add UIScale9Sprite implementation

This commit is contained in:
andyque 2014-07-29 10:39:38 +08:00
parent 32ed796657
commit 717f20571b
3 changed files with 1262 additions and 3 deletions

View File

@ -4202,6 +4202,8 @@
29CB8F511929D64500C841D6 /* base */ = { 29CB8F511929D64500C841D6 /* base */ = {
isa = PBXGroup; isa = PBXGroup;
children = ( children = (
2958244919873D8E00F9746D /* UIScale9Sprite.cpp */,
2958244A19873D8E00F9746D /* UIScale9Sprite.h */,
29080DEB191B82CE0066F8DF /* UIDeprecated.h */, 29080DEB191B82CE0066F8DF /* UIDeprecated.h */,
29BDBA52195D597A003225C9 /* UIDeprecated.cpp */, 29BDBA52195D597A003225C9 /* UIDeprecated.cpp */,
2905FA1318CF08D100240AA3 /* UIWidget.cpp */, 2905FA1318CF08D100240AA3 /* UIWidget.cpp */,
@ -4253,8 +4255,6 @@
2905F9F318CF08D000240AA3 /* UICheckBox.h */, 2905F9F318CF08D000240AA3 /* UICheckBox.h */,
2905F9F618CF08D000240AA3 /* UIImageView.cpp */, 2905F9F618CF08D000240AA3 /* UIImageView.cpp */,
2905F9F718CF08D000240AA3 /* UIImageView.h */, 2905F9F718CF08D000240AA3 /* UIImageView.h */,
2958244919873D8E00F9746D /* UIScale9Sprite.cpp */,
2958244A19873D8E00F9746D /* UIScale9Sprite.h */,
); );
name = widgets; name = widgets;
sourceTree = "<group>"; sourceTree = "<group>";

View File

@ -23,3 +23,921 @@
****************************************************************************/ ****************************************************************************/
#include "UIScale9Sprite.h" #include "UIScale9Sprite.h"
#include "2d/CCSprite.h"
#include "2d/CCSpriteFrameCache.h"
#include "base/CCVector.h"
#include "base/CCDirector.h"
NS_CC_BEGIN
namespace ui {
Scale9Sprite::Scale9Sprite()
: _spritesGenerated(false)
, _spriteFrameRotated(false)
, _positionsAreDirty(false)
, _scale9Image(nullptr)
, _topLeft(nullptr)
, _top(nullptr)
, _topRight(nullptr)
, _left(nullptr)
, _centre(nullptr)
, _right(nullptr)
, _bottomLeft(nullptr)
, _bottom(nullptr)
, _bottomRight(nullptr)
, _insetLeft(0)
, _insetTop(0)
, _insetRight(0)
, _insetBottom(0),
_scale9Enabled(true)
{
this->setAnchorPoint(Vec2(0.5,0.5));
}
Scale9Sprite::~Scale9Sprite()
{
this->cleanupSlicedSprites();
CC_SAFE_RELEASE(_scale9Image);
}
void Scale9Sprite::cleanupSlicedSprites()
{
CC_SAFE_RELEASE(_topLeft);
CC_SAFE_RELEASE(_top);
CC_SAFE_RELEASE(_topRight);
CC_SAFE_RELEASE(_left);
CC_SAFE_RELEASE(_centre);
CC_SAFE_RELEASE(_right);
CC_SAFE_RELEASE(_bottomLeft);
CC_SAFE_RELEASE(_bottom);
CC_SAFE_RELEASE(_bottomRight);
}
bool Scale9Sprite::init()
{
return this->init(NULL, Rect::ZERO, Rect::ZERO);
}
bool Scale9Sprite::init(Sprite* sprite, const Rect& rect, const Rect& capInsets)
{
return this->init(sprite, rect, false, capInsets);
}
bool Scale9Sprite::init(Sprite* sprite, const Rect& rect, bool rotated, const Rect& capInsets)
{
if(sprite)
{
this->updateWithSprite(sprite, rect, rotated, capInsets);
}
this->setCascadeColorEnabled(true);
this->setCascadeOpacityEnabled(true);
this->setAnchorPoint(Vec2(0.5f, 0.5f));
this->_positionsAreDirty = true;
return true;
}
#define TRANSLATE_X(x, y, xtranslate) \
x+=xtranslate; \
#define TRANSLATE_Y(x, y, ytranslate) \
y+=ytranslate; \
bool Scale9Sprite::updateWithSprite(Sprite* sprite, const Rect& originalRect, bool rotated, const Rect& capInsets)
{
GLubyte opacity = getOpacity();
Color3B color = getColor();
Rect rect(originalRect);
// Release old sprites
_protectedChildren.clear();
this->cleanupSlicedSprites();
if(this->_scale9Image != sprite)
{
CC_SAFE_RELEASE(this->_scale9Image);
_scale9Image = sprite;
CC_SAFE_RETAIN(_scale9Image);
}
if (!_scale9Image)
{
return false;
}
_capInsets = capInsets;
_spriteFrameRotated = rotated;
// If there is no given rect
if ( rect.equals(Rect::ZERO) )
{
// Get the texture size as original
Size textureSize = _scale9Image->getTexture()->getContentSize();
rect = Rect(0, 0, textureSize.width, textureSize.height);
}
// Set the given rect's size as original size
_spriteRect = rect;
_originalSize = rect.size;
_preferredSize = _originalSize;
_capInsetsInternal = capInsets;
