mirror of https://github.com/axmolengine/axmol.git
Unified CCEAGLView on Linux and Mac
This commit is contained in:
parent
83f16e25e3
commit
7249d3ca76
|
@ -155,6 +155,7 @@ include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/external/unzip
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${CMAKE_CURRENT_SOURCE_DIR}/external/edtaa3func
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${CMAKE_CURRENT_SOURCE_DIR}/external/chipmunk/include/chipmunk
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${CMAKE_CURRENT_SOURCE_DIR}/cocos/2d/platform/desktop
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${CMAKE_CURRENT_SOURCE_DIR}/cocos/2d/platform/${PLATFORM_FOLDER}
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${CMAKE_CURRENT_SOURCE_DIR}/external/jpeg/include/${PLATFORM_FOLDER}
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${CMAKE_CURRENT_SOURCE_DIR}/external/png/include/${PLATFORM_FOLDER}
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@ -544,7 +544,6 @@ bool Texture2D::initWithData(const void *data, ssize_t dataLen, Texture2D::Pixel
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_contentSize = contentSize;
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_maxS = contentSize.width / (float)(pixelsWide);
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_maxT = contentSize.height / (float)(pixelsHigh);
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}
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bool Texture2D::initWithMipmaps(MipmapInfo* mipmaps, int mipmapsNum, PixelFormat pixelFormat, int pixelsWide, int pixelsHigh)
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@ -21,7 +21,7 @@ set(PLATFORM_SRC
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platform/linux/CCFileUtilsLinux.cpp
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platform/linux/CCCommon.cpp
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platform/linux/CCApplication.cpp
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platform/linux/CCEGLView.cpp
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platform/desktop/CCEGLView.cpp
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platform/linux/CCImage.cpp
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platform/linux/CCDevice.cpp
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)
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@ -189,7 +189,7 @@ THE SOFTWARE.
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
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#include "platform/linux/CCApplication.h"
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#include "platform/linux/CCEGLView.h"
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#include "platform/desktop/CCEGLView.h"
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#include "platform/linux/CCGL.h"
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#include "platform/linux/CCStdC.h"
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_LINUX
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@ -405,38 +405,38 @@ bool EGLView::init(const std::string& viewName, float width, float height, float
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MessageBox(strComplain, "OpenGL version too old");
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return false;
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}
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//
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// GLenum GlewInitResult = glewInit();
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// if (GLEW_OK != GlewInitResult)
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// {
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// MessageBox((char *)glewGetErrorString(GlewInitResult), "OpenGL error");
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// return false;
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// }
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//
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// if (GLEW_ARB_vertex_shader && GLEW_ARB_fragment_shader)
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// {
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// log("Ready for GLSL");
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// }
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// else
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// {
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// log("Not totally ready :(");
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// }
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//
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// if (glewIsSupported("GL_VERSION_2_0"))
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// {
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// log("Ready for OpenGL 2.0");
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// }
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// else
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// {
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// log("OpenGL 2.0 not supported");
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// }
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//
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GLenum GlewInitResult = glewInit();
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if (GLEW_OK != GlewInitResult)
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{
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MessageBox((char *)glewGetErrorString(GlewInitResult), "OpenGL error");
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return false;
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}
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if (GLEW_ARB_vertex_shader && GLEW_ARB_fragment_shader)
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{
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log("Ready for GLSL");
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}
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else
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{
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log("Not totally ready :(");
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}
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if (glewIsSupported("GL_VERSION_2_0"))
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{
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log("Ready for OpenGL 2.0");
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}
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else
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{
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log("OpenGL 2.0 not supported");
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}
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// if(glew_dynamic_binding() == false)
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// {
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// MessageBox("No OpenGL framebuffer support. Please upgrade the driver of your video card.", "OpenGL error");
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// return false;
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// }
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//
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// Enable point size by default on windows.
