Merge pull request #14760 from mogemimi/fix-doc-typo

Fix typos in documentation, comments and strings
This commit is contained in:
pandamicro 2015-12-21 09:32:57 +08:00
commit 727480e44f
15 changed files with 26 additions and 26 deletions

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@ -43,8 +43,8 @@ namespace ui {
class EditBoxImpl; class EditBoxImpl;
/** /**
*@brief Editbox delgate class. *@brief Editbox delegate class.
* It's useful when you want to do some customization duing Editbox input event * It's useful when you want to do some customization during Editbox input event
* *
* @js NA * @js NA
* @lua NA * @lua NA

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@ -32,7 +32,7 @@
#include "base/ccUTF8.h" #include "base/ccUTF8.h"
#include <gtk/gtk.h> #include <gtk/gtk.h>
// desoty dialog when lost focus // destroy dialog when lost focus
static void dialogFocusOutCallback(GtkWidget* widget, gpointer user_data) static void dialogFocusOutCallback(GtkWidget* widget, gpointer user_data)
{ {
gtk_widget_destroy(widget); gtk_widget_destroy(widget);

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@ -537,7 +537,7 @@ NSPoint EditBoxImplMac::convertDesignCoordToScreenCoord(const Vec2& designCoord,
Vec2 visiblePos = Vec2(designCoord.x * eglView->getScaleX(), designCoord.y * eglView->getScaleY()); Vec2 visiblePos = Vec2(designCoord.x * eglView->getScaleX(), designCoord.y * eglView->getScaleY());
Vec2 screenGLPos = visiblePos + eglView->getViewPortRect().origin; Vec2 screenGLPos = visiblePos + eglView->getViewPortRect().origin;
//TODO: I don't know why here needs to substract `height`. //TODO: I don't know why here needs to subtract `height`.
NSPoint screenPos = NSMakePoint(screenGLPos.x, screenGLPos.y-height); NSPoint screenPos = NSMakePoint(screenGLPos.x, screenGLPos.y-height);
if (bInRetinaMode) { if (bInRetinaMode) {

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@ -49,8 +49,8 @@ class CC_GUI_DLL Helper
public: public:
/** /**
* Find a widget with a specific tag from root widget. * Find a widget with a specific tag from root widget.
* This search will be recursive throught all child widgets. * This search will be recursive through all child widgets.
* @param root The be seached root widget. * @param root The be searched root widget.
* @param tag The widget tag. * @param tag The widget tag.
* @return Widget instance pointer. * @return Widget instance pointer.
*/ */
@ -58,7 +58,7 @@ public:
/** /**
* Find a widget with a specific name from root widget. * Find a widget with a specific name from root widget.
* This search will be recursive throught all child widgets. * This search will be recursive through all child widgets.
* *
* @param root The be searched root widget. * @param root The be searched root widget.
* @param name The widget name. * @param name The widget name.
@ -68,7 +68,7 @@ public:
/** /**
* Find a widget with a specific action tag from root widget * Find a widget with a specific action tag from root widget
* This search will be recursive throught all child widgets. * This search will be recursive through all child widgets.
*@param root The be searched root widget. *@param root The be searched root widget.
*@param tag The widget action's tag. *@param tag The widget action's tag.
*@return Widget instance pointer. *@return Widget instance pointer.

