basic fixes for win32 builds

This commit is contained in:
AlexV 2014-05-04 15:02:00 +09:00
parent 83018eb69a
commit 722a4d264e
1 changed files with 122 additions and 20 deletions

View File

@ -15,18 +15,34 @@ else(DEBUG_MODE)
set(CMAKE_BUILD_TYPE RELEASE)
endif(DEBUG_MODE)
set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1")
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
if (MSVC)
set(CMAKE_C_FLAGS_DEBUG "-DCOCOS2D_DEBUG=1")
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_CRT_SECURE_NO_WARNINGS")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_CRT_SECURE_NO_WARNINGS")
elseif (CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1")
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
endif()
if(USE_CHIPMUNK)
message("Using chipmunk ...")
add_definitions(-DLINUX -DCC_ENABLE_CHIPMUNK_INTEGRATION=1)
add_definitions(-DCC_ENABLE_CHIPMUNK_INTEGRATION=1)
if(UNIX) # assuming linux
add_definitions(-DLINUX )
endif()
elseif(USE_BOX2D)
message("Using box2d ...")
add_definitions(-DLINUX -DCC_ENABLE_BOX2D_INTEGRATION=1)
add_definitions(-DCC_ENABLE_BOX2D_INTEGRATION=1)
if(UNIX) # assuming linux
add_definitions(-DLINUX )
endif()
else(USE_CHIPMUNK)
message(FATAL_ERROR "Must choose a physics library.")
endif(USE_CHIPMUNK)
@ -38,15 +54,77 @@ else()
set(ARCH_DIR "32-bit")
endif()
if( UNIX ) #assume linux
set(GAME_SRC
proj.linux/main.cpp
Classes/AppDelegate.cpp
Classes/HelloWorldScene.cpp
)
elseif ( WIN32 )
set(GAME_SRC
proj.win32/main.cpp
proj.win32/main.h
proj.win32/resource.h
Classes/AppDelegate.cpp
Classes/HelloWorldScene.cpp
)
endif()
set(COCOS2D_ROOT ${CMAKE_SOURCE_DIR}/cocos2d)
if (WIN32)
include_directories(
${COCOS2D_ROOT}
${COCOS2D_ROOT}/cocos
${COCOS2D_ROOT}/cocos/audio/include
${COCOS2D_ROOT}/cocos/2d
${COCOS2D_ROOT}/cocos/2d/renderer
${COCOS2D_ROOT}/cocos/2d/platform
${COCOS2D_ROOT}/cocos/2d/platform/desktop
${COCOS2D_ROOT}/cocos/2d/platform/win32
${COCOS2D_ROOT}/cocos/base
${COCOS2D_ROOT}/cocos/deprecated
${COCOS2D_ROOT}/cocos/physics
${COCOS2D_ROOT}/cocos/editor-support
${COCOS2D_ROOT}/cocos/math
${COCOS2D_ROOT}/extensions
${COCOS2D_ROOT}/external
${COCOS2D_ROOT}/external/edtaa3func
${COCOS2D_ROOT}/external/jpeg/include/win32
${COCOS2D_ROOT}/external/png/include/win32
${COCOS2D_ROOT}/external/tiff/include/win32
${COCOS2D_ROOT}/external/webp/include/win32
${COCOS2D_ROOT}/external/curl/include/win32
${COCOS2D_ROOT}/external/tinyxml2
${COCOS2D_ROOT}/external/unzip
${COCOS2D_ROOT}/external/sqlite3/include
${COCOS2D_ROOT}/external/chipmunk/include/chipmunk
${COCOS2D_ROOT}/external/freetype2/include/win32
${COCOS2D_ROOT}/external/websockets/include/win32
${COCOS2D_ROOT}/external/spidermonkey/include/win32
${COCOS2D_ROOT}/external/glfw3/include/win32
${COCOS2D_ROOT}/external/win32-specific/gles/include/OGLES
${COCOS2D_ROOT}/external/win32-specific/icon/include
${COCOS2D_ROOT}/external/win32-specific/zlib/include
${COCOS2D_ROOT}/external/xxhash
)
link_directories(
/usr/local/lib
${COCOS2D_ROOT}/external/png/prebuilt/win32
${COCOS2D_ROOT}/external/jpeg/prebuilt/win32
${COCOS2D_ROOT}/external/tiff/prebuilt/win32