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glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
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@ -1,480 +0,0 @@
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/****************************************************************************
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Copyright (c) 2011 Laschweinski
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCEGLView.h"
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#include "CCGL.h"
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#include "ccMacros.h"
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#include "CCDirector.h"
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#include "CCTouch.h"
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#include "CCIMEDispatcher.h"
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#include "CCEventDispatcher.h"
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#include "CCEventKeyboard.h"
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#include "CCEventMouse.h"
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#include <unistd.h>
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NS_CC_BEGIN
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static std::map<int, EventKeyboard::KeyCode> g_keyCodeMap = {
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/* The unknown key */
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{ GLFW_KEY_UNKNOWN , EventKeyboard::KeyCode::KEY_NONE },
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/* Printable keys */
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{ GLFW_KEY_SPACE , EventKeyboard::KeyCode::KEY_SPACE },
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{ GLFW_KEY_APOSTROPHE , EventKeyboard::KeyCode::KEY_APOSTROPHE },
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{ GLFW_KEY_COMMA , EventKeyboard::KeyCode::KEY_COMMA },
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{ GLFW_KEY_MINUS , EventKeyboard::KeyCode::KEY_MINUS },
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{ GLFW_KEY_PERIOD , EventKeyboard::KeyCode::KEY_PERIOD },
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{ GLFW_KEY_SLASH , EventKeyboard::KeyCode::KEY_SLASH },
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{ GLFW_KEY_0 , EventKeyboard::KeyCode::KEY_0 },
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{ GLFW_KEY_1 , EventKeyboard::KeyCode::KEY_1 },
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{ GLFW_KEY_2 , EventKeyboard::KeyCode::KEY_2 },
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{ GLFW_KEY_3 , EventKeyboard::KeyCode::KEY_3 },
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{ GLFW_KEY_4 , EventKeyboard::KeyCode::KEY_4 },
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{ GLFW_KEY_5 , EventKeyboard::KeyCode::KEY_5 },
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{ GLFW_KEY_6 , EventKeyboard::KeyCode::KEY_6 },
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{ GLFW_KEY_7 , EventKeyboard::KeyCode::KEY_7 },
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{ GLFW_KEY_8 , EventKeyboard::KeyCode::KEY_8 },
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{ GLFW_KEY_9 , EventKeyboard::KeyCode::KEY_9 },
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{ GLFW_KEY_SEMICOLON , EventKeyboard::KeyCode::KEY_SEMICOLON },
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{ GLFW_KEY_EQUAL , EventKeyboard::KeyCode::KEY_EQUAL },
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{ GLFW_KEY_A , EventKeyboard::KeyCode::KEY_A },
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{ GLFW_KEY_B , EventKeyboard::KeyCode::KEY_B },
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{ GLFW_KEY_C , EventKeyboard::KeyCode::KEY_C },
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{ GLFW_KEY_D , EventKeyboard::KeyCode::KEY_D },
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{ GLFW_KEY_E , EventKeyboard::KeyCode::KEY_E },
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{ GLFW_KEY_F , EventKeyboard::KeyCode::KEY_F },
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{ GLFW_KEY_G , EventKeyboard::KeyCode::KEY_G },
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{ GLFW_KEY_H , EventKeyboard::KeyCode::KEY_H },
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{ GLFW_KEY_I , EventKeyboard::KeyCode::KEY_I },