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@ -1045,7 +1045,7 @@ Size Layout::getLayoutAccumulatedSize()const
} }
} }
//substract extra size //subtract extra size
Type type = this->getLayoutType(); Type type = this->getLayoutType();
if (type == Type::HORIZONTAL) if (type == Type::HORIZONTAL)
{ {
@ -1063,7 +1063,7 @@ Vec2 Layout::getWorldCenterPoint(Widget* widget)const
Layout *layout = dynamic_cast<Layout*>(widget); Layout *layout = dynamic_cast<Layout*>(widget);
//FIXEDME: we don't need to calculate the content size of layout anymore //FIXEDME: we don't need to calculate the content size of layout anymore
Size widgetSize = layout ? layout->getLayoutAccumulatedSize() : widget->getContentSize(); Size widgetSize = layout ? layout->getLayoutAccumulatedSize() : widget->getContentSize();
// CCLOG("contnet size : width = %f, height = %f", widgetSize.width, widgetSize.height); // CCLOG("content size : width = %f, height = %f", widgetSize.width, widgetSize.height);
return widget->convertToWorldSpace(Vec2(widgetSize.width/2, widgetSize.height/2)); return widget->convertToWorldSpace(Vec2(widgetSize.width/2, widgetSize.height/2));
} }
@ -1153,7 +1153,7 @@ int Layout::findFirstFocusEnabledWidgetIndex()
} }
index++; index++;
} }
CCASSERT(0, "invalide operation"); CCASSERT(0, "invalid operation");
return 0; return 0;
} }
@ -1467,7 +1467,7 @@ Widget* Layout::getPreviousFocusedWidget(FocusDirection direction, Widget *curre
} }
else else
{ {
//handling the disabled widget, there is no actual focus lose or get, so we don't need any envet //handling the disabled widget, there is no actual focus lose or get, so we don't need any event
return this->getPreviousFocusedWidget(direction, nextWidget); return this->getPreviousFocusedWidget(direction, nextWidget);
} }
} }

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@ -116,7 +116,7 @@ namespace ui {
/** /**
* Query the percent content size value. * Query the percent content size value.
*@return Percet (x,y) in Vec2. *@return Percent (x,y) in Vec2.
*/ */
Vec2 getPercentContentSize()const; Vec2 getPercentContentSize()const;

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@ -43,7 +43,7 @@ class RelativeLayoutParameter;
/** /**
*@brief Base class for managing layout. *@brief Base class for managing layout.
* All the concret layout manager should inherit from this class. * All the concrete layout manager should inherit from this class.
*/ */
class CC_GUI_DLL LayoutManager : public Ref class CC_GUI_DLL LayoutManager : public Ref
{ {

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@ -337,7 +337,7 @@ public:
void scrollToItem(ssize_t itemIndex, const Vec2& positionRatioInView, const Vec2& itemAnchorPoint, float timeInSec); void scrollToItem(ssize_t itemIndex, const Vec2& positionRatioInView, const Vec2& itemAnchorPoint, float timeInSec);
/** /**
* @brief Query current selected widget's idnex. * @brief Query current selected widget's index.
* *
* @return A index of a selected item. * @return A index of a selected item.

View File

@ -65,7 +65,7 @@ class CC_GUI_DLL PageView : public ListView
public: public:
/** /**
* Page turn event tpye. * Page turn event type.
*/ */
enum class EventType enum class EventType
{ {

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@ -117,7 +117,7 @@ public:
* @param text Content string. * @param text Content string.
* @param fontName Content font name. * @param fontName Content font name.
* @param fontSize Content font size. * @param fontSize Content font size.
* @return True if initialize scucess, false otherwise. * @return True if initialize success, false otherwise.
*/ */
bool init(int tag, const Color3B& color, GLubyte opacity, const std::string& text, const std::string& fontName, float fontSize); bool init(int tag, const Color3B& color, GLubyte opacity, const std::string& text, const std::string& fontName, float fontSize);

