mirror of https://github.com/axmolengine/axmol.git
basic fixes for win32 builds
This commit is contained in:
parent
83018eb69a
commit
722a4d264e
|
@ -15,18 +15,34 @@ else(DEBUG_MODE)
|
|||
set(CMAKE_BUILD_TYPE RELEASE)
|
||||
endif(DEBUG_MODE)
|
||||
|
||||
set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
|
||||
if (MSVC)
|
||||
set(CMAKE_C_FLAGS_DEBUG "-DCOCOS2D_DEBUG=1")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
|
||||
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_CRT_SECURE_NO_WARNINGS")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_CRT_SECURE_NO_WARNINGS")
|
||||
|
||||
elseif (CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)
|
||||
set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
|
||||
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
|
||||
|
||||
endif()
|
||||
|
||||
if(USE_CHIPMUNK)
|
||||
message("Using chipmunk ...")
|
||||
add_definitions(-DLINUX -DCC_ENABLE_CHIPMUNK_INTEGRATION=1)
|
||||
add_definitions(-DCC_ENABLE_CHIPMUNK_INTEGRATION=1)
|
||||
if(UNIX) # assuming linux
|
||||
add_definitions(-DLINUX )
|
||||
endif()
|
||||
elseif(USE_BOX2D)
|
||||
message("Using box2d ...")
|
||||
add_definitions(-DLINUX -DCC_ENABLE_BOX2D_INTEGRATION=1)
|
||||
add_definitions(-DCC_ENABLE_BOX2D_INTEGRATION=1)
|
||||
if(UNIX) # assuming linux
|
||||
add_definitions(-DLINUX )
|
||||
endif()
|
||||
else(USE_CHIPMUNK)
|
||||
message(FATAL_ERROR "Must choose a physics library.")
|
||||
endif(USE_CHIPMUNK)
|
||||
|
@ -38,15 +54,77 @@ else()
|
|||
set(ARCH_DIR "32-bit")
|
||||
endif()
|
||||
|
||||
|
||||
if( UNIX ) #assume linux
|
||||
set(GAME_SRC
|
||||
proj.linux/main.cpp
|
||||
Classes/AppDelegate.cpp
|
||||
Classes/HelloWorldScene.cpp
|
||||
)
|
||||
elseif ( WIN32 )
|
||||
set(GAME_SRC
|
||||
proj.win32/main.cpp
|
||||
proj.win32/main.h
|
||||
proj.win32/resource.h
|
||||
Classes/AppDelegate.cpp
|
||||
Classes/HelloWorldScene.cpp
|
||||
)
|
||||
endif()
|
||||
|
||||
set(COCOS2D_ROOT ${CMAKE_SOURCE_DIR}/cocos2d)
|
||||
if (WIN32)
|
||||
include_directories(
|
||||
${COCOS2D_ROOT}
|
||||
${COCOS2D_ROOT}/cocos
|
||||
${COCOS2D_ROOT}/cocos/audio/include
|
||||
${COCOS2D_ROOT}/cocos/2d
|
||||
${COCOS2D_ROOT}/cocos/2d/renderer
|
||||
${COCOS2D_ROOT}/cocos/2d/platform
|
||||
${COCOS2D_ROOT}/cocos/2d/platform/desktop
|
||||
${COCOS2D_ROOT}/cocos/2d/platform/win32
|
||||
${COCOS2D_ROOT}/cocos/base
|
||||
${COCOS2D_ROOT}/cocos/deprecated
|
||||
${COCOS2D_ROOT}/cocos/physics
|
||||
${COCOS2D_ROOT}/cocos/editor-support
|
||||
${COCOS2D_ROOT}/cocos/math
|
||||
${COCOS2D_ROOT}/extensions
|
||||
${COCOS2D_ROOT}/external
|
||||
${COCOS2D_ROOT}/external/edtaa3func
|
||||
${COCOS2D_ROOT}/external/jpeg/include/win32
|
||||
${COCOS2D_ROOT}/external/png/include/win32
|
||||
${COCOS2D_ROOT}/external/tiff/include/win32
|
||||
${COCOS2D_ROOT}/external/webp/include/win32
|
||||
${COCOS2D_ROOT}/external/curl/include/win32
|
||||
${COCOS2D_ROOT}/external/tinyxml2
|
||||
${COCOS2D_ROOT}/external/unzip
|
||||
${COCOS2D_ROOT}/external/sqlite3/include
|
||||
${COCOS2D_ROOT}/external/chipmunk/include/chipmunk
|
||||
${COCOS2D_ROOT}/external/freetype2/include/win32
|
||||
${COCOS2D_ROOT}/external/websockets/include/win32
|
||||
${COCOS2D_ROOT}/external/spidermonkey/include/win32
|
||||
${COCOS2D_ROOT}/external/glfw3/include/win32
|
||||
${COCOS2D_ROOT}/external/win32-specific/gles/include/OGLES
|
||||
${COCOS2D_ROOT}/external/win32-specific/icon/include
|
||||
${COCOS2D_ROOT}/external/win32-specific/zlib/include
|
||||
${COCOS2D_ROOT}/external/xxhash
|
||||
)
|
||||
link_directories(
|
||||
/usr/local/lib
|
||||
${COCOS2D_ROOT}/external/png/prebuilt/win32
|
||||
${COCOS2D_ROOT}/external/jpeg/prebuilt/win32
|
||||
${COCOS2D_ROOT}/external/tiff/prebuilt/win32
|
||||
${COCOS2D_ROOT}/external/glfw3/prebuilt/win32