this->createSlicedSprites(rect, rotated);
this->setContentSize(rect.size);
if (_spritesGenerated)
{
// Restore color and opacity
this->setOpacity(opacity);
this->setColor(color);
}
_spritesGenerated = true;
return true;
}
void Scale9Sprite::createSlicedSprites(const Rect& rect, bool rotated)
{
float w = rect.size.width;
float h = rect.size.height;
// If there is no specified center region
if ( _capInsetsInternal.equals(Rect::ZERO) )
{
// log("... cap insets not specified : using default cap insets ...");
_capInsetsInternal = Rect(w/3, h/3, w/3, h/3);
}
float left_w = _capInsetsInternal.origin.x;
float center_w = _capInsetsInternal.size.width;
float right_w = rect.size.width - (left_w + center_w);
float top_h = _capInsetsInternal.origin.y;
float center_h = _capInsetsInternal.size.height;
float bottom_h = rect.size.height - (top_h + center_h);
// calculate rects
// ... top row
float x = 0.0;
float y = 0.0;
// top left
Rect lefttopbounds = Rect(x, y, left_w, top_h);
// top center
TRANSLATE_X(x, y, left_w);
Rect centertopbounds = Rect(x, y, center_w, top_h);
// top right
TRANSLATE_X(x, y, center_w);
Rect righttopbounds = Rect(x, y, right_w, top_h);
// ... center row
x = 0.0;
y = 0.0;
TRANSLATE_Y(x, y, top_h);
// center left
Rect leftcenterbounds = Rect(x, y, left_w, center_h);
// center center
TRANSLATE_X(x, y, left_w);
Rect centerbounds = Rect(x, y, center_w, center_h);
// center right
TRANSLATE_X(x, y, center_w);
Rect rightcenterbounds = Rect(x, y, right_w, center_h);
// ... bottom row
x = 0.0;
y = 0.0;
TRANSLATE_Y(x, y, top_h);
TRANSLATE_Y(x, y, center_h);
// bottom left
Rect leftbottombounds = Rect(x, y, left_w, bottom_h);
// bottom center
TRANSLATE_X(x, y, left_w);
Rect centerbottombounds = Rect(x, y, center_w, bottom_h);
// bottom right
TRANSLATE_X(x, y, center_w);
Rect rightbottombounds = Rect(x, y, right_w, bottom_h);
Rect rotatedcenterbounds = centerbounds;
Rect rotatedrightbottombounds = rightbottombounds;
Rect rotatedleftbottombounds = leftbottombounds;
Rect rotatedrighttopbounds = righttopbounds;
Rect rotatedlefttopbounds = lefttopbounds;
Rect rotatedrightcenterbounds = rightcenterbounds;
Rect rotatedleftcenterbounds = leftcenterbounds;
Rect rotatedcenterbottombounds = centerbottombounds;
Rect rotatedcentertopbounds = centertopbounds;
if (!rotated) {
// log("!rotated");
AffineTransform t = AffineTransform::IDENTITY;
t = AffineTransformTranslate(t, rect.origin.x, rect.origin.y);
rotatedcenterbounds = RectApplyAffineTransform(rotatedcenterbounds, t);
rotatedrightbottombounds = RectApplyAffineTransform(rotatedrightbottombounds, t);
rotatedleftbottombounds = RectApplyAffineTransform(rotatedleftbottombounds, t);
rotatedrighttopbounds = RectApplyAffineTransform(rotatedrighttopbounds, t);
rotatedlefttopbounds = RectApplyAffineTransform(rotatedlefttopbounds, t);
rotatedrightcenterbounds = RectApplyAffineTransform(rotatedrightcenterbounds, t);
rotatedleftcenterbounds = RectApplyAffineTransform(rotatedleftcenterbounds, t);
rotatedcenterbottombounds = RectApplyAffineTransform(rotatedcenterbottombounds, t);
rotatedcentertopbounds = RectApplyAffineTransform(rotatedcentertopbounds, t);
} else {
// set up transformation of coordinates
// to handle the case where the sprite is stored rotated
// in the spritesheet
// log("rotated");
AffineTransform t = AffineTransform::IDENTITY;
t = AffineTransformTranslate(t, rect.size.height+rect.origin.x, rect.origin.y);
t = AffineTransformRotate(t, 1.57079633f);
centerbounds = RectApplyAffineTransform(centerbounds, t);
rightbottombounds = RectApplyAffineTransform(rightbottombounds, t);
leftbottombounds = RectApplyAffineTransform(leftbottombounds, t);
righttopbounds = RectApplyAffineTransform(righttopbounds, t);
lefttopbounds = RectApplyAffineTransform(lefttopbounds, t);
rightcenterbounds = RectApplyAffineTransform(rightcenterbounds, t);
leftcenterbounds = RectApplyAffineTransform(leftcenterbounds, t);
centerbottombounds = RectApplyAffineTransform(centerbottombounds, t);