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{ GLFW_KEY_J , EventKeyboard::KeyCode::KEY_J },
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{ GLFW_KEY_K , EventKeyboard::KeyCode::KEY_K },
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{ GLFW_KEY_L , EventKeyboard::KeyCode::KEY_L },
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{ GLFW_KEY_M , EventKeyboard::KeyCode::KEY_M },
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{ GLFW_KEY_N , EventKeyboard::KeyCode::KEY_N },
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{ GLFW_KEY_O , EventKeyboard::KeyCode::KEY_O },
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{ GLFW_KEY_P , EventKeyboard::KeyCode::KEY_P },
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{ GLFW_KEY_Q , EventKeyboard::KeyCode::KEY_Q },
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{ GLFW_KEY_R , EventKeyboard::KeyCode::KEY_R },
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{ GLFW_KEY_S , EventKeyboard::KeyCode::KEY_S },
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{ GLFW_KEY_T , EventKeyboard::KeyCode::KEY_T },
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{ GLFW_KEY_U , EventKeyboard::KeyCode::KEY_U },
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{ GLFW_KEY_V , EventKeyboard::KeyCode::KEY_V },
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{ GLFW_KEY_W , EventKeyboard::KeyCode::KEY_W },
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{ GLFW_KEY_X , EventKeyboard::KeyCode::KEY_X },
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{ GLFW_KEY_Y , EventKeyboard::KeyCode::KEY_Y },
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{ GLFW_KEY_Z , EventKeyboard::KeyCode::KEY_Z },
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{ GLFW_KEY_LEFT_BRACKET , EventKeyboard::KeyCode::KEY_LEFT_BRACKET },
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{ GLFW_KEY_BACKSLASH , EventKeyboard::KeyCode::KEY_BACK_SLASH },
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{ GLFW_KEY_RIGHT_BRACKET , EventKeyboard::KeyCode::KEY_RIGHT_BRACKET },
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{ GLFW_KEY_GRAVE_ACCENT , EventKeyboard::KeyCode::KEY_GRAVE },
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{ GLFW_KEY_WORLD_1 , EventKeyboard::KeyCode::KEY_GRAVE },
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{ GLFW_KEY_WORLD_2 , EventKeyboard::KeyCode::KEY_NONE },
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/* Function keys */
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{ GLFW_KEY_ESCAPE , EventKeyboard::KeyCode::KEY_ESCAPE },
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{ GLFW_KEY_ENTER , EventKeyboard::KeyCode::KEY_KP_ENTER },
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{ GLFW_KEY_TAB , EventKeyboard::KeyCode::KEY_TAB },
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{ GLFW_KEY_BACKSPACE , EventKeyboard::KeyCode::KEY_BACKSPACE },
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{ GLFW_KEY_INSERT , EventKeyboard::KeyCode::KEY_INSERT },
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{ GLFW_KEY_DELETE , EventKeyboard::KeyCode::KEY_DELETE },
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{ GLFW_KEY_RIGHT , EventKeyboard::KeyCode::KEY_RIGHT_ARROW },
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{ GLFW_KEY_LEFT , EventKeyboard::KeyCode::KEY_LEFT_ARROW },
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{ GLFW_KEY_DOWN , EventKeyboard::KeyCode::KEY_DOWN_ARROW },
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{ GLFW_KEY_UP , EventKeyboard::KeyCode::KEY_UP_ARROW },
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{ GLFW_KEY_PAGE_UP , EventKeyboard::KeyCode::KEY_KP_PG_UP },
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{ GLFW_KEY_PAGE_DOWN , EventKeyboard::KeyCode::KEY_KP_PG_DOWN },
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{ GLFW_KEY_HOME , EventKeyboard::KeyCode::KEY_KP_HOME },
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{ GLFW_KEY_END , EventKeyboard::KeyCode::KEY_END },
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{ GLFW_KEY_CAPS_LOCK , EventKeyboard::KeyCode::KEY_CAPS_LOCK },
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{ GLFW_KEY_SCROLL_LOCK , EventKeyboard::KeyCode::KEY_SCROLL_LOCK },
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{ GLFW_KEY_NUM_LOCK , EventKeyboard::KeyCode::KEY_NUM_LOCK },
