mirror of https://github.com/axmolengine/axmol.git
Fixed headers. Compiles but it doesn't link yet.
Many methods not implemented yet.
This commit is contained in:
parent
e40adb7ae7
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71ea3c7a3c
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@ -23,12 +23,14 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCActionCamera.h"
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#include "base_nodes/CCNode.h"
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#include "CCCamera.h"
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#include "CCStdC.h"
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#include "cocoa/CCZone.h"
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NS_CC_BEGIN
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//
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// CameraAction
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@ -50,9 +52,9 @@ CCActionCamera* CCActionCamera::clone() const
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return a;
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}
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CCReverseTime * CCActionCamera::reverse() const
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CCFiniteTimeAction * CCActionCamera::reverse() const
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{
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return CCReverseTime::create(this);
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return CCReverseTime::create(const_cast<CCActionCamera*>(this));
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}
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//
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// CCOrbitCamera
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@ -59,9 +59,9 @@ public:
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// super methods
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virtual void startWithTarget(CCNode *pTarget);
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/** returns a new reversed action */
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virtual CCReverseTime * reverse() const;
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virtual CCFiniteTimeAction * reverse() const;
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/** returns a new clone of the action */
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CCActionCamera *clone() const;
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virtual CCActionCamera *clone() const;
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protected:
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float m_fCenterXOrig;
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float m_fCenterYOrig;
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@ -75,6 +75,11 @@ void CCGridAction::startWithTarget(CCNode *pTarget)
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}
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}
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CCGridAction* CCGridAction::reverse() const
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{
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return (CCGridAction*)CCReverseTime::create( this->clone() );
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}
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CCGridBase* CCGridAction::getGrid(void)
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{
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// Abstract class needs implementation
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@ -199,7 +204,7 @@ void CCAccelDeccelAmplitude::update(float time)
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((CCAccelDeccelAmplitude*)(m_pOther))->setAmplitudeRate(powf(f, m_fRate));
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}
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CCAccelDeccelAmplitude* CCAccelDeccelAmplitude::reverse(void) const
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CCAccelDeccelAmplitude* CCAccelDeccelAmplitude::reverse() const
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{
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return CCAccelDeccelAmplitude::create(m_pOther->reverse(), m_fDuration);
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}
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@ -263,7 +268,7 @@ void CCAccelAmplitude::update(float time)
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m_pOther->update(time);
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}
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CCAccelAmplitude* CCAccelAmplitude::reverse(void) const
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CCAccelAmplitude* CCAccelAmplitude::reverse() const
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{
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return CCAccelAmplitude::create(m_pOther->reverse(), m_fDuration);
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}
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@ -320,7 +325,7 @@ void CCDeccelAmplitude::update(float time)
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m_pOther->update(time);
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}
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CCDeccelAmplitude* CCDeccelAmplitude::reverse(void) const
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CCDeccelAmplitude* CCDeccelAmplitude::reverse() const
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{
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return CCDeccelAmplitude::create(m_pOther->reverse(), m_fDuration);
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}
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@ -43,8 +43,11 @@ class CC_DLL CCGridAction : public CCActionInterval
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public:
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/** returns a new clone of the action */
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virtual CCGridAction * clone() const = 0;
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/** returns a new reversed action */
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virtual CCGridAction* reverse(void) const = 0;
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/** returns a new reversed action.
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The reversed action is created with the CCReverseTime action.