centertopbounds = RectApplyAffineTransform(centertopbounds, t);
rotatedcenterbounds.origin = centerbounds.origin;
rotatedrightbottombounds.origin = rightbottombounds.origin;
rotatedleftbottombounds.origin = leftbottombounds.origin;
rotatedrighttopbounds.origin = righttopbounds.origin;
rotatedlefttopbounds.origin = lefttopbounds.origin;
rotatedrightcenterbounds.origin = rightcenterbounds.origin;
rotatedleftcenterbounds.origin = leftcenterbounds.origin;
rotatedcenterbottombounds.origin = centerbottombounds.origin;
rotatedcentertopbounds.origin = centertopbounds.origin;
}
// Centre
_centre = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcenterbounds, rotated);
_centre->retain();
this->addProtectedChild(_centre);
// Top
_top = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcentertopbounds, rotated);
_top->retain();
this->addProtectedChild(_top);
// Bottom
_bottom = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcenterbottombounds, rotated);
_bottom->retain();
this->addProtectedChild(_bottom);
// Left
_left = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedleftcenterbounds, rotated);
_left->retain();
this->addProtectedChild(_left);
// Right
_right = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrightcenterbounds, rotated);
_right->retain();
this->addProtectedChild(_right);
// Top left
_topLeft = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedlefttopbounds, rotated);
_topLeft->retain();
this->addProtectedChild(_topLeft);
// Top right
_topRight = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrighttopbounds, rotated);
_topRight->retain();
this->addProtectedChild(_topRight);
// Bottom left
_bottomLeft = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedleftbottombounds, rotated);
_bottomLeft->retain();
this->addProtectedChild(_bottomLeft);
// Bottom right
_bottomRight = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrightbottombounds, rotated);
_bottomRight->retain();
this->addProtectedChild(_bottomRight);
}
void Scale9Sprite::setContentSize(const Size &size)
{
Node::setContentSize(size);
this->_positionsAreDirty = true;
}
void Scale9Sprite::updatePositions()
{
// Check that instances are non-NULL
if(!((_topLeft) &&
(_topRight) &&
(_bottomRight) &&
(_bottomLeft) &&
(_centre))) {
// if any of the above sprites are NULL, return
return;
}
Size size = this->_contentSize;
float sizableWidth = size.width - _topLeft->getContentSize().width - _topRight->getContentSize().width;
float sizableHeight = size.height - _topLeft->getContentSize().height - _bottomRight->getContentSize().height;
float horizontalScale = sizableWidth/_centre->getContentSize().width;
float verticalScale = sizableHeight/_centre->getContentSize().height;
_centre->setScaleX(horizontalScale);
_centre->setScaleY(verticalScale);
float rescaledWidth = _centre->getContentSize().width * horizontalScale;
float rescaledHeight = _centre->getContentSize().height * verticalScale;
float leftWidth = _bottomLeft->getContentSize().width;
float bottomHeight = _bottomLeft->getContentSize().height;
_bottomLeft->setAnchorPoint(Vec2(0,0));
_bottomRight->setAnchorPoint(Vec2(0,0));
_topLeft->setAnchorPoint(Vec2(0,0));
_topRight->setAnchorPoint(Vec2(0,0));
_left->setAnchorPoint(Vec2(0,0));
_right->setAnchorPoint(Vec2(0,0));
_top->setAnchorPoint(Vec2(0,0));
_bottom->setAnchorPoint(Vec2(0,0));
_centre->setAnchorPoint(Vec2(0,0));
// Position corners
_bottomLeft->setPosition(Vec2(0,0));
_bottomRight->setPosition(Vec2(leftWidth+rescaledWidth,0));
_topLeft->setPosition(Vec2(0, bottomHeight+rescaledHeight));
_topRight->setPosition(Vec2(leftWidth+rescaledWidth, bottomHeight+rescaledHeight));
// Scale and position borders
_left->setPosition(Vec2(0, bottomHeight));
_left->setScaleY(verticalScale);
_right->setPosition(Vec2(leftWidth+rescaledWidth,bottomHeight));
_right->setScaleY(verticalScale);
_bottom->setPosition(Vec2(leftWidth,0));
_bottom->setScaleX(horizontalScale);
_top->setPosition(Vec2(leftWidth,bottomHeight+rescaledHeight));
