mirror of https://github.com/axmolengine/axmol.git
Added support files for Accelerometer Simulation for iPhone Simulator and
Unimotion Ref: http://code.google.com/p/accelerometer-simulator/wiki/Home Ref: https://github.com/gmarik/unimotion
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/*
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* AccelerometerSimulation.h
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* AccelerometerGraph
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*
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* Created by Otto Chrons on 9/26/08.
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* Copyright 2008 Seastringo Oy. All rights reserved.
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*
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*/
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#import <TargetConditionals.h>
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// when compiling to ARM (iPhone device), hide everything and use system defaults
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// if you wish to use simulation mode even on the device, remove the #if/#endif
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#if !TARGET_CPU_ARM
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#import <UIKit/UIKit.h>
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// this is exactly the same as UIAcceleration, but we can modify the member variables
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@interface UIAccelerationSimulation: NSObject
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{
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NSTimeInterval timestamp;
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UIAccelerationValue x, y, z;
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}
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@property(nonatomic, readonly) NSTimeInterval timestamp;
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@property(nonatomic, readonly) UIAccelerationValue x, y, z;
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@end
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// override UIAccelerometer behaviour
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@interface UIAccelerometer (Simulation)
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+ (UIAccelerometer *)sharedAccelerometer;
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@end
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// our own version of the Accelerometer
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@interface AccelerometerSimulation : UIAccelerometer <NSMachPortDelegate>
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{
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//CFSocketRef udpSocket;
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int udpSocket;
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NSThread *thread;
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BOOL isExiting;
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id<UIAccelerometerDelegate> accelDelegate;
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UIAccelerationSimulation *accObject;
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// Threaded notification support
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NSMutableArray *notifications;
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NSThread *notificationThread;
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NSLock *notificationLock;
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NSMachPort *notificationPort;
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}
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@property(nonatomic, assign) id<UIAccelerometerDelegate> delegate;
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- (void) setUpThreadingSupport;
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- (void) handleMachMessage:(void *) msg;
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- (void) processNotification:(NSNotification *) notification;
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+ (AccelerometerSimulation *)getAccelerometer;
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- (AccelerometerSimulation *)initialize;
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@end
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#endif
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//
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// AccelerometerSimulation.m
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// AccelerometerGraph
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//
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// Created by Otto Chrons on 9/26/08.
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// Copyright 2008 Seastringo Oy. All rights reserved.
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//
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#import "AccelerometerSimulation.h"
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// when compiling to ARM (iPhone device), hide everything and use system defaults
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// if you wish to use simulation mode even on the device, remove the #if/#endif
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#if !TARGET_CPU_ARM
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#import <netdb.h>
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#define kAccelerometerSimulationPort 10552
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@implementation UIAccelerationSimulation
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@synthesize timestamp;
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@synthesize x;
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@synthesize y;
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@synthesize z;
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-(UIAccelerationSimulation*)initWithTimestamp:(NSTimeInterval)aTimeStamp
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X:(UIAccelerationValue)ax
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Y:(UIAccelerationValue)ay
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Z:(UIAccelerationValue)az
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{
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timestamp = aTimeStamp;
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x = ax;
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y = ay;
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z = az;
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return self;
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}
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@end
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@implementation UIAccelerometer (Simulation)
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// override the static method and return our simulated version instead
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+ (UIAccelerometer *)sharedAccelerometer
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{
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return [AccelerometerSimulation getAccelerometer];
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}
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@end
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/*
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// callback that never got called with CFSocket UDP...
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void mySocketCallBack( CFSocketRef s,
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CFSocketCallBackType callbackType,
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CFDataRef address,
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const void *data,
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void *info)
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{
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AccelerometerSimulation *accSim = (AccelerometerSimulation*)info;
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NSLog(@"Data %s received", (char*)data);
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}
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*/
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// singleton
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static AccelerometerSimulation *sharedAccelerometer = NULL;
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@implementation AccelerometerSimulation
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// this is straight from developer guide example for multi-threaded notifications
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- (void) setUpThreadingSupport {
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if ( notifications ) return;
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notifications = [[NSMutableArray alloc] init];
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notificationLock = [[NSLock alloc] init];
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notificationThread = [[NSThread currentThread] retain];
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notificationPort = [[NSMachPort alloc] init];
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[notificationPort setDelegate:self];
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[[NSRunLoop currentRunLoop] addPort:notificationPort
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forMode:(NSString *) kCFRunLoopCommonModes];
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}
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// this is straight from developer guide example
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- (void) processNotification:(NSNotification *) notification {
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if( [NSThread currentThread] != notificationThread ) {
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// Forward the notification to the correct thread, this is the socket thread
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NSDate* date = [[NSDate alloc] init];
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[notificationLock lock];
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[notifications addObject:notification];
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[notificationLock unlock];
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[notificationPort sendBeforeDate:date
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components:nil
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from:nil
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reserved:0];
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[date release];
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}
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else {
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// now we are in the main thread
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// Process the notification here;
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NSString *data = (NSString*)[notification object];
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// parse the data, no error handling!
