Enable mac build for ci

This commit is contained in:
halx99 2020-09-04 16:47:32 +08:00
parent 9b2665e9ce
commit 715858a0e0
3 changed files with 8 additions and 9 deletions

View File

@ -9,11 +9,11 @@ matrix:
# sudo: required
# language: cpp
# mac_cmake
# - os: osx
# env: BUILD_TARGET=mac_cmake
# language: cpp
# osx_image: xcode10.3
# sudo: required
- os: osx
env: BUILD_TARGET=mac_cmake
language: cpp
osx_image: xcode11
sudo: required
# iOS_cmake
- os: osx
env: BUILD_TARGET=ios_cmake

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@ -108,7 +108,7 @@ If ($env:build_type -eq "android_cpp_tests") {
# if ($lastexitcode -ne 0) {throw} # mkdir return no-zero
Push-Location $env:APPVEYOR_BUILD_FOLDER\win32-build
& cmake -A Win32 -DCMAKE_BUILD_TYPE=Release ..
& cmake -A Win32 -DCMAKE_BUILD_TYPE=Release .. -DBUILD_EXTENSION_IMGUI=ON
if ($lastexitcode -ne 0) {throw}
& cmake --build . --config Release --target cpp-tests

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@ -49,9 +49,8 @@ function build_mac_cmake()
# cd $COCOS2DX_ROOT/cocos_new_test
cd $COCOS2DX_ROOT
mkdir -p build
cd build
cmake .. -GXcode
cmake --build . --config Release -- -quiet
cmake -S . -B build -GXcode -DBUILD_EXTENSION_IMGUI=ON
cmake --build build --config Release -- -quiet
#xcodebuild -project Cocos2d-x.xcodeproj -alltargets -jobs $NUM_OF_CORES build | xcpretty
##the following commands must not be removed
#xcodebuild -project Cocos2d-x.xcodeproj -alltargets -jobs $NUM_OF_CORES build