_top->setScaleX(horizontalScale);
// Position centre
_centre->setPosition(Vec2(leftWidth, bottomHeight));
}
bool Scale9Sprite::initWithFile(const std::string& file, const Rect& rect, const Rect& capInsets)
{
Sprite *sprite = Sprite::create(file);
bool pReturn = this->init(sprite, rect, capInsets);
return pReturn;
}
Scale9Sprite* Scale9Sprite::create(const std::string& file, const Rect& rect, const Rect& capInsets)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithFile(file, rect, capInsets) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithFile(const std::string& file, const Rect& rect)
{
bool pReturn = this->initWithFile(file, rect, Rect::ZERO);
return pReturn;
}
Scale9Sprite* Scale9Sprite::create(const std::string& file, const Rect& rect)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithFile(file, rect) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithFile(const Rect& capInsets, const std::string& file)
{
bool pReturn = this->initWithFile(file, Rect::ZERO, capInsets);
return pReturn;
}
Scale9Sprite* Scale9Sprite::create(const Rect& capInsets, const std::string& file)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithFile(capInsets, file) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithFile(const std::string& file)
{
bool pReturn = this->initWithFile(file, Rect::ZERO);
return pReturn;
}
Scale9Sprite* Scale9Sprite::create(const std::string& file)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithFile(file) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets)
{
Texture2D* texture = spriteFrame->getTexture();
CCASSERT(texture != NULL, "CCTexture must be not nil");
Sprite *sprite = Sprite::createWithSpriteFrame(spriteFrame);
CCASSERT(sprite != NULL, "sprite must be not nil");
bool pReturn = this->init(sprite, spriteFrame->getRect(), spriteFrame->isRotated(), capInsets);
return pReturn;
}
Scale9Sprite* Scale9Sprite::createWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithSpriteFrame(spriteFrame, capInsets) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithSpriteFrame(SpriteFrame* spriteFrame)
{
CCASSERT(spriteFrame != NULL, "Invalid spriteFrame for sprite");
bool pReturn = this->initWithSpriteFrame(spriteFrame, Rect::ZERO);
return pReturn;
}
Scale9Sprite* Scale9Sprite::createWithSpriteFrame(SpriteFrame* spriteFrame)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithSpriteFrame(spriteFrame) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets)
{
CCASSERT((SpriteFrameCache::getInstance()) != NULL, "SpriteFrameCache::getInstance() must be non-NULL");
SpriteFrame *frame = SpriteFrameCache::getInstance()->getSpriteFrameByName(spriteFrameName);
CCASSERT(frame != NULL, "CCSpriteFrame must be non-NULL");
if (NULL == frame) return false;
bool pReturn = this->initWithSpriteFrame(frame, capInsets);
return pReturn;
}
Scale9Sprite* Scale9Sprite::createWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithSpriteFrameName(spriteFrameName, capInsets) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithSpriteFrameName(const std::string& spriteFrameName)
{
bool pReturn = this->initWithSpriteFrameName(spriteFrameName, Rect::ZERO);
return pReturn;
}
Scale9Sprite* Scale9Sprite::createWithSpriteFrameName(const std::string& spriteFrameName)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithSpriteFrameName(spriteFrameName) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
log("Could not allocate Scale9Sprite()");
return NULL;
}
Scale9Sprite* Scale9Sprite::resizableSpriteWithCapInsets(const Rect& capInsets)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->init(_scale9Image, _spriteRect, capInsets) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
Scale9Sprite* Scale9Sprite::create()
{
Scale9Sprite *pReturn = new Scale9Sprite();
if (pReturn && pReturn->init())
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
/** sets the opacity.
@warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed.
Values goes from 0 to 255, where 255 means fully opaque.
