Added support files for Accelerometer Simulation for iPhone Simulator and

Unimotion
Ref: http://code.google.com/p/accelerometer-simulator/wiki/Home
Ref: https://github.com/gmarik/unimotion
This commit is contained in:
Wartortle 2012-03-08 11:23:47 +00:00
parent 7dfe4224e1
commit 7321d33aaf
4 changed files with 301 additions and 1 deletions

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/*
* AccelerometerSimulation.h
* AccelerometerGraph
*
* Created by Otto Chrons on 9/26/08.
* Copyright 2008 Seastringo Oy. All rights reserved.
*
*/
#import <TargetConditionals.h>
// when compiling to ARM (iPhone device), hide everything and use system defaults
// if you wish to use simulation mode even on the device, remove the #if/#endif
#if !TARGET_CPU_ARM
#import <UIKit/UIKit.h>
// this is exactly the same as UIAcceleration, but we can modify the member variables
@interface UIAccelerationSimulation: NSObject
{
NSTimeInterval timestamp;
UIAccelerationValue x, y, z;
}
@property(nonatomic, readonly) NSTimeInterval timestamp;
@property(nonatomic, readonly) UIAccelerationValue x, y, z;
@end
// override UIAccelerometer behaviour
@interface UIAccelerometer (Simulation)
+ (UIAccelerometer *)sharedAccelerometer;
@end
// our own version of the Accelerometer
@interface AccelerometerSimulation : UIAccelerometer <NSMachPortDelegate>
{
//CFSocketRef udpSocket;
int udpSocket;
NSThread *thread;
BOOL isExiting;
id<UIAccelerometerDelegate> accelDelegate;
UIAccelerationSimulation *accObject;
// Threaded notification support
NSMutableArray *notifications;
NSThread *notificationThread;
NSLock *notificationLock;
NSMachPort *notificationPort;
}
@property(nonatomic, assign) id<UIAccelerometerDelegate> delegate;
- (void) setUpThreadingSupport;
- (void) handleMachMessage:(void *) msg;
- (void) processNotification:(NSNotification *) notification;
+ (AccelerometerSimulation *)getAccelerometer;
- (AccelerometerSimulation *)initialize;
@end
#endif