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NSArray *components = [data componentsSeparatedByString:@","];
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// create our own acceleration object
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[accObject initWithTimestamp:[[components objectAtIndex:1] doubleValue]
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X:[[components objectAtIndex:2] doubleValue]
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Y:[[components objectAtIndex:3] doubleValue]
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Z:[[components objectAtIndex:4] doubleValue]];
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[accelDelegate accelerometer:self didAccelerate:(UIAcceleration*)accObject];
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}
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}
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// this is straight from developer guide example
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- (void) handleMachMessage:(void *) msg {
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[notificationLock lock];
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while ( [notifications count] ) {
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NSNotification *notification = [[notifications objectAtIndex:0] retain];
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[notifications removeObjectAtIndex:0];
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[notificationLock unlock];
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[self processNotification:notification];
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[notification release];
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[notificationLock lock];
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};
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[notificationLock unlock];
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}
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+ (AccelerometerSimulation *)getAccelerometer
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{
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if( sharedAccelerometer == NULL )
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sharedAccelerometer = [[AccelerometerSimulation alloc] initialize];
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return sharedAccelerometer;
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}
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- (void)threadLoop:(id)object
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{
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char buffer[1024];
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// we never exit...
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while(1) {
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int count = recv( udpSocket, buffer, sizeof(buffer), 0 );
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if( count > 0 )
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{
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// got data, let's pass it on
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buffer[count] = 0;
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NSString *str = [[NSString alloc] initWithUTF8String:buffer];
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[[NSNotificationCenter defaultCenter] postNotificationName:@"ThreadAccelNotification" object:str];
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[str release];
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}
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}
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}
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// initialize our version of the accelerometer
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- (AccelerometerSimulation *)initialize
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{
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accObject = [UIAccelerationSimulation alloc];
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isExiting = false;
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// couldn't get the CFSocket version to work with UDP and runloop, so used Berkely sockets and a thread instead
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udpSocket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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struct sockaddr_in sin;
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memset(&sin, 0, sizeof(sin));
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// listen on all interfaces
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sin.sin_addr.s_addr = INADDR_ANY;
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sin.sin_len = sizeof(struct sockaddr_in);
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sin.sin_family = AF_INET;
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sin.sin_port = htons(kAccelerometerSimulationPort);
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bind(udpSocket, (const struct sockaddr*)&sin, sizeof(sin));
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// create a separate thread for receiving UDP packets
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thread = [[NSThread alloc] initWithTarget:self
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selector:@selector(threadLoop:)
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object:nil];
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[thread start];
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// cross-thread communication setup
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[self setUpThreadingSupport];
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[[NSNotificationCenter defaultCenter]
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addObserver:self
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selector:@selector(processNotification:)
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name:@"ThreadAccelNotification"
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object:nil];
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/*
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// create and initialize a socket
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CFSocketContext ctx;
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ctx.info = self;
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ctx.version = 0;
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ctx.retain = NULL;
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ctx.release = NULL;
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ctx.copyDescription = NULL;
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udpSocket = CFSocketCreate(NULL, PF_INET, SOCK_DGRAM, IPPROTO_UDP, kCFSocketDataCallBack | 0xF, mySocketCallBack, NULL);
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CFRunLoopSourceRef source;
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CFDataRef addr;
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CFSocketError theErr;
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struct sockaddr_in sin;
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memset(&sin, 0, sizeof(sin));
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sin.sin_addr.s_addr = INADDR_ANY;
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sin.sin_len = sizeof(struct sockaddr_in);
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sin.sin_family = AF_INET;
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sin.sin_port = htons(10552);
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addr = CFDataCreate(NULL, (unsigned char *)&sin, sizeof(sin));
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theErr = CFSocketConnectToAddress(udpSocket, addr, 0);
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switch (theErr) {
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case kCFSocketSuccess:
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NSLog(@"UDP Logged in");
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source = CFSocketCreateRunLoopSource(NULL, udpSocket, 0);
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CFRunLoopAddSource(CFRunLoopGetMain(), source,
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kCFRunLoopDefaultMode);
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break;
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case kCFSocketError:
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NSLog(@"UDP Error");
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break;
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default:
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NSLog(@"UDP Networking Error");
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break;
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}
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*/
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return self;
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}
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// we grab the delegate setting action
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- (void)setDelegate:(id<UIAccelerometerDelegate>)delegate
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{
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accelDelegate = delegate;
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}
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- (id<UIAccelerometerDelegate>)delegate
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{
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return accelDelegate;
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}
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@end
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#endif
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@ -8,6 +8,9 @@
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#import <UIKit/UIKit.h>
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// Under iOS and the Simulator, we can use an alternate Accelerometer interface
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#import "cocos2dx/platform/ios/Simulation/AccelerometerSimulation.h"
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int main(int argc, char *argv[]) {
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NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
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