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{ GLFW_KEY_PRINT_SCREEN , EventKeyboard::KeyCode::KEY_PRINT },
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{ GLFW_KEY_PAUSE , EventKeyboard::KeyCode::KEY_PAUSE },
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{ GLFW_KEY_F1 , EventKeyboard::KeyCode::KEY_F1 },
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{ GLFW_KEY_F2 , EventKeyboard::KeyCode::KEY_F2 },
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{ GLFW_KEY_F3 , EventKeyboard::KeyCode::KEY_F3 },
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{ GLFW_KEY_F4 , EventKeyboard::KeyCode::KEY_F4 },
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{ GLFW_KEY_F5 , EventKeyboard::KeyCode::KEY_F5 },
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{ GLFW_KEY_F6 , EventKeyboard::KeyCode::KEY_F6 },
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{ GLFW_KEY_F7 , EventKeyboard::KeyCode::KEY_F7 },
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{ GLFW_KEY_F8 , EventKeyboard::KeyCode::KEY_F8 },
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{ GLFW_KEY_F9 , EventKeyboard::KeyCode::KEY_F9 },
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{ GLFW_KEY_F10 , EventKeyboard::KeyCode::KEY_F10 },
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{ GLFW_KEY_F11 , EventKeyboard::KeyCode::KEY_F11 },
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{ GLFW_KEY_F12 , EventKeyboard::KeyCode::KEY_F12 },
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{ GLFW_KEY_F13 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F14 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F15 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F16 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F17 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F18 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F19 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F20 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F21 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F22 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F23 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F24 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F25 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_KP_0 , EventKeyboard::KeyCode::KEY_0 },
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{ GLFW_KEY_KP_1 , EventKeyboard::KeyCode::KEY_1 },
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{ GLFW_KEY_KP_2 , EventKeyboard::KeyCode::KEY_2 },
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{ GLFW_KEY_KP_3 , EventKeyboard::KeyCode::KEY_3 },
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{ GLFW_KEY_KP_4 , EventKeyboard::KeyCode::KEY_4 },
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{ GLFW_KEY_KP_5 , EventKeyboard::KeyCode::KEY_5 },
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{ GLFW_KEY_KP_6 , EventKeyboard::KeyCode::KEY_6 },
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{ GLFW_KEY_KP_7 , EventKeyboard::KeyCode::KEY_7 },
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{ GLFW_KEY_KP_8 , EventKeyboard::KeyCode::KEY_8 },
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{ GLFW_KEY_KP_9 , EventKeyboard::KeyCode::KEY_9 },
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{ GLFW_KEY_KP_DECIMAL , EventKeyboard::KeyCode::KEY_PERIOD },
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{ GLFW_KEY_KP_DIVIDE , EventKeyboard::KeyCode::KEY_KP_DIVIDE },
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{ GLFW_KEY_KP_MULTIPLY , EventKeyboard::KeyCode::KEY_KP_MULTIPLY },
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{ GLFW_KEY_KP_SUBTRACT , EventKeyboard::KeyCode::KEY_KP_MINUS },
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{ GLFW_KEY_KP_ADD , EventKeyboard::KeyCode::KEY_KP_PLUS },
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{ GLFW_KEY_KP_ENTER , EventKeyboard::KeyCode::KEY_KP_ENTER },
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{ GLFW_KEY_KP_EQUAL , EventKeyboard::KeyCode::KEY_EQUAL },
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{ GLFW_KEY_LEFT_SHIFT , EventKeyboard::KeyCode::KEY_SHIFT },
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{ GLFW_KEY_LEFT_CONTROL , EventKeyboard::KeyCode::KEY_CTRL },
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{ GLFW_KEY_LEFT_ALT , EventKeyboard::KeyCode::KEY_ALT },
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{ GLFW_KEY_LEFT_SUPER , EventKeyboard::KeyCode::KEY_HYPER },