*/
void Scale9Sprite::updateCapInset()
{
Rect insets;
if (this->_insetLeft == 0 && this->_insetTop == 0 && this->_insetRight == 0 && this->_insetBottom == 0)
{
insets = Rect::ZERO;
}
else
{
insets = Rect(_insetLeft,
_insetTop,
_spriteRect.size.width-_insetLeft-_insetRight,
_spriteRect.size.height-_insetTop-_insetBottom);
}
this->setCapInsets(insets);
}
void Scale9Sprite::setSpriteFrame(SpriteFrame * spriteFrame)
{
Sprite * sprite = Sprite::createWithTexture(spriteFrame->getTexture());
this->updateWithSprite(sprite, spriteFrame->getRect(), spriteFrame->isRotated(), Rect::ZERO);
// Reset insets
this->_insetLeft = 0;
this->_insetTop = 0;
this->_insetRight = 0;
this->_insetBottom = 0;
}
void Scale9Sprite::setPreferredSize(const Size& preferedSize)
{
this->setContentSize(preferedSize);
this->_preferredSize = preferedSize;
}
void Scale9Sprite::setCapInsets(const Rect& capInsets)
{
Size contentSize = this->_contentSize;
this->updateWithSprite(this->_scale9Image, this->_spriteRect, _spriteFrameRotated, capInsets);
this->setContentSize(contentSize);
}
void Scale9Sprite::setInsetLeft(float insetLeft)
{
this->_insetLeft = insetLeft;
this->updateCapInset();
}
void Scale9Sprite::setInsetTop(float insetTop)
{
this->_insetTop = insetTop;
this->updateCapInset();
}
void Scale9Sprite::setInsetRight(float insetRight)
{
this->_insetRight = insetRight;
this->updateCapInset();
}
void Scale9Sprite::setInsetBottom(float insetBottom)
{
this->_insetBottom = insetBottom;
this->updateCapInset();
}
void Scale9Sprite::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
{
// quick return if not visible. children won't be drawn.
if (!_visible)
{
return;
}
uint32_t flags = processParentFlags(parentTransform, parentFlags);
// IMPORTANT:
// To ease the migration to v3.0, we still support the Mat4 stack,
// but it is deprecated and your code should not rely on it
Director* director = Director::getInstance();
CCASSERT(nullptr != director, "Director is null when seting matrix stack");
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform);
int i = 0; // used by _children
int j = 0; // used by _protectedChildren
sortAllChildren();
sortAllProtectedChildren();
//
// draw children and protectedChildren zOrder < 0
//
for( ; i < _children.size(); i++ )
{
auto node = _children.at(i);
if ( node && node->getLocalZOrder() < 0 )
node->visit(renderer, _modelViewTransform, flags);
else
break;
}
if (_scale9Enabled) {
for( ; j < _protectedChildren.size(); j++ )
{
auto node = _protectedChildren.at(j);
if ( node && node->getLocalZOrder() < 0 )
node->visit(renderer, _modelViewTransform, flags);
else
break;
}
}else{
if (_scale9Image) {
_scale9Image->visit(renderer, _modelViewTransform, flags);
}
}
//
// draw self
//
this->draw(renderer, _modelViewTransform, flags);
//
// draw children and protectedChildren zOrder >= 0
//
if (_scale9Enabled) {
for(auto it=_protectedChildren.cbegin()+j; it != _protectedChildren.cend(); ++it)
(*it)->visit(renderer, _modelViewTransform, flags);
}else{
if (_scale9Image) {
_scale9Image->visit(renderer, _modelViewTransform, flags);
}
}
for(auto it=_children.cbegin()+i; it != _children.cend(); ++it)
(*it)->visit(renderer, _modelViewTransform, flags);
// reset for next frame
_orderOfArrival = 0;
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
}
Size Scale9Sprite::getOriginalSize()const
{
return _originalSize;
}
Size Scale9Sprite::getPreferredSize() const
{
return _preferredSize;
}
Rect Scale9Sprite::getCapInsets()const
{
return _capInsets;
}
float Scale9Sprite::getInsetLeft()const
{
return this->_insetLeft;
}
float Scale9Sprite::getInsetTop()const
{
return this->_insetTop;
}
float Scale9Sprite::getInsetRight()const
{
return this->_insetRight;
}
float Scale9Sprite::getInsetBottom()const
{
return this->_insetBottom;
}
void Scale9Sprite::setScale9Enabled(bool enabled)
{
_scale9Enabled = enabled;
_reorderProtectedChildDirty = true;
}
bool Scale9Sprite::getScale9Enabled() const
{
return _scale9Enabled;
}
void Scale9Sprite::addProtectedChild(cocos2d::Node *child)
{
_reorderProtectedChildDirty = true;
_protectedChildren.pushBack(child);
}
void Scale9Sprite::sortAllProtectedChildren()
{
if(this->_positionsAreDirty)
{
this->updatePositions();
this->_positionsAreDirty = false;
}
if( _reorderProtectedChildDirty ) {
if (!_scale9Enabled) {
this->adjustScale9ImagePosition();
}