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//
// AccelerometerSimulation.m
// AccelerometerGraph
//
// Created by Otto Chrons on 9/26/08.
// Copyright 2008 Seastringo Oy. All rights reserved.
//
#import "AccelerometerSimulation.h"
// when compiling to ARM (iPhone device), hide everything and use system defaults
// if you wish to use simulation mode even on the device, remove the #if/#endif
#if !TARGET_CPU_ARM
#import <netdb.h>
#define kAccelerometerSimulationPort 10552
@implementation UIAccelerationSimulation
@synthesize timestamp;
@synthesize x;
@synthesize y;
@synthesize z;
-(UIAccelerationSimulation*)initWithTimestamp:(NSTimeInterval)aTimeStamp
X:(UIAccelerationValue)ax
Y:(UIAccelerationValue)ay
Z:(UIAccelerationValue)az
{
timestamp = aTimeStamp;
x = ax;
y = ay;
z = az;
return self;
}
@end
@implementation UIAccelerometer (Simulation)
// override the static method and return our simulated version instead
+ (UIAccelerometer *)sharedAccelerometer
{
return [AccelerometerSimulation getAccelerometer];
}
@end
/*
// callback that never got called with CFSocket UDP...
void mySocketCallBack( CFSocketRef s,
CFSocketCallBackType callbackType,
CFDataRef address,
const void *data,
void *info)
{
AccelerometerSimulation *accSim = (AccelerometerSimulation*)info;
NSLog(@"Data %s received", (char*)data);
}
*/
// singleton
static AccelerometerSimulation *sharedAccelerometer = NULL;
@implementation AccelerometerSimulation
// this is straight from developer guide example for multi-threaded notifications
- (void) setUpThreadingSupport {
if ( notifications ) return;
notifications = [[NSMutableArray alloc] init];
notificationLock = [[NSLock alloc] init];
notificationThread = [[NSThread currentThread] retain];
notificationPort = [[NSMachPort alloc] init];
[notificationPort setDelegate:self];
[[NSRunLoop currentRunLoop] addPort:notificationPort
forMode:(NSString *) kCFRunLoopCommonModes];
}
// this is straight from developer guide example
- (void) processNotification:(NSNotification *) notification {
if( [NSThread currentThread] != notificationThread ) {
// Forward the notification to the correct thread, this is the socket thread
NSDate* date = [[NSDate alloc] init];
[notificationLock lock];
[notifications addObject:notification];
[notificationLock unlock];
[notificationPort sendBeforeDate:date
components:nil
from:nil
reserved:0];
[date release];
}
else {
// now we are in the main thread
// Process the notification here;
NSString *data = (NSString*)[notification object];
// parse the data, no error handling!
NSArray *components = [data componentsSeparatedByString:@","];
// create our own acceleration object
[accObject initWithTimestamp:[[components objectAtIndex:1] doubleValue]
X:[[components objectAtIndex:2] doubleValue]
Y:[[components objectAtIndex:3] doubleValue]
Z:[[components objectAtIndex:4] doubleValue]];
[accelDelegate accelerometer:self didAccelerate:(UIAcceleration*)accObject];
}
}
// this is straight from developer guide example
- (void) handleMachMessage:(void *) msg {
[notificationLock lock];
while ( [notifications count] ) {
NSNotification *notification = [[notifications objectAtIndex:0] retain];
[notifications removeObjectAtIndex:0];
[notificationLock unlock];
[self processNotification:notification];
[notification release];
[notificationLock lock];
};
[notificationLock unlock];
}
+ (AccelerometerSimulation *)getAccelerometer
{
if( sharedAccelerometer == NULL )
sharedAccelerometer = [[AccelerometerSimulation alloc] initialize];
return sharedAccelerometer;
}
- (void)threadLoop:(id)object
{
char buffer[1024];
// we never exit...
while(1) {
int count = recv( udpSocket, buffer, sizeof(buffer), 0 );
if( count > 0 )
{
// got data, let's pass it on
buffer[count] = 0;
NSString *str = [[NSString alloc] initWithUTF8String:buffer];
[[NSNotificationCenter defaultCenter] postNotificationName:@"ThreadAccelNotification" object:str];
[str release];
}
}
}
// initialize our version of the accelerometer
- (AccelerometerSimulation *)initialize
{
accObject = [UIAccelerationSimulation alloc];
isExiting = false;
// couldn't get the CFSocket version to work with UDP and runloop, so used Berkely sockets and a thread instead
udpSocket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
struct sockaddr_in sin;
memset(&sin, 0, sizeof(sin));
// listen on all interfaces
sin.sin_addr.s_addr = INADDR_ANY;
sin.sin_len = sizeof(struct sockaddr_in);
sin.sin_family = AF_INET;
sin.sin_port = htons(kAccelerometerSimulationPort);
bind(udpSocket, (const struct sockaddr*)&sin, sizeof(sin));
// create a separate thread for receiving UDP packets
thread = [[NSThread alloc] initWithTarget:self
selector:@selector(threadLoop:)
object:nil];
[thread start];
// cross-thread communication setup
[self setUpThreadingSupport];
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:@selector(processNotification:)
name:@"ThreadAccelNotification"
object:nil];
/*
// create and initialize a socket
CFSocketContext ctx;
ctx.info = self;
ctx.version = 0;
ctx.retain = NULL;
ctx.release = NULL;
ctx.copyDescription = NULL;
udpSocket = CFSocketCreate(NULL, PF_INET, SOCK_DGRAM, IPPROTO_UDP, kCFSocketDataCallBack | 0xF, mySocketCallBack, NULL);
CFRunLoopSourceRef source;
CFDataRef addr;
CFSocketError theErr;
struct sockaddr_in sin;
memset(&sin, 0, sizeof(sin));
sin.sin_addr.s_addr = INADDR_ANY;
sin.sin_len = sizeof(struct sockaddr_in);
sin.sin_family = AF_INET;
sin.sin_port = htons(10552);
addr = CFDataCreate(NULL, (unsigned char *)&sin, sizeof(sin));
theErr = CFSocketConnectToAddress(udpSocket, addr, 0);
switch (theErr) {
case kCFSocketSuccess:
NSLog(@"UDP Logged in");
source = CFSocketCreateRunLoopSource(NULL, udpSocket, 0);
CFRunLoopAddSource(CFRunLoopGetMain(), source,
kCFRunLoopDefaultMode);
break;
case kCFSocketError:
NSLog(@"UDP Error");
break;
default:
NSLog(@"UDP Networking Error");
break;
}
*/
return self;
}
// we grab the delegate setting action
- (void)setDelegate:(id<UIAccelerometerDelegate>)delegate
{
accelDelegate = delegate;
}
- (id<UIAccelerometerDelegate>)delegate
{
return accelDelegate;
}
@end
#endif

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#import <UIKit/UIKit.h>
// Under iOS and the Simulator, we can use an alternate Accelerometer interface
#import "cocos2dx/platform/ios/Simulation/AccelerometerSimulation.h"
int main(int argc, char *argv[]) {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];

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