mirror of https://github.com/axmolengine/axmol.git
Added Particle Emitter Pause option, and tests (#15836)
* Added Particle Emitter Pause option, and tests * private field emitter => _emitter isPaused changed to const removed erroneously added spaces renamed unPauseEmissions => resumeEmissions
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@ -588,6 +588,8 @@ ParticleSystem::~ParticleSystem()
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void ParticleSystem::addParticles(int count)
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{
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if (_paused)
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return;
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uint32_t RANDSEED = rand();
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int start = _particleCount;
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@ -1348,4 +1350,22 @@ void ParticleSystem::stop()
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{
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stopSystem();
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}
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bool ParticleSystem::isPaused() const
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{
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return _paused;
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}
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void ParticleSystem::pauseEmissions()
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{
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_paused = true;
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}
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void ParticleSystem::resumeEmissions()
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{
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_paused = false;
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}
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NS_CC_END
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@ -802,6 +802,17 @@ CC_CONSTRUCTOR_ACCESS:
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//! Initializes a system with a fixed number of particles
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virtual bool initWithTotalParticles(int numberOfParticles);
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/** Are the emissions paused
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@return True if the emissions are paused, else false
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*/
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virtual bool isPaused() const;
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/* Pause the emissions*/
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virtual void pauseEmissions();
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/* UnPause the emissions*/
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virtual void resumeEmissions();
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protected:
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virtual void updateBlendFunc();
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@ -957,6 +968,9 @@ protected:
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*/
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PositionType _positionType;
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/** is the emitter paused */
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bool _paused;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(ParticleSystem);
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};
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@ -705,5 +705,4 @@ std::string ParticleSystemQuad::getDescription() const
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{
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return StringUtils::format("<ParticleSystemQuad | Tag = %d, Total Particles = %d>", _tag, _totalParticles);
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}
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NS_CC_END
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@ -162,6 +162,8 @@ CC_CONSTRUCTOR_ACCESS:
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*/
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virtual bool initWithTotalParticles(int numberOfParticles) override;
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protected:
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/** initializes the indices for the vertices*/
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void initIndices();
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@ -183,6 +185,8 @@ protected:
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QuadCommand _quadCommand; // quad command
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(ParticleSystemQuad);
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};
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@ -80,6 +80,43 @@ std::string DemoSun::subtitle() const
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return "ParticleSun";
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}
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//------------------------------------------------------------------
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//
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// DemoPause
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//
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//------------------------------------------------------------------
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void DemoPause::onEnter()
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{
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ParticleDemo::onEnter();
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_emitter = ParticleSmoke::create();
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_emitter->retain();
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_background->addChild(_emitter, 10);
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_emitter->setTexture( Director::getInstance()->getTextureCache()->addImage(s_fire) );
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setEmitterPosition();
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schedule(CC_SCHEDULE_SELECTOR(DemoPause::pauseEmitter), 2.0f);
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}
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void DemoPause::pauseEmitter(float time)
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{
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if (_emitter->isPaused())
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{
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_emitter->resumeEmissions();
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}
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else
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{
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_emitter->pauseEmissions();
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}
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}
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std::string DemoPause::subtitle() const
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{
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return "Pause Particle";
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}
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//------------------------------------------------------------------
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//
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// DemoGalaxy
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@ -976,6 +1013,7 @@ ParticleTests::ParticleTests()
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ADD_TEST_CASE(DemoModernArt);
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ADD_TEST_CASE(DemoRing);
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ADD_TEST_CASE(ParallaxParticle);
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ADD_TEST_CASE(DemoPause);
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addTestCase("BoilingFoam", [](){return DemoParticleFromFile::create("BoilingFoam");});
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addTestCase("BurstPipe", [](){return DemoParticleFromFile::create("BurstPipe"); });
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addTestCase("Comet", [](){return DemoParticleFromFile::create("Comet"); });
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@ -380,4 +380,13 @@ public:
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virtual std::string subtitle() const override;
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};
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class DemoPause : public ParticleDemo
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{
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public:
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CREATE_FUNC(DemoPause);
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virtual void onEnter() override;
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virtual std::string subtitle() const override;
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void pauseEmitter(float time);
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};
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#endif
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@ -135,6 +135,9 @@ var particleSceneArr = [
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},
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function() {
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return new ParticleResizeTest();
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},
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function() {
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return new DemoPause();
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}
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];
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@ -432,6 +435,23 @@ var DemoSun = ParticleDemo.extend({
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}
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});
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var DemoPause = ParticleDemo.extend({
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onEnter:function () {
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this._super();
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this._emitter = new cc.ParticleSmoke();
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this._background.addChild(this._emitter, 10);
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this._emitter.texture = cc.textureCache.addImage(s_fire);
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if (this._emitter.setShapeType)
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this._emitter.setShapeType(cc.ParticleSystem.BALL_SHAPE);
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this.setEmitterPosition();
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},
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title:function () {
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return "Pause Particle";
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}
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});
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var DemoGalaxy = ParticleDemo.extend({
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onEnter:function () {
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this._super();
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@ -471,6 +471,24 @@ local function DemoSun()
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return layer
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end
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---------------------------------
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-- DemoPause
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---------------------------------
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local function DemoPause()
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local layer = getBaseLayer()
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emitter = cc.ParticleSmoke:create()
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-- emitter:retain()
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background:addChild(emitter, 10)
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emitter:setTexture(cc.Director:getInstance():getTextureCache():addImage(s_fire))
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setEmitterPosition()
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titleLabel:setString("Pasue Particle")
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return layer
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end
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---------------------------------
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-- DemoMeteor
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---------------------------------
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@ -1489,6 +1507,8 @@ function CreateParticleLayer()
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elseif SceneIdx == 40 then return ReorderParticleSystems()
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elseif SceneIdx == 41 then return PremultipliedAlphaTest()
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elseif SceneIdx == 42 then return PremultipliedAlphaTest2()
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elseif SceneIdx == 43 then return DemoPause()
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end
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end
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