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{ GLFW_KEY_RIGHT_SHIFT , EventKeyboard::KeyCode::KEY_SHIFT },
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{ GLFW_KEY_RIGHT_CONTROL , EventKeyboard::KeyCode::KEY_CTRL },
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{ GLFW_KEY_RIGHT_ALT , EventKeyboard::KeyCode::KEY_ALT },
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{ GLFW_KEY_RIGHT_SUPER , EventKeyboard::KeyCode::KEY_HYPER },
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{ GLFW_KEY_MENU , EventKeyboard::KeyCode::KEY_MENU },
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{ GLFW_KEY_LAST , EventKeyboard::KeyCode::KEY_NONE }
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};
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//begin EGLViewEventHandler
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class EGLViewEventHandler
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{
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public:
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static bool s_captured;
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static float s_mouseX;
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static float s_mouseY;
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static void OnGLFWError(int errorID, const char* errorDesc);
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static void OnGLFWMouseCallBack(GLFWwindow* window, int button, int action, int modify);
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static void OnGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y);
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static void OnGLFWMouseScrollCallback(GLFWwindow* window, double x, double y);
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static void OnGLFWKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
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static void OnGLFWCharCallback(GLFWwindow* window, unsigned int character);
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static void OnGLFWWindowPosCallback(GLFWwindow* windows, int x, int y);
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};
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bool EGLViewEventHandler::s_captured = false;
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float EGLViewEventHandler::s_mouseX = 0;
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float EGLViewEventHandler::s_mouseY = 0;
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void EGLViewEventHandler::OnGLFWError(int errorID, const char* errorDesc)
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{
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CCLOGERROR("GLFWError #%d Happen, %s\n", errorID, errorDesc);
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}
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void EGLViewEventHandler::OnGLFWMouseCallBack(GLFWwindow* window, int button, int action, int modify)
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{
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EGLView* eglView = EGLView::getInstance();
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if(nullptr == eglView) return;
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if(GLFW_MOUSE_BUTTON_LEFT == button)
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{
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if(GLFW_PRESS == action)
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{
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s_captured = true;
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if (eglView->getViewPortRect().equals(Rect::ZERO) || eglView->getViewPortRect().containsPoint(Point(s_mouseX,s_mouseY)))
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{
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int id = 0;
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eglView->handleTouchesBegin(1, &id, &s_mouseX, &s_mouseY);
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}
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}
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else if(GLFW_RELEASE == action)
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{
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s_captured = false;
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if (eglView->getViewPortRect().equals(Rect::ZERO) || eglView->getViewPortRect().containsPoint(Point(s_mouseX,s_mouseY)))