|
||||
${COCOS2D_ROOT}/external/webp/prebuilt/win32
|
||||
${COCOS2D_ROOT}/external/curl/prebuilt/win32
|
||||
${COCOS2D_ROOT}/external/sqlite3/libraries/win32
|
||||
${COCOS2D_ROOT}/external/freetype2/prebuilt/win32
|
||||
${COCOS2D_ROOT}/external/websockets/prebuilt/win32
|
||||
${COCOS2D_ROOT}/external/spidermonkey/prebuilt/win32
|
||||
${COCOS2D_ROOT}/external/win32-specific/gles/prebuilt
|
||||
${COCOS2D_ROOT}/external/win32-specific/icon/prebuilt
|
||||
${COCOS2D_ROOT}/external/win32-specific/zlib/prebuilt
|
||||
)
|
||||
|
||||
elseif(UNIX) #assumed linux
|
||||
include_directories(
|
||||
/usr/local/include/GLFW
|
||||
${COCOS2D_ROOT}
|
||||
|
@ -64,7 +142,6 @@ include_directories(
|
|||
${COCOS2D_ROOT}/external/webp/include/linux
|
||||
${COCOS2D_ROOT}/external/tinyxml2
|
||||
${COCOS2D_ROOT}/external/unzip
|
||||
${COCOS2D_ROOT}/external/chipmunk/include/chipmunk
|
||||
${COCOS2D_ROOT}/external/freetype2/include/linux
|
||||
${COCOS2D_ROOT}/external/websockets/include/linux
|
||||
${COCOS2D_ROOT}/external/spidermonkey/include/linux
|
||||
|
@ -82,12 +159,19 @@ link_directories(
|
|||
${COCOS2D_ROOT}/external/spidermonkey/prebuilt/linux/${ARCH_DIR}
|
||||
${COCOS2D_ROOT}/external/linux-specific/fmod/prebuilt/${ARCH_DIR}
|
||||
)
|
||||
endif()
|
||||
|
||||
# chipmunk library
|
||||
add_subdirectory(${COCOS2D_ROOT}/external/chipmunk/src)
|
||||
if(USE_CHIPMUNK)
|
||||
|
||||
# box2d library
|
||||
add_subdirectory(${COCOS2D_ROOT}/external/Box2D)
|
||||
include_directories(${COCOS2D_ROOT}/external/chipmunk/include/chipmunk)
|
||||
# chipmunk library
|
||||
add_subdirectory(${COCOS2D_ROOT}/external/chipmunk/src)
|
||||
endif()
|
||||
|
||||
if(USE_BOX2D)
|
||||
# box2d library
|
||||
add_subdirectory(${COCOS2D_ROOT}/external/Box2D)
|
||||
endif()
|
||||
|
||||
# unzip library
|
||||
add_subdirectory(${COCOS2D_ROOT}/external/unzip)
|
||||
|
@ -118,10 +202,18 @@ add_subdirectory(${COCOS2D_ROOT}/cocos/editor-support/cocosbuilder)
|
|||
# cocostudio
|
||||
add_subdirectory(${COCOS2D_ROOT}/cocos/editor-support/cocostudio)
|
||||
|
||||
# add the executable
|
||||
add_executable(${APP_NAME}
|
||||
${GAME_SRC}
|
||||
)
|
||||
if ( WIN32 )
|
||||
# add the executable
|
||||
add_executable(${APP_NAME}
|
||||
WIN32
|
||||
${GAME_SRC}
|
||||
)
|
||||
else()
|
||||
# add the executable
|
||||
add_executable(${APP_NAME}
|
||||
${GAME_SRC}
|
||||
)
|
||||
endif()
|
||||
|
||||
if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
|
||||
set(FMOD_LIB "fmodex64")
|
||||
|
@ -143,8 +235,18 @@ set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin")
|
|||
set_target_properties(${APP_NAME} PROPERTIES
|
||||
RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}")
|
||||
|
||||
pre_build(${APP_NAME}
|
||||
COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/Resources
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Resources ${APP_BIN_DIR}/Resources
|
||||
)
|
||||
if ( WIN32 )
|
||||
#also copying dlls to binary directory for the executable to run
|
||||
pre_build(${APP_NAME}
|
||||
COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/Resources
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Resources ${APP_BIN_DIR}/Resources
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${COCOS2D_ROOT}/external/win32-specific/gles/prebuilt/glew32.dll ${APP_BIN_DIR}/${CMAKE_BUILD_TYPE}
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${COCOS2D_ROOT}/external/win32-specific/zlib/prebuilt/zlib1.dll ${APP_BIN_DIR}/${CMAKE_BUILD_TYPE}
|
||||
)
|
||||
else()
|
||||
pre_build(${APP_NAME}
|
||||
COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/Resources
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Resources ${APP_BIN_DIR}/Resources
|
||||
)
|
||||
|
||||
endif()
|
Loading…
Reference in New Issue