mirror of https://github.com/axmolengine/axmol.git
Merge pull request #10719 from andyque/fix-win32-jenkin-issue
fix android and win32 compile error
This commit is contained in:
commit
714cb3db14
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@ -7,7 +7,6 @@ LOCAL_MODULE := cpp_tests_shared
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LOCAL_MODULE_FILENAME := libcpp_tests
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LOCAL_MODULE_FILENAME := libcpp_tests
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LOCAL_SRC_FILES := main.cpp \
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LOCAL_SRC_FILES := main.cpp \
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../../Classes/CocosStudio3DTest/CocosStudio3DTest.cpp \
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../../Classes/AppDelegate.cpp \
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../../Classes/AppDelegate.cpp \
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../../Classes/BaseTest.cpp \
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../../Classes/BaseTest.cpp \
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../../Classes/controller.cpp \
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../../Classes/controller.cpp \
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@ -267,7 +267,7 @@ def main():
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close_db(db)
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close_db(db)
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elif(node_name == 'win32' or node_name == 'win32_win7' or node_name == 'win32_bak'):
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elif(node_name == 'win32' or node_name == 'win32_win7' or node_name == 'win32_bak'):
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ret = subprocess.call('"%VS120COMNTOOLS%..\IDE\devenv.com" "build\cocos2d-win32.vc2012" /Build "Debug|Win32"', shell=True)
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ret = subprocess.call('"%VS120COMNTOOLS%..\IDE\devenv.com" "build\cocos2d-win32.vc2012.sln" /Build "Debug|Win32"', shell=True)
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elif(node_name == 'windows-universal' or node_name == 'windows-universal_bak'):
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elif(node_name == 'windows-universal' or node_name == 'windows-universal_bak'):
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ret = subprocess.call('"%VS120COMNTOOLS%..\IDE\devenv.com" "build\cocos2d-win8.1-universal.sln" /Build "Debug|Win32"', shell=True)
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ret = subprocess.call('"%VS120COMNTOOLS%..\IDE\devenv.com" "build\cocos2d-win8.1-universal.sln" /Build "Debug|Win32"', shell=True)
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elif(node_name == 'ios_mac' or node_name == 'ios' or node_name == 'ios_bak'):
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elif(node_name == 'ios_mac' or node_name == 'ios' or node_name == 'ios_bak'):
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