${COCOS2D_ROOT}/external/glfw3/prebuilt/win32
${COCOS2D_ROOT}/external/webp/prebuilt/win32
${COCOS2D_ROOT}/external/curl/prebuilt/win32
${COCOS2D_ROOT}/external/sqlite3/libraries/win32
${COCOS2D_ROOT}/external/freetype2/prebuilt/win32
${COCOS2D_ROOT}/external/websockets/prebuilt/win32
${COCOS2D_ROOT}/external/spidermonkey/prebuilt/win32
${COCOS2D_ROOT}/external/win32-specific/gles/prebuilt
${COCOS2D_ROOT}/external/win32-specific/icon/prebuilt
${COCOS2D_ROOT}/external/win32-specific/zlib/prebuilt
)
elseif(UNIX) #assumed linux
include_directories(
/usr/local/include/GLFW
${COCOS2D_ROOT}
@ -64,7 +142,6 @@ include_directories(
${COCOS2D_ROOT}/external/webp/include/linux
${COCOS2D_ROOT}/external/tinyxml2
${COCOS2D_ROOT}/external/unzip
${COCOS2D_ROOT}/external/chipmunk/include/chipmunk
${COCOS2D_ROOT}/external/freetype2/include/linux
${COCOS2D_ROOT}/external/websockets/include/linux
${COCOS2D_ROOT}/external/spidermonkey/include/linux
@ -82,12 +159,19 @@ link_directories(
${COCOS2D_ROOT}/external/spidermonkey/prebuilt/linux/${ARCH_DIR}
${COCOS2D_ROOT}/external/linux-specific/fmod/prebuilt/${ARCH_DIR}
)
endif()
# chipmunk library
add_subdirectory(${COCOS2D_ROOT}/external/chipmunk/src)
if(USE_CHIPMUNK)
# box2d library
add_subdirectory(${COCOS2D_ROOT}/external/Box2D)
include_directories(${COCOS2D_ROOT}/external/chipmunk/include/chipmunk)
# chipmunk library
add_subdirectory(${COCOS2D_ROOT}/external/chipmunk/src)
endif()
if(USE_BOX2D)
# box2d library
add_subdirectory(${COCOS2D_ROOT}/external/Box2D)
endif()
# unzip library
add_subdirectory(${COCOS2D_ROOT}/external/unzip)
@ -118,10 +202,18 @@ add_subdirectory(${COCOS2D_ROOT}/cocos/editor-support/cocosbuilder)
# cocostudio
add_subdirectory(${COCOS2D_ROOT}/cocos/editor-support/cocostudio)
# add the executable
add_executable(${APP_NAME}
${GAME_SRC}
)
if ( WIN32 )
# add the executable
add_executable(${APP_NAME}
WIN32
${GAME_SRC}
)
else()
# add the executable
add_executable(${APP_NAME}
${GAME_SRC}
)
endif()
if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
set(FMOD_LIB "fmodex64")
@ -143,8 +235,18 @@ set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin")
set_target_properties(${APP_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}")
pre_build(${APP_NAME}
COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/Resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Resources ${APP_BIN_DIR}/Resources
)
if ( WIN32 )
#also copying dlls to binary directory for the executable to run
pre_build(${APP_NAME}
COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/Resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Resources ${APP_BIN_DIR}/Resources
COMMAND ${CMAKE_COMMAND} -E copy ${COCOS2D_ROOT}/external/win32-specific/gles/prebuilt/glew32.dll ${APP_BIN_DIR}/${CMAKE_BUILD_TYPE}
COMMAND ${CMAKE_COMMAND} -E copy ${COCOS2D_ROOT}/external/win32-specific/zlib/prebuilt/zlib1.dll ${APP_BIN_DIR}/${CMAKE_BUILD_TYPE}
)
else()
pre_build(${APP_NAME}
COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/Resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Resources ${APP_BIN_DIR}/Resources
)
endif()