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{
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int id = 0;
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eglView->handleTouchesEnd(1, &id, &s_mouseX, &s_mouseY);
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}
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}
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}
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if(GLFW_PRESS == action)
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{
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EventMouse event(EventMouse::MouseEventType::MOUSE_DOWN);
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event.setCursorPosition(s_mouseX, eglView->getViewPortRect().size.height - s_mouseY);
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event.setMouseButton(button);
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Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
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}
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else if(GLFW_RELEASE == action)
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{
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EventMouse event(EventMouse::MouseEventType::MOUSE_UP);
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event.setCursorPosition(s_mouseX, eglView->getViewPortRect().size.height - s_mouseY);
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event.setMouseButton(button);
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Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
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}
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}
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void EGLViewEventHandler::OnGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y)
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{
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s_mouseX = (float)x;
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s_mouseY = (float)y;
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EGLView* eglView = EGLView::getInstance();
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if(nullptr == eglView) return;
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s_mouseX /= eglView->getFrameZoomFactor();
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s_mouseY /= eglView->getFrameZoomFactor();
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if(s_captured)
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{
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if (eglView->getViewPortRect().equals(Rect::ZERO) || eglView->getViewPortRect().containsPoint(Point(s_mouseX,eglView->getFrameSize().height - s_mouseY)))
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{
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int id = 0;
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eglView->handleTouchesMove(1, &id, &s_mouseX, &s_mouseY);
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}
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}
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EventMouse event(EventMouse::MouseEventType::MOUSE_MOVE);
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//Because OpenGL use upper left as origin point, we need to revert the mouse y coordinate here
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event.setCursorPosition(s_mouseX, eglView->getViewPortRect().size.height - s_mouseY);
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Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
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}
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void EGLViewEventHandler::OnGLFWMouseScrollCallback(GLFWwindow* window, double x, double y)
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{
|
||||
EGLView* eglView = EGLView::getInstance();
|
||||
if(nullptr == eglView) return;
|
||||
|
||||
EventMouse event(EventMouse::MouseEventType::MOUSE_SCROLL);
|
||||
//Because OpenGL use upper left as origin point, we need to revert the mouse y coordinate here
|
||||
event.setScrollData((float)x, -(float)y);
|
||||
event.setCursorPosition(s_mouseX, eglView->getViewPortRect().size.height - s_mouseY);
|
||||
Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
|
||||
}
|
||||
|
||||
