.h"
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#include "touch_dispatcher/CCTouchDelegateProtocol.h"
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#include "CCTouchDelegateProtocol.h"
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#include "ccxCommon.h"
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namespace cocos2d {
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@ -74,6 +74,27 @@ THE SOFTWARE.
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#include "CCPVRTexture.h"
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#include "CCRadialTransition.h"
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#include "CCProgressTimerActions.h"
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#include "CCTouchDispatcher.h"
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//
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// cocoa includes
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//
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#include "NSSet.h"
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#include "NSMutableArray.h"
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#include "NSMutableDictionary.h"
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#include "NSObject.h"
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#include "NSZone.h"
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#include "CGGeometry.h"
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#include "CGAffineTransform.h"
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#include "selector_protocol.h"
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#include "CCTouch.h"
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#include "CGPointExtension.h"
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//
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// platform specific
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//
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#include "CCXApplication.h"
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#include "CCXEGLView.h"
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//
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// cocos2d macros
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@ -26,7 +26,7 @@ THE SOFTWARE.
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#include "CCConfiguration.h"
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#include "CCDrawingPrimitives.h"
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#include "CCSprite.h"
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#include "support/CGPointExtension.h"
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#include "CGPointExtension.h"
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namespace cocos2d{
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//
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@ -24,9 +24,9 @@ THE SOFTWARE.
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#include <stdarg.h>
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#include "CCLayer.h"
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#include "touch_dispatcher/CCTouchDispatcher.h"
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#include "CCTouchDispatcher.h"
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#include "CCDirector.h"
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#include "support/CGPointExtension.h"
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#include "CGPointExtension.h"
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namespace cocos2d {
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// CCLayer
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@ -23,7 +23,7 @@ THE SOFTWARE.
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****************************************************************************/
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#include "CCScene.h"
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#include "support/CGPointExtension.h"
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#include "CGPointExtension.h"
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#include "CCDirector.h"
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namespace cocos2d {
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@ -24,9 +24,9 @@ THE SOFTWARE.
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#include "CCTransition.h"
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#include "CCCamera.h"
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#include "support/cgpointextension.h"
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#include "cgpointextension.h"
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#include "CCDirector.h"
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#include "touch_dispatcher/CCTouchDispatcher.h"
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#include "CCTouchDispatcher.h"
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#include "CCIntervalAction.h"
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#include "CCInstantAction.h"
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#include "CCEaseAction.h"
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@ -24,9 +24,9 @@ THE SOFTWARE.
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#include "CCMenu.h"
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#include "CCDirector.h"
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#include "CCXApplication.h"
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#include "support/CGPointExtension.h"
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#include "touch_dispatcher/CCTouchDispatcher.h"
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#include "touch_dispatcher/CCTouch.h"
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#include "CGPointExtension.h"
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#include "CCTouchDispatcher.h"
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#include "CCTouch.h"
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#include <vector>
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#include <float.h>
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@ -23,7 +23,7 @@ THE SOFTWARE.
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****************************************************************************/
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#include <cstring>
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#include "CCMenuItem.h"
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#include "support/CGPointExtension.h"
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#include "CGPointExtension.h"
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#include "CCIntervalAction.h"
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#include "CCSprite.h"
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#include "CCLabelAtlas.h"
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@ -22,7 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCMotionStreak.h"
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#include "support/CGPointExtension.h"
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#include "CGPointExtension.h"
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#include "CCRibbon.h"
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namespace cocos2d {
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/*
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@ -25,7 +25,7 @@ THE SOFTWARE.
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#include "ccMacros.h"
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#include "CCTextureCache.h"
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#include "support/CGPointExtension.h"
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#include "CGPointExtension.h"
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#include <float.h>
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@ -23,7 +23,7 @@ THE SOFTWARE.
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****************************************************************************/
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#include "CCRibbon.h"
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#include "CCTextureCache.h"
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#include "support/CGPointExtension.h"
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#include "CGPointExtension.h"
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namespace cocos2d {
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/*
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@ -24,7 +24,7 @@ THE SOFTWARE.
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#include "CCParticleExample.h"
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#include "CCDirector.h"
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#include "CCTextureCache.h"
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#include "support/CGPointExtension.h"
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#include "CGPointExtension.h"
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namespace cocos2d {
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//
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// ParticleFire
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@ -25,7 +25,7 @@ THE SOFTWARE.
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#include "ccTypes.h"
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#include "CCTextureCache.h"
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#include "support/base64.h"
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#include "support/CGPointExtension.h"
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#include "CGPointExtension.h"
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#if CC_ENABLE_PROFILERS
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#include "Support/CCProfiling.h"
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@ -40,8 +40,8 @@ THE SOFTWARE.
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#include "Cocos2dDefine.h"
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#include "NSSet.h"
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#include "CCDirector.h"
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#include "touch_dispatcher/CCTouch.h"
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#include "touch_dispatcher/CCTouchDispatcher.h"
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#include "CCTouch.h"
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#include "CCTouchDispatcher.h"
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#ifndef USE_EGL_UMU
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#define WIN_CLASS_NAME "OpenGL"
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@ -28,7 +28,7 @@ THE SOFTWARE.
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#include "CCSpriteFrame.h"
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#include "CCSpriteFrameCache.h"
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#include "CCTextureCache.h"
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#include "support/CGPointExtension.h"
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#include "CGPointExtension.h"
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#include "CCDrawingPrimitives.h"
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#include "CGGeometry.h"
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#include "CCTexture2D.h"
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@ -28,7 +28,7 @@ THE SOFTWARE.
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#include "effects/CCGrid.h"
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#include "CCDrawingPrimitives.h"
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#include "CCTextureCache.h"
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#include "support/CGPointExtension.h"
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#include "CGPointExtension.h"
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namespace cocos2d {
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