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*/
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virtual CCGridAction* reverse() const;
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virtual void startWithTarget(CCNode *pTarget);
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@ -1449,7 +1449,7 @@ void CCJumpBy::update(float t)
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}
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}
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CCActionInterval* CCJumpBy::reverse(void)
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CCJumpBy* CCJumpBy::reverse() const
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{
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return CCJumpBy::create(m_fDuration, ccp(-m_delta.x, -m_delta.y),
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m_height, m_nJumps);
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@ -1844,7 +1844,7 @@ void CCScaleBy::startWithTarget(CCNode *pTarget)
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m_fDeltaY = m_fStartScaleY * m_fEndScaleY - m_fStartScaleY;
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}
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CCActionInterval* CCScaleBy::reverse(void)
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CCScaleBy* CCScaleBy::reverse() const
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{
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return CCScaleBy::create(m_fDuration, 1 / m_fEndScaleX, 1 / m_fEndScaleY);
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}
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@ -1985,7 +1985,7 @@ void CCFadeIn::update(float time)
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/*m_pTarget->setOpacity((GLubyte)(255 * time));*/
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}
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CCActionInterval* CCFadeIn::reverse(void)
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CCActionInterval* CCFadeIn::reverse() const
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{
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return CCFadeOut::create(m_fDuration);
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}
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@ -2043,7 +2043,7 @@ void CCFadeOut::update(float time)
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/*m_pTarget->setOpacity(GLubyte(255 * (1 - time)));*/
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}
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CCActionInterval* CCFadeOut::reverse(void)
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CCActionInterval* CCFadeOut::reverse() const
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{
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return CCFadeIn::create(m_fDuration);
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}
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@ -2284,7 +2284,7 @@ void CCTintBy::update(float time)
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}
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}
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CCActionInterval* CCTintBy::reverse(void)
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CCTintBy* CCTintBy::reverse() const
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{
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return CCTintBy::create(m_fDuration, -m_deltaR, -m_deltaG, -m_deltaB);
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}
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@ -2337,7 +2337,7 @@ void CCDelayTime::update(float time)
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return;
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}
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CCActionInterval* CCDelayTime::reverse(void)
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CCDelayTime* CCDelayTime::reverse() const
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{
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return CCDelayTime::create(m_fDuration);
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}
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@ -2350,7 +2350,7 @@ CCReverseTime* CCReverseTime::create(CCFiniteTimeAction *pAction)
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{
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// casting to prevent warnings
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CCReverseTime *pReverseTime = new CCReverseTime();
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pReverseTime->initWithAction(pAction);
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pReverseTime->initWithAction( pAction->clone() );
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pReverseTime->autorelease();
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return pReverseTime;
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@ -2378,7 +2378,7 @@ bool CCReverseTime::initWithAction(CCFiniteTimeAction *pAction)
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CCReverseTime* CCReverseTime::clone(void) const
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{
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auto a = new CCReverseTime(*this);
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a->initWithAction((CCFiniteTimeAction*)m_pOther->clone());
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a->initWithAction( m_pOther->clone() );
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a->autorelease();
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return a;
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}
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@ -2436,7 +2436,7 @@ void CCReverseTime::update(float time)
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}
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}
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CCReverseTime* CCReverseTime::reverse(void) const
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CCFiniteTimeAction* CCReverseTime::reverse() const
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{
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return m_pOther->clone();
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}
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@ -282,9 +282,13 @@ public:
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virtual bool initWithDuration(float fDuration, float fDeltaAngleX, float fDeltaAngleY);
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virtual CCObject* copyWithZone(CCZone* pZone);
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/** returns a new clone of the action */
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virtual CCRotateTo* clone() const;
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/** returns a new reversed action */
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virtual CCRotateTo* reverse() const;
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virtual void startWithTarget(CCNode *pTarget);
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virtual void update(float time);
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@ -645,7 +649,7 @@ public:
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/** returns a new clone of the action */
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virtual CCFadeIn* clone() const;
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/** returns a new reversed action */
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virtual CCFadeIn* reverse(void) const;
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virtual CCActionInterval* reverse(void) const;
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virtual CCObject* copyWithZone(CCZone* pZone);
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@ -665,7 +669,7 @@ public:
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/** returns a new clone of the action */
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virtual CCFadeOut* clone() const;
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/** returns a new reversed action */
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virtual CCFadeOut* reverse(void) const;
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virtual CCActionInterval* reverse(void) const;
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public:
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@ -793,7 +797,7 @@ public:
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bool initWithAction(CCFiniteTimeAction *pAction);
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/** returns a new reversed action */
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virtual CCReverseTime* reverse(void) const;
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virtual CCFiniteTimeAction* reverse() const;
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/** returns a new clone of the action */
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virtual CCReverseTime* clone() const;
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virtual CCObject* copyWithZone(CCZone* pZone);
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@ -44,9 +44,6 @@ public:
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/** returns a new clone of the action */
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virtual CCShakyTiles3D* clone() const;
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/** returns a new reversed action */
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virtual CCShakyTiles3D* reverse() const;
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void update(float time);
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/** returns a new clone of the action */
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virtual CCShatteredTiles3D* clone() const;
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/** returns a new reversed action */
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virtual CCShatteredTiles3D* reverse() const;
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void update(float time);
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@ -106,9 +100,6 @@ public:
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/** returns a new clone of the action */
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virtual CCShuffleTiles* clone() const;
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/** returns a new reversed action */
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virtual CCShuffleTiles* reverse() const;