void EGLViewEventHandler::OnGLFWKeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (GLFW_REPEAT != action)
|
||||
{
|
||||
EventKeyboard event(g_keyCodeMap[key], GLFW_PRESS == action);
|
||||
auto dispatcher = Director::getInstance()->getEventDispatcher();
|
||||
dispatcher->dispatchEvent(&event);
|
||||
}
|
||||
}
|
||||
|
||||
void EGLViewEventHandler::OnGLFWCharCallback(GLFWwindow *window, unsigned int character)
|
||||
{
|
||||
IMEDispatcher::sharedDispatcher()->dispatchInsertText((const char*) &character, 1);
|
||||
}
|
||||
|
||||
void EGLViewEventHandler::OnGLFWWindowPosCallback(GLFWwindow *windows, int x, int y)
|
||||
{
|
||||
if(Director::getInstance())
|
||||
{
|
||||
Director::getInstance()->setViewport();
|
||||
}
|
||||
}
|
||||
//end EGLViewEventHandler
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// impliment EGLView
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
EGLView* EGLView::s_pEglView = nullptr;
|
||||
|
||||
EGLView::EGLView()
|
||||
: _captured(false)
|
||||
, _supportTouch(false)
|
||||
, _frameZoomFactor(1.0f)
|
||||
, _mainWindow(nullptr)
|
||||
{
|
||||
CCASSERT(nullptr == s_pEglView, "EGLView is singleton, Should be inited only one time\n");
|
||||
s_pEglView = this;
|
||||
_viewName = "Cocos2dxWin32";
|
||||
glfwSetErrorCallback(EGLViewEventHandler::OnGLFWError);
|
||||
glfwInit();
|
||||
}
|
||||
|
||||
EGLView::~EGLView()
|
||||
{
|
||||
glfwTerminate();
|
||||
s_pEglView = nullptr;
|
||||
}
|
||||
|
||||
bool EGLView::init(const char* viewName, float width, float height, float frameZoomFactor)
|
||||
{
|
||||
if(nullptr != _mainWindow) return true;
|
||||
|
||||
setViewName(viewName);
|
||||
setFrameSize(width, height);
|
||||
setFrameZoomFactor(frameZoomFactor);
|
||||
|
||||
glfwWindowHint(GLFW_RESIZABLE,GL_FALSE);
|
||||
_mainWindow = glfwCreateWindow(_screenSize.width * _frameZoomFactor, _screenSize.height * _frameZoomFactor, _viewName.c_str(), nullptr, nullptr);
|
||||
glfwMakeContextCurrent(_mainWindow);
|
||||
|
||||
glfwGetFramebufferSize(_mainWindow, &_frameBufferSize[0], &_frameBufferSize[1]);
|
||||
|
||||
glfwSetMouseButtonCallback(_mainWindow,EGLViewEventHandler::OnGLFWMouseCallBack);
|
||||
glfwSetCursorPosCallback(_mainWindow,EGLViewEventHandler::OnGLFWMouseMoveCallBack);
|
||||
glfwSetScrollCallback(_mainWindow, EGLViewEventHandler::OnGLFWMouseScrollCallback);
|
||||
glfwSetCharCallback(_mainWindow, EGLViewEventHandler::OnGLFWCharCallback);
|
||||
glfwSetKeyCallback(_mainWindow, EGLViewEventHandler::OnGLFWKeyCallback);
|
||||
glfwSetWindowPosCallback(_mainWindow, EGLViewEventHandler::OnGLFWWindowPosCallback);
|
||||
|
||||
// check OpenGL version at first
|
||||
const GLubyte* glVersion = glGetString(GL_VERSION);
|
||||
CCLOG("OpenGL version = %s", glVersion);
|
||||
|
||||
if ( atof((const char*)glVersion) < 1.5 )
|
||||
{
|
||||
char strComplain[256] = {0};
|
||||
sprintf(strComplain,
|
||||
"OpenGL 1.5 or higher is required (your version is %s). Please upgrade the driver of your video card.",
|
||||
glVersion);
|
||||
MessageBox(strComplain, "OpenGL version too old");
|
||||
return false;
|
||||
}
|
||||
|
||||
GLenum GlewInitResult = glewInit();
|
||||
if (GLEW_OK != GlewInitResult)
|
||||
{
|
||||
MessageBox((char *)glewGetErrorString(GlewInitResult), "OpenGL error");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (GLEW_ARB_vertex_shader && GLEW_ARB_fragment_shader)
|
||||
{
|
||||
log("Ready for GLSL");
|
||||
}
|
||||
else
|
||||
{
|
||||
log("Not totally ready :(");
|
||||
}
|
||||
|
||||
if (glewIsSupported("GL_VERSION_2_0"))
|
||||
{
|
||||
log("Ready for OpenGL 2.0");
|
||||
}
|
||||
else
|
||||
{
|
||||
log("OpenGL 2.0 not supported");
|
||||
}
|
||||
|
||||
// if(glew_dynamic_binding() == false)
|
||||
// {
|
||||
// MessageBox("No OpenGL framebuffer support. Please upgrade the driver of your video card.", "OpenGL error");
|
||||
// return false;
|
||||
// }
|
||||
//
|
||||
// Enable point size by default on windows.
|
||||
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EGLView::isOpenGLReady()
|
||||
{
|
||||
return nullptr != _mainWindow;
|
||||
}
|
||||
|
||||
void EGLView::end()
|
||||
{
|
||||
if(_mainWindow)
|
||||
glfwSetWindowShouldClose(_mainWindow,1);
|
||||
}
|
||||
|
||||
void EGLView::swapBuffers()
|
||||
{
|
||||
if(_mainWindow)
|
||||
glfwSwapBuffers(_mainWindow);
|
||||
}
|
||||
|
||||
bool EGLView::windowShouldClose()
|
||||
{
|
||||
if(_mainWindow)
|
||||
return glfwWindowShouldClose(_mainWindow);