std::sort( std::begin(_protectedChildren), std::end(_protectedChildren), nodeComparisonLess );
_reorderProtectedChildDirty = false;
}
}
void Scale9Sprite::adjustScale9ImagePosition()
{
if (_scale9Image) {
_scale9Image->setPosition(_scale9Image->getPosition() + Vec2(_originalSize.width/2, _originalSize.height/2));
}
}
void Scale9Sprite::cleanup()
{
Node::cleanup();
// timers
for( const auto &child: _protectedChildren)
child->cleanup();
}
void Scale9Sprite::onEnter()
{
#if CC_ENABLE_SCRIPT_BINDING
if (_scriptType == kScriptTypeJavascript)
{
if (ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter))
return;
}
#endif
Node::onEnter();
for( const auto &child: _protectedChildren)
child->onEnter();
}
void Scale9Sprite::onExit()
{
Node::onExit();
for( const auto &child: _protectedChildren)
child->onExit();
}
void Scale9Sprite::onEnterTransitionDidFinish()
{
Node::onEnterTransitionDidFinish();
for( const auto &child: _protectedChildren)
child->onEnterTransitionDidFinish();
}
void Scale9Sprite::onExitTransitionDidStart()
{
Node::onExitTransitionDidStart();
for( const auto &child: _protectedChildren)
child->onExitTransitionDidStart();
}
void Scale9Sprite::updateDisplayedColor(const cocos2d::Color3B &parentColor)
{
_displayedColor.r = _realColor.r * parentColor.r/255.0;
_displayedColor.g = _realColor.g * parentColor.g/255.0;
_displayedColor.b = _realColor.b * parentColor.b/255.0;
updateColor();
if (_scale9Image) {
_scale9Image->updateDisplayedColor(_displayedColor);
}
for(const auto &child : _protectedChildren){
child->updateDisplayedColor(_displayedColor);
}
if (_cascadeColorEnabled)
{
for(const auto &child : _children){
child->updateDisplayedColor(_displayedColor);
}
}
}
void Scale9Sprite::updateDisplayedOpacity(GLubyte parentOpacity)
{
_displayedOpacity = _realOpacity * parentOpacity/255.0;
updateColor();
if (_scale9Image) {
_scale9Image->updateDisplayedOpacity(_displayedOpacity);
}
for(auto child : _protectedChildren){
child->updateDisplayedOpacity(_displayedOpacity);
}
if (_cascadeOpacityEnabled)
{
for(auto child : _children){
child->updateDisplayedOpacity(_displayedOpacity);
}
}
}
void Scale9Sprite::disableCascadeColor()
{
for(auto child : _children){
child->updateDisplayedColor(Color3B::WHITE);
}
for(auto child : _protectedChildren){
child->updateDisplayedColor(Color3B::WHITE);
}
if (_scale9Image) {
_scale9Image->updateDisplayedColor(Color3B::WHITE);
}
}
Sprite* Scale9Sprite::getSprite()const
{
return _scale9Image;
}
}}

View File

@ -25,6 +25,347 @@
#ifndef __cocos2d_libs__UIScale9Sprite__ #ifndef __cocos2d_libs__UIScale9Sprite__
#define __cocos2d_libs__UIScale9Sprite__ #define __cocos2d_libs__UIScale9Sprite__
#include <iostream> #include "2d/CCNode.h"
#include "2d/CCSpriteFrame.h"
#include "2d/CCSpriteBatchNode.h"
#include "base/CCPlatformMacros.h"
NS_CC_BEGIN
namespace ui {
/**
* A 9-slice sprite for cocos2d.
*
* 9-slice scaling allows you to specify how scaling is applied
* to specific areas of a sprite. With 9-slice scaling (3x3 grid),
* you can ensure that the sprite does not become distorted when
* scaled.
*
*/
class Scale9Sprite : public Node
{
public:
/**
* @js ctor
*/
Scale9Sprite();
/**
* @js NA
* @lua NA
*/
virtual ~Scale9Sprite();
public:
static Scale9Sprite* create();
/**
* Creates a 9-slice sprite with a texture file, a delimitation zone and
* with the specified cap insets.
*
* @see initWithFile(const char *file, const Rect& rect, const Rect& capInsets)
*/
static Scale9Sprite* create(const std::string& file, const Rect& rect, const Rect& capInsets);
/**
* Creates a 9-slice sprite with a texture file. The whole texture will be
* broken down into a 3×3 grid of equal blocks.
*
* @see initWithFile(const Rect& capInsets, const char *file)
*/
static Scale9Sprite* create(const Rect& capInsets, const std::string& file);
/**
* Creates a 9-slice sprite with a texture file and a delimitation zone. The
* texture will be broken down into a 3×3 grid of equal blocks.
*
* @see initWithFile(const char *file, const Rect& rect)
*/
static Scale9Sprite* create(const std::string& file, const Rect& rect);
/**
* Creates a 9-slice sprite with a texture file. The whole texture will be
* broken down into a 3×3 grid of equal blocks.
*
* @see initWithFile(const char *file)
*/
static Scale9Sprite* create(const std::string& file);
/**
* Creates a 9-slice sprite with an sprite frame.