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virtual CCObject* copyWithZone(CCZone* pZone);
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public:
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/** returns a new clone of the action */
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virtual CCFadeOutTRTiles* clone() const;
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/** returns a new reversed action */
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virtual CCFadeOutTRTiles* reverse() const;
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public:
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/** creates the action with the grid size and the duration */
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@ -156,9 +144,6 @@ public:
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/** returns a new clone of the action */
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virtual CCFadeOutBLTiles* clone() const;
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/** returns a new reversed action */
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virtual CCFadeOutBLTiles* reverse() const;
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public:
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/** creates the action with the grid size and the duration */
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/** returns a new clone of the action */
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virtual CCFadeOutUpTiles* clone() const;
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/** returns a new reversed action */
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virtual CCFadeOutUpTiles* reverse() const;
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public:
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/** creates the action with the grid size and the duration */
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static CCFadeOutUpTiles* create(float duration, const CCSize& gridSize);
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@ -195,9 +177,6 @@ public:
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/** returns a new clone of the action */
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virtual CCFadeOutDownTiles* clone() const;
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/** returns a new reversed action */
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virtual CCFadeOutDownTiles* reverse() const;
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virtual float testFunc(const CCSize& pos, float time);
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public:
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@ -222,9 +201,6 @@ public:
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/** returns a new clone of the action */
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virtual CCTurnOffTiles* clone() const;
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/** returns a new reversed action */
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virtual CCTurnOffTiles* reverse() const;
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void startWithTarget(CCNode *pTarget);
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virtual void update(float time);
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/** returns a new clone of the action */
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virtual CCWavesTiles3D* clone() const;
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/** returns a new reversed action */
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virtual CCWavesTiles3D* reverse() const;
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void update(float time);
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@ -295,9 +268,6 @@ public:
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/** returns a new clone of the action */
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virtual CCJumpTiles3D* clone() const;
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/** returns a new reversed action */
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virtual CCJumpTiles3D* reverse() const;
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void update(float time);
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@ -321,9 +291,6 @@ public :
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/** returns a new clone of the action */
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virtual CCSplitRows* clone() const;
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/** returns a new reversed action */
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virtual CCSplitRows* reverse() const;
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void update(float time);
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virtual void startWithTarget(CCNode *pTarget);
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@ -347,9 +314,6 @@ public:
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/** returns a new clone of the action */
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virtual CCSplitCols* clone() const;
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/** returns a new reversed action */
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virtual CCSplitCols* reverse() const;
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void update(float time);
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virtual void startWithTarget(CCNode *pTarget);
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virtual void update(float time);
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/** returns a new clone of the action */
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virtual CCBSetSpriteFrame* clone() const;
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/** returns a new reversed action */
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virtual CCBSetSpriteFrame* reverse() const;
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virtual CCObject* copyWithZone(CCZone *pZone);
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};
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virtual void update(float time);
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/** returns a new clone of the action */
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virtual CCBSoundEffect* clone() const;
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/** returns a new reversed action */
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virtual CCBSoundEffect* reverse() const;
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virtual CCObject* copyWithZone(CCZone *pZone);
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};
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virtual void update(float time);
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/** returns a new clone of the action */
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virtual CCBRotateTo* clone() const;
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/** returns a new reversed action */
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virtual CCBRotateTo* reverse() const;
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virtual CCObject* copyWithZone(CCZone *pZone);
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virtual void startWithTarget(CCNode *pNode);
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};
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virtual void startWithTarget(CCNode *pNode);
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/** returns a new clone of the action */
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virtual CCBRotateXTo* clone() const;
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/** returns a new reversed action */
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virtual CCBRotateXTo* reverse() const;
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virtual CCObject* copyWithZone(CCZone *pZone);
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virtual void update(float time);
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};
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virtual void startWithTarget(CCNode *pNode);
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/** returns a new clone of the action */
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virtual CCBRotateYTo* clone() const;
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/** returns a new reversed action */
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virtual CCBRotateYTo* reverse() const;
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virtual CCObject* copyWithZone(CCZone *pZone);
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virtual void update(float time);
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};
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/** returns a new clone of the action */
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virtual CCBEaseInstant* clone() const;
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/** returns a new reversed action */
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virtual CCBEaseInstant* reverse() const;
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virtual void update(float dt);
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};
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@ -1164,8 +1164,8 @@ void ActionReverseSequence2::onEnter()
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// Sequence should work both with IntervalAction and InstantActions
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CCActionInterval* move1 = CCMoveBy::create(1, ccp(250,0));
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CCActionInterval* move2 = CCMoveBy::create(1, ccp(0,50));
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CCToggleVisibility* tog1 = new CCToggleVisibility();
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CCToggleVisibility* tog2 = new CCToggleVisibility();
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CCToggleVisibility* tog1 = CCToggleVisibility::create();
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CCToggleVisibility* tog2 = CCToggleVisibility::create();
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tog1->autorelease();
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tog2->autorelease();
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CCFiniteTimeAction* seq = CCSequence::create( move1, tog1, move2, tog2, move1->reverse(), NULL);
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