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
||||
void EGLView::pollEvents()
|
||||
{
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
void EGLView::setIMEKeyboardState(bool /*bOpen*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void EGLView::setFrameZoomFactor(float fZoomFactor)
|
||||
{
|
||||
_frameZoomFactor = fZoomFactor;
|
||||
Director::getInstance()->setProjection(Director::getInstance()->getProjection());
|
||||
}
|
||||
|
||||
float EGLView::getFrameZoomFactor()
|
||||
{
|
||||
return _frameZoomFactor;
|
||||
}
|
||||
|
||||
void EGLView::setFrameSize(float width, float height)
|
||||
{
|
||||
EGLViewProtocol::setFrameSize(width, height);
|
||||
}
|
||||
|
||||
void EGLView::setViewPortInPoints(float x , float y , float w , float h)
|
||||
{
|
||||
float frameZoomFactorX = _frameBufferSize[0]/_screenSize.width;
|
||||
float frameZoomFactorY = _frameBufferSize[1]/_screenSize.height;
|
||||
glViewport((GLint)(x * _scaleX * frameZoomFactorX + _viewPortRect.origin.x * frameZoomFactorX),
|
||||
(GLint)(y * _scaleY * frameZoomFactorY + _viewPortRect.origin.y * frameZoomFactorY),
|
||||
(GLsizei)(w * _scaleX * frameZoomFactorX),
|
||||
(GLsizei)(h * _scaleY * frameZoomFactorY));
|
||||
}
|
||||
|
||||
void EGLView::setScissorInPoints(float x , float y , float w , float h)
|
||||
{
|
||||
float frameZoomFactorX = _frameBufferSize[0]/_screenSize.width;
|
||||
float frameZoomFactorY = _frameBufferSize[1]/_screenSize.height;
|
||||
glScissor((GLint)(x * _scaleX * frameZoomFactorX + _viewPortRect.origin.x * frameZoomFactorX),
|
||||
(GLint)(y * _scaleY * frameZoomFactorY + _viewPortRect.origin.y * frameZoomFactorY),
|
||||
(GLsizei)(w * _scaleX * frameZoomFactorX),
|
||||
(GLsizei)(h * _scaleY * frameZoomFactorY));
|
||||
}
|
||||
|
||||
EGLView* EGLView::getInstance()
|
||||
{
|
||||
CCASSERT(nullptr != s_pEglView, "EGL singleton should not be null");
|
||||
return s_pEglView;
|
||||
}
|
||||
|
||||
// XXX: deprecated
|
||||
EGLView* EGLView::sharedOpenGLView()
|
||||
{
|
||||
return EGLView::getInstance();
|
||||
}
|
||||
|
||||
NS_CC_END
|
|
@ -1,103 +0,0 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2011 Laschweinski
|
||||
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef EGLVIEW_H_
|
||||
#define EGLVIEW_H_
|
||||
|
||||
#include "platform/CCCommon.h"
|
||||
#include "CCGeometry.h"
|
||||
#include "platform/CCEGLViewProtocol.h"
|
||||
#include "glfw3.h"
|
||||
#include <set>
|
||||
|
||||
bool initExtensions();
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
||||
class CC_DLL EGLView : public EGLViewProtocol
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* @js ctor
|
||||
*/
|
||||
EGLView();
|
||||
/**
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
virtual ~EGLView();
|
||||
|
||||
/* override functions */
|
||||
virtual bool isOpenGLReady();
|
||||
virtual void end();
|
||||
virtual void swapBuffers();
|
||||
virtual void setFrameSize(float width, float height);
|
||||
virtual void setIMEKeyboardState(bool bOpen);
|
||||
/*
|
||||
*frameZoomFactor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
|
||||
*/
|
||||
bool init(const char* viewName, float width, float height, float frameZoomFactor = 1.0f);
|
||||
public:
|
||||
|
||||
//void resize(int width, int height);
|
||||
float getFrameZoomFactor();
|
||||
//void centerWindow();
|
||||
|
||||
|
||||
virtual void setViewPortInPoints(float x , float y , float w , float h);
|
||||
virtual void setScissorInPoints(float x , float y , float w , float h);
|
||||
|
||||
// static function
|
||||
/**
|
||||
@brief get the shared main open gl window
|
||||
*/
|
||||
static EGLView* getInstance();
|
||||
|
||||
/** @deprecated Use getInstance() instead */
|
||||
CC_DEPRECATED_ATTRIBUTE static EGLView* sharedOpenGLView();
|
||||
protected:
|
||||
/*
|
||||
* Set zoom factor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
|
||||
*/
|
||||
void setFrameZoomFactor(float fZoomFactor);
|
||||
private:
|
||||
bool _captured;
|
||||
bool _supportTouch;
|
||||
|
||||
int _frameBufferSize[2];
|
||||
float _frameZoomFactor;
|
||||
static EGLView* s_pEglView;
|
||||
public:
|
||||
bool windowShouldClose();
|
||||
|
||||
void pollEvents();
|
||||
GLFWwindow* getWindow() const { return _mainWindow; }
|
||||
private:
|
||||
GLFWwindow* _mainWindow;
|
||||
};
|
||||
|
||||
NS_CC_END
|
||||
|
||||
#endif /* EGLVIEW_H_ */
|
Loading…
Reference in New Issue