* Once the sprite is created, you can then call its "setContentSize:" method
* to resize the sprite will all it's 9-slice goodness intract.
* It respects the anchorPoint too.
*
* @see initWithSpriteFrame(SpriteFrame *spriteFrame)
*/
static Scale9Sprite* createWithSpriteFrame(SpriteFrame* spriteFrame);
/**
* Creates a 9-slice sprite with an sprite frame and the centre of its zone.
* Once the sprite is created, you can then call its "setContentSize:" method
* to resize the sprite will all it's 9-slice goodness intract.
* It respects the anchorPoint too.
*
* @see initWithSpriteFrame(SpriteFrame *spriteFrame, const Rect& capInsets)
*/
static Scale9Sprite* createWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets);
/**
* Creates a 9-slice sprite with an sprite frame name.
* Once the sprite is created, you can then call its "setContentSize:" method
* to resize the sprite will all it's 9-slice goodness intract.
* It respects the anchorPoint too.
*
* @see initWithSpriteFrameName(const char *spriteFrameName)
*/
static Scale9Sprite* createWithSpriteFrameName(const std::string& spriteFrameName);
/**
* Creates a 9-slice sprite with an sprite frame name and the centre of its
* zone.
* Once the sprite is created, you can then call its "setContentSize:" method
* to resize the sprite will all it's 9-slice goodness intract.
* It respects the anchorPoint too.
*
* @see initWithSpriteFrameName(const char *spriteFrameName, const Rect& capInsets)
*/
static Scale9Sprite* createWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets);
/**
* Initializes a 9-slice sprite with a texture file, a delimitation zone and
* with the specified cap insets.
* Once the sprite is created, you can then call its "setContentSize:" method
* to resize the sprite will all it's 9-slice goodness intract.
* It respects the anchorPoint too.
*
* @param file The name of the texture file.
* @param rect The rectangle that describes the sub-part of the texture that
* is the whole image. If the shape is the whole texture, set this to the
* texture's full rect.
* @param capInsets The values to use for the cap insets.
*/
virtual bool initWithFile(const std::string& file, const Rect& rect, const Rect& capInsets);
/**
* Initializes a 9-slice sprite with a texture file and a delimitation zone. The
* texture will be broken down into a 3×3 grid of equal blocks.
* Once the sprite is created, you can then call its "setContentSize:" method
* to resize the sprite will all it's 9-slice goodness intract.
* It respects the anchorPoint too.
*
* @param file The name of the texture file.
* @param rect The rectangle that describes the sub-part of the texture that
* is the whole image. If the shape is the whole texture, set this to the
* texture's full rect.
*/
virtual bool initWithFile(const std::string& file, const Rect& rect);
/**
* Initializes a 9-slice sprite with a texture file and with the specified cap
* insets.
* Once the sprite is created, you can then call its "setContentSize:" method
* to resize the sprite will all it's 9-slice goodness intract.
* It respects the anchorPoint too.
*
* @param file The name of the texture file.
* @param capInsets The values to use for the cap insets.
*/
virtual bool initWithFile(const Rect& capInsets, const std::string& file);
/**
* Initializes a 9-slice sprite with a texture file. The whole texture will be
* broken down into a 3×3 grid of equal blocks.
* Once the sprite is created, you can then call its "setContentSize:" method
* to resize the sprite will all it's 9-slice goodness intract.
* It respects the anchorPoint too.
*
* @param file The name of the texture file.
*/
virtual bool initWithFile(const std::string& file);
/**
* Initializes a 9-slice sprite with an sprite frame and with the specified
* cap insets.
* Once the sprite is created, you can then call its "setContentSize:" method
* to resize the sprite will all it's 9-slice goodness intract.
* It respects the anchorPoint too.
*
* @param spriteFrame The sprite frame object.
* @param capInsets The values to use for the cap insets.
*/
virtual bool initWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets);
/**
* Initializes a 9-slice sprite with an sprite frame.
* Once the sprite is created, you can then call its "setContentSize:" method
* to resize the sprite will all it's 9-slice goodness intract.
* It respects the anchorPoint too.
*
* @param spriteFrame The sprite frame object.
*/
virtual bool initWithSpriteFrame(SpriteFrame* spriteFrame);
/**
* Initializes a 9-slice sprite with an sprite frame name and with the specified
* cap insets.
* Once the sprite is created, you can then call its "setContentSize:" method
* to resize the sprite will all it's 9-slice goodness intract.
* It respects the anchorPoint too.
*
* @param spriteFrameName The sprite frame name.
* @param capInsets The values to use for the cap insets.
*/
virtual bool initWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets);
/**
* Initializes a 9-slice sprite with an sprite frame name.