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@ -613,7 +613,7 @@ namespace ui {
} }
/** sets the opacity. /** sets the opacity.
@warning If the texture has premultiplied alpha then, the R, G and B channels will be modifed. @warning If the texture has premultiplied alpha then, the R, G and B channels will be modified.
Values goes from 0 to 255, where 255 means fully opaque. Values goes from 0 to 255, where 255 means fully opaque.
*/ */
@ -857,7 +857,7 @@ namespace ui {
this->cleanupSlicedSprites(); this->cleanupSlicedSprites();
//we must invalide the transform when toggling scale9enabled //we must invalid the transform when toggling scale9enabled
_transformUpdated = _transformDirty = _inverseDirty = true; _transformUpdated = _transformDirty = _inverseDirty = true;
if (_scale9Enabled) if (_scale9Enabled)
@ -1094,7 +1094,7 @@ namespace ui {
auto atlasWidth = tex->getPixelsWide(); auto atlasWidth = tex->getPixelsWide();
auto atlasHeight = tex->getPixelsHigh(); auto atlasHeight = tex->getPixelsHigh();
//caculate texture coordinate //calculate texture coordinate
float leftWidth = 0, centerWidth = 0, rightWidth = 0; float leftWidth = 0, centerWidth = 0, rightWidth = 0;
float topHeight = 0, centerHeight = 0, bottomHeight = 0; float topHeight = 0, centerHeight = 0, bottomHeight = 0;

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@ -72,7 +72,7 @@ namespace ui {
/** /**
* Builtin shader state. * Builtin shader state.
* Currenly support Normal and Gray state. * Currently support Normal and Gray state.
*/ */
enum class State enum class State
{ {
@ -427,7 +427,7 @@ namespace ui {
* @param rect A delimitation zone. * @param rect A delimitation zone.
* @param rotated Whether the sprite is rotated or not. * @param rotated Whether the sprite is rotated or not.
* @param offset The offset when slice the sprite. * @param offset The offset when slice the sprite.
* @param originalSize The origial size of the sprite. * @param originalSize The original size of the sprite.
* @param capInsets The Values to use for the cap insets. * @param capInsets The Values to use for the cap insets.
* @return True if update success, false otherwise. * @return True if update success, false otherwise.
* @js NA * @js NA

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@ -455,7 +455,7 @@ void ScrollView::startAutoScroll(const Vec2& deltaMove, float timeInSec, bool at
_autoScrollBraking = false; _autoScrollBraking = false;
_autoScrollBrakingStartPosition = Vec2::ZERO; _autoScrollBrakingStartPosition = Vec2::ZERO;
// If the destination is also out of boundary of same side, start brake from beggining. // If the destination is also out of boundary of same side, start brake from beginning.
Vec2 currentOutOfBoundary = getHowMuchOutOfBoundary(); Vec2 currentOutOfBoundary = getHowMuchOutOfBoundary();
if(currentOutOfBoundary != Vec2::ZERO) if(currentOutOfBoundary != Vec2::ZERO)
{ {

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@ -247,7 +247,7 @@ public:
//override "ignoreContentAdaptWithSize" method of widget. //override "ignoreContentAdaptWithSize" method of widget.
virtual void ignoreContentAdaptWithSize(bool ignore) override; virtual void ignoreContentAdaptWithSize(bool ignore) override;
//override the widget's hitTest function to perfom its own //override the widget's hitTest function to perform its own
virtual bool hitTest(const Vec2 &pt, const Camera* camera, Vec3 *p) const override; virtual bool hitTest(const Vec2 &pt, const Camera* camera, Vec3 *p) const override;
/** /**
* Returns the "class name" of widget. * Returns the "class name" of widget.

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@ -969,14 +969,14 @@ protected:
bool _flippedX; bool _flippedX;
bool _flippedY; bool _flippedY;
//use map to enble switch back and forth for user layout parameters //use map to enable switch back and forth for user layout parameters
Map<int,LayoutParameter*> _layoutParameterDictionary; Map<int,LayoutParameter*> _layoutParameterDictionary;
LayoutParameter::Type _layoutParameterType; LayoutParameter::Type _layoutParameterType;
bool _focused; bool _focused;
bool _focusEnabled; bool _focusEnabled;
/** /**
* store the only one focued widget * store the only one focused widget
*/ */
static Widget *_focusedWidget; //both layout & widget will be stored in this variable static Widget *_focusedWidget; //both layout & widget will be stored in this variable