* Once the sprite is created, you can then call its "setContentSize:" method
* to resize the sprite will all it's 9-slice goodness intract.
* It respects the anchorPoint too.
*
* @param spriteFrameName The sprite frame name.
*/
virtual bool initWithSpriteFrameName(const std::string& spriteFrameName);
virtual bool init();
virtual bool init(Sprite* sprite, const Rect& rect, bool rotated, const Rect& capInsets);
virtual bool init(Sprite* sprite, const Rect& rect, const Rect& capInsets);
/**
* Creates and returns a new sprite object with the specified cap insets.
* You use this method to add cap insets to a sprite or to change the existing
* cap insets of a sprite. In both cases, you get back a new image and the
* original sprite remains untouched.
*
* @param capInsets The values to use for the cap insets.
*/
Scale9Sprite* resizableSpriteWithCapInsets(const Rect& capInsets);
virtual bool updateWithSprite(Sprite* sprite, const Rect& rect, bool rotated, const Rect& capInsets);
virtual void setSpriteFrame(SpriteFrame * spriteFrame);
// overrides
virtual void setContentSize(const Size & size) override;
Size getOriginalSize() const;
void setPreferredSize(const Size& size);
Size getPreferredSize() const;
void setCapInsets(const Rect& rect);
Rect getCapInsets()const;
void setInsetLeft(float leftInset);
float getInsetLeft()const;
void setInsetTop(float topInset);
float getInsetTop()const;
void setInsetRight(float rightInset);
float getInsetRight()const;
void setInsetBottom(float bottomInset);
float getInsetBottom()const;
void setScale9Enabled(bool enabled);
bool getScale9Enabled()const;
/// @} end of Children and Parent
virtual void visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override;
virtual void cleanup() override;
virtual void onEnter() override;
/** Event callback that is invoked when the Node enters in the 'stage'.
* If the Node enters the 'stage' with a transition, this event is called when the transition finishes.
* If you override onEnterTransitionDidFinish, you shall call its parent's one, e.g. Node::onEnterTransitionDidFinish()
* @js NA
* @lua NA
*/
virtual void onEnterTransitionDidFinish() override;
/**
* Event callback that is invoked every time the Node leaves the 'stage'.
* If the Node leaves the 'stage' with a transition, this event is called when the transition finishes.
* During onExit you can't access a sibling node.
* If you override onExit, you shall call its parent's one, e.g., Node::onExit().
* @js NA
* @lua NA
*/
virtual void onExit() override;
/**
* Event callback that is called every time the Node leaves the 'stage'.
* If the Node leaves the 'stage' with a transition, this callback is called when the transition starts.
* @js NA
* @lua NA
*/
virtual void onExitTransitionDidStart() override;
virtual void updateDisplayedOpacity(GLubyte parentOpacity) override;
virtual void updateDisplayedColor(const Color3B& parentColor) override;
virtual void disableCascadeColor() override;
Sprite* getSprite()const;
protected:
void updateCapInset();
void updatePositions();
void createSlicedSprites(const Rect& rect, bool rotated);
void cleanupSlicedSprites();
void adjustScale9ImagePosition();
/**
* Sorts the children array once before drawing, instead of every time when a child is added or reordered.
* This appraoch can improves the performance massively.
* @note Don't call this manually unless a child added needs to be removed in the same frame
*/
virtual void sortAllProtectedChildren();
bool _spritesGenerated;
Rect _spriteRect;
bool _spriteFrameRotated;
Rect _capInsetsInternal;
bool _positionsAreDirty;
Sprite* _scale9Image; //the original sprite
Sprite* _topLeft;
Sprite* _top;
Sprite* _topRight;
Sprite* _left;
Sprite* _centre;
Sprite* _right;
Sprite* _bottomLeft;
Sprite* _bottom;
Sprite* _bottomRight;
bool _scale9Enabled;
/** Original sprite's size. */
Size _originalSize;
/** Prefered sprite's size. By default the prefered size is the original size. */
//if the preferredSize component is given as -1, it is ignored
Size _preferredSize;
/**
* The end-cap insets.
* On a non-resizeable sprite, this property is set to CGRect::ZERO; the sprite
* does not use end caps and the entire sprite is subject to stretching.
*/
Rect _capInsets;
/** Sets the left side inset */
float _insetLeft;
/** Sets the top side inset */
float _insetTop;
/** Sets the right side inset */
float _insetRight;
/** Sets the bottom side inset */
float _insetBottom;
/// helper that reorder a child
void addProtectedChild(Node* child);
Vector<Node*> _protectedChildren; ///holds the 9 sprites
bool _reorderProtectedChildDirty;
};
}} //end of namespace
#endif /* defined(__cocos2d_libs__UIScale9Sprite__) */ #endif /* defined(__cocos2d_libs__UIScale9Sprite__) */